[A] HotS Custom - Page 52
Forum Index > SC2 Maps & Custom Games |
Aquila-
516 Posts
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Empirimancer
Canada1024 Posts
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Big J
Austria16289 Posts
On July 24 2012 06:48 Empirimancer wrote: What's the Protoss counter to Terran mech? Mass void rays? Carriers ![]() Well, I guess you have to find out yourself, because noone has the experience to really give you a solid answer yet, nor will this answer persist through the beta ![]() | ||
Jetaap
France4814 Posts
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Tppz!
Germany1449 Posts
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XenoX101
Australia729 Posts
![]() Patch Notes 1.02 - Warhound no longer requires Armory - Tempest now has range indicators when selected - Preordain now has range indicators when used on a building - Scanner Sweep now has range indicators - Fixed issue where warpgate button wasn't disabled when queuing units (like in normal) - Reworked Haywire to permit target firing - Widow Mine now gives vision of the unit it attaches to - Mothership Core no longer breaks forcefields (but it is still massive) - Old button hotkeys removed due to some conflicts - Widow Mine friendly fire has been removed (temporarily, will be added if Blizzard adds it) - Fixed a bug where detonating on another burrowed widow mine would cause it to not be selected - Battle Hellion actor slightly reworked - Locust attack slowed for better visibility - Viper has a new portrait - Howling Peaks' terrain has now been flattened around all bases - Howling Peaks' cliff texture has been changed from Xil to Ulaan - Howling Peaks' cloud doodads have been removed from all bases Confirmed to be already correct - Viper is not Psionic - see PvZ battle report at 13:13 - Viper is not Lair tech - see PvZ battle report at 7:15 - Nexus is not Massive - see PvZ battle report at 3:36 | ||
Picklebread
808 Posts
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WhiteKnight
New Zealand134 Posts
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Sea_Food
Finland1612 Posts
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WhiteKnight
New Zealand134 Posts
On July 23 2012 22:07 StarOFdadA wrote: Hi, Xenox. Blizzard Entertainment will give a chance to Chinese players to play HOTS in China Digital Entertainment Expo, from 26 to 29 of July ( The Expo also called ChinaJoy. It is held in Shanghai,China every year). Although I can not go, if you have any questions about HOTS, I can help you to convey them to my friends whom will go. And you are welcomed to ask your friends whom know Chinese to translate the questions first. ![]() My email address: daviddada89@gmail.com Yeah but I don't think they will add in any new changes but heres hoping they show the Nydus. | ||
WhiteKnight
New Zealand134 Posts
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-NegativeZero-
United States2141 Posts
On July 24 2012 11:23 Sea_Food wrote: When i played i noticed that spawn changeling had like 8 range, so instead of the seer dropping it, the seer threw the changeling a huge distance. wtf? This is intentional, it was a documented change in HotS. It was intended to make scouting easier by making the overseer less vulnerable when casting changeling. | ||
NewSunshine
United States5938 Posts
A couple of balance-related notes though: 1) The mineral line in the main is awkwardly squished up against the edge of the main, Howling Peaks doesn't really have this feature. 2) There's an oddly large amount of airspace at the top and bottom of the map. The real map does appear to have some extra space, but I don't think it's that much. If you want, I could work on the map itself, to make sure it's as close a recreation of Howling Peaks as possible, including the aesthetic. Here's a sample of my aesthetic amazingness, credentials if you will: http://www.teamliquid.net/forum/viewmessage.php?topic_id=351706 EDIT: Here's a quick mockup, to demonstrate how the map might look(before doodads of course): + Show Spoiler + I can also add doodads to mimic the snow in the background, as well as the various ice crystals seen throughout the map, to complete the atmosphere. Lemme know if you want in ![]() | ||
morrezor
Sweden99 Posts
1st thing to be fixed -> Preordain is bugged , when I used it on hatchery the zerg player did corruptor as I show with the spell but after 30 seconds when corruptor was complete it stills show corruptor but he didn't do any new unit. 2nd to be fixed -> blinding cloud on all ranged biological weapons on enemy units , like hydralisk . On roach it works and marine , when I tested , but its bugged on Hydralisk becasue it says melee range in the cloud and they shoud have 5 (-4) so range 1 in cloud or 6(-5) 1 with upgrade for hydra den . Hydralisk range in cloud plz fix. "Blinding cloud bugged" | ||
Jetaap
France4814 Posts
On July 24 2012 06:30 Snoodles wrote: Ok I noticed this is on page 3 of the custom games list. How do we get it to the first page? Reddit effort post maybe? Make sure that you set the map to "public" even when you create a custom game between friends, because private games are not counted toward the popularity of the map. | ||
monkh
United Kingdom568 Posts
On July 24 2012 07:10 Big J wrote: Carriers ![]() Well, I guess you have to find out yourself, because noone has the experience to really give you a solid answer yet, nor will this answer persist through the beta ![]() I tried playingmech vs the comp he just massed immortals againt me that worked quite well | ||
monkh
United Kingdom568 Posts
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PredY
Czech Republic1731 Posts
On July 24 2012 17:28 monkh wrote: I tried playingmech vs the comp he just massed immortals againt me that worked quite well if you play unit tester, warhounds beat immortal cost for cost, also if you try "real" armies, terran mech can beat protoss ground with immortals, archons, collo cost for cost (all thanks to warhounds). im excited | ||
Jackbo
Korea (South)102 Posts
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Roe
Canada6002 Posts
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