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[A] Starbow - Page 236

Forum Index > SC2 Maps & Custom Games
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Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2013-03-17 21:01:25
March 17 2013 20:58 GMT
#4701
On March 15 2013 21:44 ciox wrote:
Why is Lockdown so bad all of a sudden? Lockdown was mainly counterable after it had been used, it was done like so in BW:
- terran: Restoration on the disabled units
- protoss: Recall disabled units to safety
- zerg: unaffected



Well one of the main things in BW was that ghosts weren't really used that much (except in rare situations where the opponent masses BCs, you somehow have 12 Wraiths and have just enough ghosts to lock the opponents BCs down, for example).

Also with no smart cast, locking down things was tough (had to click and cast them individually).

https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Kabel
Profile Joined September 2009
Sweden1746 Posts
March 18 2013 16:14 GMT
#4702
Update

Here is the thing. Both me and XiA have a busy week now. I will not have much time to spend on the editor and it is still some work left to do. I have a long list of stuff that must be fixed.

Would anyone here wanna give me a hand in the editor?

I will just PM a list of stuff that must be done together with the Starbow-file and you can spend as many hours working on this in the editor as you feel like. If none of you want to, or are not able to, check if you have any friend who can do some work!

Otherwise the next big patch will be on hold for a while and maybe be released in 1 or 2 weeks from now. So all help in the editor is appreciated!
Creator of Starbow
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
March 18 2013 23:44 GMT
#4703
--- Nuked ---
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2013-03-20 14:20:24
March 20 2013 14:18 GMT
#4704
I'll have a lot of time Monday next week (first day of easter). I know you are all working on getting tired of HoTS and waiting for the next patch, but I wanna play Starbow ... (insert whine here...)

Anyone up for some games on monday afternoon/evening? I'll make a tournament if I have to

Maybe we could get a "Starbow fight club" going. Me Vs Azelja was the first match. Now, Azelja has to face the next challenger! Anyone up forrit? (If Puccini accepts we'll have the next "HuyN")
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2013-03-24 17:49:19
March 23 2013 22:18 GMT
#4705
Hey!

Map making is fun. Why not make a Starbow island map? This one is originally named "Islands".

Please come with constructive feedback. In other words, if you don't like it I'll hate you forever.

[image loading]

More pics:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]


Philosophy behind the map:

I LOVED the BW island maps with many small islands, even though they were probably not too balanced... The further you expand towards your opponent the more risk there is. The closer bases have less ground with almost no room to place down defenses. It is really hard (or should be) to proxy a ton of stuff. The mains are HUGE so all your tech and production u'll ever need can be there. Islands are almost exclusivity for expanding. Three Xel'naga watch towers so having ground units actually gives you some map-control. The "foggy" islands are the only once without bases. They have xel-naga towers and room for buildings / turrets.

Also, does anyone knows how to make the cliffs look like they are fading down forever. Looks kinda weird how they just stop in-space.

That's about it. It is not complete unless you all say this looks fantastic.

Edit: Top down view of the map:
+ Show Spoiler +
[image loading]

aka KanBan85. Working on Starbow.
Doominator10
Profile Joined August 2012
United States515 Posts
Last Edited: 2013-03-23 23:34:33
March 23 2013 23:33 GMT
#4706
I think this might be an interesting topic to consider when thinking about the hellion vs hellbat.


+ Show Spoiler +
Is the "choice" to turn hellions into hellbats at a specific time a choice, or a calculation.


Things to think about.
Your DOOM has arrived,,,, and is handing out cookies
Hider
Profile Blog Joined May 2010
Denmark9367 Posts
March 23 2013 23:49 GMT
#4707
On March 24 2013 08:33 Doominator10 wrote:
I think this might be an interesting topic to consider when thinking about the hellion vs hellbat.

http://www.youtube.com/watch?v=lg8fVtKyYxY&list=PLB9B0CA00461BB187
+ Show Spoiler +
Is the "choice" to turn hellions into hellbats at a specific time a choice, or a calculation.


Things to think about.


Great video which nicely explains the difference between calculations and choises. Previously I argued that stim duration of 9 seconds (compared to 15) seconds wasn't a very good idea of promoting skill becasue the decision it self (when to press "t") was so easy to figure out. Hellbat vs hellions suffers from the same thing I believe, and from a communication PoV its probably a lot better to characterize these kind of simiplistic decisions as calculations rather than actual choices.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 25 2013 05:48 GMT
#4708
Man this thread is dead....

If anyone has any feedback on the island map (see above) please share today. I'll have some time today to work on it if needed, but then I'll be busy for some time.
aka KanBan85. Working on Starbow.
Sumadin
Profile Joined August 2011
Denmark588 Posts
Last Edited: 2013-03-25 22:01:01
March 25 2013 07:21 GMT
#4709
Well we don't know much about Island maps in SC2 but i guess i could share some of my hypotheses about those. They are mostly based on the RSL S3 which featured debris field.

What the above island map does right:

It got 2 bases on the main island. Should be no more, or no less.

What it does wrong:

It is 2 player. On four player island maps Terran have very limited initial scouting options meaning they can't tell what is coming and must be prepared for anything. That is a good thing.

It is too small. Terran have the strongest Late game air army but it is also almost the least mobile one(Brood lords are still slow as hell). Thus the bigger the map is the worse it is for Terran. That is the Theory anyway.


Basicly the default theories about Island maps is that Terran have a massive advantage in both expanding and in late game air army. Now i can't tell how much this applies to Starbow but if i were to take a guess in HOTS this would be a very Terran favored map. Again it is mostly based on theories, we got very little actual data on this.
The basic key to beating a priest is playing a deck that is terrible.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 25 2013 08:02 GMT
#4710
I see the 4-player thing and I might make it 4 player. The only thing is that the scan will be very luck.based which I don't like, but there is really no way around that I think.

The map is actually 128 x 176 - so it is not that small. I might make it bigger if needed. Would like to try it out, but I cannot get it to work with Starbow atm since it has HoTS features. I'll just have to wait for "Heart of the Starbow" patch before it can be added as a test map.
aka KanBan85. Working on Starbow.
Sumadin
Profile Joined August 2011
Denmark588 Posts
Last Edited: 2013-03-25 10:21:52
March 25 2013 10:20 GMT
#4711
On March 25 2013 17:02 Xiphias wrote:
I see the 4-player thing and I might make it 4 player. The only thing is that the scan will be very luck.based which I don't like, but there is really no way around that I think.

The map is actually 128 x 176 - so it is not that small. I might make it bigger if needed. Would like to try it out, but I cannot get it to work with Starbow atm since it has HoTS features. I'll just have to wait for "Heart of the Starbow" patch before it can be added as a test map.


It is the hole point that scan will be luckbased and thus unreliable. Forcing the Terran to play safe rather than "Scan! Oh Nexus first, guess i make 3 more CCs then". Scouting Barracks are also an option. Chances are you won't need the early units anyway.

I do think the map is long enough but i am conserned if it is wide enough. If it gets widened up in the process of becoming a 4 player map then i think it will be fine. 176x176 is as big as Taldarim granted but with most units flying i don't see that as an issue.

I could see island maps eventually go beyond that if they end up becoming popular.
The basic key to beating a priest is playing a deck that is terrible.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
March 26 2013 03:10 GMT
#4712
On March 24 2013 08:49 Hider wrote:
Show nested quote +
On March 24 2013 08:33 Doominator10 wrote:
I think this might be an interesting topic to consider when thinking about the hellion vs hellbat.

http://www.youtube.com/watch?v=lg8fVtKyYxY&list=PLB9B0CA00461BB187
+ Show Spoiler +
Is the "choice" to turn hellions into hellbats at a specific time a choice, or a calculation.


Things to think about.


Great video which nicely explains the difference between calculations and choises. Previously I argued that stim duration of 9 seconds (compared to 15) seconds wasn't a very good idea of promoting skill becasue the decision it self (when to press "t") was so easy to figure out. Hellbat vs hellions suffers from the same thing I believe, and from a communication PoV its probably a lot better to characterize these kind of simiplistic decisions as calculations rather than actual choices.

This video is silly. It does a bring up a few good point but doesn't define terms correctly.

All the supposed "calculations" were still choices, just easy choices.
A calculation is doing the math, which helps you choose.

There is also something important to note, calculations, it is very possible for a player to calculate badly and therefore make a bad choice.
This is especially prevalent in a game like starcraft with incomplete information. You don't always know what a better situation for either unit is.

This sort of choice happens all the time where it is essentially both players constantly trying to make better choices via calculations, whether good or bad, to win the game that already has incomplete information.


I don't think this video applies unless you have something like, one marine and a very similar marine who is slightly better.

What we have for this choice is a tradeoff. There isn't always a right answer for this tradeoff. Every unit you make is a tradeoff money wise.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2013-03-29 13:54:48
March 26 2013 07:47 GMT
#4713
"Hide and Seek" - 4v4 Starbow map.

Feeling pretty much done. Feel free to add feedback. Switched textures to Zerus because it looks cool (why else?). Adding a ton of pics, enjoy!

The name comes from the fact that this is a very turtle friendly 4v4 (I hope) and HideR probably likes that

[image loading]

[image loading]

More:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
aka KanBan85. Working on Starbow.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-03-27 19:01:17
March 27 2013 18:56 GMT
#4714
Small update for Starbow

I aim to get the new patch up in ca a week.. I am slow : / ..
So you don´t think I have disappeared.




@Xiphias map

Nice to see a casual 4v4 map in the pool. The overview looks good. The ridges look interesting. Will be fun to try it when the next patch is up. (If we get 8 players together ^^ )


Creator of Starbow
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2013-03-29 07:54:02
March 29 2013 07:53 GMT
#4715
Updated 4v4 map. See two posts above.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 29 2013 18:39 GMT
#4716
Even more maps (even though almost no one is in the thread atm...):

Sniper Ridge

This is kinda complete. Decembercalm wanted to see a Starbow version of this map so I made a quick one. I am not saying that this map has to make it into the pool, but I am curious about your opinions regarding it.

I tried to stick to the original texture for fun. All the crazy rocks are unpathable to prevent sigeing the high ground, same principle as in the original.

You cannot walk from your main to the strait into the first ridge as well.

Pics:
[image loading]

[image loading]

[image loading]

[image loading]

Original:
http://wiki.teamliquid.net/starcraft/images/3/3c/Sniper_Ridge.jpg
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 01 2013 21:02 GMT
#4717
Man.... dead here.

Oh well. Map making is fun. Would it not be fun to have an original map just for Starbow?

Well I bring you:

The squares of Starbow

About 200 x 200 (a lot of empty space). It is still under construction but any fedback would be nice!

Pics:

[image loading]

[image loading]

[image loading]

[image loading]

Thought behind the map:
- Far away third (might not be far away enough), but fairly easy to defend.
- Even further away fourth but even easier to defend.
- All spawn locations possible! I've made the make in such a way that the travel distance is almost the same for cross as for close spawns (175 vs 200)
- Weird Island in the middle (why not).
- Few key points of defense. You can grab 4 bases and a mineral only by defending 3 chokes.
- I am debating whether or not to but out 4 Xel'naga watchtowers on the four high ground areas near the middle. Controlling the two close to you will equal full vision of all critical points, which I don't like, but as of now they are only useful for placing maybe tanks on.
- I will texture more and add doodads once the design is complete.

Any thoughts?
aka KanBan85. Working on Starbow.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
April 01 2013 22:14 GMT
#4718
OOOOh. Cool.

Very unique looking texture job too.


I like what you ended up doing with the mineral only and the high ground next to it.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
April 01 2013 23:43 GMT
#4719
Nice, I'd be curious to try it.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
April 02 2013 02:15 GMT
#4720
^^ Got bored made a new hydra attack + Show Spoiler +


Current one is very pretty, but feel free to use it if you like it.
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