[A] HotS Custom - Page 57
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JohnnyZerg
Italy378 Posts
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JohnnyZerg
Italy378 Posts
watch here at 7:27 | ||
murphs
Ireland417 Posts
The Escape key doesn't work. I can't use it to deselect units or unqueue a unit. Quite frustrating. | ||
WarEagle
United States130 Posts
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GinDo
3327 Posts
On July 25 2012 20:53 papaz wrote: sounds like music to my ears. The terran deathball, can't wait! Don't know if your serious. Anyhow I really hate how Mech is going to be 1A WH+BH. Makes TvP more stupid. At least with Bio theirs the potential of micro. I'd really like the opinion of the community. Would you prefer a more positional mech like from BW. Or a 1A composition like BL+Infestor and Collosi+Stalker? | ||
Nachtwind
Germany1130 Posts
On July 25 2012 19:42 Garmer wrote: you just need Warhound\battlehellion\viking, and GG everything toss throws to you , do not need to disturb marauder The army comp you descripe is from the concept like bio + vikings that don´t get healed and don´t have stim. Would add tanks and 1-2 raven for the extra juice. Perhaps ghosts before tanks. Not quite sure. If there are no tanks i feel that ff ht immo/colli are quite a problem for that comp. | ||
Fig
United States1324 Posts
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Sapphire.lux
Romania2620 Posts
On July 26 2012 05:19 GinDo wrote: Don't know if your serious. Anyhow I really hate how Mech is going to be 1A WH+BH. Makes TvP more stupid. At least with Bio theirs the potential of micro. I'd really like the opinion of the community. Would you prefer a more positional mech like from BW. Or a 1A composition like BL+Infestor and Collosi+Stalker? I will not even consider warhound+battle hellion to be mech TBH. If i wanted relatively expensive units, easy to use and with decent mobility, i would play Protoss. | ||
NewSunshine
United States5938 Posts
On July 26 2012 07:41 Sapphire.lux wrote: I will not even consider warhound+battle hellion to be mech TBH. If i wanted relatively expensive units, easy to use and with decent mobility, i would play Protoss. So mech, by your definition, would be slow and difficult to use. Good thing Blizzard isn't using your definition. | ||
Sapphire.lux
Romania2620 Posts
On July 26 2012 07:52 NewSunshine wrote: So mech, by your definition, would be slow and difficult to use. Good thing Blizzard isn't using your definition. Slow yes, and positioning based, with an army the grows exponentialy stronger as the games goes on but without "T3" units like Protoss but by the nature of it's AOE. In short, siege tank based. Take all this away and you have Protoss 2.0 | ||
NewSunshine
United States5938 Posts
On July 26 2012 08:03 Sapphire.lux wrote: Slow yes, and positioning based, with an army the grows exponentialy stronger as the games goes on but without "T3" units like Protoss but by the nature of it's AOE. In short, siege tank based. Take all this away and you have Protoss 2.0 Nothing's being taken away. Battle Hellions are slower than normal, and Widow Mines are all about strategic positioning. The Warhound, on the other hand, is intended to fill the gap when it comes to being able to fight Protoss. Mech is being expanded upon, that's Blizzard's focus. Don't be so narrow-minded, it's nothing like Protoss. | ||
Fig
United States1324 Posts
On July 26 2012 08:03 Sapphire.lux wrote: Slow yes, and positioning based, with an army the grows exponentialy stronger as the games goes on but without "T3" units like Protoss but by the nature of it's AOE. In short, siege tank based. Take all this away and you have Protoss 2.0 Terran is shaping up to be a very well-balanced race. You can mass either tier 1 or tier 2 and then sprinkle in some high tech stuff and you will be all set. Might not be the most fun, but definitely the most flexible race. The one thing I don't like is that terran doesn't rely on gas basically at all. The game has two resources for a reason. Why make all terran units so mineral heavy? | ||
-NegativeZero-
United States2141 Posts
On July 26 2012 08:06 NewSunshine wrote: Nothing's being taken away. Battle Hellions are slower than normal, and Widow Mines are all about strategic positioning. The Warhound, on the other hand, is intended to fill the gap when it comes to being able to fight Protoss. Mech is being expanded upon, that's Blizzard's focus. Don't be so narrow-minded, it's nothing like Protoss. Battle Hellions have 2.25 movement speed, which is the same as marines/marauders. Warhounds are even faster. Minus the mines, you have an army that's just as easy to move around as the standard protoss army. | ||
Sapphire.lux
Romania2620 Posts
On July 26 2012 08:06 NewSunshine wrote: Nothing's being taken away. Battle Hellions are slower than normal, and Widow Mines are all about strategic positioning. The Warhound, on the other hand, is intended to fill the gap when it comes to being able to fight Protoss. Mech is being expanded upon, that's Blizzard's focus. Don't be so narrow-minded, it's nothing like Protoss. I was referring specifically to the BH+WH combo (and mines) and that is not expanding upon anything, is "noobifing?" it. I am not narrow minded, i am pissed that Blizzards solution is a borring 1a unit that will, possibly, make the Tank even more of a specialized unit then it already is. You are just happy that you will have a strong and easy to use army to get some easier wins then you get with bio and all the work that has to be done with harassing. | ||
NewSunshine
United States5938 Posts
On July 26 2012 08:22 -NegativeZero- wrote: Battle Hellions have 2.25 movement speed, which is the same as marines/marauders. Warhounds are even faster. Minus the mines, you have an army that's just as easy to move around as the standard protoss army. It's an expansion, mech is being changed. All 3 races are getting new strategies, so I fail to see your point. | ||
Picklebread
808 Posts
On July 26 2012 05:19 GinDo wrote: Don't know if your serious. Anyhow I really hate how Mech is going to be 1A WH+BH. Makes TvP more stupid. At least with Bio theirs the potential of micro. I'd really like the opinion of the community. Would you prefer a more positional mech like from BW. Or a 1A composition like BL+Infestor and Collosi+Stalker? They didnt touch bio, keep that in mind so its probably still viable in TvP. This just makes it so that you have more options then bio. | ||
johnny123
521 Posts
Man all this theory craft. Not a fucking person can say anything about whether units will suck or be overpowered. We need it in our hands. | ||
Fig
United States1324 Posts
On July 26 2012 08:45 johnny123 wrote: if mech starts to become more prevalent in the tvp matchup. There is no doubt in my mind protoss will start back using void ray busts, or void rays whenever possible . The tempest might also be a key unit in forcing unfavourable engagements. Seeing that the only unit terran has that can fight back a tempest is the viking. And if the vikings get close enough to the tempest there is no reason other protoss units cant shut it down. People give this tempest so much flak,some even say nobody will use it. I really disagree, i think it will be one of the most used units in the protoss arsenal against both T and Z after people learn when and how to use it. Obviously they should not be built with the focus of Damage per second , but if you got like 2 or 3 of them and maybe 1 or 2 oracles and have nexus recall ready thanks to that unlimited energy nexus from the mothership core. Man all this theory craft. Not a fucking person can say anything about whether units will suck or be overpowered. We need it in our hands. Haha this mod is just for that very purpose, to put it in our hands. I think the tempest will be fun. Probably waaaaaaaaaay too expensive for what it does (300/300 and 6 supply?) but at least it comes out as quick as a colossus (twice as fast as a carrier did lol.) Now void rays, on the other hand, are terrible. Low DPS, low hp, low speed, high cost. The only reason they see any use is because toss doesn't have anything else to use. Blizzard needs to realize they are being used less than carriers at this point, and needs to change how they work, or give toss a different air unit, because otherwise they won't be fixing stargate tech. They'll just be making it more gimmicky, which they seem to love to do to protoss. | ||
avilo
United States4100 Posts
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NewSunshine
United States5938 Posts
On July 26 2012 08:27 Sapphire.lux wrote: I was referring specifically to the BH+WH combo (and mines) and that is not expanding upon anything, is "noobifing?" it. I am not narrow minded, i am pissed that Blizzards solution is a borring 1a unit that will, possibly, make the Tank even more of a specialized unit then it already is. You are just happy that you will have a strong and easy to use army to get some easier wins then you get with bio and all the work that has to be done with harassing. Clever, pull race bias. I'm probably one of the least biased players out there. If you didn't notice, I'm a melee mapmaker, so that means 2 things straight off the bat: 1) I don't play that much. Honestly, I don't care personally. While I want SC2 to be successful as an e-sport, when it comes to my in-game performance, I couldn't care less. Both of those things mean I have no reason to be biased. Quite the opposite in fact. 2) To be a successful mapmaker, you have to eliminate bias. This is easy, since it also cuts in on your ability to play the game. I have to consider the pros and cons of every conceivable map feature, and if it doesn't work well for all 3 then it's a bad design. I'm not about to waste my time doing that. Attack my logic, not the race you think I play. Because as it stands, I'd argue that I don't play any of them. | ||
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