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On November 11 2011 08:34 VoirDire wrote:Show nested quote +On November 11 2011 06:57 Iridium wrote: When a protoss FFE, how do i know what they are doing depending on their gases? For an example, if i scout 4 quick gasses, is there any way to know what the protoss is doing ? You can't know for certain unless you sac an ol and spot something, but it's probably not 7-gate. I'd say build an extra round of drones, build a spore crawler at each base in case of air/dt and make sure you have creep spread to your third in case they do a dual stargate all-in. If you confirm dual stargate, build extra queens and extra spore colonies and tech to hydra.
Okay but what if i see 3 gases ? or 2 gases a long time and then a 3rd gas added on ? The thing i loose to the most nowadays is when protosses use FFE because i sinmply can't read what they're doing. have you got any advice ?
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How long do invisible units stay visible for after being hit by an EMP?
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On November 11 2011 20:51 Alekronos wrote: How long do invisible units stay visible for after being hit by an EMP?
10 seconds exactly.
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On November 11 2011 20:29 Iridium wrote:Show nested quote +On November 11 2011 08:34 VoirDire wrote:On November 11 2011 06:57 Iridium wrote: When a protoss FFE, how do i know what they are doing depending on their gases? For an example, if i scout 4 quick gasses, is there any way to know what the protoss is doing ? You can't know for certain unless you sac an ol and spot something, but it's probably not 7-gate. I'd say build an extra round of drones, build a spore crawler at each base in case of air/dt and make sure you have creep spread to your third in case they do a dual stargate all-in. If you confirm dual stargate, build extra queens and extra spore colonies and tech to hydra. Okay but what if i see 3 gases ? or 2 gases a long time and then a 3rd gas added on ? The thing i loose to the most nowadays is when protosses use FFE because i sinmply can't read what they're doing. have you got any advice ?
2-3 gasses suggest a heavy gateway composition because (with an emphasis on zealots and stalkers) he won't have enough gas for higher tech units. It can also suggest a fast 3rd.
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I've seen so much more Ultralisk usage lategame recently, is it just because of the reduced build time or is there more to it?
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On November 11 2011 04:36 Drowzee wrote:Show nested quote +On November 10 2011 03:23 Drowzee wrote: do you have any tips how to recover from a loss streak (10+)? i know my mistakes in the games, i think. but i have a totally blown away ego to play. i tried breaks between the games but i keep losing. i tried smashing things, but didn't work either. it feels to me that i'm misplaced in my league. but last week i've won almost everything. or does starcraft matchmaking work that way to "force" a 10 win streak after a 10 loss-streak and so on? i want to say no but this had happened to me before and keeps happening.
any advise how to deal with a losing streak? im really desperate. my motivation is at the point that i like do remove starcraft from my harddrive and just never ever play it again. in the last 4 days i earned 3 wins and 19 losses. aren't there any tips how to recover mentally from a losing streak? or should i just quit the game.. i love it though, but it feels incredibly painfull to get smashed every game. 1 week ago i played against better opponents and won, but now i just don't know what to do. this losing streak continues since 4 days if in any point in the future i might want to give it a try again, i would regret to quit it at this time because its so hard to re-learn the timings and basics for me. The only tip I can give you is watch the replays and see how exactly you loss. Check your macro and build order, notice your big repeated mistakes.
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On November 11 2011 20:12 ApocAlypsE007 wrote: In PvT if the Terran is building a second rax before depot how can I conclude he's doing that without seeing his second rax (in case he's hiding it)? You just have to look for no gas and scout everywhere. If you're worried about it, do a build that is safe against it. He'll probably be rallying his marines to your base too.
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Blazinghand
United States25558 Posts
On November 12 2011 02:15 LunaSaint wrote: I've seen so much more Ultralisk usage lategame recently, is it just because of the reduced build time or is there more to it?
It's probably a combination of that and the community realizing that the Ultralisk is a sweet-awesome biological machine of doom. Also, against a ghost-heavy terran it's less susceptible to snipe-spam than the squishy, slow-building, immobile Broodlord.
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is the role of archons in PvT vs bio more of a shield or damage dealer?
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is the ghost timing push against Protoss still viable?
What do you think about his style after the new patch..?
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On November 12 2011 03:25 ElusoryX wrote: is the role of archons in PvT vs bio more of a shield or damage dealer?
Both.
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On November 12 2011 04:28 saaaa wrote: is the ghost timing push against Protoss still viable?
What do you think about his style after the new patch..?
Yes. Are you talking about 1 base or 2 base? 1 base ghost timing attacks have been pretty rare to begin with, but like any 1 base stim timing attack, can be really dangerous. If you're talking 2 base... well terrans are still going to get ghost against HT or gateway play so it's not like just because EMP is a bit weaker terrans are going to stop using it.
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Vs a FFE in ZvP 1.what is the fastest way to reach 3 base saturation assuming little to no pressure
2.what is the best build vs for 6/7 gate +1 ?
3. What is the best build vs 5gate stalker sentry immortal pushes?
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Blazinghand
United States25558 Posts
On November 12 2011 06:00 coL.rsvp wrote:Show nested quote +On November 12 2011 04:28 saaaa wrote: is the ghost timing push against Protoss still viable?
What do you think about his style after the new patch..? Yes. Are you talking about 1 base or 2 base? 1 base ghost timing attacks have been pretty rare to begin with, but like any 1 base stim timing attack, can be really dangerous. If you're talking 2 base... well terrans are still going to get ghost against HT or gateway play so it's not like just because EMP is a bit weaker terrans are going to stop using it.
I agree. In fact, if anything, the EMP nerf will make terran get more Ghosts-- due to reduced AoE, having a couple more ghosts may become necessary to get the same damage output.
On November 12 2011 06:06 machination wrote: Vs a FFE in ZvP 1.what is the fastest way to reach 3 base saturation assuming little to no pressure
I see pro zergs taking a fast 3rd. A really really fast third, like "third hatchery before 2nd queen" fast, then droning up to a little over 50 drones, then stopping before saturating the 3rd bases, running on 2.5 base economy against the protoss 2 base economy.
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Question regarding Warp Prism + two Immortal micro vs roaches
Sorry if this question has been asked, but how do you do it exactly? Do you look at the UI and click the wireframes of the immortals and then pick them up? Do you d-click the warp prism and immediately pick them up and repeat?
I guess what I'm basically asking is, what is the easiest way to do this?
Prime example
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On November 12 2011 06:57 ooopepper wrote:Question regarding Warp Prism + two Immortal micro vs roaches Sorry if this question has been asked, but how do you do it exactly? Do you look at the UI and click the wireframes of the immortals and then pick them up? Do you d-click the warp prism and immediately pick them up and repeat? I guess what I'm basically asking is, what is the easiest way to do this? Prime example
I assume you saw the reddit post...
Just click the wire frame dropping one, then pick it instantly back up again. There might be a small delay for immortal attack, but you should get the hang of it pretty quick.
You probably don't even need 2 immortals...
Also, this should never actually work, because the Zerg will just run with his roaches.
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On November 12 2011 07:08 galtdunn wrote:Show nested quote +On November 12 2011 06:57 ooopepper wrote:Question regarding Warp Prism + two Immortal micro vs roaches Sorry if this question has been asked, but how do you do it exactly? Do you look at the UI and click the wireframes of the immortals and then pick them up? Do you d-click the warp prism and immediately pick them up and repeat? I guess what I'm basically asking is, what is the easiest way to do this? Prime example I assume you saw the reddit post... Just click the wire frame dropping one, then pick it instantly back up again. There might be a small delay for immortal attack, but you should get the hang of it pretty quick. You probably don't even need 2 immortals... Also, this should never actually work, because the Zerg will just run with his roaches.
Ok thanks, but doesn't that require a big movement from the UI to the warp prism to pick it up? I mean, you're clicking the wire frame, then going up to the warp prism, picking it up, and then going back down to the wire frame again to drop once more and repeat. It seems excessive.
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Blazinghand
United States25558 Posts
On November 12 2011 07:45 ooopepper wrote:Show nested quote +On November 12 2011 07:08 galtdunn wrote:On November 12 2011 06:57 ooopepper wrote:Question regarding Warp Prism + two Immortal micro vs roaches Sorry if this question has been asked, but how do you do it exactly? Do you look at the UI and click the wireframes of the immortals and then pick them up? Do you d-click the warp prism and immediately pick them up and repeat? I guess what I'm basically asking is, what is the easiest way to do this? Prime example I assume you saw the reddit post... Just click the wire frame dropping one, then pick it instantly back up again. There might be a small delay for immortal attack, but you should get the hang of it pretty quick. You probably don't even need 2 immortals... Also, this should never actually work, because the Zerg will just run with his roaches. Ok thanks, but doesn't that require a big movement from the UI to the warp prism to pick it up? I mean, you're clicking the wire frame, then going up to the warp prism, picking it up, and then going back down to the wire frame again to drop once more and repeat. It seems excessive.
With great power comes great responsibility, ooopepper. In this case, the great power is Immortal Drop. And the great responsibility is "doing a lot of clicking" to make it work. In my experience with drops, if you want to drop-micro it's a click-intensive process, and with two units loaded it becomes more challenging.
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On November 12 2011 07:47 Blazinghand wrote:Show nested quote +On November 12 2011 07:45 ooopepper wrote:On November 12 2011 07:08 galtdunn wrote:On November 12 2011 06:57 ooopepper wrote:Question regarding Warp Prism + two Immortal micro vs roaches Sorry if this question has been asked, but how do you do it exactly? Do you look at the UI and click the wireframes of the immortals and then pick them up? Do you d-click the warp prism and immediately pick them up and repeat? I guess what I'm basically asking is, what is the easiest way to do this? Prime example I assume you saw the reddit post... Just click the wire frame dropping one, then pick it instantly back up again. There might be a small delay for immortal attack, but you should get the hang of it pretty quick. You probably don't even need 2 immortals... Also, this should never actually work, because the Zerg will just run with his roaches. Ok thanks, but doesn't that require a big movement from the UI to the warp prism to pick it up? I mean, you're clicking the wire frame, then going up to the warp prism, picking it up, and then going back down to the wire frame again to drop once more and repeat. It seems excessive. With great power comes great responsibility, ooopepper. In this case, the great power is Immortal Drop. And the great responsibility is "doing a lot of clicking" to make it work. In my experience with drops, if you want to drop-micro it's a click-intensive process, and with two units loaded it becomes more challenging. Idea: if you have 2 immortals in it, just drop-click the warp prism. They will unload one at a time. Then simply pick up each immortal as it falls/shoots. Rinse and repeat. Lowers your micro by 50%!!
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Blazinghand
United States25558 Posts
On November 12 2011 08:11 galtdunn wrote:Show nested quote +On November 12 2011 07:47 Blazinghand wrote:On November 12 2011 07:45 ooopepper wrote:On November 12 2011 07:08 galtdunn wrote:On November 12 2011 06:57 ooopepper wrote:Question regarding Warp Prism + two Immortal micro vs roaches Sorry if this question has been asked, but how do you do it exactly? Do you look at the UI and click the wireframes of the immortals and then pick them up? Do you d-click the warp prism and immediately pick them up and repeat? I guess what I'm basically asking is, what is the easiest way to do this? Prime example I assume you saw the reddit post... Just click the wire frame dropping one, then pick it instantly back up again. There might be a small delay for immortal attack, but you should get the hang of it pretty quick. You probably don't even need 2 immortals... Also, this should never actually work, because the Zerg will just run with his roaches. Ok thanks, but doesn't that require a big movement from the UI to the warp prism to pick it up? I mean, you're clicking the wire frame, then going up to the warp prism, picking it up, and then going back down to the wire frame again to drop once more and repeat. It seems excessive. With great power comes great responsibility, ooopepper. In this case, the great power is Immortal Drop. And the great responsibility is "doing a lot of clicking" to make it work. In my experience with drops, if you want to drop-micro it's a click-intensive process, and with two units loaded it becomes more challenging. Idea: if you have 2 immortals in it, just drop-click the warp prism. They will unload one at a time. Then simply pick up each immortal as it falls/shoots. Rinse and repeat. Lowers your micro by 50%!!  That's true! That's a good move. A related question that I think I know the answer to, but still want to know:
Is there a way to stop "self drop"? If you hit "unload all" on a position, you can stop unloading by moving or something (say if stalkers show up and you want to fly away). Is there a way to stop a self-drop, where you unload all on your own medivac? I know moving doesn't work...
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