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Active: 1788 users

[A] Unnerfed: The WORST StarCraft 2

Forum Index > SC2 Maps & Custom Games
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greycraft
Profile Joined April 2012
United States31 Posts
Last Edited: 2012-12-24 04:54:55
December 20 2012 10:14 GMT
#1
UNNERFED Play StarCraft 2. Overpowered. Unnerfed. Your Favorites. All at once.
Did your favorite unit get nerfed? Do you miss ye olden days when your race was overpowered? MISS NO LONGER, FRIENDS! Your days of pining for patches of yore are over. This mod unnerfs every unit, buildings, research, ability, upgrade, blarhigioejgiowjad... you name it. It's not nerfed. Is it balanced? Hell no! But you get to play with your race's units when they were at their most powerful. Go kick some ass. THIS IS UNNERFED.

THE KICK ASS GOAL Fueling the UNNERFING is the goal to be OVERPOWERED and DESTROY!
The goal of this mod is the complete opposite of OneGoal's - UNBALANCED, UNNERFED MELEE, SMACKING, SMASHING, FIERY DEATH-WIELDING, KILLING MACHINE BLAST, ACIDIC DEATHS, YEEEEEEAH! We are the anti-balance. We are Vanilla StarCraft 2.

Tiny Personal Rant I found a soapbox, and I stand on it for a few sentences.
+ Show Spoiler +
The game has undergone some pretty awesome changes, and this mod will serve as testament to how far Blizzard and the community has come in the last few years. Sometimes though, I think it gets too damn serious and doom-and-gloom. For one second, I would like to extinguish some elitism, clear the room full of farts, and just have a hell of a time.


THE MAPS OF GOODNESS Old, good, classic, chaotic. Surely going to create some interesting play!
Blistering Sands
Delta Quadrant
Desert Oasis
Jungle Basin
Lost Temple
Scrap Station
Steppes of War
The Shattered Temple

UNLEASH THE UNNERFING Download the mod, maps, and publish your own! Instructions included in the box.
+ Show Spoiler +
The mod and all of the map pool that is currently on the NA server because I am having trouble distributing the mod to the EU and SEA regions. The only rules to follow are: 1) give me at least some credit , 2) read the instructions before publishing, and 3) have as much fun as possible.

Links:
READ FIRST! - Unnerfed Publishing Instructions: https://www.dropbox.com/s/ytrurks3uq34j5h/READ FIRST! - Unnerfed Publishing Instructions.docx
Unnerfed.SC2Mod: https://www.dropbox.com/s/pn3ivg0u64gj0qn/Unnerfed.SC2Mod
Unnerfed Blistering Sands: https://www.dropbox.com/s/waejc6f9ropzp9z/Unnerfed Blistering Sands.SC2Map
Unnerfed Delta Quadrant: https://www.dropbox.com/s/7nzyret0scvi473/Unnerfed Delta Quadrant.SC2Map
Unnerfed Desert Oasis: https://www.dropbox.com/s/r0od72r0y226vnm/Unnerfed Desert Oasis.SC2Map
Unnerfed Jungle Basin: https://www.dropbox.com/s/3kdjhlsg0rz4d2v/Unnerfed Jungle Basin.SC2Map
Unnerfed Lost Temple: https://www.dropbox.com/s/aqylzipvgw3mhu1/Unnerfed Lost Temple.SC2Map
Unnerfed Scrap Station: https://www.dropbox.com/s/9fcdcg7eg2jtsah/Unnerfed Scrap Station.SC2Map
Unnerfed Steppes of War: https://www.dropbox.com/s/10z0pona4knkzmq/Unnerfed Steppes of War.SC2Map
Unnerfed The Shattered Temple: https://www.dropbox.com/s/1mjdib4opjul6uc/Unnerfed The Shattered Temple.SC2Map

Modern, Unpublished Maps
These maps are not published due to me not having enough document space. I saved these maps with all of the Map Info, Arcade Info, and Dependencies for these maps so all you have to do is open them up in the Editor and publish the map!
+ Show Spoiler +
Unnerfed Cloud Kingdom: https://www.dropbox.com/s/o1mnoht4p27zbij/Unnerfed Cloud Kingdom.SC2Map
Unnerfed Daybreak: https://www.dropbox.com/s/246ta1mbx93wdc4/Unnerfed Daybreak.SC2Map
Unnerfed Entombed Valley: https://www.dropbox.com/s/kcvskjfvtlncr5w/Unnerfed Entombed Valley.SC2Map
Unnerfed Metropolis: https://www.dropbox.com/s/5i6gi8pmtycjhmv/Unnerfed Metropolis.SC2Map
Unnerfed Ohana: https://www.dropbox.com/s/5ldmyzmlc0ngcxr/Unnerfed Ohana.SC2Map
Unnerfed Shakuras Plateau: https://www.dropbox.com/s/txwfhw9szc9eee4/Unnerfed Shakuras Plateau.SC2Map
Unnerfed Tal'darim Altar: https://www.dropbox.com/s/j0rcgd72atopl11/Unnerfed Tal'darim Altar.SC2Map


Let me know if there are any issues with downloading the links. If Dropbox is not a good platform, I have a backup plan. Also, if you publish any of these maps or your own, I request that you e-mail me at greycraft@live.com to tell me what you uploaded. This is merely a request. I'm curious about how many people are going to be downloading it, using it, etc. Have fun!


PROTOSS
+ Show Spoiler +
Mothership:
Increased acceleration to 1.3125.
Increased shields to 400.
Increased life to 400.
Increased number of shots fired to 8.
Decreased supply cost to 6.
Decreased build time to 120.
Decreased deceleration to 0.
Decreased Vortex cost to 75.
Increased Vortex radius to 3.

Void Ray:
Decreased cost to 200 minerals and 150 gas.
Increased armor to 1.
Increased damage level 2 to 10 (+15 armored).
Flux Vanes added to Fleet Beacon.
Increased weapon range to 1.

Colossus:
Increased damage to 23.

Immortal:
Build time decreased to 40.

Dark Templar:
Removed light armor type.

High Templar:
Psi Storm radius increased to 2.
Khaydarin Amulet added to Templar Archives.
Removed light armor type.

Sentry:
Damage increased to 8.

Stalker:
Reduced Blink research time to 110.
Upgrade damage changed to +1 (+1 armored).
Increased damage to 10 (+6 armored).

Zealot:
Increased shields to 60.
Decreased build time to 33.
Decreased warp in time to 23.

Nexus:
Chono Boost duration increased to 30.

Pylon:
Increased Pylon power radius to 7.5.

Cybernetics Core:
Warp Gate research time decreased to 60 seconds.

Forge:
Build time decreased to 35 seconds.
Increased life to 550.
Increased shields to 550.

Dark Shrine:
Build time decreased to 80 seconds.
Cost decreased to 100 minerals and 200 gas.


TERRAN
+ Show Spoiler +
SCV:
Increased life to 60.

Marine:
Build time decreased to 20.

Reaper:
Increased damage done by D-8 charges to 40.
Build time decreased to 30.
Nitro Packs no longer require a Factory.

Ghost:
Increased EMP radius to 3.
Changed Snipe damage to 45.

Hellion:
Increased Infernal Pre-Igniter damage upgrade to 10.

Siege Tank
Increased siege mode damage to 60.
Removed bonus damage to armored.
Siege Tank upgrade damage changed to +5 vs all.

Thor:
Increased anti-air damage to 10 (+6 light).
Increased ground damage to 45.
250mm Strike Cannons no longer require an upgrade.
Removed energy cost of 250mm Strike Cannons.
Added 45 second cooldown to 250mm Strike Cannons.
Removed Thor energy.

Viking:
Increased ground damage to 14.

Medivac:
Increased acceleration to 2.315.
Increased speed to 2.75.

Raven:
Increased Seeker Missile Range to 9.
Increased Seeker Missile splash radius to 2.4.
Seeker Missile no longer requires an upgrade.

Battlecruiser:
Increased ground damage to 10.

Barracks:
Stim Pack research time decreased to 140.
Removed Concussive Shells from Tech Lab.
Nitro Packs research time decreased to 90.
Decreased Barracks build time to 60.
Barracks no longer require anything to build.

Bunker:
Decreased build time to 30.
Increased Salvage refund to 100%.

Factory:
Removed 250mm Strike Cannons from Tech Lab.
Decreased build time to 60 seconds.

Starport:
Removed Seeker Missile button from Tech Lab.

Reactor:
Decreased build time to 25.


ZERG
+ Show Spoiler +
Queen:
Increased speed off creep to 1.5.

Roach:
Decreased supply cost to 1.
Increased burrow move speed to 2.
Increased armor to 2.
Increased range to 4.

Hydralisk:
Decreased delay between attacks to .75.
Increased life to 90.

Infestor:
Increased burrow move speed to 1.5.
Increased life to 120.
Increased speed to 2.5.
Neural Parasite no longer requires an upgrade.
Increased Neural Parasite range to 9.
Decreased cost of Neural Parasite to 50.
Increased Fungal Growth range to 9.

Ultralisk:
Increased life to 600.
Removed bonus damage to armored.
Increased damage to 35 (+5 structure).
Added Anabolic Synthesis to the Ultralisk Cavern.

Infested Terran:
Increased damage to 8.
Increased speed to 1.5.

Nydus Worm:
Decreased build time to 10.

Overlord:
Decreased Pneumatized Carapace research cost to 50 minerals and 50 gas.

Overseer:
Decreased energy cost of Contaminate to 75.

Brood Lord:
Increased damage to 25.
Increased life to 275.
Increased armor to 2.
Increased weapon upgrade bonus to 3.

Spine Crawler:
Decreased root time to 6.
Decreased attack period to 1.6.

Lair/Hive:
Decreased Burrow research time to 50.
Decreased Burrow research cost to 50 minerals and 50 gas.

Infestation Pit:
Removed Neural Parasite button.


DAS REPLAY Send me replays of YOU kicking ass!
Played the freaking coolest game of UNNERFED ever? E-mail your replay to me at greycraft@live.com, and we'll put that beast up on the YouTube - maybe with someone's voice during the video that talks about how awesome everything is.
Come back with your shield or on it.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
December 20 2012 10:33 GMT
#2
This sounds stupid and awesome.
maru G5L pls
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
December 20 2012 10:33 GMT
#3
Are those maps published?
You don't choose to play zerg. The zerg choose you.
greycraft
Profile Joined April 2012
United States31 Posts
Last Edited: 2012-12-20 10:36:54
December 20 2012 10:36 GMT
#4
LOL@ the forum thread title. Should be "UNNERFED". Can I somehow get that changed? Tired as balls that have been used in a court.

Yes, these maps are published.
Come back with your shield or on it.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
Last Edited: 2012-12-20 10:57:55
December 20 2012 10:38 GMT
#5
you forgot the following changes!

Siege Tank
Increased damage to 60, removed bonus vs armored.

Infestor:
Added "frenzy" ability

Overseer:
Added "spawn infested terran" ability

Corrupter:
Added "contaminate" ability (disables all buildings, including e.g. PF)


Also, this actually looks way more fun to play than the current balance. The early game TvZ issues that existed many patches ago actually might not be a problem anymore with range 3 roaches, range 4 queens, and the better/larger maps. Hard to say whether the new queens, better zerg players, and larger maps could handle 2 rax scv/marine allins... but I bet 5 rax reaper wouldn't be nearly as good with the roach/queen range increases.
dayslays
Profile Joined July 2010
United States9 Posts
December 20 2012 10:39 GMT
#6
ah, the classics!

nice work =)
oxytocin
greycraft
Profile Joined April 2012
United States31 Posts
December 20 2012 10:40 GMT
#7
Thanks for the note. I didn't see that! Taking a note of it and will make sure that it makes it out in the next iteration... weekend will be here, and there will be uploading galore.

If anyone else spots something missing, let me know!
Come back with your shield or on it.
Skitz
Profile Joined September 2010
Australia49 Posts
December 20 2012 10:42 GMT
#8
This looks awesome, but you clearly forgot jungle basin

I assume just search for unnerfed and those maps?
greycraft
Profile Joined April 2012
United States31 Posts
December 20 2012 10:44 GMT
#9
Oh, dear. It seems there are many fan favorites coming out that I should have included. Haha, I will see if I can get that one going soon. I'm going to be out of spots for uploading!

Yup, just go to the Arcade and search for "unnerfed." It should just be these. I'd be surprised if anyone else is using that word.
Come back with your shield or on it.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
December 20 2012 10:50 GMT
#10
Also, can you implement these changes on newer maps like Daybreak, Cloud Kingdom, Metropolis, Antiga, etc? The old maps really do suck (more so than the unit stats imo)
greycraft
Profile Joined April 2012
United States31 Posts
December 20 2012 10:54 GMT
#11
Yes, if I get enough feedback that this pool is just trash and no one likes it, I'll scrap it for newer maps that people prefer. For now though, I wanted to feel some nostalgia.

Again, it'll be up to everybody else once they've played. Bed time for now. Will make the necessary fixes over the next few days and keep up with the thread daily. Kick ass and take names, all.
Come back with your shield or on it.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
December 20 2012 10:55 GMT
#12
Are those changes all back to beta, or are they back to release?
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Skitz
Profile Joined September 2010
Australia49 Posts
December 20 2012 10:55 GMT
#13
On another note, this could be (relatively) balanced? The amount of imba seems sort of even...... Scratch my idea for Jungle Basin I'd love to try this out on Cloud or something.
greycraft
Profile Joined April 2012
United States31 Posts
December 20 2012 10:57 GMT
#14
The mod should include beta patches, k10forgotten. If you see something I have missed or should include, let me know so I can look into it.

Yeah, I'd love to see how it all plays out, Skitz. Even though I was just really bad at the game, SC2 just felt a lot more aggressive when it first came out to me. I kind of miss that sometimes.
Come back with your shield or on it.
GNAR_GNAR
Profile Joined October 2012
United States5 Posts
December 20 2012 11:02 GMT
#15
This is good and you should feel good.
"Knowledge is knowing a tomato is a fruit. Wisdom is knowing not to put it in a fruit salad." - Brian O'Driscoll
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
December 20 2012 11:03 GMT
#16
get this map made plz
Team[AoV]
cywinr
Profile Joined February 2011
Canada173 Posts
December 20 2012 11:07 GMT
#17
this is super cool
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-12-20 11:14:11
December 20 2012 11:14 GMT
#18
I had an idea similar to this in going back to certain beta patch balance states. I can't wait to play this.
ajxPurpleRain
Profile Joined July 2012
United States87 Posts
December 20 2012 11:23 GMT
#19
Lol. Awesome. Was neural parasite really 50 energy and free at some point? Sounds dubious, I love it.
Only want to see you /dancing in the PurpleRain.
HououinKyouma
Profile Joined November 2011
Australia152 Posts
December 20 2012 11:44 GMT
#20
for zerg, should should have just said spawns with greater spire and infestation pit.
Terran Dream Team | TaeJa | INnoVation | Maru | TY| Cure | Maru again
Desiderium
Profile Joined May 2011
Belgium29 Posts
December 20 2012 11:56 GMT
#21
this is an amazing idea, haha
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
December 20 2012 11:57 GMT
#22
Did you decrease the rate of fire on the Colossus and the Thor, or just buffed the damage outright?
althaz
Profile Joined May 2010
Australia1001 Posts
December 20 2012 12:17 GMT
#23
Haha, everything is so OP! Love it.
The first rule we don't talk about race conditions. of race conditions is
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
December 20 2012 12:28 GMT
#24
Wow, we did come quite far
Celebrating Starcraft since... a long time ago.
Bahajinbo
Profile Joined May 2012
Germany488 Posts
December 20 2012 12:33 GMT
#25
lol, I will play that for sure.
Noocta
Profile Joined June 2010
France12578 Posts
December 20 2012 12:36 GMT
#26
20sec marines, rax before depot, and 60 hp scv are unstopptable tho.
As is 9rax proxy marauder x)
" I'm not gonna fight you. I'm gonna kick your ass ! "
Phustus
Profile Joined July 2008
Canada81 Posts
December 20 2012 12:42 GMT
#27
Unnerf siege tanks pls
HungrySC2
Profile Blog Joined September 2011
United States191 Posts
December 20 2012 12:46 GMT
#28
I think sentries did bonus damage to light (sentry vs muta used to be good). Sounds like awesome.
"First say to yourself what you would be; And then do what you have to do. (Epictetus)
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 20 2012 12:49 GMT
#29
hot damn this might make for some entertaining games :p
ModeratorRetired LR Bonjwa
TL+ Member
Toxi78
Profile Joined May 2010
966 Posts
December 20 2012 12:55 GMT
#30
as far as i remember the thor was the best when it didn't have energy at all, and it was just a cooldown to use the cannon.
that's at least when i played mass thors vs protoss (at high masters level), and it was incredibly powerful with marine support since you couldn't suffer from feedback and you could simply walk on immortals with the cannon!
Noocta
Profile Joined June 2010
France12578 Posts
December 20 2012 13:08 GMT
#31
On December 20 2012 21:42 Phustus wrote:
Unnerf siege tanks pls


We need 70 damage to everything tanks yeah

" I'm not gonna fight you. I'm gonna kick your ass ! "
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
December 20 2012 13:21 GMT
#32
Um... where is Planet Cracker??
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
December 20 2012 13:22 GMT
#33
Colossus:
Increased damage to 23.


Back when colossi did more damage, they also had much MUCH lower rate of fire. You cant "unnerf" half of the unit while leaving its buffs in place, the ones that came to change the unit at the same time as its nerfs
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Orek
Profile Joined February 2012
1665 Posts
December 20 2012 13:24 GMT
#34
Highly useful link to make it accurate:
http://wiki.teamliquid.net/starcraft2/Patches

Click individual patches and read them, then you can unnerf literally EVERYTHING.
I think you are genius bringing up this concept, but I have to say that this work is still fairly incomplete.
Yokwe
Profile Joined December 2012
United States35 Posts
December 20 2012 13:41 GMT
#35
Why not include some maps that are actually good? It would be very interesting to see beta version of units on good maps.
"Pudding...wait for it....pops." - Bill Cosby
iAxXTV
Profile Joined September 2012
Romania8 Posts
December 20 2012 13:51 GMT
#36
Roach:
Decreased supply cost to 1.


It's over.
TumescentPie
Profile Joined November 2011
United States28 Posts
December 20 2012 14:17 GMT
#37
I have wanted this for a while, can we get some tournament maps done with this idea back to retail.

Personally I would like to see
Daybreak
Cloud Kingdom
Tal Darim Altar
Shakuras Plateau
Entombed Valley
Arkanoid
Ohana
Metropolis

If you can get this set, I would be willing to run a tournament on it on my twitch channel and have some kind of prize pool (probably about $100). Which might be cool to advertise you as a map maker, just saying...

PM me here, or on twitch (twitch.tv/tumescentpie), or twitter (@tumescentpie) or email me tumescentpie@gmail.com when/if you complete these maps.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
December 20 2012 14:26 GMT
#38
lol 8 second fungal 60 dmg siege tanks, unnerfed wg and stim timings...this should fun.
Administrator
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
December 20 2012 14:41 GMT
#39
Yeah, game of power spikes.
Screw "Oh I got xyxyx research done, now my army is about 25% more effective"
I would love the game to go back to "I got 1 tank with siegemode, you lost"
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
December 20 2012 14:45 GMT
#40
You missed like ALL the Stalker changes...
As it turns out, marines don't actually cost any money -Jinro
EmNGiantNome
Profile Blog Joined October 2012
United States126 Posts
December 20 2012 14:48 GMT
#41
Just build roaches in every matchup hahahahahaha. can you imagine 100 2 armor roaches running at you buahahahha.
DreamOen
Profile Joined March 2010
Spain1400 Posts
December 20 2012 14:48 GMT
#42
Are all of this , official changes or u add ur own?
Tester | MC | Crank | Flash | Jaedong | MVP
NoSoldier
Profile Joined March 2012
Germany84 Posts
December 20 2012 15:09 GMT
#43
Please tell me these maps are available on EU!! :D:D
If i only had a clue on how to have a clue... life could be sooo easy. :D
Grimss
Profile Joined February 2011
France18 Posts
December 20 2012 15:15 GMT
#44
I think you missed the range nerf of the voidray
PeterUstinox
Profile Blog Joined July 2011
Germany47 Posts
December 20 2012 15:17 GMT
#45
OMG i want to play that! where can i? i dont get it
Are you gonna drop a nuke or not?
Big J
Profile Joined March 2011
Austria16289 Posts
December 20 2012 15:30 GMT
#46
Sorry, but this map-pool is quite balanced. You need to remove maps such as:
Shattered Temple
Typhon Peaks


and add better maps like :
Slag Pits
Desert Oasis
Blistering Sands
Incineration Zone
Kulas Ravine
Jungle Basin
AcesAnoka
Profile Joined April 2011
Belgium262 Posts
December 20 2012 15:31 GMT
#47
hahahah this seemspretty neat
masters terran eu
GattAttack
Profile Blog Joined July 2012
Canada202 Posts
December 20 2012 15:36 GMT
#48
I'm like 50% convinced that zerg is going to be the most OP because roaches, 40% certain terran is OP because marines, bunkers, and seige tanks (oh my!), and 10% certain toss is OP because Skill Rays.

Man this should be so much fun to play =).

We need a chat channel.
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
December 20 2012 15:45 GMT
#49
On December 20 2012 21:36 Noocta wrote:
20sec marines, rax before depot, and 60 hp scv are unstopptable tho.
As is 9rax proxy marauder x)


Warp gate only 60 seconds though, could be done maybe?
The world is ending what should we do about it?
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
December 20 2012 16:13 GMT
#50
^Theres an all in for current patch that hits with 11 marines and 9 scvs long before warpgate is done
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Mintograde
Profile Joined August 2010
United States25 Posts
Last Edited: 2012-12-20 17:41:26
December 20 2012 16:24 GMT
#51
Possible bug report - not sure if it's on my end or not.

3 out of 5 games as P on Steppes of War have caused SC2 to become unresponsive around the 3:18-3:30 mark. None of the replays get saved when it locks up, so I can't see exactly what was happening elsewhere on the map, but I can access two of the score screens to see the build orders. My build seems to be identical in the games which crashed, but was slightly different in the games which proceeded normally. I'll try to record some VODs and follow up if I see any patterns emerging.

Score screen images:
+ Show Spoiler +

[image loading]
[image loading]


Edit: VOD of a crash:
GattAttack
Profile Blog Joined July 2012
Canada202 Posts
December 20 2012 16:26 GMT
#52
On December 21 2012 01:13 Cyro wrote:
^Theres an all in for current patch that hits with 11 marines and 9 scvs long before warpgate is done


Hmm I wonder if with the quick zealot build time, it might just be worth it to just blind counter this as you can always attack with said zealots if he's playing defensively.
lottabullets
Profile Joined November 2012
2 Posts
December 20 2012 16:31 GMT
#53
Shouldnt Neural Parasite have 9 range?
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
December 20 2012 17:04 GMT
#54
Haha this looks hilarious!
11/5/14 CATACLYSM | The South West's worst Falco main
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
December 20 2012 17:11 GMT
#55
oh god 1 supply roaches. I actually miss those days.
Yugoslavia will always live on in my heart
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 20 2012 17:17 GMT
#56
60 second wg is free win every game
When they see MC Probe, all the ladies disrobe.
HearthCraft
Profile Blog Joined December 2011
United States117 Posts
December 20 2012 17:21 GMT
#57
This really is a testament to how far blizzard has come balance wise; i thank you and blizzard...
"It is the mark of an educated man to entertain a thought without accepting it."
aiuradun
Profile Joined February 2011
Denmark115 Posts
December 20 2012 17:31 GMT
#58
Lol this might be really fun in a very ragey way to play, than we can truely say this is imballanced #%& &#¤! :-)
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
December 20 2012 17:45 GMT
#59
On December 21 2012 02:17 da_head wrote:
60 second wg is free win every game


u can hold 4 gate with 20 sec build time marines and 60 HP SCVs easily... or 1 supply roaches :D
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
mnck
Profile Joined April 2010
Denmark1518 Posts
December 20 2012 17:56 GMT
#60
1 supply roach gg :DD
@Munck
Blezerker
Profile Joined October 2011
United States92 Posts
December 20 2012 17:57 GMT
#61
Don't forget Planet Cracker and time warp!
Tppz!
Profile Joined October 2010
Germany1449 Posts
December 20 2012 18:18 GMT
#62
You forgot the Tankdamage and maybe the Mule Gold Minerals nerf. gogogo!
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 20 2012 18:33 GMT
#63
No siege tank back to being able to kill stuff? Disappointed!
Sup
Hunterai
Profile Joined October 2010
Thailand842 Posts
December 20 2012 18:39 GMT
#64
Holy shit, this actually sounds kinda awesome
Chicane
Profile Joined November 2010
United States7875 Posts
December 20 2012 18:40 GMT
#65
One I noticed was that the Void Rays had their range decreased by 1, but it is not increased here.
greycraft
Profile Joined April 2012
United States31 Posts
December 20 2012 18:48 GMT
#66
Poll: What is your least favorite map in the pool?

Typhon Peaks (8)
 
50%

The Shattered Temple (3)
 
19%

Delta Quadrant (2)
 
13%

Steppes of War (2)
 
13%

Scrap Station (1)
 
6%

16 total votes

Your vote: What is your least favorite map in the pool?

(Vote): Delta Quadrant
(Vote): Scrap Station
(Vote): Steppes of War
(Vote): The Shattered Temple
(Vote): Typhon Peaks



Vote in this poll to let me know if there are any maps that should be removed from the pool. The least favorite will be removed. After I have gone through all of the threads and found all other map suggestions, I will use another poll to decide what will replace the losing map.

I want everyone to know that I am closely watching this thread and Reddit. I am taking notes on feedback and things missing.

As for not changing the attack speed to the Thor and Colossus after I have increased the damage, I would request that you reread the goal of the mod.

Is anyone else having problems with Steppes of War? If it is consistently breaking, I will take it down.

Another thing I want to note is that the mod is UNLOCKED and PUBLIC. Use it however you want. Upload it however you want. It'd be cool if you gave me credit if you do.

I have two possible routes for publishing on EU and SEA. I will either just post a public link to the mod file and allow people to download and upload at their own pace which might get chaotic or try to find some volunteers. I will have that figured out by the end of next week.
Come back with your shield or on it.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
December 20 2012 18:52 GMT
#67
On December 21 2012 03:33 avilo wrote:
No siege tank back to being able to kill stuff? Disappointed!


Dude tanks were ultra broken. One of the few units that legitimately needed the nerfs it received.
KimJongChill
Profile Joined January 2011
United States6429 Posts
December 20 2012 19:30 GMT
#68
brood lord infestor sounds amazing heh heh heh
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
andrewSC23
Profile Joined June 2012
United States25 Posts
December 20 2012 19:30 GMT
#69
When can I play this!? I miss the days when Terran was ultra OP!
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2012-12-20 19:32:16
December 20 2012 19:31 GMT
#70
As for not changing the attack speed to the Thor and Colossus after I have increased the damage, I would request that you reread the goal of the mod.


Colossus was changed from a very slow attack speed that one shots marines to an averageish attack speed that takes two hits to kill marines. You cant remove half of the changes and leave the other half intact, it doesnt make sense. You cant make tempest do bonus damage vs air massive in the same patch you remove its air attack.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
greycraft
Profile Joined April 2012
United States31 Posts
December 20 2012 19:34 GMT
#71
Why not? If it's fun, it's fun.

If it becomes a problem and other people (AFTER PLAYING IT) feel like it is stupid bad, sure, I'll change it. Until then I'm going to melt some units.
Come back with your shield or on it.
discator
Profile Joined March 2011
Germany639 Posts
December 20 2012 19:45 GMT
#72
OP pls EU :D
;;
thenexusp
Profile Joined May 2009
United States3721 Posts
December 20 2012 19:56 GMT
#73
On December 21 2012 04:31 Cyro wrote:
Show nested quote +
As for not changing the attack speed to the Thor and Colossus after I have increased the damage, I would request that you reread the goal of the mod.


Colossus was changed from a very slow attack speed that one shots marines to an averageish attack speed that takes two hits to kill marines. You cant remove half of the changes and leave the other half intact, it doesnt make sense. You cant make tempest do bonus damage vs air massive in the same patch you remove its air attack.

This mod is basically "start from the beta, and then start applying balance patches but ignore everything that's a nerf" and I think it's hilarious.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2012-12-20 20:04:35
December 20 2012 20:02 GMT
#74
On December 21 2012 03:52 AnomalySC2 wrote:
Show nested quote +
On December 21 2012 03:33 avilo wrote:
No siege tank back to being able to kill stuff? Disappointed!


Dude tanks were ultra broken. One of the few units that legitimately needed the nerfs it received.

shhh... The point of this mod should be as OP as f'ing possible. We already have 1 pop roaches in this, so why not the original siege tank?

also I would like to nominate the chat channel name as opteamliquid, in honor of the bw channel :DD
Administrator
E.H Eager
Profile Joined August 2011
United States227 Posts
December 20 2012 20:07 GMT
#75
Oh dear god this is scary. And looks like a ton of fun
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
December 20 2012 20:26 GMT
#76
On December 21 2012 05:02 wo1fwood wrote:
Show nested quote +
On December 21 2012 03:52 AnomalySC2 wrote:
On December 21 2012 03:33 avilo wrote:
No siege tank back to being able to kill stuff? Disappointed!


Dude tanks were ultra broken. One of the few units that legitimately needed the nerfs it received.

shhh... The point of this mod should be as OP as f'ing possible. We already have 1 pop roaches in this, so why not the original siege tank?

also I would like to nominate the chat channel name as opteamliquid, in honor of the bw channel :DD


GIVE ME OP SIEGE TANK! GIVE ME OP SIEGE TANK! :D

I seriously want to see what the tanks will be like vs. units, I wasn't here for beta.
11/5/14 CATACLYSM | The South West's worst Falco main
GattAttack
Profile Blog Joined July 2012
Canada202 Posts
Last Edited: 2012-12-20 20:38:41
December 20 2012 20:34 GMT
#77
Can we start a list of the things that the OP forgot, to ensure that the game is as OP as possible? =D

I'll start:

Seige Tanks:
-Seige tank damage changed from 35 (+15 vs armoured) to 60 vs all (changed in patch 11 of WOL beta)
-Seige tank upgrade damage changed from +3 (+2 vs armoured) to +5 vs all (changed in patch 1.1.0)

Stalker:
-Stalker upgrade damage changed from +1 to +1 (+1 vs armoured) (changed in patch 6 of WOL beta)
-Stalker bonus damage vs armoured increased to +6 (also changed in patch 6 of WOL beta)

Edit: Also Thors without energy (cooldown based strike cannon) was probably the most OP version.
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 20 2012 20:42 GMT
#78
1 supply roaches WITH their range increase to 4 is gg......
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
December 20 2012 20:49 GMT
#79
Wonderful idea, can't wait until it's hosted on some maps
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
slmw
Profile Blog Joined October 2010
Finland233 Posts
December 20 2012 20:59 GMT
#80
Please upload the map files somewhere so we can play this on EU.
Xarayezona
Profile Joined August 2011
United States72 Posts
Last Edited: 2012-12-20 21:36:06
December 20 2012 21:33 GMT
#81
Is it just me or did anyone else remember a time when Void Rays had three levels of charging?

Also didn't Ultralisks have a special Ram attack that did 75+splash to buildings?
Homework
Profile Joined December 2010
United States283 Posts
December 20 2012 22:17 GMT
#82
On December 21 2012 06:33 Xarayezona wrote:
Is it just me or did anyone else remember a time when Void Rays had three levels of charging?

Also didn't Ultralisks have a special Ram attack that did 75+splash to buildings?


Voidrays go "standard attack" -> "first level of charge" -> "second level of charge". Even has an animation for dat prismatic beam, goes from 1 beam to 2 to 3. So yes, it's kinda like having three levels... I suppose...

Ultralisks did have "Ram" ability but they found it actually did less damage to buildings than the scythe attack (it was slower and did not do splash damage).
Marnee
Profile Joined March 2012
United Kingdom8 Posts
December 20 2012 22:22 GMT
#83
Are you going to be uploading this to the EU region too? Really interested in playing this; great work!
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
December 20 2012 22:24 GMT
#84
What if... miraculously all of the unnerfs combined end up making a perfectly balanced game?
Every sunday a nun lays from my gunplay
greycraft
Profile Joined April 2012
United States31 Posts
December 20 2012 22:26 GMT
#85
I have gotten a PM from a person who might be able to upload to EU and SEA for me. Once work is done, I will be posting on some forums to try to recruit some people to help me publish. If that doesn't work out, I'm going to put it up on Dropbox for whoever.

And, maybe, Quasimoto. Maybe.
Come back with your shield or on it.
Killcycle
Profile Joined January 2011
United States170 Posts
December 20 2012 22:50 GMT
#86
You haven't sold me until siege tanks are capable of raining down the fiery hell they deserve to be capable of!
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
HTOMario
Profile Blog Joined March 2012
United States439 Posts
December 20 2012 22:51 GMT
#87
On December 21 2012 07:24 Quasimoto3000 wrote:
What if... miraculously all of the unnerfs combined end up making a perfectly balanced game?


You just blew my mind...
GM Mech T
Killcycle
Profile Joined January 2011
United States170 Posts
December 20 2012 22:53 GMT
#88
On December 21 2012 07:51 HTOMario wrote:
Show nested quote +
On December 21 2012 07:24 Quasimoto3000 wrote:
What if... miraculously all of the unnerfs combined end up making a perfectly balanced game?


You just blew my mind...


It's so funny that it could actually be partially possible with some units, considering the races (terran mostly) were balanced on those tiny ass maps of the past :3
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
HTOMario
Profile Blog Joined March 2012
United States439 Posts
December 20 2012 22:54 GMT
#89
On December 21 2012 07:53 Killcycle wrote:
Show nested quote +
On December 21 2012 07:51 HTOMario wrote:
On December 21 2012 07:24 Quasimoto3000 wrote:
What if... miraculously all of the unnerfs combined end up making a perfectly balanced game?


You just blew my mind...


It's so funny that it could actually be partially possible with some units, considering the races (terran mostly) were balanced on those tiny ass maps of the past :3


That's true, this could actually be what the game needs and hell I want to try it!
GM Mech T
FreAk!
Profile Joined October 2012
Chile49 Posts
December 20 2012 23:02 GMT
#90
This sounds really fun, cant wait to try it!
Zergu <3
Farkinator
Profile Joined August 2010
United States283 Posts
Last Edited: 2012-12-21 00:12:13
December 21 2012 00:11 GMT
#91
I'd love to see how these changes play out on decent-sized maps. We need a control group after all.
Get some bases, smash some faces.
Farmer Poopy
Profile Joined October 2011
258 Posts
December 21 2012 00:52 GMT
#92
What about the bunker?
KissMeRed
Profile Joined June 2012
United States96 Posts
December 21 2012 01:34 GMT
#93
Good idea! I've always hated nerfs. Buffs are better. Positive > Negative
Doominator10
Profile Joined August 2012
United States515 Posts
Last Edited: 2012-12-21 02:01:32
December 21 2012 02:00 GMT
#94
On December 21 2012 07:53 Killcycle wrote:
Show nested quote +
On December 21 2012 07:51 HTOMario wrote:
On December 21 2012 07:24 Quasimoto3000 wrote:
What if... miraculously all of the unnerfs combined end up making a perfectly balanced game?


You just blew my mind...


It's so funny that it could actually be partially possible with some units, considering the races (terran mostly) were balanced on those tiny ass maps of the past :3



Screw those OP maps, Lets Bring TalDarim Alter and WhirlWind into this pool and watch the fireworks :D


While we're at it, Throw Widow Mines, Vipers, and Tempests into here just for $#@Ts and giggles
Your DOOM has arrived,,,, and is handing out cookies
Insomni7
Profile Joined June 2011
667 Posts
December 21 2012 02:02 GMT
#95
You forgot to increase Neural range!
Never Forget.
Sjokola
Profile Joined November 2010
Netherlands800 Posts
December 21 2012 02:12 GMT
#96
I was just this week thinking a bout wanting to see pro's play with old patches with the knowledge of today. Wondering what would still be considered op.
Mindcrime
Profile Joined July 2004
United States6899 Posts
December 21 2012 02:17 GMT
#97
Neural parasite's duration should be unlimited as it was between beta patch 5 and beta patch 11.
That wasn't any act of God. That was an act of pure human fuckery.
greycraft
Profile Joined April 2012
United States31 Posts
December 21 2012 02:56 GMT
#98
Getting into the Editor. I should be able to push out a few fixes over the next few days (maybe tonight if I am speedy :D:D:D). I will also spend tonight and a few more evenings finding a crew for publishing on EU and SEA.
Come back with your shield or on it.
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
Last Edited: 2012-12-21 05:38:59
December 21 2012 05:35 GMT
#99
Don't know if it's already been reported or not, but Marauders don't start with concussive (at least on the Shattered temple map they don't, that's the only version we tried though).
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
December 21 2012 06:02 GMT
#100
ROACHES <3
| Idra | YuGiOh | Leenock | Coca |
KapsyL
Profile Joined November 2011
Sweden704 Posts
December 21 2012 06:19 GMT
#101
where is my planetcracker :D this is awesome
Jurg Jurg Jurg
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2012-12-21 06:21:43
December 21 2012 06:20 GMT
#102
On December 21 2012 04:56 thenexusp wrote:
Show nested quote +
On December 21 2012 04:31 Cyro wrote:
As for not changing the attack speed to the Thor and Colossus after I have increased the damage, I would request that you reread the goal of the mod.


Colossus was changed from a very slow attack speed that one shots marines to an averageish attack speed that takes two hits to kill marines. You cant remove half of the changes and leave the other half intact, it doesnt make sense. You cant make tempest do bonus damage vs air massive in the same patch you remove its air attack.

This mod is basically "start from the beta, and then start applying balance patches but ignore everything that's a nerf" and I think it's hilarious.

so does that mean that the following thor changes:

Thor:
255mm strike cannon now has a cooldown.
removed energy from thor.
removed energy cost from 255mm strike cannon.

should be interpreted as:

Thor:
removed energy from thor.
removed energy cost from 255mm strike cannon.


thus the most powerful version of thor available from ignoring nerfs is actually:
strike cannon cost no energy and has a 0-second cooldown.

that sounds hilarious
I'm better today than I was yesterday!
Insomni7
Profile Joined June 2011
667 Posts
December 21 2012 06:45 GMT
#103
On December 21 2012 15:20 Roblin wrote:
Show nested quote +
On December 21 2012 04:56 thenexusp wrote:
On December 21 2012 04:31 Cyro wrote:
As for not changing the attack speed to the Thor and Colossus after I have increased the damage, I would request that you reread the goal of the mod.


Colossus was changed from a very slow attack speed that one shots marines to an averageish attack speed that takes two hits to kill marines. You cant remove half of the changes and leave the other half intact, it doesnt make sense. You cant make tempest do bonus damage vs air massive in the same patch you remove its air attack.

This mod is basically "start from the beta, and then start applying balance patches but ignore everything that's a nerf" and I think it's hilarious.

so does that mean that the following thor changes:

Thor:
255mm strike cannon now has a cooldown.
removed energy from thor.
removed energy cost from 255mm strike cannon.

should be interpreted as:

Thor:
removed energy from thor.
removed energy cost from 255mm strike cannon.


thus the most powerful version of thor available from ignoring nerfs is actually:
strike cannon cost no energy and has a 0-second cooldown.

that sounds hilarious

HAHAHA Do it now!
Never Forget.
greycraft
Profile Joined April 2012
United States31 Posts
Last Edited: 2012-12-21 08:17:27
December 21 2012 07:31 GMT
#104
Patch 1.1: Uploaded to NA server. I have someone awesome who should be uploading to EU and SEA within the next day!
Thor:
Removed energy cost of 250mm Strike Cannons.
Added 45 second cooldown to 250mm Strike Cannons.
Removed Thor energy.

Siege Tank:
Increased Siege Mode damage to 60.
Removed bonus damage to armored.
Siege Tank upgrade damage changed to +5 vs all.

Roach:
Fixed the supply cost for burrowed roaches.

Infestor:
Increased Neural Parasite range to 9.
Could not find a patch that allowed for burrowed Neural Parasite.

Void Ray:
Increased weapon range to 7.

Sentry:
Could not find a patch that changed +light damage.

Stalker:
Upgrade damage changed from +1 to +1 (+1 armored).
Reviewed 8 (+6 armored) versus 10 (+4 armored). Kept the damage at 10 +4. Let me know if you think this is a nerf.
Redacting previous statement. (said in the voice of Artosis screaming "NESTEA") THIS IS UNNERFED!!! Increased damage to 10 (+6 armored).

Ultralisk:
Reviewed Ram weapon. Easier to do…
Increased damage to 35 (+5 structure).
Fixed learn requirement on Anabolic Synthesis.

Corrupter:
Could not find a patch that mentioned Contaminate ability (disables all buildings, including e.g. PF).

Removed Typhon Peaks.

Uploaded Blistering Sands to the map pool.

Uploaded Desert Oasis to the map pool.

Uploaded Jungle Basin to the map pool.

Updated patch notes on original post.

What's Up Next?
Marauder
Fix Concussive Shells so that it no longer requires an upgrade.

Infestor:
Frenzy ability.

Mothership
Planetcracker ability.

MULE:
Mine more minerals at a gold base.

Considering (not just flat out adding because it has overlap with the Infestor… tell me if I'm crazy.)
Overseer:
Infested Terran ability.

EDIT: Fixing nasty grammar mistakez. :D
Come back with your shield or on it.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2012-12-21 08:12:21
December 21 2012 08:09 GMT
#105
Is this going to get continual patches to further "incorrect" the scales of balance in order to ensure more unexpectedly ridiculous versions of (ideally all) units, or is this just aimed at being a duplicate of SC2 before any patches?
Isn't there a way to simply load an older version of the SC2 (similar to loading replays) databases in order to simply base your maps on the original statistics?
To me it didn't look like the goal actually specified adding imbalance patches, so I'm not sure, because you say you want to show how far we've come, but also stressed becoming the opposite of OneGoal.

EDIT: "Void Ray: Increased weapon range to 1."
should be "Void Ray: Increased weapon range by 1."

Sentry: "Could not find a patch that changed +light damage."
What about it? When did it deal bonus to light?
Are you thinking of this?:
Patch 11 (version 0.13.0.15250)
*The damage has been decreased from 8 to 6.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
greycraft
Profile Joined April 2012
United States31 Posts
Last Edited: 2012-12-21 08:16:55
December 21 2012 08:15 GMT
#106
1. Duplicate of SC2 before patches.
2. I do not know.
3. Maybe, I misunderstood the purpose of OneGoal. Unnerfed definitely is not intended to be the complete opposite because OneGoal does think that Blizzard does make some great balance changes. The reason why I said it was the opposite is because the mindset is different in that there is no concern for balance, tweaking, or design. Does that answer your question? I don't mean that in a rude way - I am a tad tired so I want to make sure that my reply is coherent.

EDIT to Answer ?'s: Thank you for that. Haha, remember the part where I said I was tired?

Any time you see something wonky like the Sentry damage, it is because someone mentioned it in a thread, and I looked for it. Someone said I missed them doing +light so I went and searched for it.
Come back with your shield or on it.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
December 21 2012 09:02 GMT
#107
Ah, I see. No, they're either hoping for a change because they intend to play it (perhaps they were making it as a suggestion for an imbalance patch) or (and I'm guessing it was this, without looking back through the rest of the pages) they were just remembering the beta patch change incorrectly.

Your answer to the first question ("Duplicate of SC2 before patches") basically answers my Q3 as well as Q1. :D

No worries, good luck, have sleep.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
BoggieMan
Profile Blog Joined August 2011
520 Posts
December 21 2012 09:45 GMT
#108
You even got the old terrible maps :D
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2012-12-21 10:48:06
December 21 2012 10:47 GMT
#109
would've been a more useful exercise to try out Blizzard's initial impulses for the game on a "real" map pool (ie, current GSL map pool or something) instead of just reverting the game wholesale to what it was like at release/beta
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-12-21 11:26:17
December 21 2012 10:56 GMT
#110
On December 20 2012 22:21 jimbob615 wrote:
Um... where is Planet Cracker??

People keep listing this ability. That's an Alpha ability. At no time was it in the WoL Beta, ever. See for yourself: http://wiki.teamliquid.net/starcraft2/Mothership_(Wings_of_Liberty)

Mothership changes should be:

-Vortex: 75 Energy, 3.0 Radius, doesn't remove Force Fields within it, units are no longer immune for 1.5 seconds after leaving it
-Cloaking Field: All units are cloaked instantly
-Added: Temporal Rift
-Added: Wormhole Transit
-Attack: Shots fired increased to 8
-Build time 120
-6 Supply
-400 Health/400 Shields
-1.375 Acceleration, Deceleration 0

On December 21 2012 07:17 Homework wrote:
Show nested quote +
On December 21 2012 06:33 Xarayezona wrote:
Is it just me or did anyone else remember a time when Void Rays had three levels of charging?

Also didn't Ultralisks have a special Ram attack that did 75+splash to buildings?


Voidrays go "standard attack" -> "first level of charge" -> "second level of charge". Even has an animation for dat prismatic beam, goes from 1 beam to 2 to 3. So yes, it's kinda like having three levels... I suppose...

They literally had three damage levels too.

Also, Parting makes it seems like Roaches need to be 1 Supply. I'd like to see his Immortal/Sentry all in vs 3 base 1 Supply Roach :D
number01
Profile Joined December 2012
203 Posts
December 21 2012 12:10 GMT
#111
Also dont forget that at some point roaches could also shoot air
Idra is the reason I play SC
Noocta
Profile Joined June 2010
France12578 Posts
December 21 2012 13:31 GMT
#112
On December 21 2012 21:10 number01 wrote:
Also dont forget that at some point roaches could also shoot air


During alpha only
" I'm not gonna fight you. I'm gonna kick your ass ! "
Big J
Profile Joined March 2011
Austria16289 Posts
December 21 2012 17:23 GMT
#113
On December 21 2012 19:56 Arco wrote:
Show nested quote +
On December 20 2012 22:21 jimbob615 wrote:
Um... where is Planet Cracker??

People keep listing this ability. That's an Alpha ability. At no time was it in the WoL Beta, ever. See for yourself: http://wiki.teamliquid.net/starcraft2/Mothership_(Wings_of_Liberty)

Mothership changes should be:

-Vortex: 75 Energy, 3.0 Radius, doesn't remove Force Fields within it, units are no longer immune for 1.5 seconds after leaving it
-Cloaking Field: All units are cloaked instantly
-Added: Temporal Rift
-Added: Wormhole Transit
-Attack: Shots fired increased to 8
-Build time 120
-6 Supply
-400 Health/400 Shields
-1.375 Acceleration, Deceleration 0

Show nested quote +
On December 21 2012 07:17 Homework wrote:
On December 21 2012 06:33 Xarayezona wrote:
Is it just me or did anyone else remember a time when Void Rays had three levels of charging?

Also didn't Ultralisks have a special Ram attack that did 75+splash to buildings?


Voidrays go "standard attack" -> "first level of charge" -> "second level of charge". Even has an animation for dat prismatic beam, goes from 1 beam to 2 to 3. So yes, it's kinda like having three levels... I suppose...

They literally had three damage levels too.

Also, Parting makes it seems like Roaches need to be 1 Supply. I'd like to see his Immortal/Sentry all in vs 3 base 1 Supply Roach :D


they only had 3range... which in retrospect was a huge buff. There would not be 50roach+ armies, if it weren't for 4range. At least, they would be less costefficient.
greycraft
Profile Joined April 2012
United States31 Posts
Last Edited: 2012-12-21 18:07:32
December 21 2012 18:07 GMT
#114
Poll: Should the Overseer get Infested Terrans?

Yes (29)
 
66%

No (15)
 
34%

44 total votes

Your vote: Should the Overseer get Infested Terrans?

(Vote): Yes
(Vote): No



I think it would be a lot of fun to give Overseer Infested Terran, but I want to make sure it is community-approved. Poll, poll, poll.

I would like to hear what everyone thinks about the new additions to the map pool: Blistering Sands, Desert Oasis, and Jungle Basin. Those seemed to be the most-mentioned beta/season 1/season 2 maps in this thread and on Reddit.

DAS REPLAY
Played the freaking coolest game of UNNERFED ever? E-mail your replay to me at greycraft@live.com, and we'll put that beast up on the YouTube - maybe with someone's voice during the video that talks about how awesome everything is.
Come back with your shield or on it.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19288 Posts
December 21 2012 18:38 GMT
#115
I immediately looked to see if the supply depot before bunker was removed. That made me happy.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
greycraft
Profile Joined April 2012
United States31 Posts
December 21 2012 18:53 GMT
#116
Someone has brought to my attention that Chronoboost was usable on allied buildings. If team maps are uploaded, then I will be implementing this change.
Come back with your shield or on it.
Captain Peabody
Profile Blog Joined May 2009
United States3123 Posts
December 21 2012 19:12 GMT
#117
Oh, I miss Khaydarin Amulet so much. I need to play this map.
Dies Irae venit. youtube.com/SnobbinsFilms
LainRivers
Profile Joined March 2012
United States36 Posts
Last Edited: 2012-12-21 21:23:05
December 21 2012 21:15 GMT
#118
So, I'm not sure what the difference is for certain things to be uploaded to custom game search list or arcade search list...This isn't really a question regarding unnerfed, as I eventually found it while browsing arcade for whatever reason..but why are some GSL maps or ISMAPs only availible via the arcade and not the custom game search list?

Just a personal annoyance I suppose...

EDIT: It can't be due to new units or changes and whatnot...SC2BW is availible via the custom game search list..I'm confused.
greycraft
Profile Joined April 2012
United States31 Posts
December 21 2012 21:26 GMT
#119
So, when you go into the Editor, you can choose whether it is an Arcade map or not. Say your map is Fun.SC2MAP. I believe, if you publish Fun.SC2MAP to Arcade, you will not find it in the Custom Games section. I have not personally tried to upload the same map to Custom Games and Arcade, but, in theory, I guess you could, and you would have to upload Fun.SC2MAP as two separate documents.

When a map maker has Fun.SC2MAP open, they have to go Map Info and select "Arcade Map" in the second tab which basically defines where it will appear in the game. I'm not a huge fan of how publishing works right now.

If you played the mod, how'd you like it? Leave a review with your thoughts if you play. :D:D
Come back with your shield or on it.
discator
Profile Joined March 2011
Germany639 Posts
December 21 2012 21:26 GMT
#120
someone please upload this to EU. I can't wait to play this mod, I love the OPnes of units in BW and it would be interesting too see this basicly figured out game without the changes made to it 2 years ago.
;;
Hider
Profile Blog Joined May 2010
Denmark9405 Posts
December 21 2012 21:35 GMT
#121
On December 20 2012 21:42 Phustus wrote:
Unnerf siege tanks pls


wait, this isn't done? This was what I immediately thought of when I read the title.
greycraft
Profile Joined April 2012
United States31 Posts
December 21 2012 22:37 GMT
#122
Firstly, Siege Tank damage has been fixed in patch 1.1, and it is OP to the max. :D Secondly...

I have decided to release the mod and all of the map pool that is currently on the NA server because I am having trouble distributing the mod to the EU and SEA regions. The only rules to follow are: 1) give me at least some credit , 2) read the instructions before publishing, and 3) have as much fun as possible.

Links:
READ FIRST! - Unnerfed Publishing Instructions: https://www.dropbox.com/s/ytrurks3uq34j5h/READ FIRST! - Unnerfed Publishing Instructions.docx
Unnerfed.SC2Mod: https://www.dropbox.com/s/pn3ivg0u64gj0qn/Unnerfed.SC2Mod
Unnerfed Blistering Sands: https://www.dropbox.com/s/waejc6f9ropzp9z/Unnerfed Blistering Sands.SC2Map
Unnerfed Delta Quadrant: https://www.dropbox.com/s/7nzyret0scvi473/Unnerfed Delta Quadrant.SC2Map
Unnerfed Desert Oasis: https://www.dropbox.com/s/r0od72r0y226vnm/Unnerfed Desert Oasis.SC2Map
Unnerfed Jungle Basin: https://www.dropbox.com/s/3kdjhlsg0rz4d2v/Unnerfed Jungle Basin.SC2Map
Unnerfed Lost Temple: https://www.dropbox.com/s/aqylzipvgw3mhu1/Unnerfed Lost Temple.SC2Map
Unnerfed Scrap Station: https://www.dropbox.com/s/9fcdcg7eg2jtsah/Unnerfed Scrap Station.SC2Map
Unnerfed Steppes of War: https://www.dropbox.com/s/10z0pona4knkzmq/Unnerfed Steppes of War.SC2Map
Unnerfed The Shattered Temple: https://www.dropbox.com/s/1mjdib4opjul6uc/Unnerfed The Shattered Temple.SC2Map

Let me know if there are any issues with downloading the links. If Dropbox is not a good platform, I have a backup plan. Also, if you publish any of these maps or your own, I request that you e-mail me at greycraft@live.com to tell me what you uploaded. This is merely a request. I'm curious about how many people are going to be downloading it, using it, etc. Have fun!
Come back with your shield or on it.
Unshapely
Profile Joined November 2012
140 Posts
December 22 2012 01:18 GMT
#123
All hail the OP Seige Tank. Terran, here I come! Watch out!
That is not dead which can eternal lie; and with strange aeons even death may die.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
December 22 2012 01:46 GMT
#124
ohgod the nightmares of OP tanks of the past
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
December 22 2012 02:13 GMT
#125
The Shattered Temple map has seemingly been uploaded to EU, probably not by the OP though and it's not crediting him either.

Anyone want to play? I can't find anyone who feels even remotely convinced to play the mod with me.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-12-22 02:40:28
December 22 2012 02:38 GMT
#126
On December 22 2012 02:23 Big J wrote:
Show nested quote +
On December 21 2012 19:56 Arco wrote:
On December 20 2012 22:21 jimbob615 wrote:
Um... where is Planet Cracker??

People keep listing this ability. That's an Alpha ability. At no time was it in the WoL Beta, ever. See for yourself: http://wiki.teamliquid.net/starcraft2/Mothership_(Wings_of_Liberty)

Mothership changes should be:

-Vortex: 75 Energy, 3.0 Radius, doesn't remove Force Fields within it, units are no longer immune for 1.5 seconds after leaving it
-Cloaking Field: All units are cloaked instantly
-Added: Temporal Rift
-Added: Wormhole Transit
-Attack: Shots fired increased to 8
-Build time 120
-6 Supply
-400 Health/400 Shields
-1.375 Acceleration, Deceleration 0

On December 21 2012 07:17 Homework wrote:
On December 21 2012 06:33 Xarayezona wrote:
Is it just me or did anyone else remember a time when Void Rays had three levels of charging?

Also didn't Ultralisks have a special Ram attack that did 75+splash to buildings?


Voidrays go "standard attack" -> "first level of charge" -> "second level of charge". Even has an animation for dat prismatic beam, goes from 1 beam to 2 to 3. So yes, it's kinda like having three levels... I suppose...

They literally had three damage levels too.

Also, Parting makes it seems like Roaches need to be 1 Supply. I'd like to see his Immortal/Sentry all in vs 3 base 1 Supply Roach :D


they only had 3range... which in retrospect was a huge buff. There would not be 50roach+ armies, if it weren't for 4range. At least, they would be less costefficient.

Yeah true. But he's making it 4 range and 1 Supply I believe, which is what I meant when I made that statement. But yeah, that is definitely true, 3range/1supply Roaches probably wouldn't be massed as much!

Also, I agree with what someone else posted in this thread, in addition to the OP maps I'd really like to see some of the more modern macro maps with these changes. Who knows, maybe some of the 'imba' changes aren't so bad on the bigger/more modern macro maps?
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
December 22 2012 02:43 GMT
#127
On December 22 2012 03:07 greycraft wrote:
Poll: Should the Overseer get Infested Terrans?

Yes (29)
 
66%

No (15)
 
34%

44 total votes

Your vote: Should the Overseer get Infested Terrans?

(Vote): Yes
(Vote): No



I think it would be a lot of fun to give Overseer Infested Terran, but I want to make sure it is community-approved. Poll, poll, poll.

I would like to hear what everyone thinks about the new additions to the map pool: Blistering Sands, Desert Oasis, and Jungle Basin. Those seemed to be the most-mentioned beta/season 1/season 2 maps in this thread and on Reddit.

DAS REPLAY
Played the freaking coolest game of UNNERFED ever? E-mail your replay to me at greycraft@live.com, and we'll put that beast up on the YouTube - maybe with someone's voice during the video that talks about how awesome everything is.



yea, lets give one of the best lategame tools to A UNIT THAT DOESNT COST SUPPLY
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Yokwe
Profile Joined December 2012
United States35 Posts
December 22 2012 02:52 GMT
#128
Can someone import this mod onto a map that doesn't suck please? Like daybreak or cloud kingdom.
"Pudding...wait for it....pops." - Bill Cosby
Whitewing
Profile Joined October 2010
United States7483 Posts
December 22 2012 05:45 GMT
#129
Ahhhhh yus, 4 gate every game.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
SolidHaze
Profile Joined December 2012
Canada44 Posts
December 22 2012 06:55 GMT
#130
It was a proud day to be terran. I miss the imba bunker reaper rush.
Excelsior!
greycraft
Profile Joined April 2012
United States31 Posts
December 22 2012 11:02 GMT
#131
Ahh, I finally got to play a match today! Enjoyed the hell out of it. Played as a Terran versus a Protoss on Jungle Basin. I'm not that great of a player, but I had an awesome time. Those tanks!

I wanted to address a few requests, issues, and concerns.

Alpha SC2: I would like to avoid changing units back to their alpha states. Personally, I feel like the design of a unit was nailed by beta and ended up just being tuned with patches since then. Alpha contained some pretty crazy stuff. My original intention has always been to revert patch nerfs seen throughout beta and the live game. This is the community's mod as far as I am concerned though so it might just be changed on a case by case basis. Right now, the largest request is to put the Immortal in the Gateway/Warp Gate.

Bugs: I am not going to put bugs into the mod. I see no point. They were glitches and fixed - these are not nerfs. It was something broken.

Finding People to Play With: Still trying to figure this one out! Establishing an official chat channel will probably be the first step.

Map Pool: My intention with the current map pool is to use beta/season 1/season 2 map favorites. These maps tended to be smaller.Also, I feel like the older maps created more opportunities for aggression. I wanted to have a bit of nostalgia. The next step that I might take is pre-loading the dependencies and map info for people onto request maps and putting it on Dropbox so that people can just upload it whenever they want. The only reason why I do not publish them myself is because I am out of publishing spots (maximum 20 documents, other spots filled by my other mod). I would like to start gathering feedback about interest in team maps and whether there is any interest. If so I will consult the community about maps before publishing and what bracket (2's, 3's, 4's).

Mod Distribution: I am still working on the best way to distribute the mod. Right now everything is publicly hosted on Dropbox and can be found using the links in the original post. Take this mod and use it however you want. Again, I request that you toss a little credit my way (Just put "Mod created by Grey" in the Map Info) if you don't mind but do what you want. Create something awesome and make the community happy.

Replays: If you played a game of Unnerfed you're proud of, send it to me at greycraft@live.com! I would like to post and host.

Reviews: If you are playing the mod, leave me some feedback in the Arcade in the Reviews section. Stars and/or a textual review both work. Combined with feedback I get from Reddit and this thread, I will be shaping the map pool until I get a majority of players to their happy place (I will not personally be handling the happy ending).

You Missed..., Grey.: I'm certain there are one or two things that I have missed. Whenever you tell me I missed something, reply telling me what I missed and provide a link to the patch/patch notes in your post. It makes it easier for me to confirm that it is a necessary change for the mod.

If I have not replied to you and you would like to receive a reply, a PM on TL is the best way to get a hold of me. Thank you all for playing the mod. It has been a pleasure to get all of the positive replies about how much fun everyone is having. Kind of an early Christmas present for me. :D
Come back with your shield or on it.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2012-12-22 11:33:23
December 22 2012 11:22 GMT
#132
On December 22 2012 03:07 greycraft wrote:
DAS REPLAY

Now you sound like a true redditor.

Can't wait until these maps hit EU.

EDIT: One map has been, The Shattered Temple. Getting someone to play a game with me on it is extremely difficult..
Zain3
Profile Joined September 2012
Sweden45 Posts
December 22 2012 11:24 GMT
#133
As soon as i get my internet back i will publish the full map pool and keep it updated as you have it on US servers..
im just very excited about this idea..

i think blizzard has gone haywire with the nerfs instead buffing the other units
and thats what i hope we will keep true..

maybe a little too much with 120hp marines but maybe 80dmg fungal hehe..
Happy Christmas anyway!
This is stupid!
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2012-12-22 14:12:24
December 22 2012 14:11 GMT
#134
On December 21 2012 16:31 greycraft wrote:

...

Thor
Added 45 second cooldown to 250mm Strike Cannons.

...

Mothership
Planetcracker ability.

...


these are not consistent with

On December 22 2012 20:02 greycraft wrote:
...

My original intention has always been to revert patch nerfs seen throughout beta and the live game.

...


1. the added 45 second cooldown to 250mm strike cannon is a nerf, whether or not it was coupled with other buffs intended to offset that nerf into a net buff is irrelevant, that single change is still a strict nerf.

2. planetcracker was an alpha ability, it was never in the beta or in the live game, why is it added here?
I'm better today than I was yesterday!
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
December 22 2012 14:28 GMT
#135
On December 22 2012 23:11 Roblin wrote:
Show nested quote +
On December 21 2012 16:31 greycraft wrote:

...

Thor
Added 45 second cooldown to 250mm Strike Cannons.

...

Mothership
Planetcracker ability.

...


these are not consistent with

Show nested quote +
On December 22 2012 20:02 greycraft wrote:
...

My original intention has always been to revert patch nerfs seen throughout beta and the live game.

...


1. the added 45 second cooldown to 250mm strike cannon is a nerf, whether or not it was coupled with other buffs intended to offset that nerf into a net buff is irrelevant, that single change is still a strict nerf.

2. planetcracker was an alpha ability, it was never in the beta or in the live game, why is it added here?


Considering the fact that Thors could be hard-countered with a single Feedback or EMP, I'd say it's a buff.
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
December 22 2012 14:36 GMT
#136
On December 22 2012 23:11 Roblin wrote:
Show nested quote +
On December 21 2012 16:31 greycraft wrote:

...

Thor
Added 45 second cooldown to 250mm Strike Cannons.

...

Mothership
Planetcracker ability.

...


these are not consistent with

Show nested quote +
On December 22 2012 20:02 greycraft wrote:
...

My original intention has always been to revert patch nerfs seen throughout beta and the live game.

...


1. the added 45 second cooldown to 250mm strike cannon is a nerf, whether or not it was coupled with other buffs intended to offset that nerf into a net buff is irrelevant, that single change is still a strict nerf.

2. planetcracker was an alpha ability, it was never in the beta or in the live game, why is it added here?

Because it's totally awesome?

greycraft
Profile Joined April 2012
United States31 Posts
December 22 2012 18:54 GMT
#137
Thor with a 50 second cooldown on 250mm Strike Cannons is a buff. The Thor starts with 50 energy, right? Its energy regeneration rate is around .5. This means the first time you can use 250mm Strike Cannons is around 200 seconds after the Thor is out. This is more than 50 seconds. After you use it, you will have to wait about another 5 minutes to use it again. These numbers are based on real time and not game time. Also, Feedback is something to consider. No energy means you cannot use Feedback on a Thor. All of the latter sound like a buff to me.

If the community wants the Planetcracker ability, they will get it. Blizzard had some really questionable stuff in alpha. I've used Planetcracker. Because it makes the Mothership stationary, it actually makes it fairly easy to snipe down. The only way I can see it being used okay is to fend off aggressive players or Vortex + moving over the Vortex and perfectly timing the ability which takes time to charge. Again, I'll do what everyone else wants because that is what is best.
Come back with your shield or on it.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
December 22 2012 22:37 GMT
#138
On December 22 2012 11:43 Cyro wrote:
Show nested quote +
On December 22 2012 03:07 greycraft wrote:
Poll: Should the Overseer get Infested Terrans?

Yes (29)
 
66%

No (15)
 
34%

44 total votes

Your vote: Should the Overseer get Infested Terrans?

(Vote): Yes
(Vote): No



I think it would be a lot of fun to give Overseer Infested Terran, but I want to make sure it is community-approved. Poll, poll, poll.

I would like to hear what everyone thinks about the new additions to the map pool: Blistering Sands, Desert Oasis, and Jungle Basin. Those seemed to be the most-mentioned beta/season 1/season 2 maps in this thread and on Reddit.

DAS REPLAY
Played the freaking coolest game of UNNERFED ever? E-mail your replay to me at greycraft@live.com, and we'll put that beast up on the YouTube - maybe with someone's voice during the video that talks about how awesome everything is.



yea, lets give one of the best lategame tools to A UNIT THAT DOESNT COST SUPPLY


Who needs lategame when you have 60 HP SCVs and super colossi? Wait.... we also have 4 range 1 supply roaches. Sweeeeet
Trucy Wright is hot
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
December 22 2012 22:45 GMT
#139
Do you keep the buffs?
i kno i r badass no need to repeat
greycraft
Profile Joined April 2012
United States31 Posts
December 23 2012 05:45 GMT
#140
Yes, all the buffs are kept so units are essentially... superpatched? :D
Come back with your shield or on it.
HeyImFinn
Profile Joined September 2011
United States250 Posts
December 23 2012 08:56 GMT
#141
Snipe isn't fixed.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-12-23 13:05:21
December 23 2012 12:18 GMT
#142
Definitely remove Lost Temple and Steppes of War in my opinion. I know you're gunning for old maps and that things would be imbalanced regardless of maps, but at least give some semblance of effort of balance when possible (such as with maps).

I never quite figured out what exactly was wrong [balance-wise] with Desert Oasis (that or I forgot— very likely), aside from the fact that it was an unlikeable map for most people. I know the natural was really exposed, but I don't think that was as big an issue for people at the time. Regardless, I think that shouldn't be there either.

Put in Kulas Ravine and Xel'Naga caverns — both really old maps and pretty good.

Decreased Burrow research cost to 50 minerals and 50 gas.
Wow, I don't even remember this.

Haha, those infestor changes look so OP considering the way the spell mechanics were changed during the nerfs/buffs.
Looks like you forgot to make it infinite duration, though?

Is the ultralisk splash-around-target bug not in here? It doesn't seem to be. Is that intentional? Makes sense for it to be intentional (not just because it was strong).

Same thing with the "cancelling a larva doesn't kill it" change. Except I think this change is so game-breaking, it wouldn't make this mod fun at all to play against a zerg who's abusing it.

It looks like you also forgot about roach regeneration upgrades. I'm not sure if you'd re-add organic carapace, or just make organic carapace's [buffed] effects apply to tunneling claws (not good in my opinion since it required hive). Makes sense to have tunneling claws apply the current crappier regen bonus, and then organic carapace to buff that regen even more.

There's also a bunch of other changes missing too I think, if you're starting from original public beta (i.e. patch 0) instead of after patch 1 (such as fungal growth damage, siphon spell that I can think of off the top of my head).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-12-23 12:57:17
December 23 2012 12:42 GMT
#143
On December 22 2012 11:43 Cyro wrote:
Show nested quote +
On December 22 2012 03:07 greycraft wrote:
Poll: Should the Overseer get Infested Terrans?

Yes (29)
 
66%

No (15)
 
34%

44 total votes

Your vote: Should the Overseer get Infested Terrans?

(Vote): Yes
(Vote): No



yea, lets give one of the best lategame tools to A UNIT THAT DOESNT COST SUPPLY
Realize that it will cost 125 energy (as far as I understand), and that it drops the egg directly under the overseer, not from afar. I don't see it being a problem at all compared to some other things like neural parasite, roach, siege tank, ghost, SCV, barracks + marine/reaper, or warpgate + gateway units + chronoboost. It pales in comparison in both power, and priority (if matches don't even get to mid game let alone past mid game, why does it matter?).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Stoffelhase
Profile Joined September 2010
Germany162 Posts
December 23 2012 13:30 GMT
#144
haha, i loved reading this.. 4gate, dt rushes or cannons all day long or trying to get to speedvoids and amulet templars :> cant decide
greycraft
Profile Joined April 2012
United States31 Posts
December 24 2012 04:52 GMT
#145
Did not know about Snipe not being fixed. Thank you for the report! It will be fixed in the next iteration. The Roach regeneration upgrades do need to be put into the next iteration.

Unless popular and demanded by lots of people, bugs will not be implemented.

If patch 0 contained a lot of alpha spells, those might just be ignored because they are, most likely, not already included in the Editor and would have to be recreated.

For the map pool, there have been lots of suggestions and requests. In the original post, I have included a list of links to the original map pool files. Because there were a few common maps that were requested, I went ahead and pre-loaded the maps with all of the Map Info, Arcade Info, and Dependencies. What this means is that they are publish-ready!

Here are the following ready-to-publish maps!

Links:
Unnerfed Cloud Kingdom: https://www.dropbox.com/s/o1mnoht4p27zbij/Unnerfed Cloud Kingdom.SC2Map
Unnerfed Daybreak: https://www.dropbox.com/s/246ta1mbx93wdc4/Unnerfed Daybreak.SC2Map
Unnerfed Entombed Valley: https://www.dropbox.com/s/kcvskjfvtlncr5w/Unnerfed Entombed Valley.SC2Map
Unnerfed Metropolis: https://www.dropbox.com/s/5i6gi8pmtycjhmv/Unnerfed Metropolis.SC2Map
Unnerfed Ohana: https://www.dropbox.com/s/5ldmyzmlc0ngcxr/Unnerfed Ohana.SC2Map
Unnerfed Shakuras Plateau: https://www.dropbox.com/s/txwfhw9szc9eee4/Unnerfed Shakuras Plateau.SC2Map
Unnerfed Tal'darim Altar: https://www.dropbox.com/s/j0rcgd72atopl11/Unnerfed Tal'darim Altar.SC2Map

Remember to download and read the rules before publishing! Let me know if you need any help publishing by messaging me through TL or e-mail at greycraft@live.com. Enjoy, my friends.
Come back with your shield or on it.
WeRRa
Profile Joined December 2010
378 Posts
December 24 2012 09:28 GMT
#146
Since any race is "op" the game might be still balanced and then basicly nothing is op
InnoVation Fighting!!!
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
December 24 2012 14:42 GMT
#147
XD this is awesome, let's see how people stop infestor broodlord now :D
When I get to grandmasters, you have my permission to die!
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
December 24 2012 14:50 GMT
#148
roaches need 1 supply, OH YEAH!!
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
greycraft
Profile Joined April 2012
United States31 Posts
December 25 2012 07:33 GMT
#149
I've played a few more games and have to say that I am having an awesome time. Not a Protoss player but that 60 second Warp Gate research is money. Reapers are so dangerous. 1 supply Roach is icing on the cake.

How is everyone feeling about the map pool? I have no reviews on Scap Station which makes me think that not one person has played on it.

Also, is anyone still interested in team games for the mod?
Come back with your shield or on it.
Killcycle
Profile Joined January 2011
United States170 Posts
December 25 2012 07:44 GMT
#150
On December 25 2012 16:33 greycraft wrote:
I've played a few more games and have to say that I am having an awesome time. Not a Protoss player but that 60 second Warp Gate research is money. Reapers are so dangerous. 1 supply Roach is icing on the cake.

How is everyone feeling about the map pool? I have no reviews on Scap Station which makes me think that not one person has played on it.

Also, is anyone still interested in team games for the mod?


I am absolutely interested in team games for this mod... with those bigger maps :D I noticed you had them up for publishing, but not actually up yet --- sadness.

If it's not a complicated process I could give 'er a go, just no idea how it works o-O
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
bobsire
Profile Joined December 2011
Canada296 Posts
December 25 2012 08:28 GMT
#151
nicee good job
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
December 25 2012 08:29 GMT
#152
This sounds so ridiculous but amazing at the same time, is there anyway you could make it so you can use neural parasite while burrowed again? That would be sick. Really wish that was still in the game.

Merry xmas~
AKA: TelecoM[WHITE] Protoss fighting
ItWhoSqueeks
Profile Joined December 2012
United States5 Posts
Last Edited: 2012-12-25 09:28:59
December 25 2012 09:10 GMT
#153
This is fantastic. <3 You.
AicyDC
Profile Joined November 2012
United Kingdom67 Posts
December 25 2012 13:34 GMT
#154
On December 23 2012 21:18 Xapti wrote:Same thing with the "cancelling a larva doesn't kill it" change. Except I think this change is so game-breaking, it wouldn't make this mod fun at all to play against a zerg who's abusing it.


Yes this will make 6pools very very strong and if someone was really trying to win on this map they could just 6pool every game in ZvZ.

The reason is that with hatcherys once they have 3 larvae they stop producing larvae, meaning a 6pool has a max of 6 lings produced once it's finished at first. With this mechanic I can make 2 drones so my hatch keeps on producing larvae, and then once the pool finishes cancel them and make 10 lings which is just crazy.
It wasn't raining when noah built the ark
Zain3
Profile Joined September 2012
Sweden45 Posts
December 25 2012 15:19 GMT
#155
AAAAAnd its done!

Got all the maps uploaded with credit to you Grey.

Thank you soo much for this
This is stupid!
Zain3
Profile Joined September 2012
Sweden45 Posts
December 25 2012 15:44 GMT
#156
anyone on EU join chat channel unnerfed and let's play :D
This is stupid!
insane_
Profile Joined September 2011
Australia10 Posts
December 26 2012 04:35 GMT
#157
I've uploaded a bunch of these (including all classic maps, and a few modern ones) to SEA. Simply search Unnerfed as normal.
If you'd like any other maps uploaded, PM me here and I'll do my best.
tymt
Profile Joined October 2010
Sweden293 Posts
December 26 2012 06:21 GMT
#158
Ha, this sounds like fun!
Kinda miss the old maps, even though i play zerg. Was more action and less droning
beamingrobot
Profile Joined October 2010
United States685 Posts
December 26 2012 07:57 GMT
#159
Just wanna say I really, really enjoy playing on these maps! Reminds me of how badly I used to lose and my really crappy macro back then :D
movitz
Profile Joined October 2009
Sweden15 Posts
December 26 2012 09:14 GMT
#160
My god, blizzard has almost only balanced sc2 through nerfing.
Seeing this huge list of nerfing make me sad. I realize now that current state of sc2 feels impotent
Shaoer
Profile Joined July 2012
United States60 Posts
December 26 2012 09:28 GMT
#161
What about planet cracker and time warp? Those were original mothership abilities I never got a chance to play with!
I GG all the time
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
Last Edited: 2012-12-26 11:14:22
December 26 2012 11:13 GMT
#162
This sounds like a really fun concept. I defintely want to build an army of 120 SUPERROACHES.


On December 21 2012 16:31 greycraft wrote:
Infestor:
Increased Neural Parasite range to 9.
Could not find a patch that allowed for burrowed Neural Parasite.

It's still missing the old fungal damage of 48 vs everything. (To be fair though, back then fungal was a projectile)
I also think the strongest iteration of neural parasite was at the very start of beta where neural was non-channeling, 10 seconds duration, had 9 range, 50 mana cost, no research requirement and did not affect air units.

Corrupter:
Could not find a patch that mentioned Contaminate ability (disables all buildings, including e.g. PF).

That's because the unit started with the ability in beta (which was called Corruption, but did essentially what contaminate does today) and it was never changed until beta patch 11 where it was reworked into something quite similar to what it is today.
Not sure about the exact number on the old Corruption, but it completely disabled the building for its duration, including shutting down the attacks of defensive structures.

Oh, and you also forgot to include the old Roach regeneration upgrade which required Hive and gave Roaches +20 regeneration when burrowed and +5 when unborrowed.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2012-12-26 11:34:04
December 26 2012 11:28 GMT
#163
So... Are gonna get "timebomb" back on the mothership ? :p

Wasn't there another nerf on the hydralisk ? (movement speed no ?)

Did not play yet but i see it was not listed. Did you incresead the size of the Thor ?

That's sound stupid... Even retarted. That's why i'm gonna play this when i get home :p
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
IMPrime
Profile Joined September 2011
United States715 Posts
December 26 2012 14:22 GMT
#164
Idk if this applied because it wasn't an actual nerf to a unit, but was the close proximity patrol (the viking flower) reverted back in this map? I absolutely loved spinning buildings around at light speed because it looked so ridiculous, but it was taken out because tvt tank wars.
greycraft
Profile Joined April 2012
United States31 Posts
Last Edited: 2012-12-27 04:42:47
December 27 2012 04:42 GMT
#165
Poll: What team bracket would you like to see maps for first?

4v4 (7)
 
64%

2v2 (3)
 
27%

3v3 (1)
 
9%

11 total votes

Your vote: What team bracket would you like to see maps for first?

(Vote): 2v2
(Vote): 3v3
(Vote): 4v4



I am going to start looking at team maps and uploading them to Dropbox for those interested. If those who would like to try out team games could tell me which bracket is preferred, let me know. In fact vote in the poll above! :D If you have a preference, reply with your preference and say which maps you would like for that bracket's pool.

Zain3 and insane_, thank you so much for getting those uploaded to the other regions. I can't wait to hear about people playing it. I would be interested in hearing how many more reviews you're getting in those regions. I will contact you both whenever I have pushed the next patch on NA.

Neural Parasite while burrowed, from what I have found, was a bug, and this mod does not fix or implement old bugs at the moment. Going to double-check Neural Parasite data. As for Fungal Growth, I will make sure that it has the correct damage.

Roach regeneration should make it into the next iteration. Super roaches ho!

I could not find another nerf to the Hydralisk.

Because I am choosing not to implement alpha abilities/upgrades, Timebomb and Planetcracker may not end up in the mod. This depends on my mapmaking skill limitations as well as the demand of having those in the mod. Thank you to all who are reporting missing elements in the mod. Your diligence is what drives its completion.

I can look into the Viking flower, but, if it does not largely effect gameplay or buff anything, I might save time and skip it.

Look forward to another present (pre-loaded team maps and patch 1.2) soon!
Come back with your shield or on it.
IMPrime
Profile Joined September 2011
United States715 Posts
December 27 2012 05:01 GMT
#166
i beg you, please fix viking flower >_>

GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 27 2012 05:14 GMT
#167
Lol, as soon as I read this I though of tank damage back to 60, lmao xD
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
December 27 2012 06:11 GMT
#168
I actually miss those changes. Or un-changes. Sounds like a great mod. Surprised no one has done it before.

Good job man.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
Last Edited: 2012-12-27 16:06:47
December 27 2012 16:00 GMT
#169
I had alot of fun with a clan mate of mine tonight on this map mod.

You can catch all 6 replays here for anyone who cares. They are all TvZ.
http://replay.sc2gamingleagues.com/account/display/59

Professional Cunt.
Destructicon
Profile Blog Joined September 2011
4713 Posts
December 27 2012 16:37 GMT
#170
While you're at it, you could make EMP also drain all shields and energy, not just 100 of each, exactly like it used to pre-nerf.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
greycraft
Profile Joined April 2012
United States31 Posts
December 28 2012 22:35 GMT
#171
Added EMP to the list of changes that I need to make. Still shooting for updating the mod within the next week. Tweet your neighborhood-friendly casters to see if they'd be interested in hosting some games on their channel. :D
Come back with your shield or on it.
dangthatsright
Profile Joined July 2011
1160 Posts
December 28 2012 22:50 GMT
#172
Two people I know play against each other often, and one of them streams what is often a roflstomping of the other. This could add an interesting twist :D

This would be very very interesting on 50% o_0
Zain3
Profile Joined September 2012
Sweden45 Posts
January 05 2013 14:52 GMT
#173
well im just gonna ask straight out..
do you guys feel like we should try to balance it out with buffs instead? or take another route to the nerfs?
if i got it correct a lot of people think that blizzard kinda went too haywire with the nerfs without buffing the other areas..

am i wrong?

Wouldnt want this to turn into OneGoal or Starbow discussion but we have something very strong going i believe..
And the fact that you did all the work i've been working on for a long time but never got my thumb out of my ass.

//
This is stupid!
HeyImFinn
Profile Joined September 2011
United States250 Posts
January 10 2013 23:36 GMT
#174
Remove the queen buff, perhaps?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Inimic
Profile Joined March 2013
Canada153 Posts
April 19 2013 22:18 GMT
#175
Does anyone still play this? Today there was a Back to Imbaness Cup, it'd be cool to have something similar for this as well. Would anybody be interested in that sort of thing? Not that I have any cash for a prize pool.

Does the mod work properly too?
greycraft
Profile Joined April 2012
United States31 Posts
May 15 2013 05:24 GMT
#176
How was the Back to Imbaness Cup? I have been away from SC2 for awhile and have not purchased HotS - no moneys. This mod should work just fine though. I don't believe there was much left to fix other than everyone's preference on the map pool.
Come back with your shield or on it.
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
May 17 2013 08:36 GMT
#177
I've not played this, haven't even heard of it tbh *blush*. Is this map added as a big arcade map or does one need to zip files into folders? I'm not good at these technicaL things
For the swarm
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
May 17 2013 12:43 GMT
#178
--- Nuked ---
Caas
Profile Joined November 2011
Sweden51 Posts
April 11 2014 21:55 GMT
#179
IS this still maintained? would love to see how the units from hots would fare in this
Dammit!
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
April 11 2014 23:43 GMT
#180
On April 12 2014 06:55 Caas wrote:
IS this still maintained? would love to see how the units from hots would fare in this


Imagine ghost unnerfed, mines super buffed, marines so stronk and tanks actually dealing damage.. wow
maru G5L pls
Caas
Profile Joined November 2011
Sweden51 Posts
April 11 2014 23:51 GMT
#181
hah..
Wanna go?

Dammit!
L3monsta
Profile Joined May 2012
New Zealand149 Posts
April 12 2014 00:00 GMT
#182
On April 12 2014 08:43 neptunusfisk wrote:
Show nested quote +
On April 12 2014 06:55 Caas wrote:
IS this still maintained? would love to see how the units from hots would fare in this


Imagine ghost unnerfed, mines super buffed, marines so stronk and tanks actually dealing damage.. wow

I'd play it
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