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Learning something obvious that improved your SC2 - Page 28

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brijan
Profile Blog Joined September 2008
Australia144 Posts
November 04 2010 13:00 GMT
#541
Only learnt this just now and apologies if it has been posted:

You can see what kind of unit is being warped in by the stargate by zooming in.
Day000
Profile Joined July 2010
Belgium58 Posts
November 04 2010 13:22 GMT
#542
On September 21 2010 23:21 Tenks wrote:
Playing with HP bars always on makes micro a ton easier.


Also calling MULEs down right on a mineral patch. I think I went like 5 beta patches without knowing that.


How does this exactly works? I know you can hold the alt key but the bars disappear when you release the key. This tread is great btw I just learned some new zerg stuff.
ThorZaiN |-| Grubby |-| Stephano
Sabin010
Profile Joined September 2010
United States1892 Posts
November 04 2010 13:43 GMT
#543
~420 BronzeLeagueDude here. I learned that if a Protoss goes for a forge Fast expand on LT, you can safely drone hard tech up to lair and drop a nydus in his main. Bringing two queens in the nydus can stuff the two void rays with transfuse. if he got them, but you may be in trouble if he got 3 pheonix.
whave
Profile Joined September 2010
Hungary13 Posts
November 04 2010 13:55 GMT
#544
On November 04 2010 22:22 Day000 wrote:
Show nested quote +
On September 21 2010 23:21 Tenks wrote:
Playing with HP bars always on makes micro a ton easier.


Also calling MULEs down right on a mineral patch. I think I went like 5 beta patches without knowing that.


How does this exactly works? I know you can hold the alt key but the bars disappear when you release the key. This tread is great btw I just learned some new zerg stuff.


just turn hp bars on in Gameplay Options
powernapper
Profile Blog Joined August 2010
Italy21 Posts
November 04 2010 14:35 GMT
#545
realizing hatchery is 300 minerals and not 400 after having changed from terran to zerg.
has left the game
Clamps
Profile Joined May 2010
66 Posts
November 04 2010 15:16 GMT
#546
From day9 I learned to expand when I attack. That's something obvious in retrospect but was NOT obvious before. The best defense for a budding expansion is a good offense. Your new expo is defended by the mere fact that there's an army of units headed for his base that he has to go through or around to get to your expo and even if you trade armies at his front, your expo is still defended by the fact that he's got nothing left with which to attack. (Some exception apply) Coincidentally, it takes about as long to build an expo as it does to march across the map and engage in a skirmish, so when the attack is done your expo is up. I also learned that if you march across, find a bigger entrenched force and retreat that's ok too because you've lost nothing and still gained an expo.



Nazarid
Profile Joined February 2010
United States445 Posts
November 04 2010 15:25 GMT
#547
Mass marines wins out over banelings! although im not as skilled as "Foxer" i actually have destroyed the last 9 zerg players ive fought with pure marines and medivacs
Randomize the world, and Life shall be given.
pxds
Profile Joined October 2010
Brazil72 Posts
November 04 2010 15:56 GMT
#548
you can change the game speed of the campaing! i played for 3h hours on the normal game speed, it bugged me off how slow those scvs were moving... it's on the options gameplay tab.
--
Penke
Profile Joined October 2010
Sweden346 Posts
November 04 2010 19:35 GMT
#549
On September 22 2010 00:05 slained wrote:
You can press ctrl + f1 to select all you idle workers at any time.


You can? awesome! I've always F1ned them seperately until now , thanks :D
tygar
Profile Joined October 2010
United States1 Post
November 05 2010 15:54 GMT
#550
The best thing I've done to improve my gameplay has been to tweak my mouse. Tuning the acceleration and movement was one thing, but even more significant was binding the middle mouse button to one of the buttons on the side. That middle button is unnatural to press, and with a side button, it's just so much easier to grab and scroll the map view. The other way of scrolling (bumping my mouse up against the screen edge) is way too error prone.
archides
Profile Joined November 2010
United States31 Posts
November 06 2010 12:47 GMT
#551
I just found the option to turn on the game time and health bars. I feel like I'm being cheap =P cuz I can micro so much better...I now always knowing which of his units are weak, and always knowing what time it is in the early game really helps my awareness. Up until a couple days ago I had to rely spidey sense.
Cheddar
neo_sporin
Profile Blog Joined August 2010
United States516 Posts
November 06 2010 13:10 GMT
#552
That mutas are actually kick-ass.

So in rising through the ranks I got to diamond with almost never using mutas, i just never really saw the point. During MLG DC i was watching idra who basically goes ling, bling, muta in ZvT and so i started fooling around with them in that matchup, but still in ZvP i went exclusively roach/hydra.

Now I've been practicing muta/ling on toss and have figured out the timings for when to expect that 4 gate. Since I finally got comfortable with it, I am currently on a 9 match win streak (i only play like 2 games every 3 days) and am currently 90-65. I almost fear playing and ending the streak.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
November 06 2010 13:13 GMT
#553
I learned this isn't SCBW and factories cost 150/100 not 200/100. I made it to I think about 1500-1600 diamond before I realized I had 50 minerals left over after factory building -_-
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Effect010
Profile Joined May 2010
Germany89 Posts
November 06 2010 19:31 GMT
#554
zerg units heal themshelves on creep=)
"Keep stepping over dead bodys." - day9
Philip2110
Profile Joined April 2010
Scotland798 Posts
November 06 2010 19:40 GMT
#555
Took me a while to learn you could attack move... yeh :s
Master Sc2 - Diamond LoL - Eu W
Corvette
Profile Blog Joined October 2010
United States433 Posts
November 06 2010 19:55 GMT
#556
On November 07 2010 04:31 Effect010 wrote:
zerg units heal themshelves on creep=)


they heal themselves everywhere
Arisen
Profile Blog Joined October 2010
United States2382 Posts
November 06 2010 23:50 GMT
#557
As zerg after you build a creep tumor, that creep tumor can build one creep tumor in a radius. Never Realized this until watching some random replay in first person, and the only reason I caught it was he was being pretty slow about it. Should be obvious as it states it on the icon from the queen, but was always in too much of a rush to notice.
"If you're not angry, you're not paying attention"
Effect010
Profile Joined May 2010
Germany89 Posts
November 07 2010 10:20 GMT
#558
On November 07 2010 04:55 Corvette wrote:
Show nested quote +
On November 07 2010 04:31 Effect010 wrote:
zerg units heal themshelves on creep=)


they heal themselves everywhere

yeah=) sry i got wrong informations
"Keep stepping over dead bodys." - day9
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
November 09 2010 23:20 GMT
#559
As zerg, you can use progress bars and simple math to figure out how many larva you'll have when the structure finishes. Say you want to have 3 larva available when your roach warren finishes, but it is at 10/55 when a second larva pops on your hatchery. You can safely make 2 drones and still have 3 larva when the warren finishes (15 game seconds between larva pops.) I use the same technique when forced to make an early pool in zvz (scouting a 7 pool for example).
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
November 09 2010 23:33 GMT
#560
On November 04 2010 01:56 ashaman771 wrote:
Couple pretty noob questions, so be gentle

I noticed while watching the GSL (totally worth the $20 without a doubt) that some players at the beginning of the game get a single worker on each hot key super quick, almost instantaneously. How are they doing this? They can't just be select each worker individually and assigning them their own hot key that quickly...?

Second, you have a pack of drop ships, and a pack of M&M, how do you get them in the pack of drop ships super fast? I select both packs together then have to keep clicking on the drop ships, but there's a better way I suspect.


I click nexus. Hit E, select workers , right click mineral, hit probe, shift + 1, hit probe shift + 2, hit probe shift + 3, hit nexus shift + 5, hit Y click on mineral patch. If you practice it a lot you can do it in under 1-2 seconds.
Developer for http://mtgfiddle.com
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