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[A] Unnerfed: The WORST StarCraft 2 - Page 6

Forum Index > SC2 Maps & Custom Games
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KapsyL
Profile Joined November 2011
Sweden704 Posts
December 21 2012 06:19 GMT
#101
where is my planetcracker :D this is awesome
Jurg Jurg Jurg
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2012-12-21 06:21:43
December 21 2012 06:20 GMT
#102
On December 21 2012 04:56 thenexusp wrote:
Show nested quote +
On December 21 2012 04:31 Cyro wrote:
As for not changing the attack speed to the Thor and Colossus after I have increased the damage, I would request that you reread the goal of the mod.


Colossus was changed from a very slow attack speed that one shots marines to an averageish attack speed that takes two hits to kill marines. You cant remove half of the changes and leave the other half intact, it doesnt make sense. You cant make tempest do bonus damage vs air massive in the same patch you remove its air attack.

This mod is basically "start from the beta, and then start applying balance patches but ignore everything that's a nerf" and I think it's hilarious.

so does that mean that the following thor changes:

Thor:
255mm strike cannon now has a cooldown.
removed energy from thor.
removed energy cost from 255mm strike cannon.

should be interpreted as:

Thor:
removed energy from thor.
removed energy cost from 255mm strike cannon.


thus the most powerful version of thor available from ignoring nerfs is actually:
strike cannon cost no energy and has a 0-second cooldown.

that sounds hilarious
I'm better today than I was yesterday!
Insomni7
Profile Joined June 2011
667 Posts
December 21 2012 06:45 GMT
#103
On December 21 2012 15:20 Roblin wrote:
Show nested quote +
On December 21 2012 04:56 thenexusp wrote:
On December 21 2012 04:31 Cyro wrote:
As for not changing the attack speed to the Thor and Colossus after I have increased the damage, I would request that you reread the goal of the mod.


Colossus was changed from a very slow attack speed that one shots marines to an averageish attack speed that takes two hits to kill marines. You cant remove half of the changes and leave the other half intact, it doesnt make sense. You cant make tempest do bonus damage vs air massive in the same patch you remove its air attack.

This mod is basically "start from the beta, and then start applying balance patches but ignore everything that's a nerf" and I think it's hilarious.

so does that mean that the following thor changes:

Thor:
255mm strike cannon now has a cooldown.
removed energy from thor.
removed energy cost from 255mm strike cannon.

should be interpreted as:

Thor:
removed energy from thor.
removed energy cost from 255mm strike cannon.


thus the most powerful version of thor available from ignoring nerfs is actually:
strike cannon cost no energy and has a 0-second cooldown.

that sounds hilarious

HAHAHA Do it now!
Never Forget.
greycraft
Profile Joined April 2012
United States31 Posts
Last Edited: 2012-12-21 08:17:27
December 21 2012 07:31 GMT
#104
Patch 1.1: Uploaded to NA server. I have someone awesome who should be uploading to EU and SEA within the next day!
Thor:
Removed energy cost of 250mm Strike Cannons.
Added 45 second cooldown to 250mm Strike Cannons.
Removed Thor energy.

Siege Tank:
Increased Siege Mode damage to 60.
Removed bonus damage to armored.
Siege Tank upgrade damage changed to +5 vs all.

Roach:
Fixed the supply cost for burrowed roaches.

Infestor:
Increased Neural Parasite range to 9.
Could not find a patch that allowed for burrowed Neural Parasite.

Void Ray:
Increased weapon range to 7.

Sentry:
Could not find a patch that changed +light damage.

Stalker:
Upgrade damage changed from +1 to +1 (+1 armored).
Reviewed 8 (+6 armored) versus 10 (+4 armored). Kept the damage at 10 +4. Let me know if you think this is a nerf.
Redacting previous statement. (said in the voice of Artosis screaming "NESTEA") THIS IS UNNERFED!!! Increased damage to 10 (+6 armored).

Ultralisk:
Reviewed Ram weapon. Easier to do…
Increased damage to 35 (+5 structure).
Fixed learn requirement on Anabolic Synthesis.

Corrupter:
Could not find a patch that mentioned Contaminate ability (disables all buildings, including e.g. PF).

Removed Typhon Peaks.

Uploaded Blistering Sands to the map pool.

Uploaded Desert Oasis to the map pool.

Uploaded Jungle Basin to the map pool.

Updated patch notes on original post.

What's Up Next?
Marauder
Fix Concussive Shells so that it no longer requires an upgrade.

Infestor:
Frenzy ability.

Mothership
Planetcracker ability.

MULE:
Mine more minerals at a gold base.

Considering (not just flat out adding because it has overlap with the Infestor… tell me if I'm crazy.)
Overseer:
Infested Terran ability.

EDIT: Fixing nasty grammar mistakez. :D
Come back with your shield or on it.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2012-12-21 08:12:21
December 21 2012 08:09 GMT
#105
Is this going to get continual patches to further "incorrect" the scales of balance in order to ensure more unexpectedly ridiculous versions of (ideally all) units, or is this just aimed at being a duplicate of SC2 before any patches?
Isn't there a way to simply load an older version of the SC2 (similar to loading replays) databases in order to simply base your maps on the original statistics?
To me it didn't look like the goal actually specified adding imbalance patches, so I'm not sure, because you say you want to show how far we've come, but also stressed becoming the opposite of OneGoal.

EDIT: "Void Ray: Increased weapon range to 1."
should be "Void Ray: Increased weapon range by 1."

Sentry: "Could not find a patch that changed +light damage."
What about it? When did it deal bonus to light?
Are you thinking of this?:
Patch 11 (version 0.13.0.15250)
*The damage has been decreased from 8 to 6.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
greycraft
Profile Joined April 2012
United States31 Posts
Last Edited: 2012-12-21 08:16:55
December 21 2012 08:15 GMT
#106
1. Duplicate of SC2 before patches.
2. I do not know.
3. Maybe, I misunderstood the purpose of OneGoal. Unnerfed definitely is not intended to be the complete opposite because OneGoal does think that Blizzard does make some great balance changes. The reason why I said it was the opposite is because the mindset is different in that there is no concern for balance, tweaking, or design. Does that answer your question? I don't mean that in a rude way - I am a tad tired so I want to make sure that my reply is coherent.

EDIT to Answer ?'s: Thank you for that. Haha, remember the part where I said I was tired?

Any time you see something wonky like the Sentry damage, it is because someone mentioned it in a thread, and I looked for it. Someone said I missed them doing +light so I went and searched for it.
Come back with your shield or on it.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
December 21 2012 09:02 GMT
#107
Ah, I see. No, they're either hoping for a change because they intend to play it (perhaps they were making it as a suggestion for an imbalance patch) or (and I'm guessing it was this, without looking back through the rest of the pages) they were just remembering the beta patch change incorrectly.

Your answer to the first question ("Duplicate of SC2 before patches") basically answers my Q3 as well as Q1. :D

No worries, good luck, have sleep.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
BoggieMan
Profile Blog Joined August 2011
520 Posts
December 21 2012 09:45 GMT
#108
You even got the old terrible maps :D
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2012-12-21 10:48:06
December 21 2012 10:47 GMT
#109
would've been a more useful exercise to try out Blizzard's initial impulses for the game on a "real" map pool (ie, current GSL map pool or something) instead of just reverting the game wholesale to what it was like at release/beta
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-12-21 11:26:17
December 21 2012 10:56 GMT
#110
On December 20 2012 22:21 jimbob615 wrote:
Um... where is Planet Cracker??

People keep listing this ability. That's an Alpha ability. At no time was it in the WoL Beta, ever. See for yourself: http://wiki.teamliquid.net/starcraft2/Mothership_(Wings_of_Liberty)

Mothership changes should be:

-Vortex: 75 Energy, 3.0 Radius, doesn't remove Force Fields within it, units are no longer immune for 1.5 seconds after leaving it
-Cloaking Field: All units are cloaked instantly
-Added: Temporal Rift
-Added: Wormhole Transit
-Attack: Shots fired increased to 8
-Build time 120
-6 Supply
-400 Health/400 Shields
-1.375 Acceleration, Deceleration 0

On December 21 2012 07:17 Homework wrote:
Show nested quote +
On December 21 2012 06:33 Xarayezona wrote:
Is it just me or did anyone else remember a time when Void Rays had three levels of charging?

Also didn't Ultralisks have a special Ram attack that did 75+splash to buildings?


Voidrays go "standard attack" -> "first level of charge" -> "second level of charge". Even has an animation for dat prismatic beam, goes from 1 beam to 2 to 3. So yes, it's kinda like having three levels... I suppose...

They literally had three damage levels too.

Also, Parting makes it seems like Roaches need to be 1 Supply. I'd like to see his Immortal/Sentry all in vs 3 base 1 Supply Roach :D
number01
Profile Joined December 2012
203 Posts
December 21 2012 12:10 GMT
#111
Also dont forget that at some point roaches could also shoot air
Idra is the reason I play SC
Noocta
Profile Joined June 2010
France12578 Posts
December 21 2012 13:31 GMT
#112
On December 21 2012 21:10 number01 wrote:
Also dont forget that at some point roaches could also shoot air


During alpha only
" I'm not gonna fight you. I'm gonna kick your ass ! "
Big J
Profile Joined March 2011
Austria16289 Posts
December 21 2012 17:23 GMT
#113
On December 21 2012 19:56 Arco wrote:
Show nested quote +
On December 20 2012 22:21 jimbob615 wrote:
Um... where is Planet Cracker??

People keep listing this ability. That's an Alpha ability. At no time was it in the WoL Beta, ever. See for yourself: http://wiki.teamliquid.net/starcraft2/Mothership_(Wings_of_Liberty)

Mothership changes should be:

-Vortex: 75 Energy, 3.0 Radius, doesn't remove Force Fields within it, units are no longer immune for 1.5 seconds after leaving it
-Cloaking Field: All units are cloaked instantly
-Added: Temporal Rift
-Added: Wormhole Transit
-Attack: Shots fired increased to 8
-Build time 120
-6 Supply
-400 Health/400 Shields
-1.375 Acceleration, Deceleration 0

Show nested quote +
On December 21 2012 07:17 Homework wrote:
On December 21 2012 06:33 Xarayezona wrote:
Is it just me or did anyone else remember a time when Void Rays had three levels of charging?

Also didn't Ultralisks have a special Ram attack that did 75+splash to buildings?


Voidrays go "standard attack" -> "first level of charge" -> "second level of charge". Even has an animation for dat prismatic beam, goes from 1 beam to 2 to 3. So yes, it's kinda like having three levels... I suppose...

They literally had three damage levels too.

Also, Parting makes it seems like Roaches need to be 1 Supply. I'd like to see his Immortal/Sentry all in vs 3 base 1 Supply Roach :D


they only had 3range... which in retrospect was a huge buff. There would not be 50roach+ armies, if it weren't for 4range. At least, they would be less costefficient.
greycraft
Profile Joined April 2012
United States31 Posts
Last Edited: 2012-12-21 18:07:32
December 21 2012 18:07 GMT
#114
Poll: Should the Overseer get Infested Terrans?

Yes (29)
 
66%

No (15)
 
34%

44 total votes

Your vote: Should the Overseer get Infested Terrans?

(Vote): Yes
(Vote): No



I think it would be a lot of fun to give Overseer Infested Terran, but I want to make sure it is community-approved. Poll, poll, poll.

I would like to hear what everyone thinks about the new additions to the map pool: Blistering Sands, Desert Oasis, and Jungle Basin. Those seemed to be the most-mentioned beta/season 1/season 2 maps in this thread and on Reddit.

DAS REPLAY
Played the freaking coolest game of UNNERFED ever? E-mail your replay to me at greycraft@live.com, and we'll put that beast up on the YouTube - maybe with someone's voice during the video that talks about how awesome everything is.
Come back with your shield or on it.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19367 Posts
December 21 2012 18:38 GMT
#115
I immediately looked to see if the supply depot before bunker was removed. That made me happy.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
greycraft
Profile Joined April 2012
United States31 Posts
December 21 2012 18:53 GMT
#116
Someone has brought to my attention that Chronoboost was usable on allied buildings. If team maps are uploaded, then I will be implementing this change.
Come back with your shield or on it.
Captain Peabody
Profile Blog Joined May 2009
United States3135 Posts
December 21 2012 19:12 GMT
#117
Oh, I miss Khaydarin Amulet so much. I need to play this map.
Dies Irae venit. youtube.com/SnobbinsFilms
LainRivers
Profile Joined March 2012
United States36 Posts
Last Edited: 2012-12-21 21:23:05
December 21 2012 21:15 GMT
#118
So, I'm not sure what the difference is for certain things to be uploaded to custom game search list or arcade search list...This isn't really a question regarding unnerfed, as I eventually found it while browsing arcade for whatever reason..but why are some GSL maps or ISMAPs only availible via the arcade and not the custom game search list?

Just a personal annoyance I suppose...

EDIT: It can't be due to new units or changes and whatnot...SC2BW is availible via the custom game search list..I'm confused.
greycraft
Profile Joined April 2012
United States31 Posts
December 21 2012 21:26 GMT
#119
So, when you go into the Editor, you can choose whether it is an Arcade map or not. Say your map is Fun.SC2MAP. I believe, if you publish Fun.SC2MAP to Arcade, you will not find it in the Custom Games section. I have not personally tried to upload the same map to Custom Games and Arcade, but, in theory, I guess you could, and you would have to upload Fun.SC2MAP as two separate documents.

When a map maker has Fun.SC2MAP open, they have to go Map Info and select "Arcade Map" in the second tab which basically defines where it will appear in the game. I'm not a huge fan of how publishing works right now.

If you played the mod, how'd you like it? Leave a review with your thoughts if you play. :D:D
Come back with your shield or on it.
discator
Profile Joined March 2011
Germany639 Posts
December 21 2012 21:26 GMT
#120
someone please upload this to EU. I can't wait to play this mod, I love the OPnes of units in BW and it would be interesting too see this basicly figured out game without the changes made to it 2 years ago.
;;
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