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[M] (2) Virtual Battle RE - Page 4

Forum Index > SC2 Maps & Custom Games
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FeyFey
Profile Joined September 2010
Germany10114 Posts
August 14 2012 23:31 GMT
#61
you deserve an award for this map x3, such a cool idea. I want to play it and see it in tournaments. The middle is really interesting for leapfrogging your way forward.
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 14 2012 23:40 GMT
#62
I think it looks a bit tough for Zerg to get up to five bases. One solution is to make the fifth bases less ambiguous or harder to attack into, almost like an island so it can be defended with a couple units instead of a whole army- if players keep their whole army at the fifth, they'll be 10 seconds away from being able to kill the opponent's fourth. Also the middle base is kind of hard for P/Z to take, and since T is mineral starved, I'd prefer if it was only 5m 1hyg instead of 8m2g. The aesthetics are cool, but I think you should do more so it isn't mostly the tiny tiles.
https://liquipedia.net/starcraft2/Monitor
RUFinalBoss
Profile Joined May 2012
United States266 Posts
August 14 2012 23:43 GMT
#63
dude it looks like custom robo
Story Of My SC2 Love Life, Meets ROOT. ROOT Disbands :( JOINS COL :D COL JOINS MVP :D HYPE! Col.MvP go byebye ): BUT THEN! ROOT GAMING IS BACK OMGOMGOMG qxc - Minigun - ROOTerdam - Catz - Drewbie - TaiLS - KeeN
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 15 2012 05:57 GMT
#64
On August 14 2012 21:05 Nisyax wrote:
Would love to try this map if it were on EU anytime soon.

Anyone willing to post on EU? Someone active would be nice, so I can promptly update to EU.

On August 15 2012 01:01 xPabt wrote:
I like the update nice job.

Thanks

On August 15 2012 01:12 U_G_L_Y wrote:
Updated map kicks ass. Seriously, it is awesome.

I didn't change the third because of what you said haha xD It was too strong for siege tanks, zeros were dying a lot. I'm glad you like it though.

On August 15 2012 03:36 TheFish7 wrote:
IMO the mineral placement on the two middle bases is awkward, if you are attacking into it from the sides your units first run into the gas geysers, I'm not sure if anything can be done about that though. The two watchtowers should not be on little high ground pods because of siege tanks being strong parked at them. I'm also kinda worried about sentry drops in the main - they will be strong like on metropolis because of that little bit of highground which is meant to be used to overlook the natural entrance; that bit is good for toss and terran but bad for zerg.

Very very nice map, unique and looks like a lot of fun.

I don't think so about the high ground watchtowers. They're inaccessible, but provides some good position, which I think it's fine
Has been some sentry drops into mains, but many failed. In mapper's monthly there has been one. I'll keep a lookout for it though. Being good for Toss terran is fine I think.

On August 15 2012 08:31 FeyFey wrote:
you deserve an award for this map x3, such a cool idea. I want to play it and see it in tournaments. The middle is really interesting for leapfrogging your way forward.

Thanks! Vote for it in the next TLMC, if it happens XD thanks

On August 15 2012 08:40 monitor wrote:
I think it looks a bit tough for Zerg to get up to five bases. One solution is to make the fifth bases less ambiguous or harder to attack into, almost like an island so it can be defended with a couple units instead of a whole army- if players keep their whole army at the fifth, they'll be 10 seconds away from being able to kill the opponent's fourth. Also the middle base is kind of hard for P/Z to take, and since T is mineral starved, I'd prefer if it was only 5m 1hyg instead of 8m2g. The aesthetics are cool, but I think you should do more so it isn't mostly the tiny tiles.

Hmm the central base is alright to take. I guess the other 4th could be made closer. I'll look into it.
I don't know about 5m hyg idea. Maybe I can open it up to make up for the 8m2g.

On August 15 2012 08:43 RUFinalBoss wrote:
dude it looks like custom robo

?

On August 15 2012 08:05 Oerbaa wrote:
Can you add this to Eu?, looks like such a good map want to try :d

Anyone willing to do it?
Mapmaker of Frost, Fruitland and Bridgehead
Amplify_
Profile Joined November 2011
Sweden39 Posts
August 15 2012 06:18 GMT
#65
On August 15 2012 14:57 Semmo wrote:
Show nested quote +
On August 14 2012 21:05 Nisyax wrote:
Would love to try this map if it were on EU anytime soon.

Anyone willing to post on EU? Someone active would be nice, so I can promptly update to EU.



I can upload it to EU, pretty(kinda very yeh) active too. Just write me a PM.
VictorJones
Profile Blog Joined December 2010
United States235 Posts
August 15 2012 06:32 GMT
#66
Aesthetically pleasing for sure. You've got some artistic vision sir !
jamesapjoyce
Profile Joined August 2012
61 Posts
Last Edited: 2012-08-15 07:27:13
August 15 2012 06:36 GMT
#67
I think you've done a great job with all the changes and modifications.
Anyone have a video link of playing this map?
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 16 2012 05:25 GMT
#68
On August 15 2012 15:32 VictorJones wrote:
Aesthetically pleasing for sure. You've got some artistic vision sir !

Thanks! It was hard making all the chess pieces, T.T glad people like it.

On August 15 2012 15:36 jamesapjoyce wrote:
I think you've done a great job with all the changes and modifications.
Anyone have a video link of playing this map?

None yet, I guess if it gets into a tournament. There's the mapper's monthly though, there's one game on it, but it's old version.
Mapmaker of Frost, Fruitland and Bridgehead
InDesconrowl
Profile Joined April 2012
Togo311 Posts
August 16 2012 06:21 GMT
#69
Amazing map. I hope to see a major tournament pick this up soon.
:tg: Ginyu Force :tg:
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 16 2012 16:44 GMT
#70
On August 15 2012 14:57 Semmo wrote:
Show nested quote +
On August 15 2012 08:43 RUFinalBoss wrote:
dude it looks like custom robo

?



What you've made, good sir, is a holosseum
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
August 17 2012 10:27 GMT
#71
On August 17 2012 01:44 NewSunshine wrote:
Show nested quote +
On August 15 2012 14:57 Semmo wrote:
On August 15 2012 08:43 RUFinalBoss wrote:
dude it looks like custom robo

?

http://www.youtube.com/watch?v=lWObmmp7pr4

What you've made, good sir, is a holosseum


haha that is spot on.

This is my fave of your maps Semmo, except for maybe hextower. Layout-wise it looks really solid, I don't have much to say. Aesthetics-wise, right now it feels like a concept (a very cool concept) but I would like it to feel more like a setting in the starcraft universe. I don't think much would need to be changed, maybe just a control panel here and there, some more stuff around the borders, would give the whole thing more context imo.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
killy666
Profile Joined July 2012
France204 Posts
August 18 2012 20:56 GMT
#72
Looks beautiful. I can't speak of balance and play itself, but the tileset and overall design is gorgeous.
My life is sicker than your band
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 20 2012 02:30 GMT
#73
On August 16 2012 15:21 InDesconrowl wrote:
Amazing map. I hope to see a major tournament pick this up soon.

Thank you! Vote for the TLMC if it ever happens hehe please vote for me

On August 17 2012 01:44 NewSunshine wrote:
Show nested quote +
On August 15 2012 14:57 Semmo wrote:
On August 15 2012 08:43 RUFinalBoss wrote:
dude it looks like custom robo

?

http://www.youtube.com/watch?v=lWObmmp7pr4

What you've made, good sir, is a holosseum

Woah, that's the exact look I was going for! Yay!


On August 17 2012 19:27 OxyGenesis wrote:
Show nested quote +
On August 17 2012 01:44 NewSunshine wrote:
On August 15 2012 14:57 Semmo wrote:
On August 15 2012 08:43 RUFinalBoss wrote:
dude it looks like custom robo

?

http://www.youtube.com/watch?v=lWObmmp7pr4

What you've made, good sir, is a holosseum


haha that is spot on.

This is my fave of your maps Semmo, except for maybe hextower. Layout-wise it looks really solid, I don't have much to say. Aesthetics-wise, right now it feels like a concept (a very cool concept) but I would like it to feel more like a setting in the starcraft universe. I don't think much would need to be changed, maybe just a control panel here and there, some more stuff around the borders, would give the whole thing more context imo.

Hehe, Hextower
hmm. I was going for a virtual look so that it isn't a part of anywhere, but maybe that's a good idea.


On August 19 2012 05:56 killy666 wrote:
Looks beautiful. I can't speak of balance and play itself, but the tileset and overall design is gorgeous.

Thank you! I tried to make it original and fun, glad you like it!
Mapmaker of Frost, Fruitland and Bridgehead
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
August 20 2012 07:34 GMT
#74
This map looks amazing. I will have to play it in the morning (for me).
Yugoslavia will always live on in my heart
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 20 2012 21:38 GMT
#75
On August 20 2012 16:34 plasmidghost wrote:
This map looks amazing. I will have to play it in the morning (for me).

Thanks!

Guys, if you play the map, please leave some feedback so I have something to work from - Many of you leave comment here saying that you'll play on it but I never hear anything from you guys after that
Mapmaker of Frost, Fruitland and Bridgehead
jamesapjoyce
Profile Joined August 2012
61 Posts
August 28 2012 12:52 GMT
#76
I would love to play this on EU. Could anyone please upload it?
Oerbaa
Profile Joined October 2011
Scotland184 Posts
August 28 2012 15:15 GMT
#77
Would love to try this map but im Eu, its beautiful want to see how it plays out aswell
I came here to kick as and drink milk, and ive finished my milk
Amplify_
Profile Joined November 2011
Sweden39 Posts
August 30 2012 17:36 GMT
#78
The map should be uploaded on EU now.
Name: Virtual Battle RE


amp.
jamesapjoyce
Profile Joined August 2012
61 Posts
August 31 2012 18:13 GMT
#79
Thanks amp.
jamesapjoyce
Profile Joined August 2012
61 Posts
Last Edited: 2012-09-02 09:47:40
August 31 2012 18:39 GMT
#80
On August 21 2012 06:38 Semmo wrote:
Show nested quote +
On August 20 2012 16:34 plasmidghost wrote:
This map looks amazing. I will have to play it in the morning (for me).

Thanks!

Guys, if you play the map, please leave some feedback so I have something to work from - Many of you leave comment here saying that you'll play on it but I never hear anything from you guys after that


I can't comment much from a balance side but the visuals in game are superb. I love the steps going down the ramp.

The middle is open (good for battles) and the natural is ok to defend. After that, I think the expansions are a little hard to defend (for any race) because they are so open, no choke points to wall off.

Edit: One other thing, just played this with a friend and he said the name makes it sound like it's not a normal battle map! He said it'd be better if it were called Virtual Land as it sounds more like a battle map.

There ya go!
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