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[A] HotS Custom - Page 54

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 52 53 54 55 56 85 Next
Jetaap
Profile Blog Joined November 2010
France4814 Posts
July 24 2012 15:08 GMT
#1061
It seems like the ultra burrow attack doesn't do damage ( it should do aoe area of effect damage according to what I saw of the beta).
Aquila-
Profile Blog Joined April 2011
516 Posts
July 24 2012 15:14 GMT
#1062
On July 24 2012 23:24 Sapphire.lux wrote:
Show nested quote +
On July 24 2012 23:07 Aquila- wrote:
On July 24 2012 20:02 Sapphire.lux wrote:
Anyone played TvT? Warhounds seem to make Tanks worthless. They are a bit OP me thinks :p


I tested Warhounds vs Tanks in the unit tester and Tanks kinda own them, at least in bigger numbers. They still do splash while Warhound doesn't...


What test did you do? In my tests they massacre Tanks both in cost and supply (and hellions) I hope they will not be such a hard counter, their mobility and high hp makes them great at tanking to begin with.

Big J, yeah, the mines should attack cloaked and burrowed units.



Try 12 Warhound against like 10 Tank, should be about even cost and I am pretty sure the Tanks win.
Ramiz1989
Profile Joined July 2012
12124 Posts
July 24 2012 15:25 GMT
#1063
Btw, I found a game breaking bug with the Marauder. Currently, Marauder's slow attack does AoE in terms of slowing units, so you need like few Marauders to completely slow every unit in the enemy line-up. You can't attack Marines and Marauders with Speed Banelings, they can't reach them, you don't even have to spread, just kite them.

It was also in your old HOTS custom maps, but I forgot about it.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Garmer
Profile Joined October 2010
1286 Posts
July 24 2012 15:45 GMT
#1064
On July 24 2012 21:56 Ramiz1989 wrote:
Show nested quote +
On July 24 2012 20:02 Sapphire.lux wrote:
Anyone played TvT? Warhounds seem to make Tanks worthless. They are a bit OP me thinks :p

Tested Warhounds vs. Immortals, well, Immortals win, but Warhound feels like a really strong unit. It is great, and I think that mech will be playable again, which I like very much, even though I am Zerg player.

i'm pretty sure cost for cost and supply, warhound can take even on immortal
baselmarkit
Profile Joined July 2012
14 Posts
July 24 2012 15:46 GMT
#1065
yay finally updated!

great work
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 24 2012 16:05 GMT
#1066
On July 25 2012 00:14 Aquila- wrote:
Show nested quote +
On July 24 2012 23:24 Sapphire.lux wrote:
On July 24 2012 23:07 Aquila- wrote:
On July 24 2012 20:02 Sapphire.lux wrote:
Anyone played TvT? Warhounds seem to make Tanks worthless. They are a bit OP me thinks :p


I tested Warhounds vs Tanks in the unit tester and Tanks kinda own them, at least in bigger numbers. They still do splash while Warhound doesn't...


What test did you do? In my tests they massacre Tanks both in cost and supply (and hellions) I hope they will not be such a hard counter, their mobility and high hp makes them great at tanking to begin with.

Big J, yeah, the mines should attack cloaked and burrowed units.



Try 12 Warhound against like 10 Tank, should be about even cost and I am pretty sure the Tanks win.

It's not even cost and the Worhounds win easy. Anyway, not realy the right thread for shiting on the warhound lol
Head Coach Park: "They should buff tanks!"
StarOFdadA
Profile Joined June 2012
Hong Kong33 Posts
Last Edited: 2012-07-25 03:00:51
July 24 2012 16:09 GMT
#1067
On July 24 2012 11:42 WhiteKnight wrote:

Yeah but I don't think they will add in any new changes but heres hoping they show the Nydus.


Roger. I will tell them to test how the Nydus works and how much it cost.
Tppz!
Profile Joined October 2010
Germany1449 Posts
July 24 2012 16:40 GMT
#1068
when you get scvs killed by mines you should get a signal/warning i think. any1 played mlg version? maybe it also makes a sound when it attaches to a unit?
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-07-24 17:05:28
July 24 2012 16:52 GMT
#1069
Dear XenoX,

Can you add other maps? I know the Map Rotation is a great idea due to the popularity system and to get some map variety over time, but I'd like to test out some specific things. I think Tempest will be more viable on bigger maps where standoffs happen like in the middle of Daybreak Protoss vs Broodlord/Infestor/Spine walls. Would be great for people who want to run tournaments too.
Garmer
Profile Joined October 2010
1286 Posts
July 24 2012 17:11 GMT
#1070
so Immortal are anti-mines because in the time that the mine blow, he have at least 1 shield and lose only 9hp?
Xaldarian
Profile Joined February 2012
Netherlands65 Posts
July 24 2012 17:30 GMT
#1071
Wow are tempests crappy units or what? A marine has more dps... Tried em out only to find they are overexpensive pieces of shit...
Those who lived in darkness have seen a great light
Warpath
Profile Joined April 2010
Canada1242 Posts
July 24 2012 17:38 GMT
#1072
On July 25 2012 01:52 Arco wrote:
Dear XenoX,

Can you add other maps? I know the Map Rotation is a great idea due to the popularity system and to get some map variety over time, but I'd like to test out some specific things. I think Tempest will be more viable on bigger maps where standoffs happen like in the middle of Daybreak Protoss vs Broodlord/Infestor/Spine walls. Would be great for people who want to run tournaments too.


Combine the mod with the team monobattles mod. Guarenteed #1 game on bnet
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
July 24 2012 17:46 GMT
#1073
Anyone else getting this:

"Cannot create game on older version of map. Try creating a game on a more recent version, if available."

It kept coming up, then I logged out and back in again, and it went away. Then I had a game vs the AI and it started doing it again.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
July 24 2012 18:02 GMT
#1074
bug of the warhound: Haywire Missiles can be manually launched on all buildings and units
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-07-24 18:23:46
July 24 2012 18:08 GMT
#1075
On July 25 2012 01:52 Arco wrote:
Dear XenoX,

Can you add other maps? I know the Map Rotation is a great idea due to the popularity system and to get some map variety over time, but I'd like to test out some specific things. I think Tempest will be more viable on bigger maps where standoffs happen like in the middle of Daybreak Protoss vs Broodlord/Infestor/Spine walls. Would be great for people who want to run tournaments too.


XenoX should make his map free to edit, so everyone will be able to copy these HotS settings to their map. But it's sadly, that XenoX is prefer to have one map and don't want to make those settings to be free.

So probably you will see from him another donation thread about free to editing or other maps
Big J
Profile Joined March 2011
Austria16289 Posts
July 24 2012 18:15 GMT
#1076
On July 25 2012 03:08 Existor wrote:
Show nested quote +
On July 25 2012 01:52 Arco wrote:
Dear XenoX,

Can you add other maps? I know the Map Rotation is a great idea due to the popularity system and to get some map variety over time, but I'd like to test out some specific things. I think Tempest will be more viable on bigger maps where standoffs happen like in the middle of Daybreak Protoss vs Broodlord/Infestor/Spine walls. Would be great for people who want to run tournaments too.


XenoX should make his map free to edit, so everyone will be able to copy these HotS settings to their map. But it's sadly, that XenoX is prefer to have one map and don't want to make those settings to be free.

So probably you will see from him another donation thread about free to editing or other maps


XenoX should keep it like that. This way all of the players are concentrated on one map, and we don't have 10HotS maps in which you dont find opponents.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 24 2012 18:17 GMT
#1077
On July 25 2012 02:30 Xaldarian wrote:
Wow are tempests crappy units or what? A marine has more dps... Tried em out only to find they are overexpensive pieces of shit...

How did you use them?
Head Coach Park: "They should buff tanks!"
Garmer
Profile Joined October 2010
1286 Posts
July 24 2012 18:24 GMT
#1078
On July 25 2012 03:02 JohnnyZerg wrote:
bug of the warhound: Haywire Missiles can be manually launched on all buildings and units

is intended
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
July 24 2012 18:25 GMT
#1079
Wow, floating a factory into the main and killing probes with mines is AMAZING. I never knew the splash was so big. You can take out practically an entire mineral line with 2 mines.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 24 2012 18:29 GMT
#1080
XenoX should keep it like that. This way all of the players are concentrated on one map, and we don't have 10HotS maps in which you dont find opponents.

We already have some HotS maps in Arcade and at EU server. It's just better to highlight maps that are up to date
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