• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:36
CET 02:36
KST 10:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
SC2 Power Rank: epic29 No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Bot on ladder SCHNAIL now supports Remastered Rollback Netcode in Brood War BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [Women's StarCraft] MonstarZ vs BA 2026-10-30 Star Con San Diego 2026 Small VOD Thread 2.0
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread R I P Patrick Stewart Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8562 users

Simple Questions Simple Answers - Page 450

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 448 449 450 451 452 900 Next
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
November 08 2011 17:23 GMT
#8981
On November 09 2011 00:21 [AUS]Spirit wrote:
Hi, this might be stupid but...:

So there is a build grid. If I turn it off, theres nothing. if I turn it on, I get the white squares. I want the BLUE HEXAGONAL build grid, which I have seen used and think is the best option by far.

How on earth do I turn it on
???

Thanks.


The blue build grid is only for protoss when interacting with power fields, and exists regardless as to your build grid settings. Protoss buildings follow normal rectangular rules for the purposes of walling-- the hexes are to help you figure out where your pylons are/would be providing power.

On November 09 2011 01:18 samual wrote:
Is very difficult to describe, if I have another pile in a pile next to the Move command units attack command to send the unit, there will be any specific difference? Remember, you can always extend themselves and, if you are early enough, not behind the scouts.


The Move Command will move units to the location, and after they arrive, you begin attack. The Attack Command will move units to the location but if they see enemies first they will stop to attack. Usually when moving armies it is better to move them using Attack command.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Gefen
Profile Joined November 2011
Israel12 Posts
November 08 2011 17:31 GMT
#8982
On November 05 2011 21:01 Dingobloo wrote:

http://wiki.teamliquid.net/starcraft2/1_Rax_FE

http://wiki.teamliquid.net/starcraft2/2_Rax_Tech_Opening

http://wiki.teamliquid.net/starcraft2/3Rax_Stim

These are, in my opinion, the most common and strongest TvP bio openings, unfortunately there are no replays linked but most of them come with at least vods. I might take some time to poke around and look for canonical replays to use for the articles that are reasonably up to date.

As for the builds themselves I'd recommend the 2 Rax Tech Opening with concussive as the upgrade you use. 1 Rax FE requires some proper judgement in it's use and 3Rax Stim isn't really an opening as it's the maximum you can support on one-base and leaves very little room for a command center, but it's a useful build to know on the opposite end of the spectrum to the 1 Rax expand.


I appreciate the answer.
my main problem with the 2_rax pressure build is that i feel the build is too short, and after that, with no tight frame of build, i don't get the organized build i need in order to concentrate on my macro only. any solid continuation for this? for now i just keep marines, marauders, scv and supplay production (and bio tech), and try to spend my money for expand or medivec, but atm i don't have any strict build for it, which i think is a flow.
thanks again.
[AUS]Spirit
Profile Joined January 2011
Australia37 Posts
November 08 2011 18:03 GMT
#8983
Blazinghand:

I know, i play Protoss. But I have no grid. My roomate does. For me I just get a blue circle. It doesnt show the hex squares at all.

This is esp annoying when trying to cannon rush etc
If you want something you've never had, you need to be prepared to do something you've never done
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
November 08 2011 18:08 GMT
#8984
On November 09 2011 03:03 [AUS]Spirit wrote:
Blazinghand:

I know, i play Protoss. But I have no grid. My roomate does. For me I just get a blue circle. It doesnt show the hex squares at all.

This is esp annoying when trying to cannon rush etc


This is probably due to your graphics/texture settings. How the power grid appears varies depending on these settings-- try changing your settings to the same as your roommate's settings and this will give you the same view.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
November 08 2011 18:10 GMT
#8985
On November 09 2011 03:08 Blazinghand wrote:
Show nested quote +
On November 09 2011 03:03 [AUS]Spirit wrote:
Blazinghand:

I know, i play Protoss. But I have no grid. My roomate does. For me I just get a blue circle. It doesnt show the hex squares at all.

This is esp annoying when trying to cannon rush etc


This is probably due to your graphics/texture settings. How the power grid appears varies depending on these settings-- try changing your settings to the same as your roommate's settings and this will give you the same view.


It is indeed the graphics setting. I'm not sure which one, but when I was playing around with lower settings, the pylon power field switches from a semi solid blue circle with a hex pattern into just a dotted outline.
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
November 08 2011 18:17 GMT
#8986
On November 08 2011 23:49 Sir Snoopy wrote:
Hi-

Why can't protoss players just build out of gateways, rather than waiting for Warpgate to get strong? To get over the weak early game of P in 2v2, I've just been treating my gates (starting with 2, going to 3 before tech/expo) as standard production structures and then transition as Warpgate comes.

I've looked for a build or guide that mentions this, but I wasn't very successful.


What would be the point? You'd only be saving 50/50, since you need the Cybernetics Core no matter what, and the transition from Gateway to Warpgate is only 10 seconds, plus the 5 seconds for warp in, so unit build time is only 15 seconds for the first ones from the Warpgate.

You should keep making units out of your Gateways while researching Warpgate, but there isn't really much reason to neglect Warpgate, unless you are doing a zealot all in, or something else that negates the Cybernetics Core entirely.
[AUS]Spirit
Profile Joined January 2011
Australia37 Posts
November 08 2011 18:19 GMT
#8987
THanks very helpful and yeah debunked. EZ!
If you want something you've never had, you need to be prepared to do something you've never done
ishboh
Profile Joined October 2010
United States954 Posts
November 08 2011 18:26 GMT
#8988
does anyone know if the viper can use its "pull" ability on seiged tanks?
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
November 08 2011 18:27 GMT
#8989
On November 09 2011 03:26 ishboh wrote:
does anyone know if the viper can use its "pull" ability on seiged tanks?


Considering the Phoenix can use its Graviton Beam on sieged Tanks, I would imagine so.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
November 08 2011 18:33 GMT
#8990
On November 09 2011 03:10 visual77 wrote:
Show nested quote +
On November 09 2011 03:08 Blazinghand wrote:
On November 09 2011 03:03 [AUS]Spirit wrote:
Blazinghand:

I know, i play Protoss. But I have no grid. My roomate does. For me I just get a blue circle. It doesnt show the hex squares at all.

This is esp annoying when trying to cannon rush etc


This is probably due to your graphics/texture settings. How the power grid appears varies depending on these settings-- try changing your settings to the same as your roommate's settings and this will give you the same view.


It is indeed the graphics setting. I'm not sure which one, but when I was playing around with lower settings, the pylon power field switches from a semi solid blue circle with a hex pattern into just a dotted outline.


IIRC from my own experimentation with graphics settings, this was changed either with texture or shader settings.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
HeAdCruSheR
Profile Joined October 2011
United States37 Posts
November 08 2011 22:06 GMT
#8991
Does anyone know of a pro replay featuring a successfull 3-gate sentry expand? I looked up the build the other day in liquipedia and I'd like to see a pro example of it.
frignr
Profile Joined July 2011
United States19 Posts
November 08 2011 22:14 GMT
#8992
What's the maximum DPS of ghost's snipe if you shoot more than one snipe?
schwza
Profile Joined September 2011
67 Posts
November 08 2011 23:09 GMT
#8993
In PvP games, does anyone build a cannon next to their nexus and surround it with buildings to stop a DT drop? I've never seen it done but it doesn't seem crazy if you aren't getting observers (I'm thinking of a chargelot-archon build).
envisioN .
Profile Joined February 2011
United States552 Posts
Last Edited: 2011-11-08 23:45:03
November 08 2011 23:43 GMT
#8994
On November 09 2011 07:14 frignr wrote:
What's the maximum DPS of ghost's snipe if you shoot more than one snipe?

Assuming you have infinite energy on the ghost, then the Snipe's DPS is as fast as you can click the mouse while holding R.

On November 09 2011 03:26 ishboh wrote:
does anyone know if the viper can use its "pull" ability on seiged tanks?

Yes. In the presentation video of the viper, it showed the Viper using it's pulled ability on tanks I believe.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
Last Edited: 2011-11-08 23:44:25
November 08 2011 23:43 GMT
#8995
On November 09 2011 07:14 frignr wrote:
What's the maximum DPS of ghost's snipe if you shoot more than one snipe?


First, the OP on this thread says to not ask questions that can be answered through Liquipedia, so you should check there for questions like this.

Second, according to Liquipedia, the Ghost's (Wiki)Snipe has a duration of 0.5 seconds. So that means 2 shots per second, at 45 damage each. So, 90 dps.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 09 2011 01:21 GMT
#8996
Sry for not being strat orientated... Had no clue where to ask.

So I am highish diamond on EU. Played against this dude whose nick was Liquidhero. Is there any way to tell if it's the real one. He said he was real, but bad at Engrish.

I mean technically it could be him. He could be diamond because he hadn't played too much. Anyway he owned me with an 11 gate 4warp thingy.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
envisioN .
Profile Joined February 2011
United States552 Posts
Last Edited: 2011-11-09 01:34:46
November 09 2011 01:34 GMT
#8997
On November 09 2011 10:21 Mozdk wrote:
Sry for not being strat orientated... Had no clue where to ask.

So I am highish diamond on EU. Played against this dude whose nick was Liquidhero. Is there any way to tell if it's the real one. He said he was real, but bad at Engrish.

I mean technically it could be him. He could be diamond because he hadn't played too much. Anyway he owned me with an 11 gate 4warp thingy.

There is almost no way of telling if it is the real (P)Liquid`HerO or not short of looking at his computer the instant he is playing you. Judging by what you have told us, I can almost 100% for sure tell you that it wasn't the real (P)Liquid`HerO because his nickname isn't the correct tag for TL and the H and O in HerO arent capitalized. Also, even if it was a smurf, unless he is purposefully losing games, then HerO wouldn't be in diamond league with his main race.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 09 2011 01:54 GMT
#8998
On November 09 2011 10:34 envisioN . wrote:
Show nested quote +
On November 09 2011 10:21 Mozdk wrote:
Sry for not being strat orientated... Had no clue where to ask.

So I am highish diamond on EU. Played against this dude whose nick was Liquidhero. Is there any way to tell if it's the real one. He said he was real, but bad at Engrish.

I mean technically it could be him. He could be diamond because he hadn't played too much. Anyway he owned me with an 11 gate 4warp thingy.

There is almost no way of telling if it is the real (P)Liquid`HerO or not short of looking at his computer the instant he is playing you. Judging by what you have told us, I can almost 100% for sure tell you that it wasn't the real (P)Liquid`HerO because his nickname isn't the correct tag for TL and the H and O in HerO arent capitalized. Also, even if it was a smurf, unless he is purposefully losing games, then HerO wouldn't be in diamond league with his main race.


Not on the EU server even. I saw Tyler was Diamond on a server the other day. Maybe it was EU too.

The exact spelling was "LiquidHero"
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Terranoob
Profile Joined March 2011
44 Posts
Last Edited: 2011-11-09 02:03:54
November 09 2011 01:57 GMT
#8999
I've had a look but I can't find a definitive page or article that encompasses Terran timings. Are there any, or is it only the stuff on the build pages for (i.e) the 1/1/1 build?

Also, what do we mean by timings? Do we mean, when something completes we push, game time, or supply limit?

Any help? Thanks.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-11-09 02:17:44
November 09 2011 02:05 GMT
#9000
On November 09 2011 10:57 Terranoob wrote:
I've had a look but I can't find a definitive page or article that encompasses Terran timings. Are there any, or is it only the stuff on the build pages for (i.e) the 1/1/1 build?

Also, what do we mean by timings? Do we mean, when something completes we push, game time, or supply limit?

Any help? Thanks.


Edit: Ok re-wrote this post - and yes the common timings will be in the Liquipedia builds, but I've included advice on what a timing is in SC2 so hopefully even without set timings you can see where the pushes should come.

If your question is regards timings for attacks and strategies then this liquipedia page would help:

http://wiki.teamliquid.net/starcraft2/Terran_Strategy

If you're asking about common timings to be aware of the thread usually linked is this one, although it has been a while so I think some of the timings may be off by a few seconds I guess.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=189301

In StarCraft 2, timings can refer to a few things based on the context the word is used. Common timings that a player might be aware of is the 12-13 minute mark for Colossus meaning that a Terran player should maybe scan or be ready to switch in to Vikings, where the 7 minute mark covers a multituide of things a Zerg player might like to scout so would at that point want to sacrifice an Overlord.

A timing push is a timing when you should have an advantage over your opponent. If for instance your bio +1 damage upgrade has just finished, every second that passes in the game it becomes more likely that your opponent will get an upgrade too, as well as being 1 second longer that you could have used the resources in maybe some other way, so you may choose that moment to push out. If you were going for a Marine/Tank push you may decide that you want to push as soon as your army has everything it needs so that you army is at it's strongest compared to your opponent, in this case most likely you'd want to try to time your push to be at your opponent as Siege Mode finishes - and again you may have even timed +1 bio to finish at the same time. It's all about creating a window of opportunity where you'll have put resources in to something and are using that point to push your advantage.

There are some timing pushes though can actually be triggered by your opponent though, for instance if a Protoss has just started a Nexus and you time your attack to hit as it completes, then your Protoss opponent has invested 400 minerals and your timing push is designed to take advantage of that.

Finally, a timing could just be something you want to do by a set time - for instance taking a 3rd at the 10 minute mark or something. I won't ellaborate on that though because it's fairly simple and I've already gone on waaay too long (sorry!).

Final Edit (promise): Also it's common if you're working towards a timing push to have a build in mind that lets you maximise whatever it is your timing, such as sufficient Barracks and workers to support a bio timing attack.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Prev 1 448 449 450 451 452 900 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
GSL CK 6
CranKy Ducklings81
Liquipedia
OSC
07:00
Masters Cup #151: Group D
davetesta28
Liquipedia
The PiG Daily
05:30
Best Games of SC
herO vs Rogue
GuMiho vs ShoWTimE
Clem vs herO
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 195
PiLiPiLi 21
StarCraft: Brood War
ProTech160
910 65
Sexy 37
LancerX 18
Dota 2
syndereN778
monkeys_forever549
PGG 143
League of Legends
JimRising 675
Counter-Strike
taco 467
Super Smash Bros
hungrybox578
Other Games
summit1g10045
XaKoH 308
WinterStarcraft279
C9.Mang0208
Maynarde132
JuggernautJason35
kaitlyn1
Organizations
Other Games
gamesdonequick616
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 152
• EnkiAlexander 66
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra892
Upcoming Events
Sparkling Tuna Cup
8h 25m
WardiTV Invitational
10h 25m
Epic.LAN
11h 25m
IPSL
14h 25m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
15h 25m
OSC
1d 12h
Yamato Cup
1d 13h
IPSL
1d 15h
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 21h
WardiTV Weekly
2 days
[ Show More ]
Ultimate Battle
2 days
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
3 days
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.