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[A] Unnerfed: The WORST StarCraft 2 - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
Blezerker
Profile Joined October 2011
United States92 Posts
December 20 2012 17:57 GMT
#61
Don't forget Planet Cracker and time warp!
Tppz!
Profile Joined October 2010
Germany1449 Posts
December 20 2012 18:18 GMT
#62
You forgot the Tankdamage and maybe the Mule Gold Minerals nerf. gogogo!
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 20 2012 18:33 GMT
#63
No siege tank back to being able to kill stuff? Disappointed!
Sup
Hunterai
Profile Joined October 2010
Thailand842 Posts
December 20 2012 18:39 GMT
#64
Holy shit, this actually sounds kinda awesome
Chicane
Profile Joined November 2010
United States7875 Posts
December 20 2012 18:40 GMT
#65
One I noticed was that the Void Rays had their range decreased by 1, but it is not increased here.
greycraft
Profile Joined April 2012
United States31 Posts
December 20 2012 18:48 GMT
#66
Poll: What is your least favorite map in the pool?

Typhon Peaks (8)
 
50%

The Shattered Temple (3)
 
19%

Delta Quadrant (2)
 
13%

Steppes of War (2)
 
13%

Scrap Station (1)
 
6%

16 total votes

Your vote: What is your least favorite map in the pool?

(Vote): Delta Quadrant
(Vote): Scrap Station
(Vote): Steppes of War
(Vote): The Shattered Temple
(Vote): Typhon Peaks



Vote in this poll to let me know if there are any maps that should be removed from the pool. The least favorite will be removed. After I have gone through all of the threads and found all other map suggestions, I will use another poll to decide what will replace the losing map.

I want everyone to know that I am closely watching this thread and Reddit. I am taking notes on feedback and things missing.

As for not changing the attack speed to the Thor and Colossus after I have increased the damage, I would request that you reread the goal of the mod.

Is anyone else having problems with Steppes of War? If it is consistently breaking, I will take it down.

Another thing I want to note is that the mod is UNLOCKED and PUBLIC. Use it however you want. Upload it however you want. It'd be cool if you gave me credit if you do.

I have two possible routes for publishing on EU and SEA. I will either just post a public link to the mod file and allow people to download and upload at their own pace which might get chaotic or try to find some volunteers. I will have that figured out by the end of next week.
Come back with your shield or on it.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
December 20 2012 18:52 GMT
#67
On December 21 2012 03:33 avilo wrote:
No siege tank back to being able to kill stuff? Disappointed!


Dude tanks were ultra broken. One of the few units that legitimately needed the nerfs it received.
KimJongChill
Profile Joined January 2011
United States6429 Posts
December 20 2012 19:30 GMT
#68
brood lord infestor sounds amazing heh heh heh
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
andrewSC23
Profile Joined June 2012
United States25 Posts
December 20 2012 19:30 GMT
#69
When can I play this!? I miss the days when Terran was ultra OP!
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2012-12-20 19:32:16
December 20 2012 19:31 GMT
#70
As for not changing the attack speed to the Thor and Colossus after I have increased the damage, I would request that you reread the goal of the mod.


Colossus was changed from a very slow attack speed that one shots marines to an averageish attack speed that takes two hits to kill marines. You cant remove half of the changes and leave the other half intact, it doesnt make sense. You cant make tempest do bonus damage vs air massive in the same patch you remove its air attack.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
greycraft
Profile Joined April 2012
United States31 Posts
December 20 2012 19:34 GMT
#71
Why not? If it's fun, it's fun.

If it becomes a problem and other people (AFTER PLAYING IT) feel like it is stupid bad, sure, I'll change it. Until then I'm going to melt some units.
Come back with your shield or on it.
discator
Profile Joined March 2011
Germany639 Posts
December 20 2012 19:45 GMT
#72
OP pls EU :D
;;
thenexusp
Profile Joined May 2009
United States3721 Posts
December 20 2012 19:56 GMT
#73
On December 21 2012 04:31 Cyro wrote:
Show nested quote +
As for not changing the attack speed to the Thor and Colossus after I have increased the damage, I would request that you reread the goal of the mod.


Colossus was changed from a very slow attack speed that one shots marines to an averageish attack speed that takes two hits to kill marines. You cant remove half of the changes and leave the other half intact, it doesnt make sense. You cant make tempest do bonus damage vs air massive in the same patch you remove its air attack.

This mod is basically "start from the beta, and then start applying balance patches but ignore everything that's a nerf" and I think it's hilarious.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2012-12-20 20:04:35
December 20 2012 20:02 GMT
#74
On December 21 2012 03:52 AnomalySC2 wrote:
Show nested quote +
On December 21 2012 03:33 avilo wrote:
No siege tank back to being able to kill stuff? Disappointed!


Dude tanks were ultra broken. One of the few units that legitimately needed the nerfs it received.

shhh... The point of this mod should be as OP as f'ing possible. We already have 1 pop roaches in this, so why not the original siege tank?

also I would like to nominate the chat channel name as opteamliquid, in honor of the bw channel :DD
Administrator
E.H Eager
Profile Joined August 2011
United States227 Posts
December 20 2012 20:07 GMT
#75
Oh dear god this is scary. And looks like a ton of fun
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
December 20 2012 20:26 GMT
#76
On December 21 2012 05:02 wo1fwood wrote:
Show nested quote +
On December 21 2012 03:52 AnomalySC2 wrote:
On December 21 2012 03:33 avilo wrote:
No siege tank back to being able to kill stuff? Disappointed!


Dude tanks were ultra broken. One of the few units that legitimately needed the nerfs it received.

shhh... The point of this mod should be as OP as f'ing possible. We already have 1 pop roaches in this, so why not the original siege tank?

also I would like to nominate the chat channel name as opteamliquid, in honor of the bw channel :DD


GIVE ME OP SIEGE TANK! GIVE ME OP SIEGE TANK! :D

I seriously want to see what the tanks will be like vs. units, I wasn't here for beta.
11/5/14 CATACLYSM | The South West's worst Falco main
GattAttack
Profile Blog Joined July 2012
Canada202 Posts
Last Edited: 2012-12-20 20:38:41
December 20 2012 20:34 GMT
#77
Can we start a list of the things that the OP forgot, to ensure that the game is as OP as possible? =D

I'll start:

Seige Tanks:
-Seige tank damage changed from 35 (+15 vs armoured) to 60 vs all (changed in patch 11 of WOL beta)
-Seige tank upgrade damage changed from +3 (+2 vs armoured) to +5 vs all (changed in patch 1.1.0)

Stalker:
-Stalker upgrade damage changed from +1 to +1 (+1 vs armoured) (changed in patch 6 of WOL beta)
-Stalker bonus damage vs armoured increased to +6 (also changed in patch 6 of WOL beta)

Edit: Also Thors without energy (cooldown based strike cannon) was probably the most OP version.
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 20 2012 20:42 GMT
#78
1 supply roaches WITH their range increase to 4 is gg......
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
December 20 2012 20:49 GMT
#79
Wonderful idea, can't wait until it's hosted on some maps
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
slmw
Profile Blog Joined October 2010
Finland233 Posts
December 20 2012 20:59 GMT
#80
Please upload the map files somewhere so we can play this on EU.
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