• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:54
CET 06:54
KST 14:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT8Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker15
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Gypsy to Korea Ladder maps - how we can make blizz update them? TvZ is the most complete match up Brood War inspired Terran vs Zerg cinematic – feed Which units you wish saw more use in the game?
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Diablo 2 thread ZeroSpace Megathread Nintendo Switch Thread Corso Formazione Insegnanti Yoga What Game makes you happy and stress free?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2532 users

[G] ZvT Muta vs. Thor - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 15 Next All
Sealteam
Profile Blog Joined April 2010
Australia296 Posts
August 21 2010 17:06 GMT
#161
This is not a bug, it's a game mechanic. If you screw it up all your mutas are going to get gibbed.
zerg4hire
Profile Joined August 2010
81 Posts
August 21 2010 17:07 GMT
#162
On August 22 2010 02:03 brn4meplz wrote:
If Blizzard wants Thors to be a hard counter to Muta's they are just going to buff the AoE.


Just because we've found the technique outside the box.
blizzard can't take that in to account and change the aoe splash range again.
Calidus
Profile Joined April 2010
150 Posts
August 21 2010 17:10 GMT
#163
On August 22 2010 02:05 argie wrote:
Show nested quote +
On August 22 2010 02:03 brn4meplz wrote:
If Blizzard wants Thors to be a hard counter to Muta's they are just going to buff the AoE.


They can't buff splash further because then people who don't use this will get raped a bit too much by Thors...


The game has to be balanced at a pro level to be successful.
Note:1100 Diamond take everything with a grain of salt.
piegasm
Profile Joined August 2010
United States266 Posts
Last Edited: 2010-08-21 17:13:58
August 21 2010 17:12 GMT
#164
On August 22 2010 01:52 Kurumi wrote:
I consider this a bug/exploit and I am not going to use it.


Have fun continuing to let Thors evaporate your mutalisks then.

It's a game mechanic, not a bug. Think about it....how much sense does it make for 16 mutalisks to actually be able to occupy the same space (which is what they do when you r-click to attack)? That to me is more of a "bug" (or poor game mechanics) than this. Understanding how the game works and using that to your advantage is not an exploit, it's just smart.

I cheered when Apollo mentioned that IdrA had a new technique for controlling his Mutas (having read this thread yesterday) and then again when he successfully took down Tarson's whole army with it. It's REALLY awesome to see such a breakthrough for Zerg.
Cecil
Profile Joined April 2010
United States368 Posts
August 21 2010 17:13 GMT
#165
Very good read. It's not in player's instinct to play like this in games when their instinct is to simply attack into a thor.
www.regimentrunning.com
Shika
Profile Blog Joined July 2010
Sweden1711 Posts
August 21 2010 17:14 GMT
#166
On August 22 2010 01:58 Redmark wrote:
I find it difficult to believe that IdrA didn't know about this before.
I mean, he plays this game professionally. Surely it's not that hard to figure out?


As hard as it is to believe, he didn't know about it before this thread, and neither did Day9 obviously.

Alot of people here are saying that this has been known since forever, and it probably has. But it has not been generally known before, not even by top of the line players like IdrA, believe it or not.
argie
Profile Joined July 2010
Croatia31 Posts
Last Edited: 2010-08-21 17:16:27
August 21 2010 17:15 GMT
#167
On August 22 2010 02:10 Calidus wrote:
Show nested quote +
On August 22 2010 02:05 argie wrote:
On August 22 2010 02:03 brn4meplz wrote:
If Blizzard wants Thors to be a hard counter to Muta's they are just going to buff the AoE.


They can't buff splash further because then people who don't use this will get raped a bit too much by Thors...


The game has to be balanced at a pro level to be successful.


This has nothing to do with balance. It is a tactic how to use Mutas vs Thors with maximum effect. Any pro will learn fast to spread Thors and not clump them and when Mutas come over 2 Thors, rest will rape them. Or any simillar strat.

And as people say, this has been around for a long time so I doubt there is gonna be a major game brakedown.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
August 21 2010 17:15 GMT
#168
On August 22 2010 01:52 Kurumi wrote:
I consider this a bug/exploit and I am not going to use it.

Hilarious attitude. XD

Imagine JD going ''I consider muta stacking a bug/exploit and I am not going to use it''.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2010-08-21 17:16:17
August 21 2010 17:15 GMT
#169
I knew this since the phase 1 of beta. Doesn't help me much. It takes a strong muta commitment. If so the opponent can take scvs when pushing and add other units like vikings marines. Mass muta doesnt work for me.
zerg4hire
Profile Joined August 2010
81 Posts
August 21 2010 17:15 GMT
#170
this requires alot of micro management for zerg.
you terrans take it easy.

stop complaining at our micro, and find a better solution.
now the tables turned to you.
OblivionMage
Profile Joined May 2010
Canada377 Posts
August 21 2010 17:15 GMT
#171
On August 22 2010 02:10 Calidus wrote:
The game has to be balanced at a pro level to be successful.



MW2 wasn't 'balanced' at a pro level, heh, it wasn't even capable of supporting pro play, yet it was immensely successful.

Also, stop thinking that Blizzard will do some sort of knee-jerk nerf to change this. And those of you trolling about it being a bug...
piegasm
Profile Joined August 2010
United States266 Posts
Last Edited: 2010-08-21 17:21:31
August 21 2010 17:20 GMT
#172
Those saying Blizz will just buff Thors now...

Um you do realize that Blizz designed this mechanic, right? It's not news to them. If they intended Thors to be able to hard counter correctly spaced Mutas they would have given the splash damage greater range to start with.
Phisk
Profile Joined June 2010
166 Posts
Last Edited: 2010-08-21 17:21:50
August 21 2010 17:21 GMT
#173
On August 22 2010 02:14 Shika wrote:
Show nested quote +
On August 22 2010 01:58 Redmark wrote:
I find it difficult to believe that IdrA didn't know about this before.
I mean, he plays this game professionally. Surely it's not that hard to figure out?


As hard as it is to believe, he didn't know about it before this thread, and neither did Day9 obviously.

Alot of people here are saying that this has been known since forever, and it probably has. But it has not been generally known before, not even by top of the line players like IdrA, believe it or not.


I find it VERY hard to believe that IdrA didnt know about this before, if you watched the game you could see he knew exactly what he was doing, he didnt just stumple across this in this thread and read about it, it was clearly something he had practiced. Its safe to say he hasnt known about it for too long tho, as he apparently told Apollo before that he found a "new" technique to counter mech. I would assume people, including IdrA, knew about this trick but hadn't fully explored its potential until fairly recently.
MaYuu
Profile Blog Joined April 2008
Sweden516 Posts
August 21 2010 17:21 GMT
#174
On August 22 2010 02:15 OblivionMage wrote:
Show nested quote +
On August 22 2010 02:10 Calidus wrote:
The game has to be balanced at a pro level to be successful.



MW2 wasn't 'balanced' at a pro level, heh, it wasn't even capable of supporting pro play, yet it was immensely successful.

Also, stop thinking that Blizzard will do some sort of knee-jerk nerf to change this. And those of you trolling about it being a bug...


MW2 was not sucessfull it was a bland game and it failed missrable.
ehh`?
Jocoma
Profile Joined May 2010
Denmark100 Posts
August 21 2010 17:23 GMT
#175
"This is totally completely awesome" -Intel ad!

Hopefully this will give Blizzard some extra time with less community whine for new balance changes.

Great series, and grats to IdrA!
Calidus
Profile Joined April 2010
150 Posts
Last Edited: 2010-08-21 17:27:25
August 21 2010 17:24 GMT
#176
On August 22 2010 02:15 argie wrote:
Show nested quote +
On August 22 2010 02:10 Calidus wrote:
On August 22 2010 02:05 argie wrote:
On August 22 2010 02:03 brn4meplz wrote:
If Blizzard wants Thors to be a hard counter to Muta's they are just going to buff the AoE.


They can't buff splash further because then people who don't use this will get raped a bit too much by Thors...


The game has to be balanced at a pro level to be successful.


This has nothing to do with balance. It is a tactic how to use Mutas vs Thors with maximum effect. Any pro will learn fast to spread Thors and not clump them and when Mutas come over 2 Thors, rest will rape them. Or any simillar strat.

And as people say, this has been around for a long time so I doubt there is gonna be a major game brakedown.


I am not saying they should or should not buff thors because of this play style. what i am saying it you can't use the argument that players should not have to use specific micro technique to make units effective. Those people who don't use this technique will need to learn it.

Edit: is suck at english
Note:1100 Diamond take everything with a grain of salt.
Pyrthas
Profile Joined March 2007
United States3196 Posts
Last Edited: 2010-08-21 17:27:25
August 21 2010 17:25 GMT
#177
On August 22 2010 02:21 MaYuu wrote:
Show nested quote +
On August 22 2010 02:15 OblivionMage wrote:
On August 22 2010 02:10 Calidus wrote:
The game has to be balanced at a pro level to be successful.



MW2 wasn't 'balanced' at a pro level, heh, it wasn't even capable of supporting pro play, yet it was immensely successful.

Also, stop thinking that Blizzard will do some sort of knee-jerk nerf to change this. And those of you trolling about it being a bug...


MW2 was not sucessfull it was a bland game and it failed missrable.

MW2 was hugely successful in that it sold tons of units and made tons of money. It is not as successful as a competitive game. It seems pretty clear that people are operating with two different notions of success here.

(Edit: MW2 was, for instance, the best selling piece of entertainment in the UK last year in terms of units moved, not just money spent. It sold 33% more units than the second-place finisher, a Harry Potter DVD, despite costing so much more.)
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 21 2010 17:25 GMT
#178
On August 22 2010 02:14 Shika wrote:
Show nested quote +
On August 22 2010 01:58 Redmark wrote:
I find it difficult to believe that IdrA didn't know about this before.
I mean, he plays this game professionally. Surely it's not that hard to figure out?


As hard as it is to believe, he didn't know about it before this thread, and neither did Day9 obviously.

Alot of people here are saying that this has been known since forever, and it probably has. But it has not been generally known before, not even by top of the line players like IdrA, believe it or not.


On August 21 2010 15:40 Zelniq wrote:
i posted on this like a couple days after they gave thors splash antiair attack during beta..but i guess nobody saw it

it's perhaps one of the most useful tactics to know zvt

There have been lots of threads about this. Maybe Zelniq's was the first. Who knows. But I have no idea why this thread in particular has been getting so much attention when it's been common knowledge to Zerg players for a while now.
Calidus
Profile Joined April 2010
150 Posts
August 21 2010 17:29 GMT
#179
+ Show Spoiler +
On August 22 2010 02:25 Pyrthas wrote:
Show nested quote +
On August 22 2010 02:21 MaYuu wrote:
On August 22 2010 02:15 OblivionMage wrote:
On August 22 2010 02:10 Calidus wrote:
The game has to be balanced at a pro level to be successful.



MW2 wasn't 'balanced' at a pro level, heh, it wasn't even capable of supporting pro play, yet it was immensely successful.

Also, stop thinking that Blizzard will do some sort of knee-jerk nerf to change this. And those of you trolling about it being a bug...


MW2 was not sucessfull it was a bland game and it failed missrable.

MW2 was hugely successful in that it sold tons of units and made tons of money. It is not as successful as a competitive game. It seems pretty clear that people are operating with two different notions of success here.

(Edit: MW2 was, for instance, the best selling piece of entertainment in the UK last year in terms of units moved, not just money spent. It sold 33% more units than the second-place finisher, a Harry Potter DVD, despite costing so much more.)

Pyrthas u hit the nail on the head ty

Note:1100 Diamond take everything with a grain of salt.
blastedt
Profile Joined April 2010
United States29 Posts
August 21 2010 17:35 GMT
#180
Haven't people been doing this for ages against Valkyries and Corsairs in Brood War?
Prev 1 7 8 9 10 11 15 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#69
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft562
PiLiPiLi 100
StarCraft: Brood War
Purpose 23
Noble 19
Bale 16
GoRush 12
Icarus 9
Dota 2
LuMiX1
Counter-Strike
taco 786
Super Smash Bros
hungrybox454
Other Games
summit1g11625
C9.Mang0626
m0e_tv290
Tasteless229
ToD153
RuFF_SC295
Trikslyr40
Organizations
Other Games
gamesdonequick1200
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 41
• Berry_CruncH34
• StrangeGG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1202
• Stunt511
Upcoming Events
Replay Cast
3h 6m
WardiTV Winter Champion…
6h 6m
Replay Cast
18h 6m
PiG Sty Festival
1d 3h
Maru vs Bunny
Classic vs SHIN
The PondCast
1d 4h
KCM Race Survival
1d 4h
WardiTV Winter Champion…
1d 6h
OSC
1d 6h
Replay Cast
1d 18h
PiG Sty Festival
2 days
Clem vs Percival
Zoun vs Solar
[ Show More ]
Epic.LAN
2 days
Replay Cast
2 days
PiG Sty Festival
3 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
3 days
Epic.LAN
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

C-League Week 31
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PiG Sty Festival 7.0
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.