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[M] (2) Virtual Battle RE

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 Next All
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-08-30 18:46:18
August 06 2012 04:57 GMT
#1
[M] (2) Virtual Battle RE Work in Progress
Playable 136x136
Published in NA and EU and KR


[image loading]

[image loading]
Can you spot all the chess pieces?
Pics:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
Mapmaker of Frost, Fruitland and Bridgehead
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
August 06 2012 05:00 GMT
#2
lol crazy design, i like it!! the overview pic is too big to see fully tho.
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
August 06 2012 05:15 GMT
#3
One of the most beautiful maps I've ever seen. Hands down.

Balance wise:

Will be interesting to see how the low-ground by main pans out, and how accessible the third is. It seems highly succesibtible to circle syndrome, and the by-main "fourth" base is pretty useless imo.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 06 2012 06:53 GMT
#4
The aesthetics kinda remind me of Blizzard DotA, especially the checkerboard pattern.
ㅇㅅㅌㅅ
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
August 06 2012 07:01 GMT
#5
Played the map, it plays out pretty standard, very easy to hold 3 base. The "middle" base is relatively close by too, so it would be a good place for a terran PF I feel. Overall thumbs up
RFDaemoniac
Profile Joined September 2011
United States544 Posts
August 06 2012 07:08 GMT
#6
This looks awesome, but I would still encourage you to add some variation in the texturing outside the chess board. Outside of the center the aesthetic touches look too far apart from each other (as in it is too plain between them).

I'm definitely going to be giving this a play.
Fatam
Profile Joined June 2012
1986 Posts
August 06 2012 07:17 GMT
#7
Very cool map, hope this gets some attention.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
PandaZerg
Profile Joined April 2012
Canada148 Posts
Last Edited: 2012-08-06 09:17:10
August 06 2012 09:16 GMT
#8
@DYEAlabaster

How you did? I am not able to find it on NA. Maybe he have removed it ftm...
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 06 2012 09:18 GMT
#9
On August 06 2012 18:16 PandaZerg wrote:
@DYEAlabaster

How you did? I am not able to find it on NA. Maybe he have removed it ftm...

Type virtual, and it comes out.
If you type the whole thing, it doesn't come out for some reason

It's in the melee section.
Mapmaker of Frost, Fruitland and Bridgehead
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 06 2012 10:26 GMT
#10
Want High-settings screenshots
CruxEWPrime
Profile Joined July 2012
Korea (South)27 Posts
August 06 2012 12:43 GMT
#11
I think this map's out line is not so "very" good, But concept is so cool. nice texture, and good doodad. but i think u must have time that learn build map tighted. This map have none using area is there.
Team Crux EastWindy Prime
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 06 2012 13:44 GMT
#12
On August 06 2012 16:08 RFDaemoniac wrote:
This looks awesome, but I would still encourage you to add some variation in the texturing outside the chess board. Outside of the center the aesthetic touches look too far apart from each other (as in it is too plain between them).

I'm definitely going to be giving this a play.

Well it's still WIP, but I'm not sure which textures fit the virtual theme. I really can't find ones that fit

On August 06 2012 16:17 Fatam wrote:
Very cool map, hope this gets some attention.

Thanks

On August 06 2012 19:26 Existor wrote:
Want High-settings screenshots

After 1.5, even on editor I can't get over low settings.

On August 06 2012 14:00 X3GoldDot wrote:
lol crazy design, i like it!! the overview pic is too big to see fully tho.

You can see the parts on the other side, it's perfectly symmetrical.

On August 06 2012 21:43 CruxEWPrime wrote:
I think this map's out line is not so "very" good, But concept is so cool. nice texture, and good doodad. but i think u must have time that learn build map tighted. This map have none using area is there.


Which part of the map is not used? I tried my best to be as space efficient as possible while having original ideas.
Mapmaker of Frost, Fruitland and Bridgehead
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
August 06 2012 14:14 GMT
#13
This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible.

Seriously people. Knock it off.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 06 2012 14:17 GMT
#14
On August 06 2012 23:14 U_G_L_Y wrote:
This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible.

Seriously people. Knock it off.


!?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds..
Mapmaker of Frost, Fruitland and Bridgehead
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
August 06 2012 14:40 GMT
#15
On August 06 2012 23:17 Semmo wrote:
Show nested quote +
On August 06 2012 23:14 U_G_L_Y wrote:
This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible.

Seriously people. Knock it off.


!?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds..

Impossible for Terran. You can't move tanks that far back and forth between your natural and any of the potential third bases. In case you didn't know, tanks take a bit longer to reposition than zerglings...
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 06 2012 17:18 GMT
#16
On August 06 2012 23:40 U_G_L_Y wrote:
Show nested quote +
On August 06 2012 23:17 Semmo wrote:
On August 06 2012 23:14 U_G_L_Y wrote:
This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible.

Seriously people. Knock it off.


!?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds..

Impossible for Terran. You can't move tanks that far back and forth between your natural and any of the potential third bases. In case you didn't know, tanks take a bit longer to reposition than zerglings...

I think perhaps you've been spoiled into easy 3rd bases. How would you position your tanks, for instance, on Daybreak? Tal'Darim Altar? Thirds aren't free, a handful of tanks shouldn't be able to effortlessly secure them. Oh, and sieged tanks are terrible against zerglings anyway.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
August 06 2012 18:12 GMT
#17
Haha, I vetoed Taldarim ever since I switched from random and Daybreak is the shittiest map in the pool for TvT and TvZ until / unless you get 4 bases.

Why does the entire TL mapping community think the game is balanced around tanks and sentries not existing?

ZvZ is the worst matchup to watch and play, that is the only reason I don't play Zerg. Your theory on map design where Terran is forced to make 90% marines is basically the same thing. Whoever loses a clump first loses.

Maps that box you into 1 composition are bad. That is why TvP is a bad matchup. Terran, for all intents and purposes, is forced to play essentially 1 build with 1 army composition that only varies slightly. It is bad game design. Tvp is my best matchup, I am not whining about balance, only the poor design that you play the matchup robotically.

Thirds that make you autolose if you make tanks are the same damn thing. You have defenders DISadvantage.
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-08-06 18:55:36
August 06 2012 18:55 GMT
#18
This is madness.

I am impressed.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
August 06 2012 19:02 GMT
#19
I think the third on this map is fine, not any harder than Korhal Compound or Daybreak. This map is very beautiful also.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
August 06 2012 19:28 GMT
#20
On August 07 2012 04:02 Blazinghand wrote:
I think the third on this map is fine, not any harder than Korhal Compound or Daybreak. This map is very beautiful also.

That is why Korhal is not in the pool anymore. Daybreak's redeeming featrue is that the speed of Zerg units can be dealt with if you can ever take a 4th. Both are terrible
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