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Collection of cheese strategy - Page 4

Forum Index > StarCraft 2 Strategy
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EvaristeGalois
Profile Joined August 2010
United States58 Posts
Last Edited: 2010-08-14 19:23:15
August 14 2010 19:22 GMT
#61
I found some youtube videos that might help for Terran cheesing.

I'd appreciate any additional youtube videos on cheesing. Seeing the micro and timings in action is very helpful.

3 rax rush:


Nuke Rush TvZ:



febreze
Profile Joined April 2010
167 Posts
August 14 2010 20:20 GMT
#62
SCV rush: 10 SCVS then bum rush the opponent.
Beauty in truth, deception with dogma, meaning through life.
micro7295
Profile Joined August 2010
United States68 Posts
August 14 2010 20:43 GMT
#63
i might need to watch out for the thor thing...

but no its not really a cheese. such teching would take 2 long
an ultralisk, an ultralisk, my hive for an ultralisk
blackodd
Profile Joined April 2010
Sweden451 Posts
August 16 2010 09:31 GMT
#64
Thanks all

If someone could outline HuK's mothership rush that would be great
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Elanshin
Profile Joined June 2010
Australia216 Posts
Last Edited: 2010-08-22 16:55:46
August 22 2010 16:51 GMT
#65
TvP Planetary Fortress Rush

Requirements: Scrap Station / Desert Oasis (and some reaper micro)

I have tested this a few times and seems very hard to stop if you land your cc in their base.
You will have your CC at his base when he gets his 2nd/3rd stalker.

Build Order:
Immediately send 1 scv off toward his base, SCV to 8 Supply
8 Proxy Rax (Be creative with your placement, try not to let him scout it until his scout reaches ur base and goes uhoh)
8 Refinary (3 in gas immediately .... KEY POINT!)
9 scv
9 Tech Lab
9 Engo Bay (do this with your proxy scv at some corner)
10 Reaper
11 Marine
Now at this point your engo bay should have finished and you should have about ~80 odd gas mayb a bit more, but more minerals. go build a bunker in his base while you harass with your reaper, if it goes up ... well it gets easier. if not kite the stalkers around once its out, dance around with him.
at 150 gas load scvs and prepare for his doom.

The reason why this is more useful than the standard PF rush is beacuse 1: he does not see it coming (no engo bay, he thinks its a reaper cheese) and 2 you actually have a good chance of landing the god damn CC. I have tried the normal PF and all you need to do is park units all over the place then sim city up and gg.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
August 22 2010 16:53 GMT
#66
It is pretty bad that there is a better thread on cheesing than there is on actual builds.
http://grooveshark.com/#/deltrus/music
ltortoise
Profile Joined August 2010
633 Posts
August 22 2010 17:02 GMT
#67
Somewhat common 2v2 TZ cheese:

2 rax reapers + speedlings. Reapers bust down walls/pylons/kill-stuff, lings surround everything and tank for the reapers.

Works hilariously well against toss because they can lose all their pylon power instantaneously.
blackodd
Profile Joined April 2010
Sweden451 Posts
August 22 2010 18:09 GMT
#68
On August 23 2010 01:53 Kraz.Del wrote:
It is pretty bad that there is a better thread on cheesing than there is on actual builds.


Well it's pretty easy to write cheese strats since you don't bother analyzing what the other player could be doing to counter it
For I am the Queen of Blades. And none shall ever dispute my rule, again...
EvaristeGalois
Profile Joined August 2010
United States58 Posts
August 22 2010 18:48 GMT
#69
You might want to add 5 rax reaper and marauder/hellion allin. Morrow used them against Idra in the IEM finals to great effect. Replays are available in one of the IEM threads.
blackodd
Profile Joined April 2010
Sweden451 Posts
August 22 2010 19:50 GMT
#70
On August 23 2010 03:48 EvaristeGalois wrote:
You might want to add 5 rax reaper and marauder/hellion allin. Morrow used them against Idra in the IEM finals to great effect. Replays are available in one of the IEM threads.


It's a pretty complex build order and I don't play T.. so if anyone could be kind
For I am the Queen of Blades. And none shall ever dispute my rule, again...
BadManner
Profile Joined July 2010
71 Posts
August 22 2010 20:05 GMT
#71
this build was featured on day[9]:

Used primarily for ZvZ, but can also be used on non or late walling protoss or terran.

Slush's Baneling rush:
10- pool
10- extractor
10- overlord
10- 6 lings
13- Baneling Nest on 50 gas

Move lings to opponents natural mineral line, once the baneling nest pops, morph them to 6 banelings and go directly for the opponents mineral line. This build works best for ZvZ because on creep banelings move slightly faster than drones, off creep they are slightly slower.
Fanov
Profile Joined March 2010
Canada42 Posts
August 22 2010 23:00 GMT
#72
Hi, first sorry for bad english.

I would like to share one of my favorite strat in ZvP. I called it the ''fake fast expand banneling bust''. Just go standard play, 14 pool 14 extract and when you get scout by his probe, immediatly send a drone to your natural. 90% of Diamond toss players will follow you and try to block your hatch. Now just play with his probe and try to let him think you are trying to put down a hatch. While doing this just mass zerglings in your base but do NOT go and kill his probe so he thinks you are on a crazy eco build. Build a banneling nest asap when you have the gas. Try to deny any scouting with your queen (she should be near the ramp) and max 6-7 zerglings. Most protoss will just build a couple of warpgates and try to finish you quickly. Then try to surprise him with a quick bust. If your opponent is 2-gating or techning, it's usually an auto-win
Nawyria
Profile Joined July 2010
Netherlands140 Posts
Last Edited: 2010-08-23 00:41:02
August 23 2010 00:37 GMT
#73
2v2 Double Terran Marine Push:
This build relies on getting a ridiculous amount of Marines early on and pushing at least 1 of your opponents to death right away. Denying scouting is vital, so it's important that you wall your ramp. Depending on the size of the ramp and whether you share it or not, you will both need to use the Individual Choke build order below; one of you can use the Individual and the other can use the Shared, or you can both use the Shared.
The timing on this cheese is such that your marine ball of death should arrive before relevant counter techs have come out, such as Siege Tech or Colossi.

My good friend Valhillian and I managed to get into 2v2 Diamond using this and only this not too long ago. We've found that early Siege Tanks can be quite problematic, but this build will demolish most P + X teams. If there is demand, I could try and cast a video of one of our replays.

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

Invidual Choke - (Keep Producing SCVs throughout)
10 Depot, send SCV to scout & attempt to gas steal from a Terran opponent
11 (late) Barracks (delay SCV)
13 Depot
14 Orbital (delay marine)
16 Double Barracks as Orbital finishes (cut first SCV after Orbital)
21 Double Barracks right before previous two finish
24 Depot (delay SCV)

By the time all your Barracks are finished (roughly 5:20 in-game time), you should be at around 27 supply and have 10 marines out. Start producing more marines and push.

Common Choke - (Keep Producing SCVs throughout)
10 Depot, send SCV to scout & attempt to gas steal from a Terran opponent
11 (late) Barracks (delay SCV)
15 Orbital Command
17 Double Barracks as Orbital finishes
17 Depot
21 Double Barracks right before previous two finish
24 Depot

By the time all your Barracks are finished (roughly 5:30 in-game time), you should be at around 29 supply and have 13 marines out. Start producing more marines and push.

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

Pushing
If your opponents' bases are close together, like on Twilight Citadel, go for a Terran player first. It is absolutely vital that they do not get Siege Tanks up, otherwise your Marine push is doomed to fail. Second, go for the Protoss; snipe the Pylons at his unit-producing structures, then wreck his probe line. Last target is Zerg, who can hold off quite easily with a large drone count, a Queen and the fact that they batch-produce units.

If your opponent's bases are far apart, like on Arid Wastes, it is often easy to kill a Protoss player right away by sniping his critical pylons and mineral line. Secondly, go for a Zerg player, since they can reinforce their allies with speedlings or do a runby on your probe line. Thirdly, go for the Terran, who will most likely be rushing for Siege Tech.

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

Follow-ups
After a few cycles of marines you'll have a few hundred minerals lying around. Expand and take double gas. If you have dealt enough damage, even without wiping out one opponent, the delay on the gas shouldn't matter too much. Have one player go for Marauders / Tanks while the other player goes 3/4-Starport Cloaked Banshees. You should be able to win the macro game at this point.
Mindspider
Profile Joined August 2010
91 Posts
August 23 2010 01:59 GMT
#74
There is a much more economical build for the 7 pool:

7 Drone
7 Pool
8 Drone
9 OL
10 Drone

You'll end up with 3 larvae and 150 minerals about 5 seconds after your Pool finishes, and it leaves you in a much better economic state.
Xizorz
Profile Joined August 2010
93 Posts
August 23 2010 03:55 GMT
#75
Is there anything on the thor/scv medvac drop on desert oasis, wedged between the ledge and gas?
blackodd
Profile Joined April 2010
Sweden451 Posts
August 25 2010 14:43 GMT
#76
Updated the 7pool and 2v2
For I am the Queen of Blades. And none shall ever dispute my rule, again...
blackodd
Profile Joined April 2010
Sweden451 Posts
August 26 2010 13:30 GMT
#77
Still looking for MorroW's 5rax reaper cheese, as stated before I don't play terran so I can't analyze such a complex build from replays alone
For I am the Queen of Blades. And none shall ever dispute my rule, again...
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