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Zerg Standard Build Order Overview - Page 8

Forum Index > StarCraft 2 Strategy
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Prev 1 6 7 8 9 Next All
Fizbin
Profile Joined May 2010
Canada202 Posts
May 18 2010 23:39 GMT
#141
On May 07 2010 04:05 DuncanIdaho wrote:
Indeed Ema and Ender, the spice must flow...

But Yeah, like AtlasJQ said, voidrays are the bane of my existance as well (with vikings as a close second). What is the best counter? Corrupters/hydras/d-up on anti-air walker colonies? Also, I remember a nice combo from sc1:brood war where a defiler mixed with hydras were the best anti-air in the game, imo, and sadly our dark swarm and plague have gone byebye to be replaced by the infestor... By the way, in addition to the best vray counter, has anyone gotten infestors to be bad ass for them, and how? I still don't understand those things...



if ur having problems vs voidray its because ur not building enough queens. always scout even if u lose a slow ol doing it against toss. if u see the starports get 2 queens per base. they can infuse eachother ect. go for fast lair and hydra. problems solved. if ur really paranoid and are certain they are going air get 1 spore crawler behind each mining patch. make sure u spread ur creep with the second queens so u can chase voidrays. hydras completrely rape gateways builds anyways so going hydra vs protoss is usually a great idea.
just the tip
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
May 21 2010 21:36 GMT
#142
ty for the advice Fizbin

PS- You read Dragonlance or anything else by Margaret Weiss/Tracy Hickman? I remember a character with the same name as your handle

Now let's see, how does that fireball spell go again...
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
May 22 2010 22:36 GMT
#143
I've been watching a lot of sen's VODs lately. Lately I've been doing 15 pool into 15/16 hatch openings but Sen's playstyle is just completely intriguing to me. He goes 11 pool, gets his queen and zerglings before even expanding. And then...he gets like 3-4 queens. I mean, not even against suspected void ray rushes or anything... It's almost default that he gets at least queens. He delays his lair a little bit as well, but I've seen him defend some pretty insane toss pushes with this opening.

Anyone know what I'm talking about?
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
Elite00fm
Profile Joined January 2008
United States548 Posts
May 22 2010 22:56 GMT
#144
14 pool
15 hatch
14 6 lings
17 gas
16 queen
18 overlord

safe, adaptable, economic opening against any race
thesixfive
Profile Joined May 2010
1 Post
May 23 2010 03:52 GMT
#145
Thanks for this guide, it really cleared some things up.
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
May 23 2010 08:06 GMT
#146
On May 23 2010 07:36 Warrior Madness wrote:
I've been watching a lot of sen's VODs lately. Lately I've been doing 15 pool into 15/16 hatch openings but Sen's playstyle is just completely intriguing to me. He goes 11 pool, gets his queen and zerglings before even expanding. And then...he gets like 3-4 queens. I mean, not even against suspected void ray rushes or anything... It's almost default that he gets at least queens. He delays his lair a little bit as well, but I've seen him defend some pretty insane toss pushes with this opening.

Anyone know what I'm talking about?

I haven't seen it yet, care to link or something? I'm very interested. Also a small new patch update: I've been having a ton of luck with 14 hatch/13 pool (hatch 1st) openings against Terran, and even against Protoss when I feel like Roaching.
@DBWiggin, SC2 ref
Stoles
Profile Joined May 2010
Turkey53 Posts
May 23 2010 09:04 GMT
#147
thanks for this
Pwere
Profile Joined April 2010
Canada1557 Posts
May 25 2010 18:42 GMT
#148
On May 23 2010 07:36 Warrior Madness wrote:
I've been watching a lot of sen's VODs lately. Lately I've been doing 15 pool into 15/16 hatch openings but Sen's playstyle is just completely intriguing to me. He goes 11 pool, gets his queen and zerglings before even expanding.
I've seen a few of his games too, and I was wondering why he did such an early pool, usually going for a 12 pool, but not going for a 12 overpool (double extractor trick to get to 12, overlord, pool, which is still faster than a 9OV 12Pool, and not economically behind).

Actually, I haven't seen much info about the 12 overpool (I'm assuming 12 pool, 11OV, 2nd extractor trick is inferior in most cases, just like 10 overpool is better than 10 pool, 9OV, drone).
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-06-11 21:05:13
June 11 2010 21:03 GMT
#149
Time to add queen roach build from daily #134.
http://day9tv.blip.tv/file/3743156/
it's an anti muta, anti baneling build. with a window for a roach timing push,

not sure how the build goes exactly; is there any links from a replay thread that anyone knows of?
Hanniba1
Profile Joined June 2010
United States4 Posts
Last Edited: 2010-06-13 03:26:50
June 13 2010 03:00 GMT
#150
I was just watching TLO's Zerg in the GLHF tournament against WhiteRa and he used another build. I don't have the actual replays, but I messed around in YABOT a bit and it looked like:

Drones to 10, Double extractor trick
12 Overlord
12 Pool
14-15 Overlord (I believe it was due to the spawn larva timing, not for the PSI)

At this point, he'd done some scouting and he will either hatch around 19-20 or he builds a Roach warren and extractor about this same time.

If he elects to 2 base, it seems to be about as good as a 14 pool 15 hatch with the added benefit you have more time to scout before making the decision. I'm not sure how fast this roach play is compared to other builds. I'd be really interested in seeing what the more experienced players think of this build compared to the 14 extractor/14 pool 1 base opener or a 14 pool 15 hatch.

Also, I took another look at the mass queen opener from the day9 daily and this was what I came up with:

15 Hatch
16 Pool
15 Overlord
Drone to 18
When pool spawns you have enough to make a queen in each hatch plus 6 zerglings and the two spore crawlers.

If I cut out the crawlers, this build seems to be very similar to the TLO build. I used YABOT on LT timing until the 3 minute mark and was able to make about the same amount of zerglings when the zealot harass showed up. I'm trying to time roughly to figure out which opener will work the strongest against the 2 gate opener used by TesteR to completely dominate idra in the TL invitational. That seems to be the most dangerous Protoss opener as it sets up a great economy but still allows for a lot of early pressure.
Aut viam inveniam aut faciam
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
July 11 2010 06:40 GMT
#151
Can OP update first post? It's a very good post, but will be better when updated
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
July 12 2010 03:09 GMT
#152
Yeah...seeing as I'm switching to Zerg. If the OP could update his post it would be much appreciated.
"Infestors are the suck" - LzGamer
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
July 12 2010 03:38 GMT
#153
uh most of the OP is probably outdated; the last edit was may 1st. There have been quite a few patches since then.
next week on Everybody Loves HypnoToad:
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-07-19 03:27:44
July 19 2010 02:26 GMT
#154
The ZvP LaLush Build is written unnecessarily long and redundant.
Same info, rewritten more concisely.

+ Show Spoiler +
ZvP
LaLush Build (Overpool, Early Lair) - Excellent against Immortal timing push/Void ray harass

10 Overpool
Scout with 11th drone.
13 Queen / 6 lings
18 Overlord/Extractor
20 Hatch at natural
25 Overlord
28 Lair (1st 100 gas)
2nd Gas at 2/3 Lair
pump Hydras to defend the push


From this point on many of the variations depending on what you have scouted have been heavily discussed in TL's strategy posts
^
(this part is not necessary. it's a BO, not a cradle-to-grave strategy. the fact that it will fork is a given)
JeriKu
Profile Joined August 2010
United States2 Posts
August 07 2010 19:26 GMT
#155
I apologize but..

What is the "Double Extractor Trick"?
Ni Hao!
Kambing
Profile Joined May 2010
United States1176 Posts
August 07 2010 19:37 GMT
#156
On August 08 2010 04:26 JeriKu wrote:
I apologize but..

What is the "Double Extractor Trick"?


The extractor trick but done with an additional drone/extractor. For example, if you're at 10/10 pop:

1) Send two drones to make two extractors.
2) Pump two additional units while you're at 8/10 pop.
3) Cancel both extractors. You are now at 12/10 pop.
JeriKu
Profile Joined August 2010
United States2 Posts
August 07 2010 19:39 GMT
#157
On August 08 2010 04:37 Kambing wrote:
Show nested quote +
On August 08 2010 04:26 JeriKu wrote:
I apologize but..

What is the "Double Extractor Trick"?


The extractor trick but done with an additional drone/extractor. For example, if you're at 10/10 pop:

1) Send two drones to make two extractors.
2) Pump two additional units while you're at 8/10 pop.
3) Cancel both extractors. You are now at 12/10 pop.

I just realized this thread was fairly old.

Does this trick still work though?
Ni Hao!
Kambing
Profile Joined May 2010
United States1176 Posts
August 07 2010 19:51 GMT
#158
On August 08 2010 04:39 JeriKu wrote:
Show nested quote +
On August 08 2010 04:37 Kambing wrote:
On August 08 2010 04:26 JeriKu wrote:
I apologize but..

What is the "Double Extractor Trick"?


The extractor trick but done with an additional drone/extractor. For example, if you're at 10/10 pop:

1) Send two drones to make two extractors.
2) Pump two additional units while you're at 8/10 pop.
3) Cancel both extractors. You are now at 12/10 pop.

I just realized this thread was fairly old.

Does this trick still work though?


Certainly works, but it's questionable if it produces additional benefit (economy- or unit-wise) beyond a simple 9 overlord start. There were a number of threads analyzing the benefits of these sorts of openers and the consensus was that 9 overlord is superior from a practical perspective. I don't recall if the double extractor trick was analyzed, though.
lofi01
Profile Joined September 2010
Australia52 Posts
October 02 2010 02:12 GMT
#159
great post, though i found this trolling around google & it seems old i still found it helpful
Rockem Sockem Robots
Bobbeth
Profile Joined September 2010
Canada7 Posts
Last Edited: 2010-10-02 03:44:15
October 02 2010 03:42 GMT
#160
For ZvZ, I've been using a build similiar to the AntiSpeedling build you got there. Keep in mind I'm still experimenting with it.

14 Pool
13 Gas
16 Ovie
16 Queen + 1 Ling
At around 18-19 Roach Warren, Ovie
After Roach Warren pops, make 7 Roaches; you should be somewhere around the 33-34/34 mark.
Hatch at Natural after that.

I find that this allows me to enter the Lair Mid-Game faster than the opponent usually, while being able to make Roaches if they keep up pressure. Then from there on it's MassMuta wars.

Edit: Realized this thread was old. :<
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