• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:32
CEST 23:32
KST 06:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Flashes ASL S21 Ro8 Review Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1762 users

Simple Questions Simple Answers - Page 450

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 448 449 450 451 452 900 Next
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
November 08 2011 17:23 GMT
#8981
On November 09 2011 00:21 [AUS]Spirit wrote:
Hi, this might be stupid but...:

So there is a build grid. If I turn it off, theres nothing. if I turn it on, I get the white squares. I want the BLUE HEXAGONAL build grid, which I have seen used and think is the best option by far.

How on earth do I turn it on
???

Thanks.


The blue build grid is only for protoss when interacting with power fields, and exists regardless as to your build grid settings. Protoss buildings follow normal rectangular rules for the purposes of walling-- the hexes are to help you figure out where your pylons are/would be providing power.

On November 09 2011 01:18 samual wrote:
Is very difficult to describe, if I have another pile in a pile next to the Move command units attack command to send the unit, there will be any specific difference? Remember, you can always extend themselves and, if you are early enough, not behind the scouts.


The Move Command will move units to the location, and after they arrive, you begin attack. The Attack Command will move units to the location but if they see enemies first they will stop to attack. Usually when moving armies it is better to move them using Attack command.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Gefen
Profile Joined November 2011
Israel12 Posts
November 08 2011 17:31 GMT
#8982
On November 05 2011 21:01 Dingobloo wrote:

http://wiki.teamliquid.net/starcraft2/1_Rax_FE

http://wiki.teamliquid.net/starcraft2/2_Rax_Tech_Opening

http://wiki.teamliquid.net/starcraft2/3Rax_Stim

These are, in my opinion, the most common and strongest TvP bio openings, unfortunately there are no replays linked but most of them come with at least vods. I might take some time to poke around and look for canonical replays to use for the articles that are reasonably up to date.

As for the builds themselves I'd recommend the 2 Rax Tech Opening with concussive as the upgrade you use. 1 Rax FE requires some proper judgement in it's use and 3Rax Stim isn't really an opening as it's the maximum you can support on one-base and leaves very little room for a command center, but it's a useful build to know on the opposite end of the spectrum to the 1 Rax expand.


I appreciate the answer.
my main problem with the 2_rax pressure build is that i feel the build is too short, and after that, with no tight frame of build, i don't get the organized build i need in order to concentrate on my macro only. any solid continuation for this? for now i just keep marines, marauders, scv and supplay production (and bio tech), and try to spend my money for expand or medivec, but atm i don't have any strict build for it, which i think is a flow.
thanks again.
[AUS]Spirit
Profile Joined January 2011
Australia37 Posts
November 08 2011 18:03 GMT
#8983
Blazinghand:

I know, i play Protoss. But I have no grid. My roomate does. For me I just get a blue circle. It doesnt show the hex squares at all.

This is esp annoying when trying to cannon rush etc
If you want something you've never had, you need to be prepared to do something you've never done
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
November 08 2011 18:08 GMT
#8984
On November 09 2011 03:03 [AUS]Spirit wrote:
Blazinghand:

I know, i play Protoss. But I have no grid. My roomate does. For me I just get a blue circle. It doesnt show the hex squares at all.

This is esp annoying when trying to cannon rush etc


This is probably due to your graphics/texture settings. How the power grid appears varies depending on these settings-- try changing your settings to the same as your roommate's settings and this will give you the same view.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
November 08 2011 18:10 GMT
#8985
On November 09 2011 03:08 Blazinghand wrote:
Show nested quote +
On November 09 2011 03:03 [AUS]Spirit wrote:
Blazinghand:

I know, i play Protoss. But I have no grid. My roomate does. For me I just get a blue circle. It doesnt show the hex squares at all.

This is esp annoying when trying to cannon rush etc


This is probably due to your graphics/texture settings. How the power grid appears varies depending on these settings-- try changing your settings to the same as your roommate's settings and this will give you the same view.


It is indeed the graphics setting. I'm not sure which one, but when I was playing around with lower settings, the pylon power field switches from a semi solid blue circle with a hex pattern into just a dotted outline.
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
November 08 2011 18:17 GMT
#8986
On November 08 2011 23:49 Sir Snoopy wrote:
Hi-

Why can't protoss players just build out of gateways, rather than waiting for Warpgate to get strong? To get over the weak early game of P in 2v2, I've just been treating my gates (starting with 2, going to 3 before tech/expo) as standard production structures and then transition as Warpgate comes.

I've looked for a build or guide that mentions this, but I wasn't very successful.


What would be the point? You'd only be saving 50/50, since you need the Cybernetics Core no matter what, and the transition from Gateway to Warpgate is only 10 seconds, plus the 5 seconds for warp in, so unit build time is only 15 seconds for the first ones from the Warpgate.

You should keep making units out of your Gateways while researching Warpgate, but there isn't really much reason to neglect Warpgate, unless you are doing a zealot all in, or something else that negates the Cybernetics Core entirely.
[AUS]Spirit
Profile Joined January 2011
Australia37 Posts
November 08 2011 18:19 GMT
#8987
THanks very helpful and yeah debunked. EZ!
If you want something you've never had, you need to be prepared to do something you've never done
ishboh
Profile Joined October 2010
United States954 Posts
November 08 2011 18:26 GMT
#8988
does anyone know if the viper can use its "pull" ability on seiged tanks?
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
November 08 2011 18:27 GMT
#8989
On November 09 2011 03:26 ishboh wrote:
does anyone know if the viper can use its "pull" ability on seiged tanks?


Considering the Phoenix can use its Graviton Beam on sieged Tanks, I would imagine so.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
November 08 2011 18:33 GMT
#8990
On November 09 2011 03:10 visual77 wrote:
Show nested quote +
On November 09 2011 03:08 Blazinghand wrote:
On November 09 2011 03:03 [AUS]Spirit wrote:
Blazinghand:

I know, i play Protoss. But I have no grid. My roomate does. For me I just get a blue circle. It doesnt show the hex squares at all.

This is esp annoying when trying to cannon rush etc


This is probably due to your graphics/texture settings. How the power grid appears varies depending on these settings-- try changing your settings to the same as your roommate's settings and this will give you the same view.


It is indeed the graphics setting. I'm not sure which one, but when I was playing around with lower settings, the pylon power field switches from a semi solid blue circle with a hex pattern into just a dotted outline.


IIRC from my own experimentation with graphics settings, this was changed either with texture or shader settings.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
HeAdCruSheR
Profile Joined October 2011
United States37 Posts
November 08 2011 22:06 GMT
#8991
Does anyone know of a pro replay featuring a successfull 3-gate sentry expand? I looked up the build the other day in liquipedia and I'd like to see a pro example of it.
frignr
Profile Joined July 2011
United States19 Posts
November 08 2011 22:14 GMT
#8992
What's the maximum DPS of ghost's snipe if you shoot more than one snipe?
schwza
Profile Joined September 2011
67 Posts
November 08 2011 23:09 GMT
#8993
In PvP games, does anyone build a cannon next to their nexus and surround it with buildings to stop a DT drop? I've never seen it done but it doesn't seem crazy if you aren't getting observers (I'm thinking of a chargelot-archon build).
envisioN .
Profile Joined February 2011
United States552 Posts
Last Edited: 2011-11-08 23:45:03
November 08 2011 23:43 GMT
#8994
On November 09 2011 07:14 frignr wrote:
What's the maximum DPS of ghost's snipe if you shoot more than one snipe?

Assuming you have infinite energy on the ghost, then the Snipe's DPS is as fast as you can click the mouse while holding R.

On November 09 2011 03:26 ishboh wrote:
does anyone know if the viper can use its "pull" ability on seiged tanks?

Yes. In the presentation video of the viper, it showed the Viper using it's pulled ability on tanks I believe.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
Last Edited: 2011-11-08 23:44:25
November 08 2011 23:43 GMT
#8995
On November 09 2011 07:14 frignr wrote:
What's the maximum DPS of ghost's snipe if you shoot more than one snipe?


First, the OP on this thread says to not ask questions that can be answered through Liquipedia, so you should check there for questions like this.

Second, according to Liquipedia, the Ghost's (Wiki)Snipe has a duration of 0.5 seconds. So that means 2 shots per second, at 45 damage each. So, 90 dps.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 09 2011 01:21 GMT
#8996
Sry for not being strat orientated... Had no clue where to ask.

So I am highish diamond on EU. Played against this dude whose nick was Liquidhero. Is there any way to tell if it's the real one. He said he was real, but bad at Engrish.

I mean technically it could be him. He could be diamond because he hadn't played too much. Anyway he owned me with an 11 gate 4warp thingy.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
envisioN .
Profile Joined February 2011
United States552 Posts
Last Edited: 2011-11-09 01:34:46
November 09 2011 01:34 GMT
#8997
On November 09 2011 10:21 Mozdk wrote:
Sry for not being strat orientated... Had no clue where to ask.

So I am highish diamond on EU. Played against this dude whose nick was Liquidhero. Is there any way to tell if it's the real one. He said he was real, but bad at Engrish.

I mean technically it could be him. He could be diamond because he hadn't played too much. Anyway he owned me with an 11 gate 4warp thingy.

There is almost no way of telling if it is the real (P)Liquid`HerO or not short of looking at his computer the instant he is playing you. Judging by what you have told us, I can almost 100% for sure tell you that it wasn't the real (P)Liquid`HerO because his nickname isn't the correct tag for TL and the H and O in HerO arent capitalized. Also, even if it was a smurf, unless he is purposefully losing games, then HerO wouldn't be in diamond league with his main race.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 09 2011 01:54 GMT
#8998
On November 09 2011 10:34 envisioN . wrote:
Show nested quote +
On November 09 2011 10:21 Mozdk wrote:
Sry for not being strat orientated... Had no clue where to ask.

So I am highish diamond on EU. Played against this dude whose nick was Liquidhero. Is there any way to tell if it's the real one. He said he was real, but bad at Engrish.

I mean technically it could be him. He could be diamond because he hadn't played too much. Anyway he owned me with an 11 gate 4warp thingy.

There is almost no way of telling if it is the real (P)Liquid`HerO or not short of looking at his computer the instant he is playing you. Judging by what you have told us, I can almost 100% for sure tell you that it wasn't the real (P)Liquid`HerO because his nickname isn't the correct tag for TL and the H and O in HerO arent capitalized. Also, even if it was a smurf, unless he is purposefully losing games, then HerO wouldn't be in diamond league with his main race.


Not on the EU server even. I saw Tyler was Diamond on a server the other day. Maybe it was EU too.

The exact spelling was "LiquidHero"
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Terranoob
Profile Joined March 2011
44 Posts
Last Edited: 2011-11-09 02:03:54
November 09 2011 01:57 GMT
#8999
I've had a look but I can't find a definitive page or article that encompasses Terran timings. Are there any, or is it only the stuff on the build pages for (i.e) the 1/1/1 build?

Also, what do we mean by timings? Do we mean, when something completes we push, game time, or supply limit?

Any help? Thanks.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-11-09 02:17:44
November 09 2011 02:05 GMT
#9000
On November 09 2011 10:57 Terranoob wrote:
I've had a look but I can't find a definitive page or article that encompasses Terran timings. Are there any, or is it only the stuff on the build pages for (i.e) the 1/1/1 build?

Also, what do we mean by timings? Do we mean, when something completes we push, game time, or supply limit?

Any help? Thanks.


Edit: Ok re-wrote this post - and yes the common timings will be in the Liquipedia builds, but I've included advice on what a timing is in SC2 so hopefully even without set timings you can see where the pushes should come.

If your question is regards timings for attacks and strategies then this liquipedia page would help:

http://wiki.teamliquid.net/starcraft2/Terran_Strategy

If you're asking about common timings to be aware of the thread usually linked is this one, although it has been a while so I think some of the timings may be off by a few seconds I guess.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=189301

In StarCraft 2, timings can refer to a few things based on the context the word is used. Common timings that a player might be aware of is the 12-13 minute mark for Colossus meaning that a Terran player should maybe scan or be ready to switch in to Vikings, where the 7 minute mark covers a multituide of things a Zerg player might like to scout so would at that point want to sacrifice an Overlord.

A timing push is a timing when you should have an advantage over your opponent. If for instance your bio +1 damage upgrade has just finished, every second that passes in the game it becomes more likely that your opponent will get an upgrade too, as well as being 1 second longer that you could have used the resources in maybe some other way, so you may choose that moment to push out. If you were going for a Marine/Tank push you may decide that you want to push as soon as your army has everything it needs so that you army is at it's strongest compared to your opponent, in this case most likely you'd want to try to time your push to be at your opponent as Siege Mode finishes - and again you may have even timed +1 bio to finish at the same time. It's all about creating a window of opportunity where you'll have put resources in to something and are using that point to push your advantage.

There are some timing pushes though can actually be triggered by your opponent though, for instance if a Protoss has just started a Nexus and you time your attack to hit as it completes, then your Protoss opponent has invested 400 minerals and your timing push is designed to take advantage of that.

Finally, a timing could just be something you want to do by a set time - for instance taking a 3rd at the 10 minute mark or something. I won't ellaborate on that though because it's fairly simple and I've already gone on waaay too long (sorry!).

Final Edit (promise): Also it's common if you're working towards a timing push to have a build in mind that lets you maximise whatever it is your timing, such as sufficient Barracks and workers to support a bio timing attack.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Prev 1 448 449 450 451 452 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason98
mouzStarbuck 60
CosmosSc2 41
PiGStarcraft20
StarCraft: Brood War
Britney 15464
Artosis 90
Aegong 32
NaDa 7
Dota 2
monkeys_forever271
NeuroSwarm75
League of Legends
summit1g5103
Doublelift4613
Counter-Strike
Fnx 1523
Other Games
gofns11451
tarik_tv7317
Grubby5548
Liquid`RaSZi1591
FrodaN1412
Liquid`Hasu247
C9.Mang0208
Hui .186
ArmadaUGS120
UpATreeSC79
Livibee62
ViBE18
Organizations
Other Games
BasetradeTV54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 22 non-featured ]
StarCraft 2
• Hupsaiya 65
• musti20045 33
• Reevou 6
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 47
• HerbMon 17
• Michael_bg 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2820
• lizZardDota259
Other Games
• imaqtpie1257
• Shiphtur350
• WagamamaTV176
• tFFMrPink 13
Upcoming Events
Replay Cast
2h 29m
RSL Revival
12h 29m
Classic vs Solar
herO vs SHIN
OSC
15h 29m
Big Brain Bouts
18h 29m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
1d 5h
RSL Revival
1d 12h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 18h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 21h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
[ Show More ]
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.