PvP, Collosus's Demise. New and Original Strategy. - Page 11
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Resistentialism
Canada688 Posts
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101toss
3232 Posts
On May 13 2011 07:19 r3tsa wrote: Dunno guys if u realize that, but Void Rays are the only unit now with bonus dmg vs archons. It's not even that much, since the archon isn't armored | ||
TheKRoc
United States74 Posts
On May 11 2011 20:29 nihlon wrote: How does the collosus play a part in this? I assume you mean collosi in the end there or? When the Zealots die, Collossus and Stalkers can do little versus the remaining Chargelots and Archons. When you kill the other guys front line, the battle is already over (basically what I detail in the post is how easily this build kills the front line) | ||
Lobber
Canada414 Posts
On May 13 2011 07:29 Resistentialism wrote: If you see a ton of zealots with archons, what about holding off on the forcefields and making a bunch of archon hallucinations? Same idea, if slightly less staying power, but can't be stomped on by an archon. Arcons break forcefields, gas spent on sentries would be wasted... Also hallu units get in the way of your other units if you have anything low range or melee, only useful with mass stalker/collssus or other ranged stuff. | ||
BuddhaMonk
781 Posts
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TheKRoc
United States74 Posts
On May 11 2011 20:59 Pwnographics wrote: Yes, because when your zealots are forcefielded so they can't hit stalkers and collosi they are very effective. Forcefields do work, and they rip apart chargelots when supported by collosi and stalkers. Nope. They don't. It's really hard to explain why; I would encourage you to try this composition before making judgments. Between Archons stomping over them and the impossibility of getting a full seal with forcefields (assuming you picked a good place to engage) they really just don't do their job. And even if you get great forcefields, your Collossus army is still a ball (and surrounded by force fields too) so Archons rip the shit out of it. Seriously, go try it first. | ||
Am0n3r
United States254 Posts
I have faced people trying to go archon/zealot+whatever else mix twice today and both times it was easily stumpable with blink stalkers... archons are easy to snipe with blinks and with low amounts they are harmless like a misswaypointed colossus in the middle of the enemy's base with a buddy observer... | ||
Resistentialism
Canada688 Posts
On May 13 2011 07:37 Lobber wrote: Arcons break forcefields, gas spent on sentries would be wasted... Also hallu units get in the way of your other units if you have anything low range or melee, only useful with mass stalker/collssus or other ranged stuff. Stuff in the way is exactly what you want if you have a colossus and he outnumbers you in zealots. | ||
laonda
Netherlands44 Posts
If i follow what whiteray mentioned. It all comes down to positioning. You do not want to fight this build in the open. If you see this build just block your ramp with pylons and keep the collosie in the back. If you have enough collosie it should be a win. But overall a very cool 'new' PVP strat! wooot ![]() | ||
fuzzy_panda
New Zealand1681 Posts
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SigmaoctanusIV
United States3313 Posts
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Ghost Reportin
83 Posts
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Tibson
Germany85 Posts
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rawrjaaaaay
United States426 Posts
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FlaminGinjaNinja
United Kingdom879 Posts
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Xacalite
Germany533 Posts
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laonda
Netherlands44 Posts
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agahamsorr0w
Netherlands359 Posts
On November 21 2010 18:33 sob3k wrote: I hate to say it, but lolno EDIT: ok, not lolno, its really a pretty decent composition, I just don't think it will replace collossi at high level. even if it did rape collossi (which I doubt heavily, because I don't think you'll ever catch them), how will you deal with FF or blink stalkers? I'll watch the replays and report back. EDIT: Rep 1 Your opponent carries out the worst 4gate I have ever see, only warps in one wave of reinforcements despite getting into your main, then blows all of his money and potential advantage on an expansion...wut. You then take the gold, he takes the third instead of his nat (why?), you macro up, he still has no collossi, you sweep in and rape his undefended expo (thats why you dont expand there). Your army is worth 3k more than his and he has one collossi at this point. More macro, you battle at your gold. You have a 30 food advantage and he somehow manages to blow all his FF without actually reducing his army surface. His composition is zealot collossus, he has like no stalkers....to your speedlot archon. DESPITE the terrible FF, your archons still do almost nothing to contribute to the fight. Watch the rep, they just wander around getting blocked while your speedlots kill him. This replay does not show anything about your strat. Rep 2 Your opponent attempts to forge FE while still laying down a core off of one gate with no cannons on the close positions of LT. You make some zealots and kill him. Game ends in like 4 minutes, no archons or collossi. Did you post the wrong rep? Rep 3 I'm not even going to comment really, it against the same dude as rep 2, and he's awful. no range on the collossi, no stalkers, and no FF. you're gonna need alot more than this to prove this is viable. How on earth do you plan on beating someone who makes stalkers, they'll just kite you... you should edit this. archons are now massive so ff isnt a problem anymore. phoenix are also not a problem. archons now pwns in pvp or pvt. zergs can neural the archons so they turn archons against them. | ||
IzieBoy
United States865 Posts
archons are quite fat lol both archons and collosi can move through diagonal like a bishop in chess through buildings on one square but note how archon cannot move through two squares to the right or left through one square-width if top and bottom is blocked XD, while the collosus can | ||
IzieBoy
United States865 Posts
speed-wise archons are faster too 2.81 move-speed collosi are like immortal-speed of 2.25 of course when it comes to kiting, collosi > stalker > archon | ||
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