• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:29
CEST 18:29
KST 01:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !9Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! 2026 GSL Season 2 Qualifiers SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Letting Off Steam Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1477 users

[G] Standard Play Part 2: PvT Colossus Pushing - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 All
brainpower
Profile Joined September 2010
United States233 Posts
June 30 2011 13:43 GMT
#101
On June 30 2011 21:33 Absilom wrote:
Wow.... thank you so much for this guide. I've been getting destroyed lately in PvT and only being silver I'm not exactly sure where to start with trying to improve my play. After looking through this and posting this build on my desk I feel a lot better about it.

One thing I was wondering though, would it be a good idea to work pheonixs (preferably only about 6-7) into your army composition? I was wondering if they would be good to negate the drop harass since they could chase down the Medivacs, plus having them for Viking late game.....

Like i said still silver and I haven't actually tried this yet because I'm still at work but just wondering if something like that would be viable.

Phoenix, colossus, gateway is certainly a good composition on 3 bases, but it really cuts into either your upgrades or colossus numbers compared to blink stalkers. Just 4 phoenix and a stargate is as much gas as your 3/3 ups. Also, drop harass is only as dangerous as you let it be. Every medivac he makes is a viking not picking off your colossus, so its important to keep up the pressure and keep his viking count low so he doesn't have the time to doom drop you. Also, consider making your 2nd robo a bit earlier, and using it to get an extra observer or two. Between observers, good pylon spread, and good map awareness, there is no reason you shouldn't be able to deal with drops without phoenix until you are in the super late game on 5+ base.
iStarKraft
Profile Joined March 2011
United Kingdom79 Posts
July 04 2011 21:05 GMT
#102
Hello there, I've been trying to learn the 'greedy' version of your PvT Standard Play guide (that is, fast tech to colossi AND go for double forge). I was wondering how my army composition should look, as I end up with (when testing in YABOT) 4 sentries, 11 stalkers, my 5 colossi and 32 zealots. I can hardly afford the stalkers that I DO get along with double upgrades and colossi.

Also, I was wondering if you were aware of this 'overview' of PvT, done by Arcanefrost. I am in platinum league and am struggling to beat enough diamond players to move up. I am unsure of how applicable Arcanefrost's overview is to me. Should I stick with only the 2 Gate Robo opening for now, regardless of scouting, or should I work on the alternative openings, based on what I scout (they include 1 Gate Expo and 3 Gate Expo) and attempt to digest all of the information in his thread on how to react to which builds the terran is doing? (Or should I only aim to learn the overall ways to react to things like mech or marauders, rather than specific openings, just sticking with 2 Gate Robo in all situations?)

Thank-you in advance for your time, I apologise if my questions seem odd or dumb. Thanks also for these AWESOME guides for Standard Play. I find it so difficult to find guides for builds that aren't gimmicky or outdated. So, thank-you. <3
"So yeah... you've got to scout, or you'll get raped." - XaoZ
iamke55
Profile Blog Joined April 2004
United States2806 Posts
July 04 2011 21:45 GMT
#103
That army composition looks a bit light a stalkers. Trying building the expansion assimilators earlier. If you do want to keep that army composition though, you need to be getting charge instead of blink.

In lower leagues, you can get away with going 2 gate robo every game. In fact, you should do that so you can focus on improving your mechanics and scouting. But once you face high master and grand master players, you will need some kind of 1 gate expo on larger maps to deal with Terran's no gas expo build.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
MoreConfidence
Profile Joined August 2010
2 Posts
July 05 2011 04:53 GMT
#104
If I've scouted tanks with the observer, what's a good follow up?
Demonous
Profile Joined February 2011
United States2 Posts
July 05 2011 05:31 GMT
#105
Immortals, chargelots
Hmm... I think I can counter that. ZERG RUSH
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
Last Edited: 2011-07-05 15:43:05
July 05 2011 15:42 GMT
#106
I have a question regarding the lessening popularity of Collosus usage at many top level tournaments matches, why is this the case? Specifically I mean the TvP matches with PoltPrime and ST_Bomber constantly winning, even players like MC seems to be too intimidated to go collosus but opt to use high templar + mass gateway units.
They basically win in a straight forward manner using BioBall and ghosts, is it because Korean Terrans have learned the aggressive timings to exploit Collosus oriented playstyles in the past 2 months?
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
iStarKraft
Profile Joined March 2011
United Kingdom79 Posts
July 05 2011 16:32 GMT
#107
On July 05 2011 06:45 iamke55 wrote:
That army composition looks a bit light a stalkers. Trying building the expansion assimilators earlier. If you do want to keep that army composition though, you need to be getting charge instead of blink.

In lower leagues, you can get away with going 2 gate robo every game. In fact, you should do that so you can focus on improving your mechanics and scouting. But once you face high master and grand master players, you will need some kind of 1 gate expo on larger maps to deal with Terran's no gas expo build.


Thank-you so much, even more so for the swift reply. <3
"So yeah... you've got to scout, or you'll get raped." - XaoZ
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-07-05 17:26:38
July 05 2011 17:19 GMT
#108
On July 06 2011 00:42 bubblegumbo wrote:
I have a question regarding the lessening popularity of Collosus usage at many top level tournaments matches, why is this the case? Specifically I mean the TvP matches with PoltPrime and ST_Bomber constantly winning, even players like MC seems to be too intimidated to go collosus but opt to use high templar + mass gateway units.
They basically win in a straight forward manner using BioBall and ghosts, is it because Korean Terrans have learned the aggressive timings to exploit Collosus oriented playstyles in the past 2 months?

couple reasons
1) the timing as you're getting the colossi out is fairly awkward. It costs 500/400 to get out a non-range colossi, 700/600 for a ranged one (that's 4 zealots plus SIX sentries!). That's a pretty significant unit hit when you're on 1base/1base+ a bit of a second, and Terrans learned to exploit that window.
2) with Terrans learning you can build more than one starport, and you can upgrade ship weapons, Terrans now get to a point of one-shotting colossi very quickly. Colossi that get one-shotted are...not very good...

Point 2 means that the timing window where Colossi are really powerful is very, very small. So, the risks of going collosus early have increased, and the rewards have diminished.

The gateway style is less fragile, a more gradual tech investment, and it forces the Terran to tech far and wide to counter it - they need both medivacs (to kite properly) and a decent number of ghosts (or they get lolfielded+stormed). By the time they have those, you can add on colossi much more safely, as the investment cost is small relative to your income (usually on 3base by then).

Oh I forgot another one. Robo openings have decreased greatly in popularity because they're generally too defensive. Obviously it's easier to transition to a gateway style from 3gate expand or whatever.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#51
RotterdaM263
IndyStarCraft 79
SteadfastSC26
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 263
ProTech142
TKL 139
IndyStarCraft 79
SteadfastSC 26
StarCraft: Brood War
Calm 4693
Bisu 3036
Jaedong 1121
EffOrt 947
Mini 514
Larva 304
ZerO 293
ggaemo 273
actioN 249
Hyuk 239
[ Show more ]
Snow 232
Soulkey 182
firebathero 157
Rush 154
Mind 111
Mong 85
Sharp 67
Hyun 49
Barracks 36
soO 35
HiyA 33
Aegong 33
sorry 20
Dewaltoss 16
Movie 16
Rock 13
Hm[arnc] 12
IntoTheRainbow 12
Terrorterran 9
SilentControl 8
Dota 2
Gorgc5372
monkeys_forever252
NeuroSwarm100
Counter-Strike
fl0m4588
olofmeister1680
Fnx 464
byalli361
Heroes of the Storm
MindelVK10
Other Games
Grubby3409
FrodaN1406
Liquid`RaSZi1173
B2W.Neo992
hiko928
Hui .356
KnowMe192
ArmadaUGS141
crisheroes129
Livibee76
Trikslyr37
ZerO(Twitch)20
Organizations
Counter-Strike
PGL49025
Other Games
WardiTV283
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 83
• LUISG 41
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 38
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis6745
• TFBlade1277
Other Games
• WagamamaTV445
• Shiphtur242
Upcoming Events
OSC
7h 31m
CranKy Ducklings
17h 31m
Afreeca Starleague
17h 31m
Light vs Flash
INu's Battles
18h 31m
ByuN vs herO
PiGosaur Cup
1d 7h
Replay Cast
1d 16h
Replay Cast
2 days
The PondCast
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
OSC
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
5 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.