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(2) Crux Baskerville
Created by Ovalient
Published X
Playable 160 x 160
The designation of "Baskerville" is brought from BBC SHERLOCK
I'm never confident that I write correct grammer...
Forum Index > SC2 Maps & Custom Games |
Ovalient
Korea (South)64 Posts
![]() ![]() ![]() ![]() ![]() (2) Crux Baskerville Created by Ovalient Published X Playable 160 x 160 The designation of "Baskerville" is brought from BBC SHERLOCK I'm never confident that I write correct grammer... | ||
hoby2000
United States918 Posts
If you want it to look natural, replace it with this: The name "Baskerville" is from the BBC Sherlock series Nice map though. I love the Main-nat-3rd layout, along with the choices of 4ths based on spawn position. The middle is open enough that I feel pretty comfrotable engaging in a lot of places as a zerg player. EDIT: You korean map makers should get an english editor for your posts. Not that people mind your phrasing (like I said, it's pretty entertaining in a good way), but if you want it to be amazing, I'm sure a lot of people around here wouldn't mind helping you make up a perfect post in english before you post it. It's up to you guys though. | ||
algue
France1436 Posts
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eTcetRa
Australia822 Posts
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Timetwister22
United States538 Posts
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Fatam
1986 Posts
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lorestarcraft
United States1049 Posts
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monitor
United States2404 Posts
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lorestarcraft
United States1049 Posts
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SiskosGoatee
Albania1482 Posts
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GhandiEAGLE
United States20754 Posts
EDIT: To clarify, I think this map doesn't really know what it wants to be. It doesn't have any direction, nor does it promote innovation, plus the tileset is a commonly used one that is hard to distinguish. | ||
EatThePath
United States3943 Posts
While this leans a little towards the "easy third" side of things, I really like it! The distances might be adjusted a little here and there but for now it looks just about right so the 3rd isn't too far forward but definitely feels a little out there, but fine for the anticlockwise player. This reminds me of some of the more interesting 4p maps from long ago during motm with forward 3rd designs. Something that should definitely be revisited more often. | ||
Unsane
Canada170 Posts
Although nothing terribly new, this still appears to be a map where good games undoubtedly will take place on terrain well 'groomed'. | ||
bduddy
United States1326 Posts
On March 12 2013 10:48 Unsane wrote: Can you please start that movement now so we can end it quickly? The last thing this game needs is even less map variety.I do not see mention in the OP that this map is not forced cross spawn. Do i have to be the one to start the damn movement to force cross spawns on all 4p maps? Im lost how this just isn't standard yet. They are all pretty much instantly better and more balanced once this change is applied to them (take antiga for instance, still terrible but much better). Although nothing terribly new, this still appears to be a map where good games undoubtedly will take place on terrain well 'groomed'. | ||
monitor
United States2404 Posts
On March 12 2013 10:48 Unsane wrote: I do not see mention in the OP that this map is not forced cross spawn. Do i have to be the one to start the damn movement to force cross spawns on all 4p maps? Im lost how this just isn't standard yet. They are all pretty much instantly better and more balanced once this change is applied to them (take antiga for instance, still terrible but much better). Although nothing terribly new, this still appears to be a map where good games undoubtedly will take place on terrain well 'groomed'. Do you think balance is the only thing that a map needs? Why not just put two starting points back to back then? Balance is just the foundation to a good map. Any map can be balanced through a series of adjustments, Blizzard just sucks at it. The community doesn't. A good map also includes a concept, innovation, uniqueness in my opinion. Forcing cross spawns makes a 4p map play like a badly designed 2 player map. If anything, 4p maps should be forced close and designed to play that way. | ||
Unsane
Canada170 Posts
On March 12 2013 11:15 monitor wrote: Show nested quote + On March 12 2013 10:48 Unsane wrote: I do not see mention in the OP that this map is not forced cross spawn. Do i have to be the one to start the damn movement to force cross spawns on all 4p maps? Im lost how this just isn't standard yet. They are all pretty much instantly better and more balanced once this change is applied to them (take antiga for instance, still terrible but much better). Although nothing terribly new, this still appears to be a map where good games undoubtedly will take place on terrain well 'groomed'. Do you think balance is the only thing that a map needs? Why not just put two starting points back to back then? Balance is just the foundation to a good map. Any map can be balanced through a series of adjustments, Blizzard just sucks at it. The community doesn't. A good map also includes a concept, innovation, uniqueness in my opinion. Forcing cross spawns makes a 4p map play like a badly designed 2 player map. If anything, 4p maps should be forced close and designed to play that way. As i have posted in your duo map post about forced cross spawns i am going to favour that thread for any further discussion on this topic as there is another also weighing in his opinion. Unless Ovalient responds to me in particular in this thread... | ||
monitor
United States2404 Posts
On March 12 2013 11:22 Unsane wrote: Show nested quote + On March 12 2013 11:15 monitor wrote: On March 12 2013 10:48 Unsane wrote: I do not see mention in the OP that this map is not forced cross spawn. Do i have to be the one to start the damn movement to force cross spawns on all 4p maps? Im lost how this just isn't standard yet. They are all pretty much instantly better and more balanced once this change is applied to them (take antiga for instance, still terrible but much better). Although nothing terribly new, this still appears to be a map where good games undoubtedly will take place on terrain well 'groomed'. Do you think balance is the only thing that a map needs? Why not just put two starting points back to back then? Balance is just the foundation to a good map. Any map can be balanced through a series of adjustments, Blizzard just sucks at it. The community doesn't. A good map also includes a concept, innovation, uniqueness in my opinion. Forcing cross spawns makes a 4p map play like a badly designed 2 player map. If anything, 4p maps should be forced close and designed to play that way. As i have posted in your duo map post about forced cross spawns i am going to favour that thread for any further discussion on this topic as there is another also weighing in his opinion. Unless Ovalient responds to me in particular in this thread... Dude I just wrote out a response and you're basically asking me to write the same thing over again in another thread. I understand if you don't want to argue with me (because you know I'm right!) but it kinda ticks me off the the way you handled it. | ||
Unsane
Canada170 Posts
On March 12 2013 11:27 monitor wrote: Show nested quote + On March 12 2013 11:22 Unsane wrote: On March 12 2013 11:15 monitor wrote: On March 12 2013 10:48 Unsane wrote: I do not see mention in the OP that this map is not forced cross spawn. Do i have to be the one to start the damn movement to force cross spawns on all 4p maps? Im lost how this just isn't standard yet. They are all pretty much instantly better and more balanced once this change is applied to them (take antiga for instance, still terrible but much better). Although nothing terribly new, this still appears to be a map where good games undoubtedly will take place on terrain well 'groomed'. Do you think balance is the only thing that a map needs? Why not just put two starting points back to back then? Balance is just the foundation to a good map. Any map can be balanced through a series of adjustments, Blizzard just sucks at it. The community doesn't. A good map also includes a concept, innovation, uniqueness in my opinion. Forcing cross spawns makes a 4p map play like a badly designed 2 player map. If anything, 4p maps should be forced close and designed to play that way. As i have posted in your duo map post about forced cross spawns i am going to favour that thread for any further discussion on this topic as there is another also weighing in his opinion. Unless Ovalient responds to me in particular in this thread... Dude I just wrote out a response and you're basically asking me to write the same thing over again in another thread. I understand if you don't want to argue with me (because you know I'm right!) but it kinda ticks me off the the way you handled it. A, copy and paste exists B...lol im not sure if you read that thoroughly | ||
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FlaShFTW
United States10164 Posts
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Fatam
1986 Posts
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