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Collection of cheese strategy

Forum Index > StarCraft 2 Strategy
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blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-08-25 14:45:05
August 09 2010 13:53 GMT
#1
Let's get a proper colletion of cheese strats that we all do for various reasons. I don't want any discussion of the ethic and moral properties of cheese here, we have other threads for that.

The definition of a cheese is an extremely high risk/reward tactic that is very specific in execution. Thus I would like, if you feel for it, detailed build orders of each cheese.

If you have improvements on mine do tell... I'll add yours to the list too


Normal cheeses


ZvX 4 pool (for lulz)
6 extractor (gas steal)
5 extractor (gas steal)
4 pool
Lings.. if you win be sure to tell your awesome strategy

ZvZ 6pool spine push
6 pool
drone
drone (so you have 7 food)
6 lings + move out with 1 drone exactly when making the lings, because the lings are much faster
Move out another drone a little bit before you're inside the other zerg's base
Build spine while defending it with lings. If the opponents lings goes for the spine, then attack them, else just run around with lings and buy time for the spine to finish

ZvP 7 pool econ - thanks to Mindspider

7 Drone
7 Pool
8 Drone
9 OL
10 Drone

ZvP - baneling timing attack - thanks to purerythem
13 gas
13 pool
drone to 15
queen, ling speed
when ling speed is half way done drop baneling nest
push out to opp's base just before speed finishes.
speed + bling nest will pop almost simultaneously. you should have enough gas to make 8 blings, bust and rally lings.

ZvT, ZvP hatchery rush <- Link

TvX Ultrafast banshee - thanks to ShadowDrgn
10 gas
10 rax
11 depot
11 factory
resume scv production and make a marine to kill scout
15 starport
16 tech lab (on factory or rax for float)
16 depot
16 banshee
20 OC

TvX 3-rax cheese (all in rush)
9 rax
9 scv (stop scv production here, 10 is max)
10 depot
rally rax to your ramp to deny scout. Now ONLY build marines
11 rax
13 rax
16 depot
rally all rax to a marine, push out with 6 marines
pump marines and try to win

TvP/TvT scrap station planetary fortress rush
7 gas + put guys on gas asap
11 engineering bay
When you have 150/150 load 5 scvs and move the other 2 manually to opponents base. Be sure to have some excess gas for repairing the PF
Fly to opponents base
Upgrade to PF and mine opponents minerals with your own scvs
Load scvs into PF if they get focused

TvP THOR IS HIER SUPERFAUST (LOL), 2p map req
6 scv
7 scv
8 gas + 3 workers ASAP
8 scv
9 scv
9/10 rax in base + send one scv to proxy factory
10 factory + rally to opponent's base
10 supply depot in base
10 armory at the factory proxy
10 tech lab
10 Thor + mine about 100 min / 50 gas for Thor repairs and then move your SCV's to your factory or to intercept the thor

The strength of the fast thor is that the build looks almost normal, so any scouting may not detect cheese.

TvP Nuke Rush <- link

TvZ Nuke Rush <- link

TvT fast reaper - thanks to BlasiuS
6/7/8 barracks
6/7/8 gas, 3 SCVs on it immediately when done
@ 100% barracks, tech lab
@ 100% tech lab, reapers
10 depot
@ 150 minerals, OC
transition

[b]TvX BBS - thanks to Inkarnate

10 Proxy Rax
11 Proxy Rax
11 Supply
Pump marines, use scvs to tank or build bunkers.

PvX generic zealot rush thanks to ScDeluX
Save all chrono boost
10 pylon
10 gate
11 gate
Zealot

PvX korean 4 warpgate - thanks to Plexa
Chronoboost your nexus as soon as possible, do not chronoboost again
10 pylon (scout)
10 Gateway
13 Assimilator (mine with 3 workers until you have 50 gas, pulling one worker off at 44, another at 48 and the last at 52)
15 Core (gas should be finished about now), when this completes begin warpgate and chronoboost continuously
Continue probing to 18
At 18 add three gateways
When warp is about 75% done start building pylons in the other guys main (4 is a good number)

Cannon rush guide <- link


2v2 (and up) cheeses


11 speedling and mass pre-igniter hellion <- link


2v2 Double Terran Marine Push <- link


Borderline cheeses with transition


PvZ cannon contain - thanks to max289
9 pylon (Scout)
10 forge

Then block zergs entrance with two pylons and place cannons behind the pylons. Keeps him in the base for a while hehe.

TvX fast banshee econ - thanks to ShadowDrgn
10 gas
10 rax
11 factory
11 OC
11 depot
11 starport
12 marine
14 tech lab
15 banshee
18 depot
more scvs, second gas, marines/hellions as desired
banshee at 5:30 or so with 16 scvs and about 200 more minerals, but the marine is much later and won't be able to prevent a scout. Much easier to get your second gas for fast cloak in this variation too. If you wall with the rax and factory and build the starport in the middle of your base, you can prevent scouting that way I suppose.


----------------


Stuff I would like detailed...

2v2 cheese?
3v3?

Enjoy
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 09 2010 14:04 GMT
#2
Banshee/thor/reaper for T and dt/proxy/vrs for toss aren't cheese.
manicsquare
Profile Joined June 2010
176 Posts
August 09 2010 14:12 GMT
#3
heres one that i went up against ina pvp

9 pylon
9 pylon
9 gate
9 gate
9 gate

after that mass zealots

its a really weird 2 gate rush/ semi cheese
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-08-09 16:44:46
August 09 2010 14:37 GMT
#4
fast reaper

6/7/8 (proxy) barracks
6/7/8 gas, 3 SCVs on it immediately when done
@ 100% barracks, tech lab
@ 100% tech lab, reapers
10 depot
@ 150 minerals, OC
transition

You can make bunker outside opponents natural (zerg), or in opponents base within range of workers/building (protoss) to further pressure your opponent.

This can range from a super-allin (proxy 6 barracks + bunker), to simply delaying your econ a bit (in-base 8 barracks)
next week on Everybody Loves HypnoToad:
EnderCN
Profile Joined May 2010
United States499 Posts
August 09 2010 14:53 GMT
#5
Protoss cannon rush would be cheese.

Zerg forward hatchery hidden in the back of their base and then spine crawler push.
mrk
Profile Joined March 2006
Korea (South)60 Posts
August 09 2010 15:06 GMT
#6
I've done this at low-mid diamond about 30 times (400ish rating)

TvT (req 2 player map)

Proxy 7 rax marine

build 1 scv and send one initial scv to outside opponent base
7- rax and scv
8 - scv
9 - depot and marine when rax finishes
rally working scv to opponent base to harass his rax scv
send 2 scv from main to his main to bunker and continue harass
constantly pump rines

The nice thing about this you don't have to do much dmg and it will get you ever so slightly ahead if you can force him to get off his minerals with at least 4 scvs, Then I transition into cloaked banshees are a bigger 4 rax all in.
blackodd
Profile Joined April 2010
Sweden451 Posts
August 09 2010 15:10 GMT
#7
Thanks all

Lol manicsquare, that's really strange! Will have to try it out before adding.. hope you don't mind :p
For I am the Queen of Blades. And none shall ever dispute my rule, again...
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
August 09 2010 16:29 GMT
#8
On August 09 2010 23:12 manicsquare wrote:
heres one that i went up against ina pvp

9 pylon
9 pylon
9 gate
9 gate
9 gate

after that mass zealots

its a really weird 2 gate rush/ semi cheese


This is just wrong lol why would u make 2 pylon ?

The correct zealot cheese is like

10 pylon
10 gate
11 gate
save all your cronoboost n go
Brood War is forever
manicsquare
Profile Joined June 2010
176 Posts
August 09 2010 16:29 GMT
#9
I don't mind at all i thought it kinda fit the definition of cheese of a built that works if not scouted.

I unfortunately lost to it because it was steppes and he had pylons everywhere so i was thinking it was going to be mass cannons into void rays. So i went to mass stalkers and was prepared for a more of a mid-late game while he just rushed zeals.
manicsquare
Profile Joined June 2010
176 Posts
August 09 2010 16:32 GMT
#10
On August 10 2010 01:29 ScDeluX wrote:
Show nested quote +
On August 09 2010 23:12 manicsquare wrote:
heres one that i went up against ina pvp

9 pylon
9 pylon
9 gate
9 gate
9 gate

after that mass zealots

its a really weird 2 gate rush/ semi cheese


This is just wrong lol why would u make 2 pylon ?

The correct zealot cheese is like

10 pylon
10 gate
11 gate
save all your cronoboost n go


yeah i know that this is what some guy did against me
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
August 09 2010 16:35 GMT
#11


yeah i know that this is what some guy did against me


Why would you post it then if you know its trash...

Anyway has anyone been successful with cannon rushes (Diamond plz)

The one viable one ive seen is Tester 2 pylon at enemy choke and 1 cannon vs Z.

It's not much of a cheese anyway cause its not meant to kill your opponent but just deny the FE
Brood War is forever
manicsquare
Profile Joined June 2010
176 Posts
August 09 2010 16:44 GMT
#12
On August 10 2010 01:35 ScDeluX wrote:
Show nested quote +


yeah i know that this is what some guy did against me


Why would you post it then if you know its trash...

Anyway has anyone been successful with cannon rushes (Diamond plz)

The one viable one ive seen is Tester 2 pylon at enemy choke and 1 cannon vs Z.

It's not much of a cheese anyway cause its not meant to kill your opponent but just deny the FE

Is this the game on DO where he just contains the guy in his base. If not then can you please provide a link for the game because i'm interested now.

I mentioned it just to throw it out there if people want to try it because it fits the idea of cheese
blackodd
Profile Joined April 2010
Sweden451 Posts
August 09 2010 16:48 GMT
#13
Updated 6pool spine rush since it wasn't optimal
For I am the Queen of Blades. And none shall ever dispute my rule, again...
blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-08-09 17:10:27
August 09 2010 17:08 GMT
#14
Got the proper zealot rush in..

manicsquare: Sure, it's a cheese strat, but I think this one has more chance of a success hope you don't mind

The dual proxy pylon signaling cannons is a pretty smart fake move though
For I am the Queen of Blades. And none shall ever dispute my rule, again...
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
August 09 2010 17:14 GMT
#15
On August 10 2010 01:44 manicsquare wrote:
Is this the game on DO where he just contains the guy in his base. If not then can you please provide a link for the game because i'm interested now.



He used it twice on KOTB finals vs Idra and succeded once.

Go on blip.tv/day9 and search history. Cant link it i'm at work sry.
Brood War is forever
gogog0
Profile Joined August 2010
12 Posts
August 09 2010 17:29 GMT
#16
11 factory
11 starport + tech lab


wat
AncienTs
Profile Joined March 2010
Japan227 Posts
August 09 2010 17:36 GMT
#17
On August 10 2010 01:35 ScDeluX wrote:
Show nested quote +


yeah i know that this is what some guy did against me


Why would you post it then if you know its trash...

Anyway has anyone been successful with cannon rushes (Diamond plz)

The one viable one ive seen is Tester 2 pylon at enemy choke and 1 cannon vs Z.

It's not much of a cheese anyway cause its not meant to kill your opponent but just deny the FE


On metalopolis you can pylon below the enemy's mineral line and and build cannons on the elevation after you've built one below. Then you can place two pylons at his ramp to prevent any retaliation while you build gates at your main.

Now you've successfully stop your enemy from mining with 2~3 cannons. I don't even know why I'm sharing this.
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
blackodd
Profile Joined April 2010
Sweden451 Posts
August 09 2010 17:38 GMT
#18
On August 10 2010 02:29 gogog0 wrote:
Show nested quote +
11 factory
11 starport + tech lab


wat


What do you want improved? Post that instead of useless comments
For I am the Queen of Blades. And none shall ever dispute my rule, again...
manicsquare
Profile Joined June 2010
176 Posts
August 09 2010 17:43 GMT
#19
Yeah aya doesn't matter with me just thought it was weird and random cheese i would throw out for people to see.

Then going on to the DO contain cheese I agree when he says it's not really cheese and more of a contain so shouldn't be put up but it is still pretty cool.

the at gogo if you want to see something like it look for cauthonluck vs idra on i believe mlg's channel. If somebody could link it that would be great because right now youtoube won't open up on my laptop
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2010-08-09 17:48:58
August 09 2010 17:47 GMT
#20
PvP:

11 gate, 13 gas, core asap, 50 gas, 3 more gates, pull probes out, research warp gate, in base proxy pylons, mass lots!

Yay, wins everytime. Fix Blizzard.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
manicsquare
Profile Joined June 2010
176 Posts
August 09 2010 17:50 GMT
#21
On August 10 2010 02:47 sjschmidt93 wrote:
PvP:

11 gate, 13 gas, core asap, 50 gas, 3 more gates, pull probes out, research warp gate, in base proxy pylons, mass lots!

Yay, wins everytime. Fix Blizzard.


please tell me this is a troll and second that is basically a zeal rush not really a cheese.
blackodd
Profile Joined April 2010
Sweden451 Posts
August 09 2010 17:53 GMT
#22
On August 10 2010 02:36 AncienTs wrote:

On metalopolis you can pylon below the enemy's mineral line and and build cannons on the elevation after you've built one below. Then you can place two pylons at his ramp to prevent any retaliation while you build gates at your main.

Now you've successfully stop your enemy from mining with 2~3 cannons. I don't even know why I'm sharing this.


I'm having trouble with successful cannon rushes too, but this seems to work well. Cannon rushes are extremely map specific in it's execution.
On LT you can also hide a pylon very well at the natural and then cannon on the high ground
For I am the Queen of Blades. And none shall ever dispute my rule, again...
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2010-08-09 18:09:57
August 09 2010 18:07 GMT
#23
On August 10 2010 02:50 manicsquare wrote:
Show nested quote +
On August 10 2010 02:47 sjschmidt93 wrote:
PvP:

11 gate, 13 gas, core asap, 50 gas, 3 more gates, pull probes out, research warp gate, in base proxy pylons, mass lots!

Yay, wins everytime. Fix Blizzard.


please tell me this is a troll and second that is basically a zeal rush not really a cheese.


Building no defenses so you can get four warp gates up, having no probes in gas after 50, building a bunch of proxy pylons in your opponents base, saving all chronoboosts for one building, and warping zealots into their mineral line isn't cheese?

REALLY?

My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-08-09 18:14:36
August 09 2010 18:13 GMT
#24
I added Plexa's korean 4gate instead.. it's much more powerful, and definitely and all-in cheese
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Viruuus
Profile Joined February 2010
Germany451 Posts
August 09 2010 18:13 GMT
#25
what has already been posted in these forums, and what me and my friends do with alot of success in 2on2 and 3on3 games is the good ol 6 rax:
10 depot
12 rax
15 OC
15 depot to finish wallin
15 marine(keep pumping)
keep pumping scvs until you have close to 750 minerals, then make 5 rax at once
hotkey all raxes and rally to one point and then spam "aaaaaaaaaaaaaaaaaaaa"
go to opponent and win
especially powerful in 3v3 etc, since no single guy can defend vs one guy controlling like the first 30 marines, while the 2nd player gets to control a 2nd group of 30 marines and so on...
Lee Jae Dong fighting!!!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
August 09 2010 18:36 GMT
#26
Nuke rushing with end game comments.

http://www.replayladder.com/site/replay/409

http://www.replayladder.com/site/replay/410
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
August 09 2010 18:39 GMT
#27
On August 09 2010 22:53 ayadew wrote:
TvX Ultrafast banshee
9 depot + gas
11 rax
11 factory
11 starport + tech lab
Banshee


There's no reason to build a depot on 9.

10 gas
10 rax
11 depot
11 factory
resume scv production and make a marine to kill scout
15 starport
16 tech lab (on factory or rax for float)
16 depot
16 banshee
20 OC
banshee at 5:35 or so with 16 scvs

10 gas
10 rax
11 factory
11 OC
11 depot
11 starport
12 marine
14 tech lab
15 banshee
18 depot
more scvs, second gas, marines/hellions as desired
banshee at 5:30 or so with 16 scvs and about 200 more minerals, but the marine is much later and won't be able to prevent a scout. Much easier to get your second gas for fast cloak in this variation too. If you wall with the rax and factory and build the starport in the middle of your base, you can prevent scouting that way I suppose.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
gogog0
Profile Joined August 2010
12 Posts
August 09 2010 19:16 GMT
#28
On August 10 2010 02:38 ayadew wrote:
Show nested quote +
On August 10 2010 02:29 gogog0 wrote:
11 factory
11 starport + tech lab


wat


What do you want improved? Post that instead of useless comments


unless i'm missing something you can't build a starport until after factory is done
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 09 2010 19:30 GMT
#29
On August 10 2010 04:16 gogog0 wrote:
Show nested quote +
On August 10 2010 02:38 ayadew wrote:
On August 10 2010 02:29 gogog0 wrote:
11 factory
11 starport + tech lab


wat


What do you want improved? Post that instead of useless comments


unless i'm missing something you can't build a starport until after factory is done


Well yeah by the quality of ur posts ur missing alot. He means at 11 food, so cut scv production to get the building faster.
kandalf
Profile Joined August 2010
12 Posts
August 09 2010 19:42 GMT
#30
Any combination of:

Proxy reaper
Proxy gates
6 pool

seems to work well in 3v3/4v4 through gold , assuming good micro on the reapers

However I would recommend the fourth person does something less all-iny (void-rays?) because it is hard to hit everyone with cheese in 4v4.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
August 09 2010 19:45 GMT
#31
On August 10 2010 04:16 gogog0 wrote:
Show nested quote +
On August 10 2010 02:38 ayadew wrote:
On August 10 2010 02:29 gogog0 wrote:
11 factory
11 starport + tech lab


wat


What do you want improved? Post that instead of useless comments


unless i'm missing something you can't build a starport until after factory is done


11 factory
11 starport + tech lab

this doesn't mean you start them both at the same time, just that you cut SCV production at 11, then don't make any more SCVs until after the starport is finished. You could also think of that as:

11 factory
@ 100% factory, starport
@ 100% starport, tech lab
11 banshee
next week on Everybody Loves HypnoToad:
Chronopolis
Profile Joined April 2009
Canada1484 Posts
August 09 2010 19:54 GMT
#32
On August 10 2010 03:13 ayadew wrote:
I added Plexa's korean 4gate instead.. it's much more powerful, and definitely and all-in cheese


God that stuff is strong. If you 13 gated, your chances of stopping the rush sit at around 5%. Even if you save all chronoboost for warpgate, the opponent can just CB his probes and come out even or ahead in economy.
Senorcuidado
Profile Joined May 2010
United States700 Posts
August 09 2010 20:17 GMT
#33
On August 10 2010 02:14 ScDeluX wrote:
Show nested quote +
On August 10 2010 01:44 manicsquare wrote:
Is this the game on DO where he just contains the guy in his base. If not then can you please provide a link for the game because i'm interested now.



He used it twice on KOTB finals vs Idra and succeded once.

Go on blip.tv/day9 and search history. Cant link it i'm at work sry.


It was game 1 on Lost Temple, he put two cannons down to wall off the bottom of the ramp to stop the FE and contain the lings. Not sure I would call it cheese but it was brilliant either way. In game 2 he went forge first on Scrap Station but that was just to set up a wall for his expo, I don't think he built any cannons near Idra but it's been a while since I saw that game so I could be wrong.
blackodd
Profile Joined April 2010
Sweden451 Posts
August 10 2010 09:06 GMT
#34
ShadowDrgn: Nice, updated with yours
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Ephemerality
Profile Blog Joined June 2010
United States203 Posts
Last Edited: 2010-08-10 09:28:52
August 10 2010 09:20 GMT
#35
7 pool: (alternative to 6 pool)
well, build pool at 7,
two drones till 8,
extractor trick to get 6 zerglings out
Very small time difference and much better econ

cannon rush:
9 pylon, send that probe to a good location where the enemy is
I like 11/12 forge
build cannons, while at the same time pumping out more probes and building cannons to d base if need be obv doesn't work very well vs Z with the whole creep thing

There's also the DT/Voidray rush, I'm gonna test it to see what gets them out the fastest

Here's what I do:
9 pylon
13 gate
14 gas
15 gas
17 pylon
17 cybernetics core
(might want to make a zealot if you need to, I was vs terran and scouted so I didn't)
20 twilight council (stargate here if void ray)
21 gate
keep pumping probes and fill both gas' up with 3 probes once they finish while twilight council is being made (or if you have 50 extra gas before hand) research warpgates
FIGHT APATHY... or don't
blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-08-10 09:51:44
August 10 2010 09:51 GMT
#36
Ephemerality: Thank you please say when you have the optimal build order and I'll add them..
For I am the Queen of Blades. And none shall ever dispute my rule, again...
max289
Profile Joined August 2010
3 Posts
August 10 2010 09:52 GMT
#37
Mine is the best

PvZ

9 pylon (Scout)
10 forge

Then block zergs entrance with two pylons and place cannons behind the pylons. Keeps him in the base for a while hehe.
blackodd
Profile Joined April 2010
Sweden451 Posts
August 10 2010 09:54 GMT
#38
On August 10 2010 18:52 max289 wrote:
Mine is the best

PvZ

9 pylon (Scout)
10 forge

Then block zergs entrance with two pylons and place cannons behind the pylons. Keeps him in the base for a while hehe.


Yeah it's super
For I am the Queen of Blades. And none shall ever dispute my rule, again...
blackodd
Profile Joined April 2010
Sweden451 Posts
August 10 2010 15:30 GMT
#39
Added THOR IS HIER SUPERFAUST after my own testing.. please correct me
For I am the Queen of Blades. And none shall ever dispute my rule, again...
viraltouch
Profile Joined July 2010
United States299 Posts
August 10 2010 23:36 GMT
#40
bump for +1 on worthy of being sticky'd if this is constantly maintained. im sorry but builds on liquidkipedia needs updating to be any useful.
blackodd
Profile Joined April 2010
Sweden451 Posts
August 11 2010 09:01 GMT
#41
Well I could use some more input on P and Z cheeses.. T is the cheesiest race so far it seems
For I am the Queen of Blades. And none shall ever dispute my rule, again...
purerythem
Profile Joined June 2009
United States245 Posts
August 11 2010 09:12 GMT
#42
ZvX - baneling timing attack

13 ext
13 pool
drone to 15
queen, ling speed
when ling speed is half way done drop baneling nest
push out to opp's base just before speed finishes.
speed + bling nest will pop almost simultaneously. you should have enough gas to make 8 blings, bust and rally lings.
EvaristeGalois
Profile Joined August 2010
United States58 Posts
August 11 2010 10:04 GMT
#43
Got anything cool PvT? Cannon rush doesn't work so often, and proxy 4 gating is so standard...
blackodd
Profile Joined April 2010
Sweden451 Posts
August 11 2010 11:23 GMT
#44
purerythem: I tried your build and it was very powerful!!
For I am the Queen of Blades. And none shall ever dispute my rule, again...
DeCoup
Profile Joined September 2006
Australia1933 Posts
August 11 2010 12:48 GMT
#45
The 4 pool is more fun is you specify that the 2 extractors are your opponents via double gas steal.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
August 11 2010 14:34 GMT
#46
TvX BBS

10 Proxy Rax
11 Proxy Rax
11 Supply
Pump marines, use scvs to tank or build bunkers.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 11 2010 14:56 GMT
#47
On August 11 2010 08:36 viraltouch wrote:
bump for +1 on worthy of being sticky'd if this is constantly maintained. im sorry but builds on liquidkipedia needs updating to be any useful.


Yeah like we need more cheese in ladder.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
aramadia
Profile Joined May 2010
Canada6 Posts
August 11 2010 15:14 GMT
#48
Just want to say you can convert most 2p proxy map cheeses for 4p maps by building your proxies in the middle. Then send you scv to scout A & B while rallying your forces to location C to minimize the average time it takes to find your opponent. (Obviously if you find the opp. at A and B, re rally your troops).

This gets denied by intelligent watchtower usage sometimes, but scouting defeats all cheeses anyways. On the other hand, players will scout you later on 4p maps and do less safe builds assuming that you wont attack so early.
CryMore
Profile Joined March 2010
United States497 Posts
August 11 2010 16:13 GMT
#49
I believe the following are correct. Go ahead and fix any mistakes I made, I haven't used these in awhile (Forge build time nerf from beta might have changed timings a little bit):

PvX Cannon Rush Variation 1
Fastest Cannon Rush
Send Intial Probe to Scout
Chrono 9th and 10th Probe (To make up for early scout)
10 Pylon in opponent base
10 Forge
10 Cannon, Cannon
Continue Probe Production and either move your cannon line up or build proxy gateways.

PvX Cannon Rush Variation 2
Slower Cannons but includes a proxy gateway
10 Pylon in Enemy Base
10 Gateway
11 Forge
12 Cannon, Cannon
Start Building Zealots

PvX Cannon Rush Variation 3
Forge in Base, allows some sort of transition should your rush fail. This cheese is not all-in since if you get scouted you only lose a pylon (possibly less if you cancel).
10 Pylon => Scout
11 Forge
12 Pylon in Opponent Base
13 Cannon, Cannon
This is a good way to punish Hatch first Zerg Builds. Wait for the Hatch to get to about...60-70% completition before dropping your cannons. This way the Zerg will not be able to cancel and be commited to breaking your cannons at significant losses, or sacrifice his expansion.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-08-12 15:39:34
August 11 2010 16:46 GMT
#50
--- Nuked ---
blackodd
Profile Joined April 2010
Sweden451 Posts
August 12 2010 12:07 GMT
#51
Thanks for the input
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Jeffbelittle
Profile Joined August 2010
United States468 Posts
August 12 2010 16:28 GMT
#52
Can someone plleeease post some protoss cheese?

I haven't been able to V-Ray Cheese since I got out of practice matches due to the rocks being gone :V
StormRaven
Profile Joined August 2010
Canada3 Posts
August 12 2010 17:41 GMT
#53
ok Time to Ask a stupid question


Can some one explain how to read some of these like TvX Ultrafast banshee or TvX 3-rax cheese or TvP THOR IS HIER SUPERFAUST
blackodd
Profile Joined April 2010
Sweden451 Posts
August 13 2010 07:26 GMT
#54
On August 13 2010 02:41 StormRaven wrote:
ok Time to Ask a stupid question


Can some one explain how to read some of these like TvX Ultrafast banshee or TvX 3-rax cheese or TvP THOR IS HIER SUPERFAUST


The numbers represents how much food you have
And you build the thing it says as fast as you can
That's all there is to it
For I am the Queen of Blades. And none shall ever dispute my rule, again...
boboyo
Profile Joined August 2010
Australia63 Posts
August 13 2010 09:54 GMT
#55
Just want to refine the TvP planetary fortress rush on scrap station,

7 gas, 3 scvs on gas asap
11 eng bay
lift off with ~160 gas



you liftoff at the same time as the listed build because you're waiting for gas anyway but you have 4 more scvs which you can use to kill probes/repair/mine.
justin.tv/bobobop
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
Last Edited: 2010-08-13 10:30:09
August 13 2010 10:21 GMT
#56
Zv T,P Proxy Hatch

10 overlord -> extract trick (scout)
12 Send another Drone
14 Hatch in Opponent's base
16 Pool
15 Extractor
16 Overlord
@100 gas ling speed

Things to Note:
-With Your second drone, you attack something inconsequential to draw their attention. MOST players will not be able to tell the difference b/n the 2 drones unless they stick a probe on it, in which case you just play standard.
-Try and keep the 2nd drone alive, it'll make things alot easier. If neccessary steal their gas and cancel when nearly done.
-When Hatch finishes, get a queen and 1 pair of lings IF your second drone is still alive, if not get a drone. Make 2nd Drone morph into Spine Crawler. Pool should finish when Hatch finishes.
-When Queen finishes, IF you judge your creep not to reach their nexus, get a tumour, If they're light on Def, do Inject. If not, save energy for transfusion.
-Make Drones/Lings based on your judgement. You'll need about 3 spine crawlers to be effective. Make 1-2 lings to hit mineral line.
-All this time, you morph lings from home base and rally to opponents ramp, for chance of sneaking in/prevent counter.
-Get another queen in the proxy hatch when you can.
-Spine Crawlers has massive range, and deals + dmg to cannons, so it SHOULD be able to take down cannons. Spread creep tumour to prevent terran from building too many bunkers near your spine crawlers.
-If they do have bunker up, just reposition. But always have spine crawlers/lings covering each other (ie, don't uproot all).
-Don't 4get to morph lings from home base to prevent counter.

If some1 tell me how to post reps, i'll post some of the ones i've managed to pull off =]]
-Enjoy.

EDIT: The strong point of this build is, your not cutting drones or getting an early pool so opponent isn't gonna suspect anything. This works best against ppls with bad game sense to realise that your pool is going down VERY late (almost like your planting a hatch somewhere =P). But even then, most high-tiered players SHOULD just be assuming a hatch is being placed down, and go and check expo. If they do that, you'll have enough time to chuck down the pool on most maps. Then, they'll just think your just bad... Suprise is everything =]]
Cryosin
Profile Blog Joined July 2010
United States182 Posts
August 13 2010 10:33 GMT
#57
Not all of those are cheese but thanks for the build orders gave me an idea of where my own timings where at.
wxwx
Profile Joined May 2010
527 Posts
August 13 2010 14:12 GMT
#58
PvX proxy 2 gate! (b/o map dependent)

ZvX proxy hatch spinecrawler rush!

TvX Proxy rax+bunker rush
dompatones
Profile Joined August 2010
United States4 Posts
August 13 2010 15:11 GMT
#59
I win a lot of games doing this

works against T and P
one probe to enemy base
pylon at 10 inside his base. if he scouts just continue you can still pull it off
gateway at 10
forge at 10
chrono 2 probes
make pylons as necessary
make a cannon and chrono a zealot
if he is going to destroy your cannon cancel it keep making probes one at a time when you have minerals. continue to build in your base and get the economic advantage. Keep the pressure on him. make him forget to make workers and piss him off. I love when they call me names if feels so good
"XuPs"
EvaristeGalois
Profile Joined August 2010
United States58 Posts
Last Edited: 2010-08-14 00:12:32
August 14 2010 00:11 GMT
#60
Update the OP with Inkarnate's BBS please.

EDIT:
Also, could you update the OP with HuK's mothership rush build?
EvaristeGalois
Profile Joined August 2010
United States58 Posts
Last Edited: 2010-08-14 19:23:15
August 14 2010 19:22 GMT
#61
I found some youtube videos that might help for Terran cheesing.

I'd appreciate any additional youtube videos on cheesing. Seeing the micro and timings in action is very helpful.

3 rax rush:


Nuke Rush TvZ:



febreze
Profile Joined April 2010
167 Posts
August 14 2010 20:20 GMT
#62
SCV rush: 10 SCVS then bum rush the opponent.
Beauty in truth, deception with dogma, meaning through life.
micro7295
Profile Joined August 2010
United States68 Posts
August 14 2010 20:43 GMT
#63
i might need to watch out for the thor thing...

but no its not really a cheese. such teching would take 2 long
an ultralisk, an ultralisk, my hive for an ultralisk
blackodd
Profile Joined April 2010
Sweden451 Posts
August 16 2010 09:31 GMT
#64
Thanks all

If someone could outline HuK's mothership rush that would be great
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Elanshin
Profile Joined June 2010
Australia216 Posts
Last Edited: 2010-08-22 16:55:46
August 22 2010 16:51 GMT
#65
TvP Planetary Fortress Rush

Requirements: Scrap Station / Desert Oasis (and some reaper micro)

I have tested this a few times and seems very hard to stop if you land your cc in their base.
You will have your CC at his base when he gets his 2nd/3rd stalker.

Build Order:
Immediately send 1 scv off toward his base, SCV to 8 Supply
8 Proxy Rax (Be creative with your placement, try not to let him scout it until his scout reaches ur base and goes uhoh)
8 Refinary (3 in gas immediately .... KEY POINT!)
9 scv
9 Tech Lab
9 Engo Bay (do this with your proxy scv at some corner)
10 Reaper
11 Marine
Now at this point your engo bay should have finished and you should have about ~80 odd gas mayb a bit more, but more minerals. go build a bunker in his base while you harass with your reaper, if it goes up ... well it gets easier. if not kite the stalkers around once its out, dance around with him.
at 150 gas load scvs and prepare for his doom.

The reason why this is more useful than the standard PF rush is beacuse 1: he does not see it coming (no engo bay, he thinks its a reaper cheese) and 2 you actually have a good chance of landing the god damn CC. I have tried the normal PF and all you need to do is park units all over the place then sim city up and gg.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
August 22 2010 16:53 GMT
#66
It is pretty bad that there is a better thread on cheesing than there is on actual builds.
http://grooveshark.com/#/deltrus/music
ltortoise
Profile Joined August 2010
633 Posts
August 22 2010 17:02 GMT
#67
Somewhat common 2v2 TZ cheese:

2 rax reapers + speedlings. Reapers bust down walls/pylons/kill-stuff, lings surround everything and tank for the reapers.

Works hilariously well against toss because they can lose all their pylon power instantaneously.
blackodd
Profile Joined April 2010
Sweden451 Posts
August 22 2010 18:09 GMT
#68
On August 23 2010 01:53 Kraz.Del wrote:
It is pretty bad that there is a better thread on cheesing than there is on actual builds.


Well it's pretty easy to write cheese strats since you don't bother analyzing what the other player could be doing to counter it
For I am the Queen of Blades. And none shall ever dispute my rule, again...
EvaristeGalois
Profile Joined August 2010
United States58 Posts
August 22 2010 18:48 GMT
#69
You might want to add 5 rax reaper and marauder/hellion allin. Morrow used them against Idra in the IEM finals to great effect. Replays are available in one of the IEM threads.
blackodd
Profile Joined April 2010
Sweden451 Posts
August 22 2010 19:50 GMT
#70
On August 23 2010 03:48 EvaristeGalois wrote:
You might want to add 5 rax reaper and marauder/hellion allin. Morrow used them against Idra in the IEM finals to great effect. Replays are available in one of the IEM threads.


It's a pretty complex build order and I don't play T.. so if anyone could be kind
For I am the Queen of Blades. And none shall ever dispute my rule, again...
BadManner
Profile Joined July 2010
71 Posts
August 22 2010 20:05 GMT
#71
this build was featured on day[9]:

Used primarily for ZvZ, but can also be used on non or late walling protoss or terran.

Slush's Baneling rush:
10- pool
10- extractor
10- overlord
10- 6 lings
13- Baneling Nest on 50 gas

Move lings to opponents natural mineral line, once the baneling nest pops, morph them to 6 banelings and go directly for the opponents mineral line. This build works best for ZvZ because on creep banelings move slightly faster than drones, off creep they are slightly slower.
Fanov
Profile Joined March 2010
Canada42 Posts
August 22 2010 23:00 GMT
#72
Hi, first sorry for bad english.

I would like to share one of my favorite strat in ZvP. I called it the ''fake fast expand banneling bust''. Just go standard play, 14 pool 14 extract and when you get scout by his probe, immediatly send a drone to your natural. 90% of Diamond toss players will follow you and try to block your hatch. Now just play with his probe and try to let him think you are trying to put down a hatch. While doing this just mass zerglings in your base but do NOT go and kill his probe so he thinks you are on a crazy eco build. Build a banneling nest asap when you have the gas. Try to deny any scouting with your queen (she should be near the ramp) and max 6-7 zerglings. Most protoss will just build a couple of warpgates and try to finish you quickly. Then try to surprise him with a quick bust. If your opponent is 2-gating or techning, it's usually an auto-win
Nawyria
Profile Joined July 2010
Netherlands140 Posts
Last Edited: 2010-08-23 00:41:02
August 23 2010 00:37 GMT
#73
2v2 Double Terran Marine Push:
This build relies on getting a ridiculous amount of Marines early on and pushing at least 1 of your opponents to death right away. Denying scouting is vital, so it's important that you wall your ramp. Depending on the size of the ramp and whether you share it or not, you will both need to use the Individual Choke build order below; one of you can use the Individual and the other can use the Shared, or you can both use the Shared.
The timing on this cheese is such that your marine ball of death should arrive before relevant counter techs have come out, such as Siege Tech or Colossi.

My good friend Valhillian and I managed to get into 2v2 Diamond using this and only this not too long ago. We've found that early Siege Tanks can be quite problematic, but this build will demolish most P + X teams. If there is demand, I could try and cast a video of one of our replays.

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

Invidual Choke - (Keep Producing SCVs throughout)
10 Depot, send SCV to scout & attempt to gas steal from a Terran opponent
11 (late) Barracks (delay SCV)
13 Depot
14 Orbital (delay marine)
16 Double Barracks as Orbital finishes (cut first SCV after Orbital)
21 Double Barracks right before previous two finish
24 Depot (delay SCV)

By the time all your Barracks are finished (roughly 5:20 in-game time), you should be at around 27 supply and have 10 marines out. Start producing more marines and push.

Common Choke - (Keep Producing SCVs throughout)
10 Depot, send SCV to scout & attempt to gas steal from a Terran opponent
11 (late) Barracks (delay SCV)
15 Orbital Command
17 Double Barracks as Orbital finishes
17 Depot
21 Double Barracks right before previous two finish
24 Depot

By the time all your Barracks are finished (roughly 5:30 in-game time), you should be at around 29 supply and have 13 marines out. Start producing more marines and push.

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

Pushing
If your opponents' bases are close together, like on Twilight Citadel, go for a Terran player first. It is absolutely vital that they do not get Siege Tanks up, otherwise your Marine push is doomed to fail. Second, go for the Protoss; snipe the Pylons at his unit-producing structures, then wreck his probe line. Last target is Zerg, who can hold off quite easily with a large drone count, a Queen and the fact that they batch-produce units.

If your opponent's bases are far apart, like on Arid Wastes, it is often easy to kill a Protoss player right away by sniping his critical pylons and mineral line. Secondly, go for a Zerg player, since they can reinforce their allies with speedlings or do a runby on your probe line. Thirdly, go for the Terran, who will most likely be rushing for Siege Tech.

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

Follow-ups
After a few cycles of marines you'll have a few hundred minerals lying around. Expand and take double gas. If you have dealt enough damage, even without wiping out one opponent, the delay on the gas shouldn't matter too much. Have one player go for Marauders / Tanks while the other player goes 3/4-Starport Cloaked Banshees. You should be able to win the macro game at this point.
Mindspider
Profile Joined August 2010
91 Posts
August 23 2010 01:59 GMT
#74
There is a much more economical build for the 7 pool:

7 Drone
7 Pool
8 Drone
9 OL
10 Drone

You'll end up with 3 larvae and 150 minerals about 5 seconds after your Pool finishes, and it leaves you in a much better economic state.
Xizorz
Profile Joined August 2010
93 Posts
August 23 2010 03:55 GMT
#75
Is there anything on the thor/scv medvac drop on desert oasis, wedged between the ledge and gas?
blackodd
Profile Joined April 2010
Sweden451 Posts
August 25 2010 14:43 GMT
#76
Updated the 7pool and 2v2
For I am the Queen of Blades. And none shall ever dispute my rule, again...
blackodd
Profile Joined April 2010
Sweden451 Posts
August 26 2010 13:30 GMT
#77
Still looking for MorroW's 5rax reaper cheese, as stated before I don't play terran so I can't analyze such a complex build from replays alone
For I am the Queen of Blades. And none shall ever dispute my rule, again...
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