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On August 10 2010 02:47 sjschmidt93 wrote: PvP:
11 gate, 13 gas, core asap, 50 gas, 3 more gates, pull probes out, research warp gate, in base proxy pylons, mass lots!
Yay, wins everytime. Fix Blizzard.
please tell me this is a troll and second that is basically a zeal rush not really a cheese.
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On August 10 2010 02:36 AncienTs wrote:
On metalopolis you can pylon below the enemy's mineral line and and build cannons on the elevation after you've built one below. Then you can place two pylons at his ramp to prevent any retaliation while you build gates at your main.
Now you've successfully stop your enemy from mining with 2~3 cannons. I don't even know why I'm sharing this.
I'm having trouble with successful cannon rushes too, but this seems to work well. Cannon rushes are extremely map specific in it's execution. On LT you can also hide a pylon very well at the natural and then cannon on the high ground
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On August 10 2010 02:50 manicsquare wrote:Show nested quote +On August 10 2010 02:47 sjschmidt93 wrote: PvP:
11 gate, 13 gas, core asap, 50 gas, 3 more gates, pull probes out, research warp gate, in base proxy pylons, mass lots!
Yay, wins everytime. Fix Blizzard. please tell me this is a troll and second that is basically a zeal rush not really a cheese.
Building no defenses so you can get four warp gates up, having no probes in gas after 50, building a bunch of proxy pylons in your opponents base, saving all chronoboosts for one building, and warping zealots into their mineral line isn't cheese?
REALLY?
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I added Plexa's korean 4gate instead.. it's much more powerful, and definitely and all-in cheese
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what has already been posted in these forums, and what me and my friends do with alot of success in 2on2 and 3on3 games is the good ol 6 rax: 10 depot 12 rax 15 OC 15 depot to finish wallin 15 marine(keep pumping) keep pumping scvs until you have close to 750 minerals, then make 5 rax at once hotkey all raxes and rally to one point and then spam "aaaaaaaaaaaaaaaaaaaa" go to opponent and win especially powerful in 3v3 etc, since no single guy can defend vs one guy controlling like the first 30 marines, while the 2nd player gets to control a 2nd group of 30 marines and so on...
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On August 09 2010 22:53 ayadew wrote: TvX Ultrafast banshee 9 depot + gas 11 rax 11 factory 11 starport + tech lab Banshee
There's no reason to build a depot on 9.
10 gas 10 rax 11 depot 11 factory resume scv production and make a marine to kill scout 15 starport 16 tech lab (on factory or rax for float) 16 depot 16 banshee 20 OC banshee at 5:35 or so with 16 scvs
10 gas 10 rax 11 factory 11 OC 11 depot 11 starport 12 marine 14 tech lab 15 banshee 18 depot more scvs, second gas, marines/hellions as desired banshee at 5:30 or so with 16 scvs and about 200 more minerals, but the marine is much later and won't be able to prevent a scout. Much easier to get your second gas for fast cloak in this variation too. If you wall with the rax and factory and build the starport in the middle of your base, you can prevent scouting that way I suppose.
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On August 10 2010 02:38 ayadew wrote:What do you want improved? Post that instead of useless comments
unless i'm missing something you can't build a starport until after factory is done
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On August 10 2010 04:16 gogog0 wrote:Show nested quote +On August 10 2010 02:38 ayadew wrote:On August 10 2010 02:29 gogog0 wrote:11 factory 11 starport + tech lab wat What do you want improved? Post that instead of useless comments unless i'm missing something you can't build a starport until after factory is done
Well yeah by the quality of ur posts ur missing alot. He means at 11 food, so cut scv production to get the building faster.
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Any combination of:
Proxy reaper Proxy gates 6 pool
seems to work well in 3v3/4v4 through gold , assuming good micro on the reapers
However I would recommend the fourth person does something less all-iny (void-rays?) because it is hard to hit everyone with cheese in 4v4.
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On August 10 2010 04:16 gogog0 wrote:Show nested quote +On August 10 2010 02:38 ayadew wrote:On August 10 2010 02:29 gogog0 wrote:11 factory 11 starport + tech lab wat What do you want improved? Post that instead of useless comments unless i'm missing something you can't build a starport until after factory is done
11 factory 11 starport + tech lab
this doesn't mean you start them both at the same time, just that you cut SCV production at 11, then don't make any more SCVs until after the starport is finished. You could also think of that as:
11 factory @ 100% factory, starport @ 100% starport, tech lab 11 banshee
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On August 10 2010 03:13 ayadew wrote: I added Plexa's korean 4gate instead.. it's much more powerful, and definitely and all-in cheese
God that stuff is strong. If you 13 gated, your chances of stopping the rush sit at around 5%. Even if you save all chronoboost for warpgate, the opponent can just CB his probes and come out even or ahead in economy.
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On August 10 2010 02:14 ScDeluX wrote:Show nested quote +On August 10 2010 01:44 manicsquare wrote: Is this the game on DO where he just contains the guy in his base. If not then can you please provide a link for the game because i'm interested now.
He used it twice on KOTB finals vs Idra and succeded once. Go on blip.tv/day9 and search history. Cant link it i'm at work sry.
It was game 1 on Lost Temple, he put two cannons down to wall off the bottom of the ramp to stop the FE and contain the lings. Not sure I would call it cheese but it was brilliant either way. In game 2 he went forge first on Scrap Station but that was just to set up a wall for his expo, I don't think he built any cannons near Idra but it's been a while since I saw that game so I could be wrong.
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ShadowDrgn: Nice, updated with yours
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7 pool: (alternative to 6 pool) well, build pool at 7, two drones till 8, extractor trick to get 6 zerglings out Very small time difference and much better econ 
cannon rush: 9 pylon, send that probe to a good location where the enemy is I like 11/12 forge build cannons, while at the same time pumping out more probes and building cannons to d base if need be obv doesn't work very well vs Z with the whole creep thing
There's also the DT/Voidray rush, I'm gonna test it to see what gets them out the fastest
Here's what I do: 9 pylon 13 gate 14 gas 15 gas 17 pylon 17 cybernetics core (might want to make a zealot if you need to, I was vs terran and scouted so I didn't) 20 twilight council (stargate here if void ray) 21 gate keep pumping probes and fill both gas' up with 3 probes once they finish while twilight council is being made (or if you have 50 extra gas before hand) research warpgates
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Ephemerality: Thank you please say when you have the optimal build order and I'll add them..
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Mine is the best
PvZ
9 pylon (Scout) 10 forge
Then block zergs entrance with two pylons and place cannons behind the pylons. Keeps him in the base for a while hehe.
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On August 10 2010 18:52 max289 wrote: Mine is the best
PvZ
9 pylon (Scout) 10 forge
Then block zergs entrance with two pylons and place cannons behind the pylons. Keeps him in the base for a while hehe.
Yeah it's super
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Added THOR IS HIER SUPERFAUST after my own testing.. please correct me
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bump for +1 on worthy of being sticky'd if this is constantly maintained. im sorry but builds on liquidkipedia needs updating to be any useful.
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