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[A] HotS Custom - Page 53

Forum Index > SC2 Maps & Custom Games
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Prev 1 51 52 53 54 55 85 Next
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 24 2012 11:02 GMT
#1041
Anyone played TvT? Warhounds seem to make Tanks worthless. They are a bit OP me thinks :p
Head Coach Park: "They should buff tanks!"
PredY
Profile Joined September 2009
Czech Republic1731 Posts
July 24 2012 11:04 GMT
#1042
also can you make widow mines have "a move" command which would work just like raven's A move? basically putting move command on A key.
http://www.twitch.tv/czelpredy
platzwart7
Profile Joined July 2012
2 Posts
July 24 2012 11:06 GMT
#1043
XenoX, for me, the energize ability doesn't work. Nothing happens when casting it on oracle.
Thanks for the great work!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 24 2012 11:10 GMT
#1044
On July 24 2012 20:06 platzwart7 wrote:
XenoX, for me, the energize ability doesn't work. Nothing happens when casting it on oracle.
Thanks for the great work!

It has invisible range around nexus
adghar
Profile Joined July 2012
United States8 Posts
July 24 2012 11:53 GMT
#1045
The ESC key for canceling things doesn't seem to work for me as Protoss. What do?
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
July 24 2012 12:06 GMT
#1046
On July 24 2012 19:38 Roe wrote:
I've been playing mech and really the thing that beats me is the tempest. I can hold just about any army with tanks/mines/warhounds/hellions, but I start to run out of resources when I need to make vikings to counter the tempest.

Some invisible wraiths would be so nice for Tempest sniping.
aka ChillyGonzalo / GnozL
Ramiz1989
Profile Joined July 2012
12124 Posts
July 24 2012 12:56 GMT
#1047
On July 24 2012 20:02 Sapphire.lux wrote:
Anyone played TvT? Warhounds seem to make Tanks worthless. They are a bit OP me thinks :p

Tested Warhounds vs. Immortals, well, Immortals win, but Warhound feels like a really strong unit. It is great, and I think that mech will be playable again, which I like very much, even though I am Zerg player.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-07-24 14:11:16
July 24 2012 13:09 GMT
#1048
1) You should rearrange icons in Larva buy menu. So it will be similar to HotS menu and also more understandable for players.

All tier 1 (Hatchery) units - 1st row.
All tier 2 (Lair) units - 2nd row
All tier 3 (Hive) units - 3rd row

2) Hydralisk den got Lurker den upgrade in Arcade

3) It shows small error message when Viper uses Abduct tentacle

4) Make your map free to edit.
Arco
Profile Joined September 2009
United States2090 Posts
July 24 2012 13:39 GMT
#1049
On July 24 2012 20:53 adghar wrote:
The ESC key for canceling things doesn't seem to work for me as Protoss. What do?

Latest patch must have messed it up. Confirming this bug as well.
Ramiz1989
Profile Joined July 2012
12124 Posts
July 24 2012 13:55 GMT
#1050
On July 24 2012 22:39 Arco wrote:
Show nested quote +
On July 24 2012 20:53 adghar wrote:
The ESC key for canceling things doesn't seem to work for me as Protoss. What do?

Latest patch must have messed it up. Confirming this bug as well.

Yup, it doesn't work.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 24 2012 13:58 GMT
#1051
And please, revert back pylon power field. Current one is ugly or make it 50% transparent. It's hard to see something on current pylon power field.
Big J
Profile Joined March 2011
Austria16289 Posts
July 24 2012 14:01 GMT
#1052
Btw, isn't widow mine supposed to attack cloaked/burrowed units as well, when they come in range?
I think it was in the TvZ battlereport, widow mines burrowing above swarm hosts and attaching to them without a scan.

Also, are you certain that widow mines can unburrow again? Don't think I saw this in the Battlereport.
Aquila-
Profile Blog Joined April 2011
516 Posts
July 24 2012 14:07 GMT
#1053
On July 24 2012 20:02 Sapphire.lux wrote:
Anyone played TvT? Warhounds seem to make Tanks worthless. They are a bit OP me thinks :p


I tested Warhounds vs Tanks in the unit tester and Tanks kinda own them, at least in bigger numbers. They still do splash while Warhound doesn't...


Other than that hotkeys don't work for me in the unit tester.
TechnoSchaman
Profile Joined October 2010
United States156 Posts
July 24 2012 14:09 GMT
#1054
On July 24 2012 22:39 Arco wrote:
Show nested quote +
On July 24 2012 20:53 adghar wrote:
The ESC key for canceling things doesn't seem to work for me as Protoss. What do?

Latest patch must have messed it up. Confirming this bug as well.


I had nexus and a building nexus in the same hotkey, and when hit ESC to cancel a probe that was building, it canceled my Nexus that was building. In WoL it prioritizes the building that is complete. So my ESC worked, just wrong priority i think
Berceno
Profile Joined May 2012
Spain401 Posts
July 24 2012 14:12 GMT
#1055
On July 24 2012 23:09 TechnoSchaman wrote:
Show nested quote +
On July 24 2012 22:39 Arco wrote:
On July 24 2012 20:53 adghar wrote:
The ESC key for canceling things doesn't seem to work for me as Protoss. What do?

Latest patch must have messed it up. Confirming this bug as well.


I had nexus and a building nexus in the same hotkey, and when hit ESC to cancel a probe that was building, it canceled my Nexus that was building. In WoL it prioritizes the building that is complete. So my ESC worked, just wrong priority i think

yea me too, it was, well I'm going to cancel 1 probe to make 1 zealot, oh shit nexus canceled
protoss living in da ghetto
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 24 2012 14:24 GMT
#1056
On July 24 2012 23:07 Aquila- wrote:
Show nested quote +
On July 24 2012 20:02 Sapphire.lux wrote:
Anyone played TvT? Warhounds seem to make Tanks worthless. They are a bit OP me thinks :p


I tested Warhounds vs Tanks in the unit tester and Tanks kinda own them, at least in bigger numbers. They still do splash while Warhound doesn't...


What test did you do? In my tests they massacre Tanks both in cost and supply (and hellions) I hope they will not be such a hard counter, their mobility and high hp makes them great at tanking to begin with.

Big J, yeah, the mines should attack cloaked and burrowed units.
Head Coach Park: "They should buff tanks!"
SSVnormandy
Profile Joined July 2012
France392 Posts
Last Edited: 2012-07-24 14:31:32
July 24 2012 14:28 GMT
#1057
Don't you find energize on nexus is pretty imba? You are virtually illimited chronoboost with this! I tried some macro oriented builds u got ton of upgrades very fast , a ridiculous amount of probes even when u are failing to some harassement and u got warpgate so much faster than usual !

What's the Protoss counter to Terran mech? Mass void rays?


the answer to that is 3-4 robo constant chronoboosting immortals (using energize on nexus) ! imo mech is not viable on its own. Maybe an hybrid composition with bio could do the job better or a strong air army to support.
Battlecruisers.... Just Battlecruisers...
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-07-24 14:34:19
July 24 2012 14:31 GMT
#1058
On July 24 2012 23:28 SSVnormandy wrote:

Don't you find energize on nexus is pretty imba? You are virtually illimited chronoboost with this! I tried some macro oriented builds u got ton of upgrades very fast , a ridiculous amount of probes even when u are failing to some harassement and u got warpgate so much faster than usual !


Hmm, I doubt that's intended. XenoX might need to look into that one. I bet it's supposed to be cast on units only, not structures.

Also, something to note:

Since Protoss cancel button is removed, if you control group a Nexus that's being warped in with another Nexus and hit Escape, it'll cancel the warping in Nexus just like before they fixed it. So beware :D I pulled an IdrA twice doing this, haha. Trying to cancel probes even though I can't with Escape, and end up cancelling the Nexus instead.
SSVnormandy
Profile Joined July 2012
France392 Posts
July 24 2012 14:33 GMT
#1059

Hmm, I doubt that's intended. XenoX might need to look into that one. I bet it's supposed to be cast on units only, not structures.


i read on a lot of forums that energize is atm designed to be used both on structure and units
Battlecruisers.... Just Battlecruisers...
Arco
Profile Joined September 2009
United States2090 Posts
July 24 2012 14:34 GMT
#1060
On July 24 2012 23:33 SSVnormandy wrote:
Show nested quote +

Hmm, I doubt that's intended. XenoX might need to look into that one. I bet it's supposed to be cast on units only, not structures.


i read on a lot of forums that energize is atm designed to be used both on structure and units

Ah, okay. My mistake. :D
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