[G] Standard Play Part 2: PvT Colossus Pushing - Page 5
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hitman133
United States1425 Posts
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bankai
362 Posts
On April 27 2011 15:34 hitman133 wrote: I think x2 forge work very well, 3 bases is the best way to execute this build with mass zealots and enough stalkers. Move out at 2/3 upgrade with charge lot, keep pressure and position for colossus. If I go double forge, I assume that means I dont have cash to get Colossus? How many gateways do I get before getting the double forge? Will the effect of double forge even come about by the 8-10min mark?? | ||
epikAnglory
United States1120 Posts
Anyways, thanks for this write up! Good outline for a general idea of PvT. One question though, I hate scouting 1 rax no gas with OC. How do you tell if it is a 5/6 Rax Marine all in or 1 rax FE? They both require completely different reactions, which if I do the wrong one I either lose or am behind economically. | ||
r3tsa
Poland94 Posts
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BronzeKnee
United States5207 Posts
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FederigoEU
Germany50 Posts
awesome guide , love it just a quick question , is this guide still viable after the patch ? Just askin becaue of the Ghost Change | ||
zezamer
Finland5701 Posts
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FederigoEU
Germany50 Posts
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IzieBoy
United States865 Posts
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iamke55
United States2806 Posts
On May 31 2011 06:28 iTzAnglory wrote: Wtf why was this thread never bumped that much, I only found the PvZ guide T.T Anyways, thanks for this write up! Good outline for a general idea of PvT. One question though, I hate scouting 1 rax no gas with OC. How do you tell if it is a 5/6 Rax Marine all in or 1 rax FE? They both require completely different reactions, which if I do the wrong one I either lose or am behind economically. After playing in MLG Columbus, I finally found the answer to this. You have to play 1 gate FE and play out the macro game vs fast expo, but get 4 gates ASAP so you can micro stalkers against the marine/scv all in. Everyone knows how to play fast expo vs fast expo so here's a replay where I hold off the 1 base marine rush: http://s3.amazonaws.com/s3.majorleaguegaming.com/replays/175-13109.sc2replay | ||
ZaneZaneZane
United States68 Posts
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Cow
Canada1104 Posts
On June 06 2011 23:19 ZaneZaneZane wrote: So this build hasn't died in any way has it? Or is it still very worthwhile to learn as a new Protoss player? As a new Protoss player? Definitely. The build itself is fairly safe against a variety of openings. It's not greedy, or aggressive, so a good opponent can exploit that in a manner of ways, but it's definitely a good opener to start learning off with. Using the template provided in the OP as a guide, you'll eventually form a solid understanding of the potential of the Protoss race and its units, and can branch off into other builds from there. | ||
randplaty
205 Posts
On June 07 2011 08:15 Cow wrote: As a new Protoss player? Definitely. The build itself is fairly safe against a variety of openings. It's not greedy, or aggressive, so a good opponent can exploit that in a manner of ways, but it's definitely a good opener to start learning off with. Using the template provided in the OP as a guide, you'll eventually form a solid understanding of the potential of the Protoss race and its units, and can branch off into other builds from there. Is it still "standard" though? I rarely see any pros using this build lately. Seems to have fallen out of favor. If it's not really being used, can it still be considered standard? | ||
iamke55
United States2806 Posts
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randplaty
205 Posts
On June 08 2011 09:34 iamke55 wrote: Nobody really uses this as a standard anymore except Kiwikaki and Tyler. The new, bigger maps make 1 gate expo and 2 gate expo stronger, and 3 gate expo was a standard build even before big maps. Would you consider 1 gate Expo standard now? I noticed Naniwa used Huk's 1 gate expand in every one of his PvT matchups. MC used 1 gate expand very often also at MLG. | ||
ZaneZaneZane
United States68 Posts
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WrathOfAiur
Germany243 Posts
On June 08 2011 11:17 randplaty wrote: Would you consider 1 gate Expo standard now? I noticed Naniwa used Huk's 1 gate expand in every one of his PvT matchups. MC used 1 gate expand very often also at MLG. it really is. especially if you scout no gas from the terran, you should always do it. but to make it clear: 1 Gate Expand is by no means safe! it just is, because of the current metagame. If the Terran plays a 2 rax build with reactor first, there is no way you can hold your nexus. you have to sacrifice it in order to stay alive and defend at your ramp. but you will be in a tough spot, because he will probably contain you and expand behind it. here is an example of how to deal with it: for colossus play in general: you can play like iamke55 stated in the part "Greedy variation (IMO best way to play PvT)" if the terran also 1 rax expanded. you just have to build your third nexus before gateway 4 or 5, when the T doesnt plan a strong 2 base push (if you don't scout 5+ barracks and probably no ebay off of 2 bases). if you don't, your main will be mined out soon and you can't really add more infrastructure, because the terran will already have a high enough viking count to threaten you. so just take your third and build more gateways right after it. I'm not quite sure how to play out the colossus build, if the terran gets a quick second starport. I tried stopping colossus production and add immortals, HTs and get charge ASAP and had some success with it. but not entirely sure if it's the best way. | ||
Greenduck
15 Posts
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Navillus
United States1188 Posts
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Absilom
United States5 Posts
One thing I was wondering though, would it be a good idea to work pheonixs (preferably only about 6-7) into your army composition? I was wondering if they would be good to negate the drop harass since they could chase down the Medivacs, plus having them for Viking late game..... Like i said still silver and I haven't actually tried this yet because I'm still at work but just wondering if something like that would be viable. | ||
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