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Zerg Standard Build Order Overview - Page 7

Forum Index > StarCraft 2 Strategy
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DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
May 06 2010 19:05 GMT
#121
Indeed Ema and Ender, the spice must flow...

But Yeah, like AtlasJQ said, voidrays are the bane of my existance as well (with vikings as a close second). What is the best counter? Corrupters/hydras/d-up on anti-air walker colonies? Also, I remember a nice combo from sc1:brood war where a defiler mixed with hydras were the best anti-air in the game, imo, and sadly our dark swarm and plague have gone byebye to be replaced by the infestor... By the way, in addition to the best vray counter, has anyone gotten infestors to be bad ass for them, and how? I still don't understand those things...
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
FlipFantastic
Profile Joined May 2010
United States21 Posts
May 06 2010 19:11 GMT
#122
Infestors are amazing if your opponent either goes for immortals or thors. The mind control range is so far now (9?) that your infestor is relatively safe behind your line of roaches/lings/hydras and just one controlled unit swings the balance of the fight significantly.

Unfortunately, protoss nowadays seem to favor mass sentinals/stalker/and zealots with charge now and that makes for hard targets to infest.
Angryhorse
Profile Joined January 2010
Sweden387 Posts
May 06 2010 19:16 GMT
#123
Thanks man!
Don't cry blood, the world doesn't revolve around you
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
May 06 2010 19:27 GMT
#124
On May 07 2010 04:05 DuncanIdaho wrote:
Indeed Ema and Ender, the spice must flow...

But Yeah, like AtlasJQ said, voidrays are the bane of my existance as well (with vikings as a close second). What is the best counter? Corrupters/hydras/d-up on anti-air walker colonies? Also, I remember a nice combo from sc1:brood war where a defiler mixed with hydras were the best anti-air in the game, imo, and sadly our dark swarm and plague have gone byebye to be replaced by the infestor... By the way, in addition to the best vray counter, has anyone gotten infestors to be bad ass for them, and how? I still don't understand those things...


Well, nothing really beats Hydra's as far as early anti-air. If you're getting smacked around by really early rushes (Void Rays, Banshees) you can throw out a few Spore's and build a few extra Queens. Infestor's aren't quite at Defiler status but they are supremely useful. Fungal Growth's on the correct units (especially the melee ones) can easily change the tide of a battle.

On May 07 2010 04:11 FlipFantastic wrote:
Infestors are amazing if your opponent either goes for immortals or thors. The mind control range is so far now (9?) that your infestor is relatively safe behind your line of roaches/lings/hydras and just one controlled unit swings the balance of the fight significantly.

Unfortunately, protoss nowadays seem to favor mass sentinals/stalker/and zealots with charge now and that makes for hard targets to infest.


I find Fungal Growth is still incredibly useful, especially on the Zealots. Charge can't bring them in range if they are rooted into place.
@DBWiggin, SC2 ref
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
May 06 2010 23:06 GMT
#125
Thanks for the info guys.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
May 07 2010 00:55 GMT
#126
I played a 2v2 today, we were both zerg (started random) and we were against terran and protoss. We went all ground, (roaches and banelings, with a few hydras from my ally, and they went phoenixes (or phoeni? ) on our olords, and then terran marched in with fully upgraded 3/3 battlecruisers (about 8-15 or so). We died, died and died, slowly, for we put up a fight, but man, corrupters were just not able to keep up with them. especially after they took out our expansions that were still producing.

To me, this seems to be evidence suggesting that in the endgame, zerg lose if they're not already ahead... Any thoughts?
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
HanSeungYeon
Profile Blog Joined May 2010
Korea (South)7 Posts
May 07 2010 03:52 GMT
#127
Thanks,
i enjoy using 10pool speed-ling strat.
common in sc1, and it works in sc2 too! (well.. kind of)
everyday girlsday★
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
May 08 2010 07:11 GMT
#128
I saw Dimaga use this build against Strelok in a ZvT, but I've taken it and used it against P effectively as well, and it might even be well suited for a ZvZ. Basically, it's a very fast 1 base Lair that denies any sort of VR or Banshee harrass, while allowing adequate defense against Immortal pushes, etc.

9/10 Ovie
14/18 Pool
13/18 Gas
15/18 Ovie

When you reach around 50 gas, make your second Extractor.

First 100 gas goes to Speedlings. You should get your next 100 gas a second after the Queen pops, and that's when you make your Lair.

Now depending on what your opponent is doing, you can make lings for defense, drone up, or expand.

Here is a link to the replay in which I found this build:

http://starcraft.gamesports.net/de/replays/1039/
On my way...
ming_q
Profile Joined May 2010
Singapore3 Posts
May 08 2010 11:29 GMT
#129
I started using the baneling bust in strat from here as my standard opening in ZvT and was amazed at how consistently strong it is. Thanks to whoever contributed it

here's a short replay for anyone who wants to see the build ingame, I think I have it down quite well: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=123575
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2010-05-08 20:46:28
May 08 2010 20:42 GMT
#130
No offense, but that bust was very slow, with a few critical mistakes:
- You didn't rescout his wall before morphing your banelings and fully commiting to the bust.
- You should move your speedlings close to his base, then morph them while the next batch is rallying there.
- You simply attacked in the middle of his scvs, which led to a ton of zerglings not doing much.
- A good baneling bust on that map comes at the 6 minutes mark, with a rescout around the 5:20 mark where you can abort and macro if needed. Yours only has 14 drones for 8 minutes, which is actually after the usual push/harass.

The build order in itself is good though, simply execute it faster by morphing the banelings right when the nest finishes and you get 150 gas.

With that said, unfortunately a ton of info in this thread has been outdated by the latest patch, mostly anything concerning corruptors and infestors openings. Thankfully there are a ton of tournaments to get new info from this weekend!
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
Last Edited: 2010-05-08 22:47:38
May 08 2010 22:47 GMT
#131
Sweet thread! I'm at the point in my sc2 development that I don't have any BO per se (Where if you keep your Queens under 50 energy you'll probably win anyway). I seriously just 15 hatch, pool, queen in every game and I get away with it scott free. I'm sure as I move up the ranks that that will get refined and specialized though.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
Whakkah
Profile Joined February 2010
Sweden113 Posts
May 08 2010 22:47 GMT
#132
Wow, stopped playing for a month and just came back. This is going to help tremendously, keep updating this mate, it will help Zerg-players pick up the game :D
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
Last Edited: 2010-05-08 23:05:45
May 08 2010 23:05 GMT
#133
Gold ranked zerg here:
My build (for almost all match ups) is 14 pool 13 gas.
Usually verses zerg, I go ling all in, as i find that roaches are too hard to get out fast enough
133 221 333 123 111
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
May 08 2010 23:09 GMT
#134
On May 09 2010 08:05 GenesisX wrote:
Gold ranked zerg here:
My build (for almost all match ups) is 14 pool 13 gas.
Usually verses zerg, I go ling all in, as i find that roaches are too hard to get out fast enough


Ling all-ins are reallyyyyy vulnerable. 2-3 Banelings can kill almost all of you Zerglings if microed correctly.

I used to do the same thing. It doesn't work so well in platinum.
On my way...
FezTheCaliph
Profile Joined February 2010
United States492 Posts
May 08 2010 23:37 GMT
#135
Feel free to flame me if I'm wrong, because I haven't played zerg after the new patch. Dont corruptors no longer work on buildings? and if so, the air v terran build should be modified
It is better to be on hand with ten men then absent with ten thousand
Atnas
Profile Joined March 2010
Sweden38 Posts
May 09 2010 00:47 GMT
#136
I need help, like a lot of it. I just can't handle Zerg v Zerg because my macro isn't nearly good enough to keep up the ROACHES ROACHES ROACHES that seems to be the zerg metagame.

So while I practice in custom games, how can I do an efficient rush? My last game I did an 8 pool and managed to take him out early on on Chaar- was this effiicent enough?
Fi fo fum
deadalnix
Profile Joined May 2010
France120 Posts
May 09 2010 01:32 GMT
#137
Wow, pretty interesting topic ! Does it exists for terran and protoss (I havn't found them if they exists) ?
Whakkah
Profile Joined February 2010
Sweden113 Posts
May 10 2010 23:56 GMT
#138
For your ZvZ Overpool idea into expansion... where exactly does the expansion come in? I've had it happen several times that I tried this but someone will quick expo and fend off my early harass and then I'm a sitting duck and fighting an uphill battle the whole game.

Do you expo at 20?
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
May 11 2010 00:18 GMT
#139
I almost always expo at 20 if I'm not doing some kind of 15 pool 16 Hatch.
@DBWiggin, SC2 ref
Balor
Profile Joined April 2010
United States147 Posts
Last Edited: 2010-05-11 02:40:04
May 11 2010 02:39 GMT
#140
Heres a new BO ive been working on for ZvZ, grateful for any comments:

9O
14 pool
13 Gas
16O
16Queen
21 Crawler next to pool/hatch
20 lings (scout)
20 Evo
19 2nd Crawler
29 range upgrade
30 second gas
34 Lair
Burrow when Lair finishes

this build is still very rough,and I will continue to work on it and edit this post

The point is to attack with +1roaches and burrowing them for healing as neccessary. In the past I have won games without losing a unit.

Its very effective vs 1 base ling and 1 base roach, If they don't expo you will win.

It is weak to FE builds with alot of static defense that includes Detectors,Ifyou see this you may want to expand yourself.

Vs 1 base muta just throw down a hydra den before moving out, you already have the Lair up ^^

Replay vs 1 base roach (platinum league):
[image loading]


I am Balor in the replay ^^


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