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Simple Questions Simple Answers - Page 448

Forum Index > StarCraft 2 Strategy
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vinsky
Profile Joined June 2011
Poland48 Posts
November 06 2011 17:02 GMT
#8941
On November 07 2011 01:57 suirad wrote:
If you have a turret on low ground and a supply depot on high ground, but close to it, do you get detection around the depot?

yes
Nerchio - MVP - Mana - MKP | Flash
NightHawk929
Profile Joined December 2010
79 Posts
November 06 2011 17:31 GMT
#8942
On November 06 2011 14:06 nicke10 wrote:
How does one actually get any information at what the P is doing as a Zerg when the P is going FFE. I can't really see if he's going 6 gate, stargate play or just standard based on ling scouting. I see pros only use ling scout and not overlord sacc and I'm just curious how they do it.


It's best to get an overseer immediately after lair tech and use that to scout what your opponent is going for, you should also scout the front with lings, you can get a decent read on what he's doing just from that.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 06 2011 17:56 GMT
#8943
hey guys,
i seek for a good all-in strategy for tvp (as t) on low-skill level (diamond-low master).
please not 1-1-1 (i feel i don't have the skill to execute it properly, and don't want to invest much time and effort into learning it).
i just want something that i can do in tvp to end it quickly and not to go for 1 rax fe every game
i was trying with 2 rax fast stim into fast medivacs into 3rd rax and pressure, but i feel most protoss can defeat it easily.
so can you please suggest a strat? again, i'm diamond and have terrible micro and multitasking.
and if possible, not something weird like fast thor or 2port banshee, i'd prefer a strat that leaves you with some options if you didn't end the game but just did sufficient damage.
ps. didn't want to make another thread for it, sorry for long post.
envisioN .
Profile Joined February 2011
United States552 Posts
Last Edited: 2011-11-06 20:10:08
November 06 2011 20:09 GMT
#8944
On November 07 2011 02:56 Ganseng wrote:
+ Show Spoiler +
hey guys,
i seek for a good all-in strategy for tvp (as t) on low-skill level (diamond-low master).
please not 1-1-1 (i feel i don't have the skill to execute it properly, and don't want to invest much time and effort into learning it).
i just want something that i can do in tvp to end it quickly and not to go for 1 rax fe every game
i was trying with 2 rax fast stim into fast medivacs into 3rd rax and pressure, but i feel most protoss can defeat it easily.
so can you please suggest a strat? again, i'm diamond and have terrible micro and multitasking.
and if possible, not something weird like fast thor or 2port banshee, i'd prefer a strat that leaves you with some options if you didn't end the game but just did sufficient damage.
ps. didn't want to make another thread for it, sorry for long post.

The best all-in by far right now is the 1-1-1. If you don't have the multitasking or micro required to execute that build, then you should either practice that micro and multitasking in a custom game or play a longer macro style game so that your macro can make up for your inferior micro.

As for a good all-in, I would say proxy 2 rax. Find a good proxy location that isn't easily scouted, build 2 barracks, then when you have ~6-10 marines, pull all but 4 SCVs and rush up the ramp with your SCVs in front. If you want to be able to transition out of it, only pull 2 SCVs and build bunkers in his base.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2011-11-06 20:19:28
November 06 2011 20:18 GMT
#8945
On November 07 2011 02:56 Ganseng wrote:
hey guys,
i seek for a good all-in strategy for tvp (as t) on low-skill level (diamond-low master).
please not 1-1-1 (i feel i don't have the skill to execute it properly, and don't want to invest much time and effort into learning it).
i just want something that i can do in tvp to end it quickly and not to go for 1 rax fe every game
i was trying with 2 rax fast stim into fast medivacs into 3rd rax and pressure, but i feel most protoss can defeat it easily.
so can you please suggest a strat? again, i'm diamond and have terrible micro and multitasking.
and if possible, not something weird like fast thor or 2port banshee, i'd prefer a strat that leaves you with some options if you didn't end the game but just did sufficient damage.
ps. didn't want to make another thread for it, sorry for long post.


What the hell DO you want? If you really want to end it quickly, why not do a 1 or 2 thor push with mass repair and a bunch of marines? Your only job then is to keep the scvs on auto repair, deny observers, and hide your armory well enough.

EDIT: 2 base 6rax with no gas can be pretty hilarious, especially if you proxy some of the raxes.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
vince1234
Profile Joined May 2011
39 Posts
November 06 2011 22:44 GMT
#8946
1. Is 16 or 15 orbital preferred for http://wiki.teamliquid.net/starcraft2/1_Rax_FE and http://wiki.teamliquid.net/starcraft2/Reactor_Hellion_Expand_(vs._Zerg) ?

2. Does the new rax build time change anything with orbital timing?

3. Do I always go 16 orbital as t or is there a time when i need to go 15?
HeAdCruSheR
Profile Joined October 2011
United States37 Posts
November 07 2011 00:05 GMT
#8947
Where can I get top level replays?
vince1234
Profile Joined May 2011
39 Posts
November 07 2011 00:09 GMT
#8948
On November 07 2011 09:05 HeAdCruSheR wrote:
Where can I get top level replays?

http://sc2rep.com/

Someone answer my question
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
November 07 2011 00:20 GMT
#8949
On November 07 2011 07:44 vince1234 wrote:
1. Is 16 or 15 orbital preferred for http://wiki.teamliquid.net/starcraft2/1_Rax_FE and http://wiki.teamliquid.net/starcraft2/Reactor_Hellion_Expand_(vs._Zerg) ?

2. Does the new rax build time change anything with orbital timing?

3. Do I always go 16 orbital as t or is there a time when i need to go 15?


The consensus is that it's negligible, 16 seems to have an extremely small economic edge according to:

http://www.teamliquid.net/forum/viewpost.php?post_id=11948980

jayman
Profile Blog Joined September 2011
United States78 Posts
November 07 2011 04:21 GMT
#8950
Is it best to have your keyboard wrist resting on the desk? Or best if the wrist was floating?
"Life is a comedy for those who think, a tragedy for those who feel." - Horace Walpole
MysteryHours
Profile Joined September 2010
United States168 Posts
November 07 2011 04:49 GMT
#8951
Who's the most accomplished SC2 player who openly offers personal coaching?
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2011-11-07 05:04:00
November 07 2011 05:03 GMT
#8952
I don't play protoss alot, so this is just a curious question.

What made Phenoix + DT not viable in sc2 that corsair + DT could work in sc1?
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
November 07 2011 05:07 GMT
#8953
On November 07 2011 13:49 MysteryHours wrote:
Who's the most accomplished SC2 player who openly offers personal coaching?


I want to say Idra through gosucoaching.com, keep in mind though anyone who you'd consider accomplished is usually accomplished because they value their training time and as such their prices are generally very high.
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
November 07 2011 05:10 GMT
#8954
On November 07 2011 14:07 Dingobloo wrote:
Show nested quote +
On November 07 2011 13:49 MysteryHours wrote:
Who's the most accomplished SC2 player who openly offers personal coaching?


I want to say Idra through gosucoaching.com, keep in mind though anyone who you'd consider accomplished is usually accomplished because they value their training time and as such their prices are generally very high.



There are TONS of extremely accomplished players, though this guy is probably right about Idra being the most well-known coach for his popularity. Check out Gosucoaching.com, or really just type coaching into the search bar and look for websites that have teams of pro coaches
Micro your Macro
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
November 07 2011 05:12 GMT
#8955
On November 07 2011 13:21 jayman wrote:
Is it best to have your keyboard wrist resting on the desk? Or best if the wrist was floating?


A neutral position relative to the bend in your wrist. Your wrists should look flat from above. Usually this requires a gel keyboard wrist pad.

Source: http://www.health.com/health/library/mdp/0,,zm2597,00.html
Micro your Macro
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
November 07 2011 05:35 GMT
#8956
On November 07 2011 14:03 iky43210 wrote:
I don't play protoss alot, so this is just a curious question.

What made Phenoix + DT not viable in sc2 that corsair + DT could work in sc1?


Fungal reveals cloaked units and is pretty good at locking down phoenixes so that they can be killed, but also the transitions out of it became weaker. To go from DT to HT requires a whole new building effectively doubling the gas cost, storm is worse than it was against most zerg compositions, zealots aren't as good against hydralisks as they were and roaches didn't exist.
dynwar7
Profile Joined May 2011
1983 Posts
November 07 2011 05:38 GMT
#8957
Hello

To efficiently put SCV to repair Mech, you put them on auto repair, then just click on any unit right? (To follow them)

Because if I include them in my control group, and I press A move, they attack. I dont want SCVS to attack, I want them to repair any damage done to my mech units during the battles.

Whats the proper way? Is mine correct?
Cheers
Regarding the imbalance, hilarious to see Zergs defending themselves....
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
November 07 2011 06:26 GMT
#8958
On November 07 2011 14:35 Dingobloo wrote:
Show nested quote +
On November 07 2011 14:03 iky43210 wrote:
I don't play protoss alot, so this is just a curious question.

What made Phenoix + DT not viable in sc2 that corsair + DT could work in sc1?


Fungal reveals cloaked units and is pretty good at locking down phoenixes so that they can be killed, but also the transitions out of it became weaker. To go from DT to HT requires a whole new building effectively doubling the gas cost, storm is worse than it was against most zerg compositions, zealots aren't as good against hydralisks as they were and roaches didn't exist.

Phoenix/dt transitions pretty well into zealot/archon though...

I think phoenix/dt was stronger last patch when overseers were 100 gas, but its still decent. It forces them to use a lot more gas on overseers, provides a lot of harassment and map control, and you have a really really good mineral dump in the charge zealots. In the end, phoenix do pretty well against hydras too assuming you dont lose them. I have only done it a couple of times, but it has won every time.

PS: Off topic, but does anybody know just how many times in recent games zergs have hit the wrong hotkey and built a 2nd infestation pit instead of an ultralisk cavern (in high level play)? I know I have almost done it a lot, just think its funny to see it happen so often at the highest levels.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 07 2011 06:47 GMT
#8959
On November 07 2011 05:09 envisioN . wrote:
Show nested quote +
On November 07 2011 02:56 Ganseng wrote:
+ Show Spoiler +
hey guys,
i seek for a good all-in strategy for tvp (as t) on low-skill level (diamond-low master).
please not 1-1-1 (i feel i don't have the skill to execute it properly, and don't want to invest much time and effort into learning it).
i just want something that i can do in tvp to end it quickly and not to go for 1 rax fe every game
i was trying with 2 rax fast stim into fast medivacs into 3rd rax and pressure, but i feel most protoss can defeat it easily.
so can you please suggest a strat? again, i'm diamond and have terrible micro and multitasking.
and if possible, not something weird like fast thor or 2port banshee, i'd prefer a strat that leaves you with some options if you didn't end the game but just did sufficient damage.
ps. didn't want to make another thread for it, sorry for long post.

The best all-in by far right now is the 1-1-1. If you don't have the multitasking or micro required to execute that build, then you should either practice that micro and multitasking in a custom game or play a longer macro style game so that your macro can make up for your inferior micro.

As for a good all-in, I would say proxy 2 rax. Find a good proxy location that isn't easily scouted, build 2 barracks, then when you have ~6-10 marines, pull all but 4 SCVs and rush up the ramp with your SCVs in front. If you want to be able to transition out of it, only pull 2 SCVs and build bunkers in his base.

well I usually play macro vs. Protoss, and it really doesn't help :D.
1-1-1 is not easy to execute, you have to harrass while you're building up the tank banshee marine force, and then you have to move forward very carefully.
actually I was looking for something like fast medivac + upgraded bio (semi)-all-in, proxy barracks are way too cheesy for me.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 07 2011 06:52 GMT
#8960
On November 07 2011 05:18 Vod.kaholic wrote:
Show nested quote +
On November 07 2011 02:56 Ganseng wrote:
hey guys,
i seek for a good all-in strategy for tvp (as t) on low-skill level (diamond-low master).
please not 1-1-1 (i feel i don't have the skill to execute it properly, and don't want to invest much time and effort into learning it).
i just want something that i can do in tvp to end it quickly and not to go for 1 rax fe every game
i was trying with 2 rax fast stim into fast medivacs into 3rd rax and pressure, but i feel most protoss can defeat it easily.
so can you please suggest a strat? again, i'm diamond and have terrible micro and multitasking.
and if possible, not something weird like fast thor or 2port banshee, i'd prefer a strat that leaves you with some options if you didn't end the game but just did sufficient damage.
ps. didn't want to make another thread for it, sorry for long post.


What the hell DO you want? If you really want to end it quickly, why not do a 1 or 2 thor push with mass repair and a bunch of marines? Your only job then is to keep the scvs on auto repair, deny observers, and hide your armory well enough.

EDIT: 2 base 6rax with no gas can be pretty hilarious, especially if you proxy some of the raxes.

thor rush can be easily defended by pure stalkers. if you lose the thor, you're screwed (no units, no economy, no tech, no outs). you can't retreat with thor, etc.
with bio, it's a different story, you can retreat and hit somewhere else, if you did enough damage, you can transition into macro and play from advantageous position.
that's the hell what I DO want.
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