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Blazinghand
United States25558 Posts
On November 09 2011 00:21 [AUS]Spirit wrote: Hi, this might be stupid but...:
So there is a build grid. If I turn it off, theres nothing. if I turn it on, I get the white squares. I want the BLUE HEXAGONAL build grid, which I have seen used and think is the best option by far.
How on earth do I turn it on ???
Thanks.
The blue build grid is only for protoss when interacting with power fields, and exists regardless as to your build grid settings. Protoss buildings follow normal rectangular rules for the purposes of walling-- the hexes are to help you figure out where your pylons are/would be providing power.
On November 09 2011 01:18 samual wrote: Is very difficult to describe, if I have another pile in a pile next to the Move command units attack command to send the unit, there will be any specific difference? Remember, you can always extend themselves and, if you are early enough, not behind the scouts.
The Move Command will move units to the location, and after they arrive, you begin attack. The Attack Command will move units to the location but if they see enemies first they will stop to attack. Usually when moving armies it is better to move them using Attack command.
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On November 05 2011 21:01 Dingobloo wrote:http://wiki.teamliquid.net/starcraft2/1_Rax_FEhttp://wiki.teamliquid.net/starcraft2/2_Rax_Tech_Openinghttp://wiki.teamliquid.net/starcraft2/3Rax_StimThese are, in my opinion, the most common and strongest TvP bio openings, unfortunately there are no replays linked but most of them come with at least vods. I might take some time to poke around and look for canonical replays to use for the articles that are reasonably up to date. As for the builds themselves I'd recommend the 2 Rax Tech Opening with concussive as the upgrade you use. 1 Rax FE requires some proper judgement in it's use and 3Rax Stim isn't really an opening as it's the maximum you can support on one-base and leaves very little room for a command center, but it's a useful build to know on the opposite end of the spectrum to the 1 Rax expand.
I appreciate the answer. my main problem with the 2_rax pressure build is that i feel the build is too short, and after that, with no tight frame of build, i don't get the organized build i need in order to concentrate on my macro only. any solid continuation for this? for now i just keep marines, marauders, scv and supplay production (and bio tech), and try to spend my money for expand or medivec, but atm i don't have any strict build for it, which i think is a flow. thanks again.
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Blazinghand:
I know, i play Protoss. But I have no grid. My roomate does. For me I just get a blue circle. It doesnt show the hex squares at all.
This is esp annoying when trying to cannon rush etc
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Blazinghand
United States25558 Posts
On November 09 2011 03:03 [AUS]Spirit wrote: Blazinghand:
I know, i play Protoss. But I have no grid. My roomate does. For me I just get a blue circle. It doesnt show the hex squares at all.
This is esp annoying when trying to cannon rush etc
This is probably due to your graphics/texture settings. How the power grid appears varies depending on these settings-- try changing your settings to the same as your roommate's settings and this will give you the same view.
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On November 09 2011 03:08 Blazinghand wrote:Show nested quote +On November 09 2011 03:03 [AUS]Spirit wrote: Blazinghand:
I know, i play Protoss. But I have no grid. My roomate does. For me I just get a blue circle. It doesnt show the hex squares at all.
This is esp annoying when trying to cannon rush etc
This is probably due to your graphics/texture settings. How the power grid appears varies depending on these settings-- try changing your settings to the same as your roommate's settings and this will give you the same view.
It is indeed the graphics setting. I'm not sure which one, but when I was playing around with lower settings, the pylon power field switches from a semi solid blue circle with a hex pattern into just a dotted outline.
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On November 08 2011 23:49 Sir Snoopy wrote: Hi-
Why can't protoss players just build out of gateways, rather than waiting for Warpgate to get strong? To get over the weak early game of P in 2v2, I've just been treating my gates (starting with 2, going to 3 before tech/expo) as standard production structures and then transition as Warpgate comes.
I've looked for a build or guide that mentions this, but I wasn't very successful.
What would be the point? You'd only be saving 50/50, since you need the Cybernetics Core no matter what, and the transition from Gateway to Warpgate is only 10 seconds, plus the 5 seconds for warp in, so unit build time is only 15 seconds for the first ones from the Warpgate.
You should keep making units out of your Gateways while researching Warpgate, but there isn't really much reason to neglect Warpgate, unless you are doing a zealot all in, or something else that negates the Cybernetics Core entirely.
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THanks very helpful and yeah debunked. EZ!
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does anyone know if the viper can use its "pull" ability on seiged tanks?
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On November 09 2011 03:26 ishboh wrote: does anyone know if the viper can use its "pull" ability on seiged tanks?
Considering the Phoenix can use its Graviton Beam on sieged Tanks, I would imagine so.
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On November 09 2011 03:10 visual77 wrote:Show nested quote +On November 09 2011 03:08 Blazinghand wrote:On November 09 2011 03:03 [AUS]Spirit wrote: Blazinghand:
I know, i play Protoss. But I have no grid. My roomate does. For me I just get a blue circle. It doesnt show the hex squares at all.
This is esp annoying when trying to cannon rush etc
This is probably due to your graphics/texture settings. How the power grid appears varies depending on these settings-- try changing your settings to the same as your roommate's settings and this will give you the same view. It is indeed the graphics setting. I'm not sure which one, but when I was playing around with lower settings, the pylon power field switches from a semi solid blue circle with a hex pattern into just a dotted outline.
IIRC from my own experimentation with graphics settings, this was changed either with texture or shader settings.
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Does anyone know of a pro replay featuring a successfull 3-gate sentry expand? I looked up the build the other day in liquipedia and I'd like to see a pro example of it.
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What's the maximum DPS of ghost's snipe if you shoot more than one snipe?
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In PvP games, does anyone build a cannon next to their nexus and surround it with buildings to stop a DT drop? I've never seen it done but it doesn't seem crazy if you aren't getting observers (I'm thinking of a chargelot-archon build).
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On November 09 2011 07:14 frignr wrote: What's the maximum DPS of ghost's snipe if you shoot more than one snipe? Assuming you have infinite energy on the ghost, then the Snipe's DPS is as fast as you can click the mouse while holding R.
On November 09 2011 03:26 ishboh wrote: does anyone know if the viper can use its "pull" ability on seiged tanks? Yes. In the presentation video of the viper, it showed the Viper using it's pulled ability on tanks I believe.
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On November 09 2011 07:14 frignr wrote: What's the maximum DPS of ghost's snipe if you shoot more than one snipe?
First, the OP on this thread says to not ask questions that can be answered through Liquipedia, so you should check there for questions like this.
Second, according to Liquipedia, the Ghost's Snipe has a duration of 0.5 seconds. So that means 2 shots per second, at 45 damage each. So, 90 dps.
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Sry for not being strat orientated... Had no clue where to ask.
So I am highish diamond on EU. Played against this dude whose nick was Liquidhero. Is there any way to tell if it's the real one. He said he was real, but bad at Engrish.
I mean technically it could be him. He could be diamond because he hadn't played too much. Anyway he owned me with an 11 gate 4warp thingy.
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On November 09 2011 10:21 Mozdk wrote: Sry for not being strat orientated... Had no clue where to ask.
So I am highish diamond on EU. Played against this dude whose nick was Liquidhero. Is there any way to tell if it's the real one. He said he was real, but bad at Engrish.
I mean technically it could be him. He could be diamond because he hadn't played too much. Anyway he owned me with an 11 gate 4warp thingy. There is almost no way of telling if it is the real Liquid`HerO or not short of looking at his computer the instant he is playing you. Judging by what you have told us, I can almost 100% for sure tell you that it wasn't the real Liquid`HerO because his nickname isn't the correct tag for TL and the H and O in HerO arent capitalized. Also, even if it was a smurf, unless he is purposefully losing games, then HerO wouldn't be in diamond league with his main race.
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On November 09 2011 10:34 envisioN . wrote:Show nested quote +On November 09 2011 10:21 Mozdk wrote: Sry for not being strat orientated... Had no clue where to ask.
So I am highish diamond on EU. Played against this dude whose nick was Liquidhero. Is there any way to tell if it's the real one. He said he was real, but bad at Engrish.
I mean technically it could be him. He could be diamond because he hadn't played too much. Anyway he owned me with an 11 gate 4warp thingy. There is almost no way of telling if it is the real Liquid`HerO or not short of looking at his computer the instant he is playing you. Judging by what you have told us, I can almost 100% for sure tell you that it wasn't the real Liquid`HerO because his nickname isn't the correct tag for TL and the H and O in HerO arent capitalized. Also, even if it was a smurf, unless he is purposefully losing games, then HerO wouldn't be in diamond league with his main race.
Not on the EU server even. I saw Tyler was Diamond on a server the other day. Maybe it was EU too.
The exact spelling was "LiquidHero"
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I've had a look but I can't find a definitive page or article that encompasses Terran timings. Are there any, or is it only the stuff on the build pages for (i.e) the 1/1/1 build?
Also, what do we mean by timings? Do we mean, when something completes we push, game time, or supply limit?
Any help? Thanks.
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On November 09 2011 10:57 Terranoob wrote: I've had a look but I can't find a definitive page or article that encompasses Terran timings. Are there any, or is it only the stuff on the build pages for (i.e) the 1/1/1 build?
Also, what do we mean by timings? Do we mean, when something completes we push, game time, or supply limit?
Any help? Thanks.
Edit: Ok re-wrote this post - and yes the common timings will be in the Liquipedia builds, but I've included advice on what a timing is in SC2 so hopefully even without set timings you can see where the pushes should come.
If your question is regards timings for attacks and strategies then this liquipedia page would help:
http://wiki.teamliquid.net/starcraft2/Terran_Strategy
If you're asking about common timings to be aware of the thread usually linked is this one, although it has been a while so I think some of the timings may be off by a few seconds I guess.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=189301
In StarCraft 2, timings can refer to a few things based on the context the word is used. Common timings that a player might be aware of is the 12-13 minute mark for Colossus meaning that a Terran player should maybe scan or be ready to switch in to Vikings, where the 7 minute mark covers a multituide of things a Zerg player might like to scout so would at that point want to sacrifice an Overlord.
A timing push is a timing when you should have an advantage over your opponent. If for instance your bio +1 damage upgrade has just finished, every second that passes in the game it becomes more likely that your opponent will get an upgrade too, as well as being 1 second longer that you could have used the resources in maybe some other way, so you may choose that moment to push out. If you were going for a Marine/Tank push you may decide that you want to push as soon as your army has everything it needs so that you army is at it's strongest compared to your opponent, in this case most likely you'd want to try to time your push to be at your opponent as Siege Mode finishes - and again you may have even timed +1 bio to finish at the same time. It's all about creating a window of opportunity where you'll have put resources in to something and are using that point to push your advantage.
There are some timing pushes though can actually be triggered by your opponent though, for instance if a Protoss has just started a Nexus and you time your attack to hit as it completes, then your Protoss opponent has invested 400 minerals and your timing push is designed to take advantage of that.
Finally, a timing could just be something you want to do by a set time - for instance taking a 3rd at the 10 minute mark or something. I won't ellaborate on that though because it's fairly simple and I've already gone on waaay too long (sorry!).
Final Edit (promise): Also it's common if you're working towards a timing push to have a build in mind that lets you maximise whatever it is your timing, such as sufficient Barracks and workers to support a bio timing attack.
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