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[A] Unnerfed: The WORST StarCraft 2 - Page 8

Forum Index > SC2 Maps & Custom Games
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Prev 1 6 7 8 9 10 Next All
HeyImFinn
Profile Joined September 2011
United States250 Posts
December 23 2012 08:56 GMT
#141
Snipe isn't fixed.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-12-23 13:05:21
December 23 2012 12:18 GMT
#142
Definitely remove Lost Temple and Steppes of War in my opinion. I know you're gunning for old maps and that things would be imbalanced regardless of maps, but at least give some semblance of effort of balance when possible (such as with maps).

I never quite figured out what exactly was wrong [balance-wise] with Desert Oasis (that or I forgot— very likely), aside from the fact that it was an unlikeable map for most people. I know the natural was really exposed, but I don't think that was as big an issue for people at the time. Regardless, I think that shouldn't be there either.

Put in Kulas Ravine and Xel'Naga caverns — both really old maps and pretty good.

Decreased Burrow research cost to 50 minerals and 50 gas.
Wow, I don't even remember this.

Haha, those infestor changes look so OP considering the way the spell mechanics were changed during the nerfs/buffs.
Looks like you forgot to make it infinite duration, though?

Is the ultralisk splash-around-target bug not in here? It doesn't seem to be. Is that intentional? Makes sense for it to be intentional (not just because it was strong).

Same thing with the "cancelling a larva doesn't kill it" change. Except I think this change is so game-breaking, it wouldn't make this mod fun at all to play against a zerg who's abusing it.

It looks like you also forgot about roach regeneration upgrades. I'm not sure if you'd re-add organic carapace, or just make organic carapace's [buffed] effects apply to tunneling claws (not good in my opinion since it required hive). Makes sense to have tunneling claws apply the current crappier regen bonus, and then organic carapace to buff that regen even more.

There's also a bunch of other changes missing too I think, if you're starting from original public beta (i.e. patch 0) instead of after patch 1 (such as fungal growth damage, siphon spell that I can think of off the top of my head).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-12-23 12:57:17
December 23 2012 12:42 GMT
#143
On December 22 2012 11:43 Cyro wrote:
Show nested quote +
On December 22 2012 03:07 greycraft wrote:
Poll: Should the Overseer get Infested Terrans?

Yes (29)
 
66%

No (15)
 
34%

44 total votes

Your vote: Should the Overseer get Infested Terrans?

(Vote): Yes
(Vote): No



yea, lets give one of the best lategame tools to A UNIT THAT DOESNT COST SUPPLY
Realize that it will cost 125 energy (as far as I understand), and that it drops the egg directly under the overseer, not from afar. I don't see it being a problem at all compared to some other things like neural parasite, roach, siege tank, ghost, SCV, barracks + marine/reaper, or warpgate + gateway units + chronoboost. It pales in comparison in both power, and priority (if matches don't even get to mid game let alone past mid game, why does it matter?).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Stoffelhase
Profile Joined September 2010
Germany162 Posts
December 23 2012 13:30 GMT
#144
haha, i loved reading this.. 4gate, dt rushes or cannons all day long or trying to get to speedvoids and amulet templars :> cant decide
greycraft
Profile Joined April 2012
United States31 Posts
December 24 2012 04:52 GMT
#145
Did not know about Snipe not being fixed. Thank you for the report! It will be fixed in the next iteration. The Roach regeneration upgrades do need to be put into the next iteration.

Unless popular and demanded by lots of people, bugs will not be implemented.

If patch 0 contained a lot of alpha spells, those might just be ignored because they are, most likely, not already included in the Editor and would have to be recreated.

For the map pool, there have been lots of suggestions and requests. In the original post, I have included a list of links to the original map pool files. Because there were a few common maps that were requested, I went ahead and pre-loaded the maps with all of the Map Info, Arcade Info, and Dependencies. What this means is that they are publish-ready!

Here are the following ready-to-publish maps!

Links:
Unnerfed Cloud Kingdom: https://www.dropbox.com/s/o1mnoht4p27zbij/Unnerfed Cloud Kingdom.SC2Map
Unnerfed Daybreak: https://www.dropbox.com/s/246ta1mbx93wdc4/Unnerfed Daybreak.SC2Map
Unnerfed Entombed Valley: https://www.dropbox.com/s/kcvskjfvtlncr5w/Unnerfed Entombed Valley.SC2Map
Unnerfed Metropolis: https://www.dropbox.com/s/5i6gi8pmtycjhmv/Unnerfed Metropolis.SC2Map
Unnerfed Ohana: https://www.dropbox.com/s/5ldmyzmlc0ngcxr/Unnerfed Ohana.SC2Map
Unnerfed Shakuras Plateau: https://www.dropbox.com/s/txwfhw9szc9eee4/Unnerfed Shakuras Plateau.SC2Map
Unnerfed Tal'darim Altar: https://www.dropbox.com/s/j0rcgd72atopl11/Unnerfed Tal'darim Altar.SC2Map

Remember to download and read the rules before publishing! Let me know if you need any help publishing by messaging me through TL or e-mail at greycraft@live.com. Enjoy, my friends.
Come back with your shield or on it.
WeRRa
Profile Joined December 2010
378 Posts
December 24 2012 09:28 GMT
#146
Since any race is "op" the game might be still balanced and then basicly nothing is op
InnoVation Fighting!!!
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
December 24 2012 14:42 GMT
#147
XD this is awesome, let's see how people stop infestor broodlord now :D
When I get to grandmasters, you have my permission to die!
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
December 24 2012 14:50 GMT
#148
roaches need 1 supply, OH YEAH!!
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
greycraft
Profile Joined April 2012
United States31 Posts
December 25 2012 07:33 GMT
#149
I've played a few more games and have to say that I am having an awesome time. Not a Protoss player but that 60 second Warp Gate research is money. Reapers are so dangerous. 1 supply Roach is icing on the cake.

How is everyone feeling about the map pool? I have no reviews on Scap Station which makes me think that not one person has played on it.

Also, is anyone still interested in team games for the mod?
Come back with your shield or on it.
Killcycle
Profile Joined January 2011
United States170 Posts
December 25 2012 07:44 GMT
#150
On December 25 2012 16:33 greycraft wrote:
I've played a few more games and have to say that I am having an awesome time. Not a Protoss player but that 60 second Warp Gate research is money. Reapers are so dangerous. 1 supply Roach is icing on the cake.

How is everyone feeling about the map pool? I have no reviews on Scap Station which makes me think that not one person has played on it.

Also, is anyone still interested in team games for the mod?


I am absolutely interested in team games for this mod... with those bigger maps :D I noticed you had them up for publishing, but not actually up yet --- sadness.

If it's not a complicated process I could give 'er a go, just no idea how it works o-O
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
bobsire
Profile Joined December 2011
Canada296 Posts
December 25 2012 08:28 GMT
#151
nicee good job
TelecoM
Profile Blog Joined January 2010
United States10720 Posts
December 25 2012 08:29 GMT
#152
This sounds so ridiculous but amazing at the same time, is there anyway you could make it so you can use neural parasite while burrowed again? That would be sick. Really wish that was still in the game.

Merry xmas~
AKA: TelecoM[WHITE] Protoss fighting
ItWhoSqueeks
Profile Joined December 2012
United States5 Posts
Last Edited: 2012-12-25 09:28:59
December 25 2012 09:10 GMT
#153
This is fantastic. <3 You.
AicyDC
Profile Joined November 2012
United Kingdom67 Posts
December 25 2012 13:34 GMT
#154
On December 23 2012 21:18 Xapti wrote:Same thing with the "cancelling a larva doesn't kill it" change. Except I think this change is so game-breaking, it wouldn't make this mod fun at all to play against a zerg who's abusing it.


Yes this will make 6pools very very strong and if someone was really trying to win on this map they could just 6pool every game in ZvZ.

The reason is that with hatcherys once they have 3 larvae they stop producing larvae, meaning a 6pool has a max of 6 lings produced once it's finished at first. With this mechanic I can make 2 drones so my hatch keeps on producing larvae, and then once the pool finishes cancel them and make 10 lings which is just crazy.
It wasn't raining when noah built the ark
Zain3
Profile Joined September 2012
Sweden45 Posts
December 25 2012 15:19 GMT
#155
AAAAAnd its done!

Got all the maps uploaded with credit to you Grey.

Thank you soo much for this
This is stupid!
Zain3
Profile Joined September 2012
Sweden45 Posts
December 25 2012 15:44 GMT
#156
anyone on EU join chat channel unnerfed and let's play :D
This is stupid!
insane_
Profile Joined September 2011
Australia10 Posts
December 26 2012 04:35 GMT
#157
I've uploaded a bunch of these (including all classic maps, and a few modern ones) to SEA. Simply search Unnerfed as normal.
If you'd like any other maps uploaded, PM me here and I'll do my best.
tymt
Profile Joined October 2010
Sweden293 Posts
December 26 2012 06:21 GMT
#158
Ha, this sounds like fun!
Kinda miss the old maps, even though i play zerg. Was more action and less droning
beamingrobot
Profile Joined October 2010
United States685 Posts
December 26 2012 07:57 GMT
#159
Just wanna say I really, really enjoy playing on these maps! Reminds me of how badly I used to lose and my really crappy macro back then :D
movitz
Profile Joined October 2009
Sweden15 Posts
December 26 2012 09:14 GMT
#160
My god, blizzard has almost only balanced sc2 through nerfing.
Seeing this huge list of nerfing make me sad. I realize now that current state of sc2 feels impotent
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