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[A] Starbow - Page 237

Forum Index > SC2 Maps & Custom Games
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Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 02 2013 05:56 GMT
#4721
Nice hydra attack. Don't know if we want the old-school sound on it? Might be too much SC2BW

Thanks for some feedback on Squares of Starbow. Anyone want to see Xel'naga towers on those high-grounds? (I don't but.....)
aka KanBan85. Working on Starbow.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
April 02 2013 06:08 GMT
#4722
The new hydralisk attack you (December's Calm) made looks to me like it has too many uh... graphical bits (for lack of a better term coming to mind) near the hydralisk and not enough near the target, whereas in BW, it sprays out (like a spray or 'cone effect') toward the target.

Squares of Starbow has a great (looking, at least) design and the combination of the (pinkish) maroon and the (bluish-purple shade of?) grey is excellent, very uncommon and yet I think it blends nicely and looks somehow natural together.
Sorry for being naïve but is this on WoL as well as HotS?
I haven't been playing any SC for quite a while but I'm not in a rush to buy HotS so if this is on WoL, I can still try it out. :Þ
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 02 2013 07:00 GMT
#4723
You can currently play Starbow on WoL (I think) but next patch (comming soon... hopefully) will be HoTS. This map was made with WoL Textures. Thanks for the textures feedback. I just did something, did not even think I would keep it at that, but seing this feedback, I might not change the textures much.
aka KanBan85. Working on Starbow.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-04-02 07:31:14
April 02 2013 07:21 GMT
#4724
Nice maps Xiphias. Please send me Sniper ridge and Squares of Starbow when you feel satisfied with them, so I can publish them along with the new patch. It will be up within the next few days! More info about it will come when it is time ^^
Creator of Starbow
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 02 2013 09:40 GMT
#4725
You sure you want Sniper RIdge?
aka KanBan85. Working on Starbow.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-04-02 10:24:57
April 02 2013 10:20 GMT
#4726
Yeah it is time for some new maps in the map pool and I think it looks good. Or do you think there are any problems with it?


How do you all feel about the map pool? Time to remove/replace some maps alongside the new patch?
Creator of Starbow
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 02 2013 10:44 GMT
#4727
I PM'ed you about this but I would like to share my annoying opintions with you all

I like a large map pool and ofc don't mind adding my own maps (make me feel warm and fuzzy inside). So I would like few if any to be removed. I am also a bit more reserved when it comes to some of the maps I suggested earlier now than I was then, as making maps (and talking to decembercalm) has changed my view slightly on how a good SB map should be.

If any maps should be scraped I feel blue storm might have to go since we have purple storm now which I feel is a better map. Maybe also destonation, but it does create some great games. Do not scrap shortest straw please.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2013-04-02 14:03:54
April 02 2013 14:01 GMT
#4728
Maps to consider:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=402434

and

http://www.teamliquid.net/forum/viewmessage.php?topic_id=385655

If you can get them Starbowified by their creators. I take back all I've said about adding other maps in the past. If my maps as well as these two can make it into the pool, while keeping most of the other maps, I would be a glad Starbow player

Edit: Also, will all maps have a ranking system in the next patch?
aka KanBan85. Working on Starbow.
Kabel
Profile Joined September 2009
Sweden1746 Posts
April 02 2013 14:06 GMT
#4729
I have PMed the author of the first map some weeks ago but never got any reply.

Currently I have no ranking system to add. PunchTheBag was working on a system, but I do not know what happend to it.
Creator of Starbow
purakushi
Profile Joined August 2012
United States3303 Posts
Last Edited: 2013-04-02 15:15:27
April 02 2013 15:14 GMT
#4730
Regarding a ranking system, are you still only looking for one that is built into the maps? If you don't mind an external one, please let me know. It has already been done, and just requires a third party program that you leave on in the background. All very seamless. It includes a lot of statistics, too.
T P Z sagi
Kabel
Profile Joined September 2009
Sweden1746 Posts
April 02 2013 16:08 GMT
#4731
Ah yes! I have thought about your system too. I would prefer to have a system included in the maps, just because it is more simple. But otherwise I will go with your external system.

I will get the next patch up first, try it for a few days (and proabbly upload an emergency patch to fix sudden error, bugs or misstakes by me, that I assume people will discover.)

So the ranking system will be up in the near future. Maybe a week from now? I can contact you about this purakushi when it is time : )
Creator of Starbow
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
April 02 2013 22:01 GMT
#4732
I guess regarding the ranking system: Would it be possible to update the top ranks in the OP on weekly basis? Like I think it is important that there is some kind of reward (not monetary, just prestige) related to doing well in Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 03 2013 08:45 GMT
#4733
On April 03 2013 07:01 Hider wrote:
I guess regarding the ranking system: Would it be possible to update the top ranks in the OP on weekly basis? Like I think it is important that there is some kind of reward (not monetary, just prestige) related to doing well in Starbow.


Oh, how vain we are..... But that is actually a good idea. I can see some people be like: "Hey, I'm pretty good, few people play Starbow, I bet I can be the bast in this MOD", and we get more players.
aka KanBan85. Working on Starbow.
Kabel
Profile Joined September 2009
Sweden1746 Posts
April 04 2013 21:46 GMT
#4734
The patch will be up tomorrow evening! Maybe 16 hours from now!

Be aware that the new patch will surely have imbalances, bugs, and more areas for improvement. But it will be up atleast, and I will give you better details tomorrow!
Creator of Starbow
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
April 04 2013 22:01 GMT
#4735
Great to hear Kabel. What about the patch notes. WHen will they be published?
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-04-04 22:05:32
April 04 2013 22:05 GMT
#4736
Tomorrow. But what the heck, I can´t sleep anyways. I might aswell publish the patch notes now. Give me some minutes
Creator of Starbow
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
April 04 2013 22:19 GMT
#4737
On April 05 2013 07:05 Kabel wrote:
Tomorrow. But what the heck, I can´t sleep anyways. I might aswell publish the patch notes now. Give me some minutes

Yay! Kabel is the greatest!
I'm a mennonite, yes I'm allowed to use a computer
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-04-04 23:17:04
April 04 2013 22:48 GMT
#4738
Patch Notes

First of all, I am actually a bit disapointed on myself regarding the next patch. Mainly because it is not as complete and well worked as I would have liked it to be.

I aimed to improve the game mainly in three areas:
1. Make territory control and larger parts of the map matter more.
2. Make unit seperation more important.
3. Make races able to have map presence earlier in the game.

What exactly have I improved in each field?

1. Nothing. I did not add the "wagon" - idea, or something else. The economy is still as centralized around few bases.
2. Barely anything. Just some stronger splash effects here and there. to force the enemy to seperate.
3. Maybe. More details below.

Be aware, most stuff remain as it is. So it is not so many huge suprises. The overview is very basic:


Terran


+ Show Spoiler +

Marine
Medic - Heal, Matrix. It creates a shield with 150 extra HP at target unit.
Reaper - Can cast Spider mines. (Different balance)
Ghost

Hellion/Hellbat
Siege tank
Goliath

Viking
Dropship - Ignite Afterburners
Banshee
Vessel - Still Nerve Jammer, Irradiate, EMP
BC

PF has an activated attack that lasts 30 seconds and is on cooldown for 120. It can only attack once it is activated.
Orbital still has Calldown SCV, Scanner, Calldown Supply


Protoss

+ Show Spoiler +

Zealot
Stalker
High Templar - Hallucination, Psi Storm
Dark Templar

Observer
Warp Prism
Reaver

Corsair - Graviton Beam
Scout - Phase Missile that basically is AoE-Feedback
Tempest - Reworked with a splash attack
Arbiter - Stasis Field, Recall, Cloaking field

I never added the Nullifier, or any new spellcaster. I looked at different concepts but nothing felt good enough.
Nexus can use Rift from the start. This allows P more early map presence, mainly vs Zerg.


Zerg

+ Show Spoiler +
Queen - Inject Larva, Creep tumor, Nurturing Swarm (Heal + speed up morph time on building)
Zergling
Baneling
Hydralisk

Lurker
Mutalisk
Scourge - I never reworked it and gave it AoE damage.
Infestor - Fungal growth that still reduces attack & move speed, Neural parasite, Plague

Viper - Dark Swarm, Frenzy, Consume
Guardian
Devourer
Ultralisk - Can charge into clumped up units to scatter them and deal AoE damage. Just a try.
Nydus requires Hive tech. Nothing new about it.

Guardian & Devourer replaced Brood Lord & Corruptor because I had basically already turned the latter into Guardians & Devourers in the existing patch. Might aswell take the full step. Plus that the new models looked good.


Other changes:


+ Show Spoiler +
In the existing Starbow patch, that was published in January, all movement and attack speed was reduced by 8%. The income was reduced by ca 12%.

In this patch the movement, attack speed and income are "normal" again. IF we think it is better to slow the game down, I will reduce the speed.


This patch is not the "patch-to-end-all-patches". It is merely the start of another road upon additional work can be made.

There is room for one more Protoss unit. probably a caster.
There is room for some more spells/abilities on a couple of units.
There is room for some more upgrades.
There is room for additional features on units, like the Devourer or Scourge.
There is room for more ways to improve these two areas:
1. Make territory control and larger parts of the map matter more.
2. Make unit seperation more important.
Or I can just let it be.
There is room for better balance improvements.

But I still decided to release the patch. There is no point in waiting any longer. It needs to be played so imput can be gathered from you all. Lets try how well this patch works tomorrow. I am especially curious and concerned for Terran. We will probably find bugs, balance misstakes and other type of misses. So I am prepared to launch an emergency patch this weekend.

Thank you for your patience regarding the long time you all have waited for the patch.

Ps. Big credits goes to XiA since he has helped me a lot with the advanced technical stuff in the editor. As usual
Creator of Starbow
Sumadin
Profile Joined August 2011
Denmark588 Posts
April 05 2013 00:59 GMT
#4739
Alright time for some first impressions. This is without gameplay.

PF has an activated attack that lasts 30 seconds and is on cooldown for 120. It can only attack once it is activated.


Does PF still work normally like in SC2 asside from the fact that it can only fire 25% of the time? In that case i can't agree with this change. It is too large an investment for something so microintensive and unreliable. If you wanna make it a microdecision like that then it should just be a default ability on the command center(with a tech requirement) that quickly tempoarely turns its cannon mode on. Not avaliable if you made it an orbital.

Another option would be to add another benefit to the investment of the fortress. If you doupled the amought of workers that could be stored in a fortress then it would be able to shelter almost an entire mineral line once Neosteel frame had been researched (20 workers in total). Granted i don't know how often you would risk the planetary over the workers, but it would be nice against the types of harrasment, which could never pose a risk to the fortress but certainly against the workers. Storm drops comes to my mind. This doesn't work today because even a Neosteel fortress can only store 10 workers, and the remaining workers will clump up against the fortress.

That is all i can say without gameplay. I don't like investments that only work 25% of time. They may be stronger 25% of time(HOTS Void rays), or able to offer a huge boost for a very short period(any caster), but i don't like just flat 75% empty investment.
The basic key to beating a priest is playing a deck that is terrible.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 05 2013 01:05 GMT
#4740
Cool stuff! Keep up good work.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
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