[A] HotS Custom - Page 53
Forum Index > SC2 Maps & Custom Games |
Sapphire.lux
Romania2620 Posts
| ||
PredY
Czech Republic1731 Posts
| ||
platzwart7
2 Posts
Thanks for the great work! | ||
Existor
Russian Federation4295 Posts
On July 24 2012 20:06 platzwart7 wrote: XenoX, for me, the energize ability doesn't work. Nothing happens when casting it on oracle. Thanks for the great work! It has invisible range around nexus | ||
adghar
United States8 Posts
| ||
Fishgle
United States2174 Posts
On July 24 2012 19:38 Roe wrote: I've been playing mech and really the thing that beats me is the tempest. I can hold just about any army with tanks/mines/warhounds/hellions, but I start to run out of resources when I need to make vikings to counter the tempest. Some invisible wraiths would be so nice for Tempest sniping. | ||
Ramiz1989
12124 Posts
On July 24 2012 20:02 Sapphire.lux wrote: Anyone played TvT? Warhounds seem to make Tanks worthless. They are a bit OP me thinks :p Tested Warhounds vs. Immortals, well, Immortals win, but Warhound feels like a really strong unit. It is great, and I think that mech will be playable again, which I like very much, even though I am Zerg player. ![]() | ||
Existor
Russian Federation4295 Posts
All tier 1 (Hatchery) units - 1st row. All tier 2 (Lair) units - 2nd row All tier 3 (Hive) units - 3rd row 2) Hydralisk den got Lurker den upgrade in Arcade 3) It shows small error message when Viper uses Abduct tentacle 4) Make your map free to edit. | ||
Arco
United States2090 Posts
On July 24 2012 20:53 adghar wrote: The ESC key for canceling things doesn't seem to work for me as Protoss. What do? Latest patch must have messed it up. Confirming this bug as well. | ||
Ramiz1989
12124 Posts
On July 24 2012 22:39 Arco wrote: Latest patch must have messed it up. Confirming this bug as well. Yup, it doesn't work. | ||
Existor
Russian Federation4295 Posts
| ||
Big J
Austria16289 Posts
I think it was in the TvZ battlereport, widow mines burrowing above swarm hosts and attaching to them without a scan. Also, are you certain that widow mines can unburrow again? Don't think I saw this in the Battlereport. | ||
Aquila-
516 Posts
On July 24 2012 20:02 Sapphire.lux wrote: Anyone played TvT? Warhounds seem to make Tanks worthless. They are a bit OP me thinks :p I tested Warhounds vs Tanks in the unit tester and Tanks kinda own them, at least in bigger numbers. They still do splash while Warhound doesn't... Other than that hotkeys don't work for me in the unit tester. | ||
TechnoSchaman
United States156 Posts
On July 24 2012 22:39 Arco wrote: Latest patch must have messed it up. Confirming this bug as well. I had nexus and a building nexus in the same hotkey, and when hit ESC to cancel a probe that was building, it canceled my Nexus that was building. In WoL it prioritizes the building that is complete. So my ESC worked, just wrong priority i think | ||
Berceno
Spain401 Posts
On July 24 2012 23:09 TechnoSchaman wrote: I had nexus and a building nexus in the same hotkey, and when hit ESC to cancel a probe that was building, it canceled my Nexus that was building. In WoL it prioritizes the building that is complete. So my ESC worked, just wrong priority i think yea me too, it was, well I'm going to cancel 1 probe to make 1 zealot, oh shit nexus canceled | ||
Sapphire.lux
Romania2620 Posts
On July 24 2012 23:07 Aquila- wrote: I tested Warhounds vs Tanks in the unit tester and Tanks kinda own them, at least in bigger numbers. They still do splash while Warhound doesn't... What test did you do? In my tests they massacre Tanks both in cost and supply (and hellions) I hope they will not be such a hard counter, their mobility and high hp makes them great at tanking to begin with. Big J, yeah, the mines should attack cloaked and burrowed units. | ||
SSVnormandy
France392 Posts
What's the Protoss counter to Terran mech? Mass void rays? the answer to that is 3-4 robo constant chronoboosting immortals (using energize on nexus) ! imo mech is not viable on its own. Maybe an hybrid composition with bio could do the job better or a strong air army to support. | ||
Arco
United States2090 Posts
On July 24 2012 23:28 SSVnormandy wrote: Don't you find energize on nexus is pretty imba? You are virtually illimited chronoboost with this! I tried some macro oriented builds u got ton of upgrades very fast , a ridiculous amount of probes even when u are failing to some harassement and u got warpgate so much faster than usual ! Hmm, I doubt that's intended. XenoX might need to look into that one. I bet it's supposed to be cast on units only, not structures. Also, something to note: Since Protoss cancel button is removed, if you control group a Nexus that's being warped in with another Nexus and hit Escape, it'll cancel the warping in Nexus just like before they fixed it. So beware :D I pulled an IdrA twice doing this, haha. Trying to cancel probes even though I can't with Escape, and end up cancelling the Nexus instead. | ||
SSVnormandy
France392 Posts
Hmm, I doubt that's intended. XenoX might need to look into that one. I bet it's supposed to be cast on units only, not structures. i read on a lot of forums that energize is atm designed to be used both on structure and units | ||
Arco
United States2090 Posts
On July 24 2012 23:33 SSVnormandy wrote: i read on a lot of forums that energize is atm designed to be used both on structure and units Ah, okay. My mistake. :D | ||
| ||