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[M] (2) Virtual Battle RE - Page 3

Forum Index > SC2 Maps & Custom Games
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Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 08 2012 09:11 GMT
#41
On August 07 2012 23:38 Xaulior wrote:
This is a masterpiece, hands down.


Thanks! I'm working on more chess pieces and aesthetic changes. Stay tuned!
Mapmaker of Frost, Fruitland and Bridgehead
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
August 08 2012 09:29 GMT
#42
On August 07 2012 23:02 U_G_L_Y wrote:
Make your map how you want. Open ended third bases strongly favor Zerg though so if you want a chance of people playing your map competitively, you need to think about that. Based on your diagram, you have never tried mech Terran and don't care for the style as a spectator. That is also fine.

But you can play heavy bio style on any map. You can't play mech on this map. If you think that eliminating 2/3 of Terran compositions is wise and will make people want to play your map or that it is somehow "good map design," fair enough.

Watch Stephano vs Hero on Shakuras Plateau from NASL and tell me that dynamic is something everyone will enjoy watching. It was absolutely painful for me as a non Protoss to see Hero have to cancel his third a dozen tines while Stephano took five bases. It seems like that is what you are hoping for, And that is fine if you think it serves your interests.


I'm just going to say that this third is NO HARDER than on Daybreak, Cloud Kingdom, Atlantis Spaceship (albeit that map is very big), etc.
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
August 08 2012 09:30 GMT
#43
On August 08 2012 18:11 Semmo wrote:
Show nested quote +
On August 07 2012 23:38 Xaulior wrote:
This is a masterpiece, hands down.


Thanks! I'm working on more chess pieces and aesthetic changes. Stay tuned!



please please please make sure there are no giant FPS droops from the aesthetics. Was having some reoccurring issues (and I'm running a beast computer)
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 08 2012 09:37 GMT
#44
On August 08 2012 18:30 DYEAlabaster wrote:
Show nested quote +
On August 08 2012 18:11 Semmo wrote:
On August 07 2012 23:38 Xaulior wrote:
This is a masterpiece, hands down.


Thanks! I'm working on more chess pieces and aesthetic changes. Stay tuned!



please please please make sure there are no giant FPS droops from the aesthetics. Was having some reoccurring issues (and I'm running a beast computer)

My computer is not lagging AT ALL for some reason. Where are you talking about? Also forcefield walls really shouldn't cause lag because they're simple polygons... actually just a cuboid. I even disabled the animation.

Also if you could, could you take high quality pics? I remember you offering to help, it'll be great. Thanks!
Mapmaker of Frost, Fruitland and Bridgehead
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-08-08 11:06:31
August 08 2012 09:55 GMT
#45
--- Nuked ---
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-08-08 10:15:10
August 08 2012 10:13 GMT
#46
On August 08 2012 18:55 Sated wrote:
Show nested quote +
On August 08 2012 18:29 DYEAlabaster wrote:
On August 07 2012 23:02 U_G_L_Y wrote:
Make your map how you want. Open ended third bases strongly favor Zerg though so if you want a chance of people playing your map competitively, you need to think about that. Based on your diagram, you have never tried mech Terran and don't care for the style as a spectator. That is also fine.

But you can play heavy bio style on any map. You can't play mech on this map. If you think that eliminating 2/3 of Terran compositions is wise and will make people want to play your map or that it is somehow "good map design," fair enough.

Watch Stephano vs Hero on Shakuras Plateau from NASL and tell me that dynamic is something everyone will enjoy watching. It was absolutely painful for me as a non Protoss to see Hero have to cancel his third a dozen tines while Stephano took five bases. It seems like that is what you are hoping for, And that is fine if you think it serves your interests.


I'm just going to say that this third is NO HARDER than on Daybreak, Cloud Kingdom, Atlantis Spaceship (albeit that map is very big), etc.

Daybreak and Atlantis Spaceship are awful maps.

Cloud Kingdom has an easier to secure third base because:

a) the base is closer
b) can be defended from your main with siege tanks
c) you can wall off the natural ramp to for them through your third
d) it's not on the low ground

The third reminds me of Korhal - as pretty as this map is, I would veto it.


The thing is it isn't. I thought about the map when I made it - hence, look at the other side of the third. It is same low ground, not some high ground that you cannot approach. Also in korhal it was too good for terran, not zerg, so I don't get what you mean.
Mapmaker of Frost, Fruitland and Bridgehead
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-08-08 11:07:15
August 08 2012 11:05 GMT
#47
--- Nuked ---
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
August 08 2012 11:25 GMT
#48
Wouldn't it be a nice feature to create a ramp to the ledge between the natural and the third, so that people could put siege tanks up there?

I think that would solve a lot of problems.
I love.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-08-10 00:25:04
August 10 2012 00:24 GMT
#49
Daybreak is an awful map? I think at least 95% of the SC2 community would disagree. It's one of the most respected maps in the pool atm. Maybe not the most interesting map ever, but it's pretty solid.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Tsuycc
Profile Joined February 2011
Canada269 Posts
August 10 2012 00:33 GMT
#50
Love the chessboard(could be something else) in the middle, cant wait to see the end result!
[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 10 2012 10:34 GMT
#51
Adrian// I don't think so, it's just going to create more problems regarding tanks.
Tsuycc// Thanks! I'm working on it.

After testing, I realized that the map is a bit terran favored, not zerg favored as previously thought. Tanks and marines seem very strong. Therefore I'll make some changes to it!
Mapmaker of Frost, Fruitland and Bridgehead
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
August 11 2012 16:33 GMT
#52
On August 10 2012 19:34 Semmo wrote:
Adrian// I don't think so, it's just going to create more problems regarding tanks.
Tsuycc// Thanks! I'm working on it.

After testing, I realized that the map is a bit terran favored, not zerg favored as previously thought. Tanks and marines seem very strong. Therefore I'll make some changes to it!


Those tanks is what makes it more interesting, no?

But if it is already terran favored, than probably not.
I love.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 12 2012 08:20 GMT
#53
Okay. So since some people doesn't like the third, and it seems a little boring as well, I did a overhaul of the third. Works quite differently now.
I'm worried a lot about siege tanks though.
Tell me what you think, thanks!

Overview:
[image loading]
Updated part close up:
[image loading]
Mapmaker of Frost, Fruitland and Bridgehead
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 14 2012 11:42 GMT
#54
Map Update!
[image loading]
I tuned in to the MotM, and realized that people were having a hard time distinguishing between pathable terrain and non-pathable terrain. So in this version I made clear which is which. Also, there are some aesthetic changes, and the islandy base's entrance is now smaller for better walling!

Here are pics to show the update, and to add some pictures to the OP:
[image loading]
[image loading]
[image loading]
Mapmaker of Frost, Fruitland and Bridgehead
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
August 14 2012 12:05 GMT
#55
Would love to try this map if it were on EU anytime soon.
Callynn
Profile Joined December 2010
Netherlands917 Posts
August 14 2012 13:19 GMT
#56
On August 14 2012 21:05 Nisyax wrote:
Would love to try this map if it were on EU anytime soon.


Was about to post if someone could upload this map on EU, it looks like fun!
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
xPabt
Profile Joined February 2012
226 Posts
August 14 2012 16:01 GMT
#57
I like the update nice job.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
August 14 2012 16:12 GMT
#58
Updated map kicks ass. Seriously, it is awesome.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 14 2012 18:36 GMT
#59
IMO the mineral placement on the two middle bases is awkward, if you are attacking into it from the sides your units first run into the gas geysers, I'm not sure if anything can be done about that though. The two watchtowers should not be on little high ground pods because of siege tanks being strong parked at them. I'm also kinda worried about sentry drops in the main - they will be strong like on metropolis because of that little bit of highground which is meant to be used to overlook the natural entrance; that bit is good for toss and terran but bad for zerg.

Very very nice map, unique and looks like a lot of fun.
~ ~ <°)))><~ ~ ~
Oerbaa
Profile Joined October 2011
Scotland184 Posts
August 14 2012 23:05 GMT
#60
Can you add this to Eu?, looks like such a good map want to try :d
I came here to kick as and drink milk, and ive finished my milk
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