• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:25
CEST 11:25
KST 18:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)3Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!38Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Which box art did your first copy of StarCraft 1 have? XUN appreciation thread ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6712 users

[A] HotS Custom - Page 56

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 54 55 56 57 58 85 Next
johnny123
Profile Joined February 2012
521 Posts
Last Edited: 2012-07-25 03:09:46
July 24 2012 23:59 GMT
#1101
On July 25 2012 06:21 archonOOid wrote:
tempests are really crappy! the strategic element and damage output is very low at the mid to late game when they are starting to appear on the battlefield. Tempests are like phoenix if you see them making phoenixes just go mass roach and trade your tier 1 units their low dps units.



quit the theory craft on whether or not units suck, You also have a mothership core that does a shitload of damage that can go to any nexus which is an extra defense you would not have had in wings of liberity. Also the orcales can do mass cloaking..All these things can allow different tech routes.

. With the unlimited chronoboost thanks to mothership core as well, you can probably chrono out these tempest really fast in addition to a few orcales. I'd say orcale first, then tempest... When orcale scouts, see if muta's, if not mutas go tempest and abuse the range the orcale will give the tempest . If they attack, mass cloak your units /recall the tempest if its in trouble. There so much possibilities. Its going to take atleast 1 year for a new metagame to see some sort of stabilization . Till then ill be having alot of fun :D
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
July 25 2012 00:34 GMT
#1102
Bug: The auto-turret of the raven can be placed on the swarm host when buried. (This must not happen)

JohnnyZerg
Profile Joined July 2012
Italy378 Posts
July 25 2012 00:48 GMT
#1103
Bug: Burrow Charge ability does not recharge when the ultralisk is buried (burrow). This must not happen
johnny123
Profile Joined February 2012
521 Posts
July 25 2012 03:17 GMT
#1104
A small change i saw from the Battlereport of the new HOTS version.

-When hellions come out of the factory, they supposed to come out in battleform instead.

-When a widow mine attaches to a unit, should it also grant vision of the unit it is attached to?

-The reaper could do with a healing effect animation /healing sound when its healing after that combat drugs is researched. I believe it uses the same medivac heal loop sound.


Just wanted to say , very good work .. It must have taken a lot of time to make this mod. It is much appreciated over here .
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 25 2012 03:36 GMT
#1105
-The reaper could do with a healing effect animation /healing sound when its healing after that combat drugs is researched. I believe it uses the same medivac heal loop sound.

I think it's a placeholder sound and animation
XenoX101
Profile Joined February 2011
Australia729 Posts
July 25 2012 03:37 GMT
#1106
On July 25 2012 12:17 johnny123 wrote:
-The reaper could do with a healing effect animation /healing sound when its healing after that combat drugs is researched. I believe it uses the same medivac heal loop sound.


This should be working already, it was definitely working before.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 25 2012 03:43 GMT
#1107
I've been working on Howling Peaks a bit, to improve the accuracy of the layout and the aesthetic. It's not finished yet, but I've ironed out the bumps in the layout(both literal and figurative), and I do have some screenshots of what I have so far:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]


Once I'm finished, the experience should be just a bit more complete, and hopefully more enjoyable.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
XenoX101
Profile Joined February 2011
Australia729 Posts
July 25 2012 04:06 GMT
#1108
Nice NewSunshine! I'm impressed . Thanks for doing this.
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
July 25 2012 05:28 GMT
#1109
Please, please need a bigger map with 4-8 players so we can macro more and have some more fun with comps etc.
Lunchador
Profile Joined April 2010
United States776 Posts
Last Edited: 2012-07-25 06:12:01
July 25 2012 05:59 GMT
#1110
Nice emulation of what we currently have for HotS. There's sooooo much more to playing protoss now that it's making my head spin, lol! Howling Peaks is also pretty bright. My eyes get tired quickly from playing on it...

But there's a major bug. When you're building units and upgrades, there's no cancel button or ESC hotkey, but there is one when you're making buildings. It makes cancelling stuff a huge hassle, and worse it messes up buildings badly. I had 2 nexuses selected, one was building probes, one was being constructed. I hit ESC to cancel some probes. I canceled my nexus! D:

I think tempests have great potential. Given that they fly decently fast, and when the upgrade comes into play, they're very hard to touch. You take them not for their DPS, but for their burst utility. Get enough of them and you one-shot enemy key units one by one. That leaves the rest of your army to engage a battered force at your disposal. The mothership core is essential to chrono-ing out your other tech and addded defense. Zealot + sentries + mothership cores are amazing at base defense.

Warhounds annoy me. They're too auto-pilot, and too good vs what they counter. They just plain shut down stalker strategies. Annoying.
Defender of truth, justice, and noontime meals!
Jetaap
Profile Blog Joined November 2010
France4814 Posts
July 25 2012 06:31 GMT
#1111
On July 25 2012 14:59 Lunchador wrote:
Nice emulation of what we currently have for HotS. There's sooooo much more to playing protoss now that it's making my head spin, lol! Howling Peaks is also pretty bright. My eyes get tired quickly from playing on it...

But there's a major bug. When you're building units and upgrades, there's no cancel button or ESC hotkey, but there is one when you're making buildings. It makes cancelling stuff a huge hassle, and worse it messes up buildings badly. I had 2 nexuses selected, one was building probes, one was being constructed. I hit ESC to cancel some probes. I canceled my nexus! D:

I think tempests have great potential. Given that they fly decently fast, and when the upgrade comes into play, they're very hard to touch. You take them not for their DPS, but for their burst utility. Get enough of them and you one-shot enemy key units one by one. That leaves the rest of your army to engage a battered force at your disposal. The mothership core is essential to chrono-ing out your other tech and addded defense. Zealot + sentries + mothership cores are amazing at base defense.

Warhounds annoy me. They're too auto-pilot, and too good vs what they counter. They just plain shut down stalker strategies. Annoying.


What i like with tempest is that you need to micro them when you get a high number of them, because otherwise they will overkill way too much against most targets. Also their very low rate of fire means that you pretty much have to do hit and run with them. Overall I'm pleasantly surprised with that.
On the other hand I have some concerns about tvz, I really don't see how terran can compete with zerg late game, it looks like you still have to rely on vikings to kill broodlords, and between that and the ultra charge + swarm host + viper I really don't see how a terran will be able to fight a zerg that is constantly tech switching between those in the late game.
cresse
Profile Joined July 2012
United States59 Posts
July 25 2012 06:47 GMT
#1112
I played this today. I appreciate OP for going through the effort in making it! Seeing queens darker and... flatter looking was a little silly but I guess they looked that way in the HOTS preview videos too. Swarm Hosts are fun.
Picklebread
Profile Joined June 2011
808 Posts
July 25 2012 07:47 GMT
#1113
On July 25 2012 15:47 cresse wrote:
I played this today. I appreciate OP for going through the effort in making it! Seeing queens darker and... flatter looking was a little silly but I guess they looked that way in the HOTS preview videos too. Swarm Hosts are fun.

Yeah, its pretty sick.

I wanna say though one thing i dont understand as T is how im supposed to balance my mech composition in TvP. Makes no sense to me t.t
Dephy
Profile Joined January 2011
Lithuania163 Posts
July 25 2012 10:14 GMT
#1114
what i found really interesting how warhound totaly destroys archons and zealots. I had like 80pop warhound beat 150pop archon zeal with a move . Big warhound colision model, big single target damage and huge hp pool totaly counters zealots, it works something like roaches, except you dont even need to kite with them, but you could. i totaly see warhound/helion/marauder/medivac/viking composition destroying every toss in tvp(you could add couple of ghost for added awesomes).
Warhound are abit op, and really are what vikings should have been when you landed them(they even cost them). If they just buffed viking vs ground and made it stronger, there really wouldnt be a need for warhound(as on the ground according to blizzard they are both durable walker mech), vikings pretty much loses vs everything on ground atm.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-07-25 10:44:35
July 25 2012 10:42 GMT
#1115
you just need Warhound\battlehellion\viking, and GG everything toss throws to you , do not need to disturb marauder
johnny123
Profile Joined February 2012
521 Posts
July 25 2012 11:51 GMT
#1116
On July 25 2012 19:42 Garmer wrote:
you just need Warhound\battlehellion\viking, and GG everything toss throws to you , do not need to disturb marauder



cant wait :D . Finally its up to toss to stop that deathball and play against the clock this time.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
papaz
Profile Joined December 2009
Sweden4149 Posts
July 25 2012 11:53 GMT
#1117
On July 25 2012 19:42 Garmer wrote:
you just need Warhound\battlehellion\viking, and GG everything toss throws to you , do not need to disturb marauder


sounds like music to my ears. The terran deathball, can't wait!
morrezor
Profile Joined July 2012
Sweden99 Posts
Last Edited: 2012-07-25 19:13:35
July 25 2012 15:52 GMT
#1118
Update a new patch called 1.03 and add map rotation with version 1.4 with bug fixed like burrow recharge when buried , and preordian after 15-20 seconds should not show same units that you did for 10 seconds again if you dont do same unit again . But it still show same unit after 15 seconds with no unit in process , within the produce.
LucidityDark
Profile Joined October 2011
United Kingdom139 Posts
Last Edited: 2012-07-25 16:50:16
July 25 2012 16:49 GMT
#1119
Terran players are going to have to get used to people calling their race imba once again, because terran mech seems to wipe the floor with protoss mid and late game. My biggest annoyance with it is that widow mines hit air, so I can't try and drop more than once without knowing a mine will attatch to my warp prism on the way to a terran base and insta kill it. Maybe I just don't know the future meta game yet, or maybe Blizzard just messed up here.

I wouldn't mind the new super charged terran deathball being so strong in direct engagements if protoss air had more power behind it (The new units are niche units that don't help that much in big engagements) and if we could manouver around the battlefield well without having to stop every second or so to clear a mine. I just don't see any weaknesses within terran mech vs protoss simply due to protoss air being so bad. Fortunatly zerg players can beat it with broodlords in late game as the new mech has weak anti air capabilities.
morrezor
Profile Joined July 2012
Sweden99 Posts
Last Edited: 2012-07-25 18:56:21
July 25 2012 17:18 GMT
#1120
1st Xenox : Fix the bug about burrow recharge at ultralisk charge , at the moment they dont recharge if you burrow after charging (charge) they should recharge according to johnnyZerg , he told me that. But he doesnt have evidence for that should be true that ultralisk is gonna recharge at burrow , (like no last battle report or other sites).

Recharge or not recharge when burrow? help me here what is true?

LOL for 2nd to everyone . Temepest is good , use the long range upgrade and go long range with your tempest and shoot down marine , and other units that is supported to shoot air units.

For example : So they can be good at marines and hydra , on very long range, and tempest + observer is even more good to swarm host , "poff" dead swarm host in one shot if I remember right from battle reports.

Prev 1 54 55 56 57 58 85 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech69
EnDerr 9
StarCraft: Brood War
Mong 466
Horang2 319
Larva 242
Hyuk 229
Mini 169
Killer 152
EffOrt 124
Rush 108
Leta 55
ZerO 47
[ Show more ]
Mind 36
ToSsGirL 36
Bale 22
Dewaltoss 19
Pusan 18
Yoon 17
ajuk12(nOOB) 16
sorry 9
NotJumperer 9
Dota 2
Fuzer 88
League of Legends
JimRising 468
Counter-Strike
shoxiejesuss1135
olofmeister450
Super Smash Bros
Mew2King92
Other Games
ceh9824
singsing569
KnowMe200
ZerO(Twitch)3
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 46
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1056
Upcoming Events
GSL
1h 36m
OSC
3h 36m
PiGosaur Cup
14h 36m
Kung Fu Cup
1d 1h
Replay Cast
1d 14h
The PondCast
2 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
OSC
5 days
[ Show More ]
Afreeca Starleague
6 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.