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On November 10 2011 06:44 MysteryHours wrote: In TvP, how can I tell when I'm facing a 2 base timing build versus standard macro-oriented play? Using scans or drops to scout the number of gateways, tech, etc. should help tip you off to a 2 base timing push. If you scout 5 or 6 gateways and a robo and no 3rd expansion, then it is either a 2 base timing or your protoss opponent has a hidden expo. Scout diligently and profit!
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Still need help. what do you guys do when playing mech? Obviously set SCV to auto repair, then what? Do you have them in a control group?
What I do is, I dont put them in a control group, but I just click move to...say, one of the thors. THis is so that the SCVs will follow that Thor, and will repair damaged mechs right? Is this a good way to do it?
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I wouldn't go to crazy with repairs, it is usually not worth it. Bring scvs on a push only if you are all in or planning to build something like a bunker outside their base. But yes, the method you describe is fine. probably a good idea to have them on a hotkey anyway but that method works.
If they are told to follow a specific unit I am not sure if they will also auto repair other units.
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It's not a strategy, but I've been wondering how people define low/mid/high league. I think I have an idea, but I'm not sure. Low = 51-100 rank in division Mid: = 9-50 rank in division High = 1-8 rank in division
Is that correct?
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39 Posts
how come people tend to follow up proxy gateway and cannon cheeses wtih voidray play or dt?
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Russian Federation473 Posts
On November 10 2011 15:03 darkness wrote: It's not a strategy, but I've been wondering how people define low/mid/high league. I think I have an idea, but I'm not sure. Low = 51-100 rank in division Mid: = 9-50 rank in division High = 1-8 rank in division
Is that correct? there are now official defintions, but i'd say: high ~1-25 mid ~25-75 low ~below 75. of courses the frontiers are very vague and floating. in the master league, it's much more about points than about placement in the division, for there are differently strong divisions (or at least it was so a couple of months earlier).
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39 Posts
someone answer my question
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On November 10 2011 15:03 darkness wrote: It's not a strategy, but I've been wondering how people define low/mid/high league. I think I have an idea, but I'm not sure. Low = 51-100 rank in division Mid: = 9-50 rank in division High = 1-8 rank in division
Is that correct? I'd say:
ALP (Adjusted ladder points) = Ladder points - bonus pool
Low: ALP <150 Mid: ALP <400 High: ALP 400+
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On November 10 2011 15:52 vince1234 wrote: how come people tend to follow up proxy gateway and cannon cheeses wtih voidray play or dt? Because they don't like standard play? plus they have gas over.
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On November 10 2011 17:03 VoirDire wrote:Show nested quote +On November 10 2011 15:03 darkness wrote: It's not a strategy, but I've been wondering how people define low/mid/high league. I think I have an idea, but I'm not sure. Low = 51-100 rank in division Mid: = 9-50 rank in division High = 1-8 rank in division
Is that correct? I'd say: ALP (Adjusted ladder points) = Ladder points - bonus pool Low: ALP <150 Mid: ALP <400 High: ALP 400+
IMO, low = facing some players from a lower division. mid = 100% games come from same division. high = facing weaker players from the higher division.
You can't base it off division rank imo because not every division is the same, and points don't matter as much as MMR.
Edit: My simple question. What is your go-to TvT strat? I've always went for cloaked banshee expand, and I think there's better, more solid ways to play. Is 1raxCC quick double gas what you'd consider a defensive, high economy macro build? Is it good/viable?
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On November 10 2011 17:18 Kid-Fox wrote:Show nested quote +On November 10 2011 17:03 VoirDire wrote:On November 10 2011 15:03 darkness wrote: It's not a strategy, but I've been wondering how people define low/mid/high league. I think I have an idea, but I'm not sure. Low = 51-100 rank in division Mid: = 9-50 rank in division High = 1-8 rank in division
Is that correct? I'd say: ALP (Adjusted ladder points) = Ladder points - bonus pool Low: ALP <150 Mid: ALP <400 High: ALP 400+ IMO, low = facing some players from a lower division. mid = 100% games come from same division. high = facing weaker players from the higher division. This makes much more sense, and it's what I mean when I say I'm mid-diamond: I only rarely get matched up against players from Plat or Masters when I'm on a winning/losing streak. As long as I'm playing every day I'm pretty much always in the top 8 of my division, but that's much more a measure of activity relative to the other members of my division than anything having to do with my skill level.
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On November 10 2011 14:23 yomi wrote: I wouldn't go to crazy with repairs, it is usually not worth it. Bring scvs on a push only if you are all in or planning to build something like a bunker outside their base. But yes, the method you describe is fine. probably a good idea to have them on a hotkey anyway but that method works.
If they are told to follow a specific unit I am not sure if they will also auto repair other units.
Can someone confirm this?
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On November 10 2011 03:23 Drowzee wrote: do you have any tips how to recover from a loss streak (10+)? i know my mistakes in the games, i think. but i have a totally blown away ego to play. i tried breaks between the games but i keep losing. i tried smashing things, but didn't work either. it feels to me that i'm misplaced in my league. but last week i've won almost everything. or does starcraft matchmaking work that way to "force" a 10 win streak after a 10 loss-streak and so on? i want to say no but this had happened to me before and keeps happening.
any advise how to deal with a losing streak?
im really desperate. my motivation is at the point that i like do remove starcraft from my harddrive and just never ever play it again. in the last 4 days i earned 3 wins and 19 losses. aren't there any tips how to recover mentally from a losing streak? or should i just quit the game.. i love it though, but it feels incredibly painfull to get smashed every game.
1 week ago i played against better opponents and won, but now i just don't know what to do. this losing streak continues since 4 days
if in any point in the future i might want to give it a try again, i would regret to quit it at this time because its so hard to re-learn the timings and basics for me.
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When a protoss FFE, how do i know what they are doing depending on their gases? For an example, if i scout 4 quick gasses, is there any way to know what the protoss is doing ?
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Here is my question, what is better vs each race threwout a game seige tank or thor? The way i had it explained to me is that seige tanks are good only into the mid game and only used in the late game for defence for the most part and then thors become more useful once you have a better econ. They said to use that rule of thumb for all races. But with that said i do realize that the races do have lots of stuff to counter seige tanks especially protoss but what if you slowpushed with bunkers. how would that fair out?
Thanks in advance for your input!
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On November 11 2011 07:30 DadE wrote: Here is my question, what is better vs each race threwout a game seige tank or thor? The way i had it explained to me is that seige tanks are good only into the mid game and only used in the late game for defence for the most part and then thors become more useful once you have a better econ. They said to use that rule of thumb for all races. But with that said i do realize that the races do have lots of stuff to counter seige tanks especially protoss but what if you slowpushed with bunkers. how would that fair out?
Thanks in advance for your input! In general, Siege Tanks are better against Zerg until ultralisks and broodlords come out, then they should be used primarily for defence.
Against Protoss, Thors are almost always better because protoss units aren't affected much by tank fire and with zealots your tanks will do more damage to your own units, which is why most players go bio in TvP.
Against Terran, Tanks are better throughout the game until the extremely late game, at which point thors become better because they counter air armies because of their splash damage. Thors are still very useful to deny vision of your tank line if you have lost air control and for soaking up tank shots if you want to break a tank line.
A slow push with bunkers and tanks against Protoss is basically the 1/1/1, just with banshees added into the mix. It works incredibly well if executed properly.
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On November 11 2011 06:57 Iridium wrote: When a protoss FFE, how do i know what they are doing depending on their gases? For an example, if i scout 4 quick gasses, is there any way to know what the protoss is doing ? You can't know for certain unless you sac an ol and spot something, but it's probably not 7-gate. I'd say build an extra round of drones, build a spore crawler at each base in case of air/dt and make sure you have creep spread to your third in case they do a dual stargate all-in. If you confirm dual stargate, build extra queens and extra spore colonies and tech to hydra.
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On November 11 2011 04:36 Drowzee wrote:Show nested quote +On November 10 2011 03:23 Drowzee wrote: do you have any tips how to recover from a loss streak (10+)? i know my mistakes in the games, i think. but i have a totally blown away ego to play. i tried breaks between the games but i keep losing. i tried smashing things, but didn't work either. it feels to me that i'm misplaced in my league. but last week i've won almost everything. or does starcraft matchmaking work that way to "force" a 10 win streak after a 10 loss-streak and so on? i want to say no but this had happened to me before and keeps happening.
any advise how to deal with a losing streak? im really desperate. my motivation is at the point that i like do remove starcraft from my harddrive and just never ever play it again. in the last 4 days i earned 3 wins and 19 losses. aren't there any tips how to recover mentally from a losing streak? or should i just quit the game.. i love it though, but it feels incredibly painfull to get smashed every game. 1 week ago i played against better opponents and won, but now i just don't know what to do. this losing streak continues since 4 days if in any point in the future i might want to give it a try again, i would regret to quit it at this time because its so hard to re-learn the timings and basics for me.
I think it's called slump. Everyone has his ups and downs, even pro gamers. As far as I remember, the oGs coach said that no one can get players out of their slump and that they have to help themselves. I think he has a point. Nevertheless, you need to think of losses as a way to improve. You just have to calm down, analyse your weakness when watching a rep. I know it's not easy, but have a try! Another option is to take a rest for a while (and play another game).
P.S. What has helped me to play more 1vs1 is realising 1vs1 ladder is just practice. It's neither to show off nor someone is going to criticise you.
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In PvT if the Terran is building a second rax before depot how can I conclude he's doing that without seeing his second rax (in case he's hiding it)?
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On November 10 2011 17:56 DontLoseSightOfIt wrote:Show nested quote +On November 10 2011 14:23 yomi wrote: I wouldn't go to crazy with repairs, it is usually not worth it. Bring scvs on a push only if you are all in or planning to build something like a bunker outside their base. But yes, the method you describe is fine. probably a good idea to have them on a hotkey anyway but that method works.
If they are told to follow a specific unit I am not sure if they will also auto repair other units. Can someone confirm this? Yes they will also repair other mech units around the unit it is following.
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