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[A] Unnerfed: The WORST StarCraft 2 - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Desiderium
Profile Joined May 2011
Belgium29 Posts
December 20 2012 11:56 GMT
#21
this is an amazing idea, haha
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
December 20 2012 11:57 GMT
#22
Did you decrease the rate of fire on the Colossus and the Thor, or just buffed the damage outright?
althaz
Profile Joined May 2010
Australia1001 Posts
December 20 2012 12:17 GMT
#23
Haha, everything is so OP! Love it.
The first rule we don't talk about race conditions. of race conditions is
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
December 20 2012 12:28 GMT
#24
Wow, we did come quite far
Celebrating Starcraft since... a long time ago.
Bahajinbo
Profile Joined May 2012
Germany488 Posts
December 20 2012 12:33 GMT
#25
lol, I will play that for sure.
Noocta
Profile Joined June 2010
France12578 Posts
December 20 2012 12:36 GMT
#26
20sec marines, rax before depot, and 60 hp scv are unstopptable tho.
As is 9rax proxy marauder x)
" I'm not gonna fight you. I'm gonna kick your ass ! "
Phustus
Profile Joined July 2008
Canada81 Posts
December 20 2012 12:42 GMT
#27
Unnerf siege tanks pls
HungrySC2
Profile Blog Joined September 2011
United States191 Posts
December 20 2012 12:46 GMT
#28
I think sentries did bonus damage to light (sentry vs muta used to be good). Sounds like awesome.
"First say to yourself what you would be; And then do what you have to do. (Epictetus)
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 20 2012 12:49 GMT
#29
hot damn this might make for some entertaining games :p
ModeratorRetired LR Bonjwa
TL+ Member
Toxi78
Profile Joined May 2010
966 Posts
December 20 2012 12:55 GMT
#30
as far as i remember the thor was the best when it didn't have energy at all, and it was just a cooldown to use the cannon.
that's at least when i played mass thors vs protoss (at high masters level), and it was incredibly powerful with marine support since you couldn't suffer from feedback and you could simply walk on immortals with the cannon!
Noocta
Profile Joined June 2010
France12578 Posts
December 20 2012 13:08 GMT
#31
On December 20 2012 21:42 Phustus wrote:
Unnerf siege tanks pls


We need 70 damage to everything tanks yeah

" I'm not gonna fight you. I'm gonna kick your ass ! "
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
December 20 2012 13:21 GMT
#32
Um... where is Planet Cracker??
Cyro
Profile Blog Joined June 2011
United Kingdom20340 Posts
December 20 2012 13:22 GMT
#33
Colossus:
Increased damage to 23.


Back when colossi did more damage, they also had much MUCH lower rate of fire. You cant "unnerf" half of the unit while leaving its buffs in place, the ones that came to change the unit at the same time as its nerfs
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Orek
Profile Joined February 2012
1665 Posts
December 20 2012 13:24 GMT
#34
Highly useful link to make it accurate:
http://wiki.teamliquid.net/starcraft2/Patches

Click individual patches and read them, then you can unnerf literally EVERYTHING.
I think you are genius bringing up this concept, but I have to say that this work is still fairly incomplete.
Yokwe
Profile Joined December 2012
United States35 Posts
December 20 2012 13:41 GMT
#35
Why not include some maps that are actually good? It would be very interesting to see beta version of units on good maps.
"Pudding...wait for it....pops." - Bill Cosby
iAxXTV
Profile Joined September 2012
Romania8 Posts
December 20 2012 13:51 GMT
#36
Roach:
Decreased supply cost to 1.


It's over.
TumescentPie
Profile Joined November 2011
United States28 Posts
December 20 2012 14:17 GMT
#37
I have wanted this for a while, can we get some tournament maps done with this idea back to retail.

Personally I would like to see
Daybreak
Cloud Kingdom
Tal Darim Altar
Shakuras Plateau
Entombed Valley
Arkanoid
Ohana
Metropolis

If you can get this set, I would be willing to run a tournament on it on my twitch channel and have some kind of prize pool (probably about $100). Which might be cool to advertise you as a map maker, just saying...

PM me here, or on twitch (twitch.tv/tumescentpie), or twitter (@tumescentpie) or email me tumescentpie@gmail.com when/if you complete these maps.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
December 20 2012 14:26 GMT
#38
lol 8 second fungal 60 dmg siege tanks, unnerfed wg and stim timings...this should fun.
Administrator
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
December 20 2012 14:41 GMT
#39
Yeah, game of power spikes.
Screw "Oh I got xyxyx research done, now my army is about 25% more effective"
I would love the game to go back to "I got 1 tank with siegemode, you lost"
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
December 20 2012 14:45 GMT
#40
You missed like ALL the Stalker changes...
As it turns out, marines don't actually cost any money -Jinro
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