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Collection of cheese strategy - Page 2

Forum Index > StarCraft 2 Strategy
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manicsquare
Profile Joined June 2010
176 Posts
August 09 2010 17:50 GMT
#21
On August 10 2010 02:47 sjschmidt93 wrote:
PvP:

11 gate, 13 gas, core asap, 50 gas, 3 more gates, pull probes out, research warp gate, in base proxy pylons, mass lots!

Yay, wins everytime. Fix Blizzard.


please tell me this is a troll and second that is basically a zeal rush not really a cheese.
blackodd
Profile Joined April 2010
Sweden451 Posts
August 09 2010 17:53 GMT
#22
On August 10 2010 02:36 AncienTs wrote:

On metalopolis you can pylon below the enemy's mineral line and and build cannons on the elevation after you've built one below. Then you can place two pylons at his ramp to prevent any retaliation while you build gates at your main.

Now you've successfully stop your enemy from mining with 2~3 cannons. I don't even know why I'm sharing this.


I'm having trouble with successful cannon rushes too, but this seems to work well. Cannon rushes are extremely map specific in it's execution.
On LT you can also hide a pylon very well at the natural and then cannon on the high ground
For I am the Queen of Blades. And none shall ever dispute my rule, again...
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2010-08-09 18:09:57
August 09 2010 18:07 GMT
#23
On August 10 2010 02:50 manicsquare wrote:
Show nested quote +
On August 10 2010 02:47 sjschmidt93 wrote:
PvP:

11 gate, 13 gas, core asap, 50 gas, 3 more gates, pull probes out, research warp gate, in base proxy pylons, mass lots!

Yay, wins everytime. Fix Blizzard.


please tell me this is a troll and second that is basically a zeal rush not really a cheese.


Building no defenses so you can get four warp gates up, having no probes in gas after 50, building a bunch of proxy pylons in your opponents base, saving all chronoboosts for one building, and warping zealots into their mineral line isn't cheese?

REALLY?

My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-08-09 18:14:36
August 09 2010 18:13 GMT
#24
I added Plexa's korean 4gate instead.. it's much more powerful, and definitely and all-in cheese
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Viruuus
Profile Joined February 2010
Germany451 Posts
August 09 2010 18:13 GMT
#25
what has already been posted in these forums, and what me and my friends do with alot of success in 2on2 and 3on3 games is the good ol 6 rax:
10 depot
12 rax
15 OC
15 depot to finish wallin
15 marine(keep pumping)
keep pumping scvs until you have close to 750 minerals, then make 5 rax at once
hotkey all raxes and rally to one point and then spam "aaaaaaaaaaaaaaaaaaaa"
go to opponent and win
especially powerful in 3v3 etc, since no single guy can defend vs one guy controlling like the first 30 marines, while the 2nd player gets to control a 2nd group of 30 marines and so on...
Lee Jae Dong fighting!!!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
August 09 2010 18:36 GMT
#26
Nuke rushing with end game comments.

http://www.replayladder.com/site/replay/409

http://www.replayladder.com/site/replay/410
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
August 09 2010 18:39 GMT
#27
On August 09 2010 22:53 ayadew wrote:
TvX Ultrafast banshee
9 depot + gas
11 rax
11 factory
11 starport + tech lab
Banshee


There's no reason to build a depot on 9.

10 gas
10 rax
11 depot
11 factory
resume scv production and make a marine to kill scout
15 starport
16 tech lab (on factory or rax for float)
16 depot
16 banshee
20 OC
banshee at 5:35 or so with 16 scvs

10 gas
10 rax
11 factory
11 OC
11 depot
11 starport
12 marine
14 tech lab
15 banshee
18 depot
more scvs, second gas, marines/hellions as desired
banshee at 5:30 or so with 16 scvs and about 200 more minerals, but the marine is much later and won't be able to prevent a scout. Much easier to get your second gas for fast cloak in this variation too. If you wall with the rax and factory and build the starport in the middle of your base, you can prevent scouting that way I suppose.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
gogog0
Profile Joined August 2010
12 Posts
August 09 2010 19:16 GMT
#28
On August 10 2010 02:38 ayadew wrote:
Show nested quote +
On August 10 2010 02:29 gogog0 wrote:
11 factory
11 starport + tech lab


wat


What do you want improved? Post that instead of useless comments


unless i'm missing something you can't build a starport until after factory is done
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 09 2010 19:30 GMT
#29
On August 10 2010 04:16 gogog0 wrote:
Show nested quote +
On August 10 2010 02:38 ayadew wrote:
On August 10 2010 02:29 gogog0 wrote:
11 factory
11 starport + tech lab


wat


What do you want improved? Post that instead of useless comments


unless i'm missing something you can't build a starport until after factory is done


Well yeah by the quality of ur posts ur missing alot. He means at 11 food, so cut scv production to get the building faster.
kandalf
Profile Joined August 2010
12 Posts
August 09 2010 19:42 GMT
#30
Any combination of:

Proxy reaper
Proxy gates
6 pool

seems to work well in 3v3/4v4 through gold , assuming good micro on the reapers

However I would recommend the fourth person does something less all-iny (void-rays?) because it is hard to hit everyone with cheese in 4v4.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
August 09 2010 19:45 GMT
#31
On August 10 2010 04:16 gogog0 wrote:
Show nested quote +
On August 10 2010 02:38 ayadew wrote:
On August 10 2010 02:29 gogog0 wrote:
11 factory
11 starport + tech lab


wat


What do you want improved? Post that instead of useless comments


unless i'm missing something you can't build a starport until after factory is done


11 factory
11 starport + tech lab

this doesn't mean you start them both at the same time, just that you cut SCV production at 11, then don't make any more SCVs until after the starport is finished. You could also think of that as:

11 factory
@ 100% factory, starport
@ 100% starport, tech lab
11 banshee
next week on Everybody Loves HypnoToad:
Chronopolis
Profile Joined April 2009
Canada1484 Posts
August 09 2010 19:54 GMT
#32
On August 10 2010 03:13 ayadew wrote:
I added Plexa's korean 4gate instead.. it's much more powerful, and definitely and all-in cheese


God that stuff is strong. If you 13 gated, your chances of stopping the rush sit at around 5%. Even if you save all chronoboost for warpgate, the opponent can just CB his probes and come out even or ahead in economy.
Senorcuidado
Profile Joined May 2010
United States700 Posts
August 09 2010 20:17 GMT
#33
On August 10 2010 02:14 ScDeluX wrote:
Show nested quote +
On August 10 2010 01:44 manicsquare wrote:
Is this the game on DO where he just contains the guy in his base. If not then can you please provide a link for the game because i'm interested now.



He used it twice on KOTB finals vs Idra and succeded once.

Go on blip.tv/day9 and search history. Cant link it i'm at work sry.


It was game 1 on Lost Temple, he put two cannons down to wall off the bottom of the ramp to stop the FE and contain the lings. Not sure I would call it cheese but it was brilliant either way. In game 2 he went forge first on Scrap Station but that was just to set up a wall for his expo, I don't think he built any cannons near Idra but it's been a while since I saw that game so I could be wrong.
blackodd
Profile Joined April 2010
Sweden451 Posts
August 10 2010 09:06 GMT
#34
ShadowDrgn: Nice, updated with yours
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Ephemerality
Profile Blog Joined June 2010
United States203 Posts
Last Edited: 2010-08-10 09:28:52
August 10 2010 09:20 GMT
#35
7 pool: (alternative to 6 pool)
well, build pool at 7,
two drones till 8,
extractor trick to get 6 zerglings out
Very small time difference and much better econ

cannon rush:
9 pylon, send that probe to a good location where the enemy is
I like 11/12 forge
build cannons, while at the same time pumping out more probes and building cannons to d base if need be obv doesn't work very well vs Z with the whole creep thing

There's also the DT/Voidray rush, I'm gonna test it to see what gets them out the fastest

Here's what I do:
9 pylon
13 gate
14 gas
15 gas
17 pylon
17 cybernetics core
(might want to make a zealot if you need to, I was vs terran and scouted so I didn't)
20 twilight council (stargate here if void ray)
21 gate
keep pumping probes and fill both gas' up with 3 probes once they finish while twilight council is being made (or if you have 50 extra gas before hand) research warpgates
FIGHT APATHY... or don't
blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-08-10 09:51:44
August 10 2010 09:51 GMT
#36
Ephemerality: Thank you please say when you have the optimal build order and I'll add them..
For I am the Queen of Blades. And none shall ever dispute my rule, again...
max289
Profile Joined August 2010
3 Posts
August 10 2010 09:52 GMT
#37
Mine is the best

PvZ

9 pylon (Scout)
10 forge

Then block zergs entrance with two pylons and place cannons behind the pylons. Keeps him in the base for a while hehe.
blackodd
Profile Joined April 2010
Sweden451 Posts
August 10 2010 09:54 GMT
#38
On August 10 2010 18:52 max289 wrote:
Mine is the best

PvZ

9 pylon (Scout)
10 forge

Then block zergs entrance with two pylons and place cannons behind the pylons. Keeps him in the base for a while hehe.


Yeah it's super
For I am the Queen of Blades. And none shall ever dispute my rule, again...
blackodd
Profile Joined April 2010
Sweden451 Posts
August 10 2010 15:30 GMT
#39
Added THOR IS HIER SUPERFAUST after my own testing.. please correct me
For I am the Queen of Blades. And none shall ever dispute my rule, again...
viraltouch
Profile Joined July 2010
United States299 Posts
August 10 2010 23:36 GMT
#40
bump for +1 on worthy of being sticky'd if this is constantly maintained. im sorry but builds on liquidkipedia needs updating to be any useful.
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