• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:16
CEST 17:16
KST 00:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?85Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!41Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BW General Discussion Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery! Gypsy to Korea
Tourneys
[ASL22] Ro24 Group F Brood War in Budapest ! WORTEX 2026 BW Finals Small VOD Thread 2.0 KCM Race Survival 2026 Season 3
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6381 users

[G] Standard Play Part 2: PvT Colossus Pushing - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 All
brainpower
Profile Joined September 2010
United States233 Posts
June 30 2011 13:43 GMT
#101
On June 30 2011 21:33 Absilom wrote:
Wow.... thank you so much for this guide. I've been getting destroyed lately in PvT and only being silver I'm not exactly sure where to start with trying to improve my play. After looking through this and posting this build on my desk I feel a lot better about it.

One thing I was wondering though, would it be a good idea to work pheonixs (preferably only about 6-7) into your army composition? I was wondering if they would be good to negate the drop harass since they could chase down the Medivacs, plus having them for Viking late game.....

Like i said still silver and I haven't actually tried this yet because I'm still at work but just wondering if something like that would be viable.

Phoenix, colossus, gateway is certainly a good composition on 3 bases, but it really cuts into either your upgrades or colossus numbers compared to blink stalkers. Just 4 phoenix and a stargate is as much gas as your 3/3 ups. Also, drop harass is only as dangerous as you let it be. Every medivac he makes is a viking not picking off your colossus, so its important to keep up the pressure and keep his viking count low so he doesn't have the time to doom drop you. Also, consider making your 2nd robo a bit earlier, and using it to get an extra observer or two. Between observers, good pylon spread, and good map awareness, there is no reason you shouldn't be able to deal with drops without phoenix until you are in the super late game on 5+ base.
iStarKraft
Profile Joined March 2011
United Kingdom79 Posts
July 04 2011 21:05 GMT
#102
Hello there, I've been trying to learn the 'greedy' version of your PvT Standard Play guide (that is, fast tech to colossi AND go for double forge). I was wondering how my army composition should look, as I end up with (when testing in YABOT) 4 sentries, 11 stalkers, my 5 colossi and 32 zealots. I can hardly afford the stalkers that I DO get along with double upgrades and colossi.

Also, I was wondering if you were aware of this 'overview' of PvT, done by Arcanefrost. I am in platinum league and am struggling to beat enough diamond players to move up. I am unsure of how applicable Arcanefrost's overview is to me. Should I stick with only the 2 Gate Robo opening for now, regardless of scouting, or should I work on the alternative openings, based on what I scout (they include 1 Gate Expo and 3 Gate Expo) and attempt to digest all of the information in his thread on how to react to which builds the terran is doing? (Or should I only aim to learn the overall ways to react to things like mech or marauders, rather than specific openings, just sticking with 2 Gate Robo in all situations?)

Thank-you in advance for your time, I apologise if my questions seem odd or dumb. Thanks also for these AWESOME guides for Standard Play. I find it so difficult to find guides for builds that aren't gimmicky or outdated. So, thank-you. <3
"So yeah... you've got to scout, or you'll get raped." - XaoZ
iamke55
Profile Blog Joined April 2004
United States2806 Posts
July 04 2011 21:45 GMT
#103
That army composition looks a bit light a stalkers. Trying building the expansion assimilators earlier. If you do want to keep that army composition though, you need to be getting charge instead of blink.

In lower leagues, you can get away with going 2 gate robo every game. In fact, you should do that so you can focus on improving your mechanics and scouting. But once you face high master and grand master players, you will need some kind of 1 gate expo on larger maps to deal with Terran's no gas expo build.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
MoreConfidence
Profile Joined August 2010
2 Posts
July 05 2011 04:53 GMT
#104
If I've scouted tanks with the observer, what's a good follow up?
Demonous
Profile Joined February 2011
United States2 Posts
July 05 2011 05:31 GMT
#105
Immortals, chargelots
Hmm... I think I can counter that. ZERG RUSH
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
Last Edited: 2011-07-05 15:43:05
July 05 2011 15:42 GMT
#106
I have a question regarding the lessening popularity of Collosus usage at many top level tournaments matches, why is this the case? Specifically I mean the TvP matches with PoltPrime and ST_Bomber constantly winning, even players like MC seems to be too intimidated to go collosus but opt to use high templar + mass gateway units.
They basically win in a straight forward manner using BioBall and ghosts, is it because Korean Terrans have learned the aggressive timings to exploit Collosus oriented playstyles in the past 2 months?
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
iStarKraft
Profile Joined March 2011
United Kingdom79 Posts
July 05 2011 16:32 GMT
#107
On July 05 2011 06:45 iamke55 wrote:
That army composition looks a bit light a stalkers. Trying building the expansion assimilators earlier. If you do want to keep that army composition though, you need to be getting charge instead of blink.

In lower leagues, you can get away with going 2 gate robo every game. In fact, you should do that so you can focus on improving your mechanics and scouting. But once you face high master and grand master players, you will need some kind of 1 gate expo on larger maps to deal with Terran's no gas expo build.


Thank-you so much, even more so for the swift reply. <3
"So yeah... you've got to scout, or you'll get raped." - XaoZ
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-07-05 17:26:38
July 05 2011 17:19 GMT
#108
On July 06 2011 00:42 bubblegumbo wrote:
I have a question regarding the lessening popularity of Collosus usage at many top level tournaments matches, why is this the case? Specifically I mean the TvP matches with PoltPrime and ST_Bomber constantly winning, even players like MC seems to be too intimidated to go collosus but opt to use high templar + mass gateway units.
They basically win in a straight forward manner using BioBall and ghosts, is it because Korean Terrans have learned the aggressive timings to exploit Collosus oriented playstyles in the past 2 months?

couple reasons
1) the timing as you're getting the colossi out is fairly awkward. It costs 500/400 to get out a non-range colossi, 700/600 for a ranged one (that's 4 zealots plus SIX sentries!). That's a pretty significant unit hit when you're on 1base/1base+ a bit of a second, and Terrans learned to exploit that window.
2) with Terrans learning you can build more than one starport, and you can upgrade ship weapons, Terrans now get to a point of one-shotting colossi very quickly. Colossi that get one-shotted are...not very good...

Point 2 means that the timing window where Colossi are really powerful is very, very small. So, the risks of going collosus early have increased, and the rewards have diminished.

The gateway style is less fragile, a more gradual tech investment, and it forces the Terran to tech far and wide to counter it - they need both medivacs (to kite properly) and a decent number of ghosts (or they get lolfielded+stormed). By the time they have those, you can add on colossi much more safely, as the investment cost is small relative to your income (usually on 3base by then).

Oh I forgot another one. Robo openings have decreased greatly in popularity because they're generally too defensive. Obviously it's easier to transition to a gateway style from 3gate expand or whatever.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Shopify Rebellion Sundays
15:00
#12
Mixu vs ShamelessLIVE!
Spirit vs YoungYakov
Clem vs herO
Harstem354
TKL 84
IndyStarCraft 75
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 354
mouzHeroMarine 169
TKL 84
IndyStarCraft 75
BRAT_OK 75
Trap 4
StarCraft: Brood War
Britney 44464
Calm 4491
Shuttle 1178
Mini 535
Hyuk 412
actioN 396
EffOrt 251
Soulkey 187
firebathero 137
Sharp 96
[ Show more ]
hero 88
ggaemo 78
Snow 69
Pusan 58
910 56
Hyun 53
Liquid`Ret 35
JYJ 34
Barracks 29
soO 22
SilentControl 14
Rock 13
Mong 12
Free 9
Dota 2
Gorgc4728
qojqva2488
Counter-Strike
fl0m7004
dupreeh133
Heroes of the Storm
Khaldor431
Liquid`Hasu384
Other Games
singsing1665
B2W.Neo1055
byalli922
Liquid`RaSZi676
Mlord326
Hui .204
KnowMe181
XaKoH 136
Mew2King71
Organizations
Other Games
EGCTV1110
BasetradeTV103
StarCraft: Brood War
Kim Chul Min (afreeca) 8
lovetv 7
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 9
• FT.aCt)Sony1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1821
• Nemesis1380
Upcoming Events
Patches Events
44m
OSC
8h 44m
Afreeca Starleague
18h 44m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
19h 44m
Monday Night Weeklies
1d
Afreeca Starleague
1d 18h
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 19h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.