On August 07 2012 23:38 Xaulior wrote:
This is a masterpiece, hands down.
This is a masterpiece, hands down.
Thanks! I'm working on more chess pieces and aesthetic changes. Stay tuned!
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Semmo
Korea (South)627 Posts
On August 07 2012 23:38 Xaulior wrote: This is a masterpiece, hands down. Thanks! I'm working on more chess pieces and aesthetic changes. Stay tuned! | ||
DYEAlabaster
Canada1009 Posts
On August 07 2012 23:02 U_G_L_Y wrote: Make your map how you want. Open ended third bases strongly favor Zerg though so if you want a chance of people playing your map competitively, you need to think about that. Based on your diagram, you have never tried mech Terran and don't care for the style as a spectator. That is also fine. But you can play heavy bio style on any map. You can't play mech on this map. If you think that eliminating 2/3 of Terran compositions is wise and will make people want to play your map or that it is somehow "good map design," fair enough. Watch Stephano vs Hero on Shakuras Plateau from NASL and tell me that dynamic is something everyone will enjoy watching. It was absolutely painful for me as a non Protoss to see Hero have to cancel his third a dozen tines while Stephano took five bases. It seems like that is what you are hoping for, And that is fine if you think it serves your interests. I'm just going to say that this third is NO HARDER than on Daybreak, Cloud Kingdom, Atlantis Spaceship (albeit that map is very big), etc. | ||
DYEAlabaster
Canada1009 Posts
On August 08 2012 18:11 Semmo wrote: Thanks! I'm working on more chess pieces and aesthetic changes. Stay tuned! please please please make sure there are no giant FPS droops from the aesthetics. Was having some reoccurring issues (and I'm running a beast computer) | ||
Semmo
Korea (South)627 Posts
On August 08 2012 18:30 DYEAlabaster wrote: Show nested quote + On August 08 2012 18:11 Semmo wrote: On August 07 2012 23:38 Xaulior wrote: This is a masterpiece, hands down. Thanks! I'm working on more chess pieces and aesthetic changes. Stay tuned! please please please make sure there are no giant FPS droops from the aesthetics. Was having some reoccurring issues (and I'm running a beast computer) My computer is not lagging AT ALL for some reason. Where are you talking about? Also forcefield walls really shouldn't cause lag because they're simple polygons... actually just a cuboid. I even disabled the animation. Also if you could, could you take high quality pics? I remember you offering to help, it'll be great. Thanks! | ||
Sated
England4983 Posts
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Semmo
Korea (South)627 Posts
On August 08 2012 18:55 Sated wrote: Show nested quote + On August 08 2012 18:29 DYEAlabaster wrote: On August 07 2012 23:02 U_G_L_Y wrote: Make your map how you want. Open ended third bases strongly favor Zerg though so if you want a chance of people playing your map competitively, you need to think about that. Based on your diagram, you have never tried mech Terran and don't care for the style as a spectator. That is also fine. But you can play heavy bio style on any map. You can't play mech on this map. If you think that eliminating 2/3 of Terran compositions is wise and will make people want to play your map or that it is somehow "good map design," fair enough. Watch Stephano vs Hero on Shakuras Plateau from NASL and tell me that dynamic is something everyone will enjoy watching. It was absolutely painful for me as a non Protoss to see Hero have to cancel his third a dozen tines while Stephano took five bases. It seems like that is what you are hoping for, And that is fine if you think it serves your interests. I'm just going to say that this third is NO HARDER than on Daybreak, Cloud Kingdom, Atlantis Spaceship (albeit that map is very big), etc. Daybreak and Atlantis Spaceship are awful maps. Cloud Kingdom has an easier to secure third base because: a) the base is closer b) can be defended from your main with siege tanks c) you can wall off the natural ramp to for them through your third d) it's not on the low ground The third reminds me of Korhal - as pretty as this map is, I would veto it. The thing is it isn't. I thought about the map when I made it - hence, look at the other side of the third. It is same low ground, not some high ground that you cannot approach. Also in korhal it was too good for terran, not zerg, so I don't get what you mean. | ||
Sated
England4983 Posts
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AdrianHealey
Belgium480 Posts
I think that would solve a lot of problems. | ||
Fatam
1986 Posts
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Tsuycc
Canada269 Posts
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Semmo
Korea (South)627 Posts
Tsuycc// Thanks! I'm working on it. After testing, I realized that the map is a bit terran favored, not zerg favored as previously thought. Tanks and marines seem very strong. Therefore I'll make some changes to it! | ||
AdrianHealey
Belgium480 Posts
On August 10 2012 19:34 Semmo wrote: Adrian// I don't think so, it's just going to create more problems regarding tanks. Tsuycc// Thanks! I'm working on it. After testing, I realized that the map is a bit terran favored, not zerg favored as previously thought. Tanks and marines seem very strong. Therefore I'll make some changes to it! Those tanks is what makes it more interesting, no? But if it is already terran favored, than probably not. ![]() | ||
Semmo
Korea (South)627 Posts
I'm worried a lot about siege tanks though. Tell me what you think, thanks! Overview: ![]() Updated part close up: ![]() | ||
Semmo
Korea (South)627 Posts
![]() I tuned in to the MotM, and realized that people were having a hard time distinguishing between pathable terrain and non-pathable terrain. So in this version I made clear which is which. Also, there are some aesthetic changes, and the islandy base's entrance is now smaller for better walling! Here are pics to show the update, and to add some pictures to the OP: ![]() ![]() ![]() | ||
Nisyax
Netherlands756 Posts
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Callynn
Netherlands917 Posts
On August 14 2012 21:05 Nisyax wrote: Would love to try this map if it were on EU anytime soon. Was about to post if someone could upload this map on EU, it looks like fun! | ||
xPabt
226 Posts
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U_G_L_Y
United States516 Posts
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TheFish7
United States2824 Posts
Very very nice map, unique and looks like a lot of fun. | ||
Oerbaa
Scotland184 Posts
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