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[A] HotS Custom - Page 51

Forum Index > SC2 Maps & Custom Games
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Prev 1 49 50 51 52 53 85 Next
PredY
Profile Joined September 2009
Czech Republic1731 Posts
July 23 2012 12:28 GMT
#1001
when attacking a unit with warhound by right clicking on it, the warhound doesnt use his special ability, only if you A move it into enemy unit.

intended?
http://www.twitch.tv/czelpredy
StarOFdadA
Profile Joined June 2012
Hong Kong33 Posts
Last Edited: 2012-07-23 13:28:37
July 23 2012 13:07 GMT
#1002
Hi, Xenox. Blizzard Entertainment will give a chance to Chinese players to play HOTS in China Digital Entertainment Expo, from 26 to 29 of July ( The Expo also called ChinaJoy. It is held in Shanghai,China every year).

Although I can not go, if you have any questions about HOTS, I can help you to convey them to my friends whom will go. And you are welcomed to ask your friends whom know Chinese to translate the questions first.

My email address: daviddada89@gmail.com
moskonia
Profile Joined January 2011
Israel1448 Posts
July 23 2012 14:42 GMT
#1003
Wow just played a couple of games and it is really fun! the swarm host seem really cool, I only played it vs Terran so I will comment on it: the swarm host seems really good by that you can damage the opponent little every time but the damage in time becomes huge, although you might need to trick your opponent since if they see where the locusts spawn they can just scan and kill your stuff. What I found that seems cool is that if he is close to stop making locusts and then he will go to another area (Terran are cheap with their scans ). Tricking the opponent is one of the funnest things to do, making hem scan wrong areas by spawning locusts and then moving to another area
Leviance
Profile Joined November 2009
Germany4079 Posts
July 23 2012 15:09 GMT
#1004
For a "free" unit, locusts seem danm strong
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Nagano
Profile Blog Joined July 2010
United States1157 Posts
July 23 2012 16:41 GMT
#1005
There seems to be a problem with the army graph in the score screen. I'd say half the time a person's army graph would be nearly zero all game or would not accurately reflect their army. For example in a lot of games I'd be protoss, maxed with a great army, yet it would only show a peak of 5k on the army graph.
“The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.”
Ramiz1989
Profile Joined July 2012
12124 Posts
July 23 2012 17:27 GMT
#1006
On July 24 2012 00:09 Leviance wrote:
For a "free" unit, locusts seem danm strong

I don't know if he got their stats right, they are pretty with dps, but have very low HP for their speed.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 23 2012 17:34 GMT
#1007
On July 24 2012 00:09 Leviance wrote:
For a "free" unit, locusts seem danm strong

They're extremely slow, so you can kite them easily - which is still fine, since one of the swarm host's main purposes is just to force a retreat from the enemy army.
vibeo gane,
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
July 23 2012 18:10 GMT
#1008
There seems to be a problem with the army graph in the score screen. I'd say half the time a person's army graph would be nearly zero all game or would not accurately reflect their army. For example in a lot of games I'd be protoss, maxed with a great army, yet it would only show a peak of 5k on the army graph.


I noticed the same thing, I maxed out on Tempests and my army graph nose dived.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
July 23 2012 18:15 GMT
#1009
OT: After playing with toss (loved the oracle and MS core), what is the purpose of the tempest? I hated it, and is weak..
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
July 23 2012 18:28 GMT
#1010
On July 24 2012 03:15 StarscreamG1 wrote:
OT: After playing with toss (loved the oracle and MS core), what is the purpose of the tempest? I hated it, and is weak..


To snipe low hp, high cost units like swarm host, infestor, viper, broodlord, high templar, ghost and raven. Also dropships.
moskonia
Profile Joined January 2011
Israel1448 Posts
July 23 2012 19:01 GMT
#1011
Oracle is the most badass unit in the game right now with the MS core engerize u can make 2 and harass the shit out of your opponent for an insane amount of time, or send 1 to harass and 1 to defend with cloak which is really good against zerg since they can't hit air and against terran if you micro properly cause marines has only 5 range. Enrgize in general is just badass thing, in PvP 1 sentry can now fully block the ramp for ever which is awesome! while I think the core shouldn't be able to target the nexus, it really forces you to not use the other abilities that way since without it your macro will be behind.

I think the oracle will be standrad opener in any matchup - in PvP since normally there is late expo the 1base exonomy could take a real hit from the entomb, while cloak timing would be really strong and the best way to deal with that would be to get an oracle of your own. the other MU's it would also good but i cba to write why anyways I can't wait to play more games! :D
Dvriel
Profile Joined November 2011
607 Posts
July 23 2012 19:35 GMT
#1012
Xenox,there is something you forgot: We saw on Battle Reports,that Bases display the perfect worker count (24)...There was a displayed number over every Base like "23/24".It helps a lot for the macro and transferring workers,so if youc an add it.

Btw,Ghosts are shit now with this Cloak Cooldown in 30 secs.I used them as Micromancer to send them full of energy cloaked thru the map and nuke,but right now you must try to keep them alive till the enemys base or drop them.In TvP will be even worse,when you engage must cloak them right before the battle,so more APM for T....
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 23 2012 20:06 GMT
#1013
On July 24 2012 04:35 Dvriel wrote:
Xenox,there is something you forgot: We saw on Battle Reports,that Bases display the perfect worker count (24)...There was a displayed number over every Base like "23/24".It helps a lot for the macro and transferring workers,so if youc an add it.


It's a feature only for observers, thankfully.
Head Coach Park: "They should buff tanks!"
morrezor
Profile Joined July 2012
Sweden99 Posts
Last Edited: 2012-07-23 20:57:10
July 23 2012 20:06 GMT
#1014
1st thing to be fixed -> Preordain is bugged , when I used it on hatchery the zerg player did corruptor as I show with the spell but after 30 seconds when corruptor was complete it stills show corruptor but he didn't do any new unit.

2nd to be fixed -> blinding cloud on all ranged biological weapons on enemy units , like hydralisk . On roach it works and marine , when I tested , but its bugged on Hydralisk becasue it says melee range in the cloud and they shoud have 5 (-4) so range 1 in cloud or 6(-5) 1 with upgrade for hydra den . Hydralisk range in cloud plz fix.

3nd. fix the viper bugg , Viper is lair tech not hive tech according to zorgy , a player who got that information from battle reports.

4th .fix, hide the nexus buff upon death destroy mothership core ??

"Fix all the bugg first. The buggs is on EU server , EU region. So we all from EU can have more fun on the map

Suggestion 1 : Please upload hots custom 2 on condemned ridge , becasue its really zerg map easy to creep.
Suggestion 2 : Between : If you can try to fix swarm host model and locust model if it isn't to hard when you got time ,Also try to fix oracle model and tempest model if you can and Warrhound + battle helion if its possible.

Thx for all you have done you best



Dvriel
Profile Joined November 2011
607 Posts
July 23 2012 20:10 GMT
#1015
Change the Hellion.Must POP in Battle Mod. The Warhound attacks BATTLE CRUISERS!!!! Is this possible? They are mechanicnal,but air.Is this OK?
Dvriel
Profile Joined November 2011
607 Posts
July 23 2012 20:10 GMT
#1016
On July 24 2012 05:06 Sapphire.lux wrote:
Show nested quote +
On July 24 2012 04:35 Dvriel wrote:
Xenox,there is something you forgot: We saw on Battle Reports,that Bases display the perfect worker count (24)...There was a displayed number over every Base like "23/24".It helps a lot for the macro and transferring workers,so if youc an add it.


It's a feature only for observers, thankfully.



Day9 said it was OK and not only for Observers...
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 23 2012 20:26 GMT
#1017
On July 24 2012 05:10 Dvriel wrote:
Show nested quote +
On July 24 2012 05:06 Sapphire.lux wrote:
On July 24 2012 04:35 Dvriel wrote:
Xenox,there is something you forgot: We saw on Battle Reports,that Bases display the perfect worker count (24)...There was a displayed number over every Base like "23/24".It helps a lot for the macro and transferring workers,so if youc an add it.


It's a feature only for observers, thankfully.



Day9 said it was OK and not only for Observers...

There was a big debate on this and the people that got to play at MLG said it was only for obs.
Head Coach Park: "They should buff tanks!"
Syphon8
Profile Joined July 2010
Canada298 Posts
July 23 2012 21:03 GMT
#1018
If this is any indication of what HotS is actually going to be like then holy shit.

I love WoL gameplay but this is just an improvement in every sense of the word.
',:/
Big J
Profile Joined March 2011
Austria16289 Posts
July 23 2012 21:13 GMT
#1019
On July 24 2012 06:03 Syphon8 wrote:
If this is any indication of what HotS is actually going to be like then holy shit.

I love WoL gameplay but this is just an improvement in every sense of the word.


Well, right now nothing is figuered out (apart from the balancing surely not staying like that - inclusive the old units) and everyone is just experimenting around. So a lot of the gameplay comes down to funny interactions that you don't know about yet.
WoL was just as wild in the beta and early days, so it will take it's time until we really know if it was an improvement. But it really, really does look promising.

<3 swarm host
<3 oracle
<3 terrordrone
Snoodles
Profile Joined March 2012
401 Posts
July 23 2012 21:30 GMT
#1020
Ok I noticed this is on page 3 of the custom games list. How do we get it to the first page? Reddit effort post maybe?
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