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[M] (2) Virtual Battle RE - Page 5

Forum Index > SC2 Maps & Custom Games
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Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 04 2012 04:23 GMT
#81
FIRSTLY,THANKS AMPLIFY FOR UPLOADING ON THE EU SERVER

On September 01 2012 03:39 jamesapjoyce wrote:
Show nested quote +
On August 21 2012 06:38 Semmo wrote:
On August 20 2012 16:34 plasmidghost wrote:
This map looks amazing. I will have to play it in the morning (for me).

Thanks!

Guys, if you play the map, please leave some feedback so I have something to work from - Many of you leave comment here saying that you'll play on it but I never hear anything from you guys after that


I can't comment much from a balance side but the visuals in game are superb. I love the steps going down the ramp.

The middle is open (good for battles) and the natural is ok to defend. After that, I think the expansions are a little hard to defend (for any race) because they are so open, no choke points to wall off.

Edit: One other thing, just played this with a friend and he said the name makes it sound like it's not a normal battle map! He said it'd be better if it were called Virtual Land as it sounds more like a battle map.

There ya go!


Hm. I am also not sure whether 3rd is too hard or not. currently the ramp to the third is a 3x ramp; maybe if i reduce it to 2x it'll be easier to defend. You generally can place your army outside of your natural, since the entrance to the third is a ramp, and you can go back easily to defend.

The central base can be taken as terran to gain positional advantage and keep pushing, which is what I've been seeing recently.

Hm I like Virtual Battle, as chess is, and sc2 is. Virtual Land kinda takes the seriousness away from the map :/

People in Eu server, it's on the EU server now. Please give me more suggestions!
Mapmaker of Frost, Fruitland and Bridgehead
jamesapjoyce
Profile Joined August 2012
61 Posts
September 04 2012 06:25 GMT
#82
In my opinion, I'd prefer 3rds and 4ths to be with smaller (maybe 2x) ramps. This would make them easier to defend. Those with slow computers will know it's hard to move an army to any base in the blink of an eye!

Thank you again Semmo!
Amplify_
Profile Joined November 2011
Sweden39 Posts
September 06 2012 21:03 GMT
#83
Think less ramps at 3rd and/or 4th. Heard from friend that he was thinking that the map was a little bit zerg favored, and think he was talking about 3rd/4th.


amp.
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