But Yeah, like AtlasJQ said, voidrays are the bane of my existance as well (with vikings as a close second). What is the best counter? Corrupters/hydras/d-up on anti-air walker colonies? Also, I remember a nice combo from sc1:brood war where a defiler mixed with hydras were the best anti-air in the game, imo, and sadly our dark swarm and plague have gone byebye to be replaced by the infestor... By the way, in addition to the best vray counter, has anyone gotten infestors to be bad ass for them, and how? I still don't understand those things...
Zerg Standard Build Order Overview - Page 7
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DuncanIdaho
United States465 Posts
But Yeah, like AtlasJQ said, voidrays are the bane of my existance as well (with vikings as a close second). What is the best counter? Corrupters/hydras/d-up on anti-air walker colonies? Also, I remember a nice combo from sc1:brood war where a defiler mixed with hydras were the best anti-air in the game, imo, and sadly our dark swarm and plague have gone byebye to be replaced by the infestor... By the way, in addition to the best vray counter, has anyone gotten infestors to be bad ass for them, and how? I still don't understand those things... | ||
FlipFantastic
United States21 Posts
Unfortunately, protoss nowadays seem to favor mass sentinals/stalker/and zealots with charge now and that makes for hard targets to infest. | ||
Angryhorse
Sweden387 Posts
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MLG_Wiggin
United States767 Posts
On May 07 2010 04:05 DuncanIdaho wrote: Indeed Ema and Ender, the spice must flow... But Yeah, like AtlasJQ said, voidrays are the bane of my existance as well (with vikings as a close second). What is the best counter? Corrupters/hydras/d-up on anti-air walker colonies? Also, I remember a nice combo from sc1:brood war where a defiler mixed with hydras were the best anti-air in the game, imo, and sadly our dark swarm and plague have gone byebye to be replaced by the infestor... By the way, in addition to the best vray counter, has anyone gotten infestors to be bad ass for them, and how? I still don't understand those things... Well, nothing really beats Hydra's as far as early anti-air. If you're getting smacked around by really early rushes (Void Rays, Banshees) you can throw out a few Spore's and build a few extra Queens. Infestor's aren't quite at Defiler status but they are supremely useful. Fungal Growth's on the correct units (especially the melee ones) can easily change the tide of a battle. On May 07 2010 04:11 FlipFantastic wrote: Infestors are amazing if your opponent either goes for immortals or thors. The mind control range is so far now (9?) that your infestor is relatively safe behind your line of roaches/lings/hydras and just one controlled unit swings the balance of the fight significantly. Unfortunately, protoss nowadays seem to favor mass sentinals/stalker/and zealots with charge now and that makes for hard targets to infest. I find Fungal Growth is still incredibly useful, especially on the Zealots. Charge can't bring them in range if they are rooted into place. | ||
DuncanIdaho
United States465 Posts
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DuncanIdaho
United States465 Posts
![]() To me, this seems to be evidence suggesting that in the endgame, zerg lose if they're not already ahead... Any thoughts? | ||
HanSeungYeon
Korea (South)7 Posts
i enjoy using 10pool speed-ling strat. common in sc1, and it works in sc2 too! (well.. kind of) | ||
ryanAnger
United States838 Posts
9/10 Ovie 14/18 Pool 13/18 Gas 15/18 Ovie When you reach around 50 gas, make your second Extractor. First 100 gas goes to Speedlings. You should get your next 100 gas a second after the Queen pops, and that's when you make your Lair. Now depending on what your opponent is doing, you can make lings for defense, drone up, or expand. Here is a link to the replay in which I found this build: http://starcraft.gamesports.net/de/replays/1039/ | ||
ming_q
Singapore3 Posts
here's a short replay for anyone who wants to see the build ingame, I think I have it down quite well: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=123575 | ||
Pwere
Canada1556 Posts
- You didn't rescout his wall before morphing your banelings and fully commiting to the bust. - You should move your speedlings close to his base, then morph them while the next batch is rallying there. - You simply attacked in the middle of his scvs, which led to a ton of zerglings not doing much. - A good baneling bust on that map comes at the 6 minutes mark, with a rescout around the 5:20 mark where you can abort and macro if needed. Yours only has 14 drones for 8 minutes, which is actually after the usual push/harass. The build order in itself is good though, simply execute it faster by morphing the banelings right when the nest finishes and you get 150 gas. With that said, unfortunately a ton of info in this thread has been outdated by the latest patch, mostly anything concerning corruptors and infestors openings. Thankfully there are a ton of tournaments to get new info from this weekend! | ||
Warrior Madness
Canada3791 Posts
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Whakkah
Sweden113 Posts
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GenesisX
Canada4267 Posts
My build (for almost all match ups) is 14 pool 13 gas. Usually verses zerg, I go ling all in, as i find that roaches are too hard to get out fast enough ![]() | ||
ryanAnger
United States838 Posts
On May 09 2010 08:05 GenesisX wrote: Gold ranked zerg here: My build (for almost all match ups) is 14 pool 13 gas. Usually verses zerg, I go ling all in, as i find that roaches are too hard to get out fast enough ![]() Ling all-ins are reallyyyyy vulnerable. 2-3 Banelings can kill almost all of you Zerglings if microed correctly. I used to do the same thing. It doesn't work so well in platinum. | ||
FezTheCaliph
United States492 Posts
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Atnas
Sweden38 Posts
So while I practice in custom games, how can I do an efficient rush? My last game I did an 8 pool and managed to take him out early on on Chaar- was this effiicent enough? | ||
deadalnix
France120 Posts
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Whakkah
Sweden113 Posts
Do you expo at 20? | ||
MLG_Wiggin
United States767 Posts
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Balor
United States147 Posts
9O 14 pool 13 Gas 16O 16Queen 21 Crawler next to pool/hatch 20 lings (scout) 20 Evo 19 2nd Crawler 29 range upgrade 30 second gas 34 Lair Burrow when Lair finishes this build is still very rough,and I will continue to work on it and edit this post The point is to attack with +1roaches and burrowing them for healing as neccessary. In the past I have won games without losing a unit. Its very effective vs 1 base ling and 1 base roach, If they don't expo you will win. It is weak to FE builds with alot of static defense that includes Detectors,Ifyou see this you may want to expand yourself. Vs 1 base muta just throw down a hydra den before moving out, you already have the Lair up ^^ Replay vs 1 base roach (platinum league): I am Balor in the replay ^^ | ||
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