• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:18
CEST 02:18
KST 09:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League28Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1265.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker Terran AddOns placement SCII needs to put more weight on strategy and tact How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War GG Lan Fest Sofia, Bulgaria [this November] [Megathread] Daily Funny Videos [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory!
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11499 users

[A] HotS Custom - Page 55

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 53 54 55 56 57 85 Next
Ramiz1989
Profile Joined July 2012
12124 Posts
July 24 2012 18:29 GMT
#1081
On July 25 2012 03:24 Garmer wrote:
Show nested quote +
On July 25 2012 03:02 JohnnyZerg wrote:
bug of the warhound: Haywire Missiles can be manually launched on all buildings and units

is intended

No, it is not intended. Haywire Missiles only work against mechanical units, not against every kind of unit, and you obviously can cast them on everything, if I understood hit correctly.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
morrezor
Profile Joined July 2012
Sweden99 Posts
July 24 2012 19:54 GMT
#1082
ultra burrow charge is not bugged , ultra burrow charge do damage , I tested it self on 2 probes and 2 stalkers both went hited by the charge and got low heatlh. So the charge do aoe to close units that are in teh location like if 1 stalker is behind the first stalker both get damaged.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
July 24 2012 20:25 GMT
#1083
On July 25 2012 04:54 morrezor wrote:
ultra burrow charge is not bugged , ultra burrow charge do damage , I tested it self on 2 probes and 2 stalkers both went hited by the charge and got low heatlh. So the charge do aoe to close units that are in teh location like if 1 stalker is behind the first stalker both get damaged.

Yeah sorry about that, it works against units, but it looks like it doesn't work against building.
morrezor
Profile Joined July 2012
Sweden99 Posts
July 24 2012 20:28 GMT
#1084
for me it work vs buildings , just so you know . maybe your computer or game is bugged /
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-07-24 20:31:55
July 24 2012 20:31 GMT
#1085
swarm hosts are completly imba And they are sooooo much fun!!! I mean, you just build a bunch of them, fortify that position with spines and zerglings and thenn add hosts and infestors until the opponent is dead

Na, just kidding, I know that's not a final version, but damn... those things are sooo strong. I mean, they aren't even bad vs Battlecruisers in the lategame etc

I'm grinning, because I'm playing zerg, and it feels sooo goood, to just play a timing and see how the opponent dies to it
NewDawn
Profile Joined March 2012
Canada120 Posts
July 24 2012 21:04 GMT
#1086
I feel like Locusts are like a free Hydra with Roach HP.
I played a game and I had a drop shut down by nothing more than Locusts..
It was two medivacs with 1/1 Marines too D;
이지은 | 송지은 | 정은지 | 홧팅 ~ !
archonOOid
Profile Blog Joined March 2011
1983 Posts
July 24 2012 21:21 GMT
#1087
tempests are really crappy! the strategic element and damage output is very low at the mid to late game when they are starting to appear on the battlefield. Tempests are like phoenix if you see them making phoenixes just go mass roach and trade your tier 1 units their low dps units.
I'm Quotable (IQ)
morrezor
Profile Joined July 2012
Sweden99 Posts
July 24 2012 21:32 GMT
#1088
lol tempest crappy , don't think so , you can outplay tanks and thor on long range and even vikings , void ray , battle cruiser too. problem with hydra though and marines
StarGalaxy
Profile Joined March 2011
Germany744 Posts
Last Edited: 2012-07-24 21:54:09
July 24 2012 21:52 GMT
#1089
On July 25 2012 06:32 morrezor wrote:
lol tempest crappy , don't think so , you can outplay tanks and thor on long range and even vikings , void ray , battle cruiser too. problem with hydra though and marines


Tempests are a joke. They do less damage than a marine. For 300, 300, 6 supply and a expenisve range upgrade you get ~8 dps. You can just heal or repair that amount of damage easily.

I don't like the current toss airforce.
there is no unit that can really fight. i want the carrier back. They should take the void ray out, its useless anways.
Cj hero | Zest
Empirimancer
Profile Joined July 2011
Canada1024 Posts
July 24 2012 22:01 GMT
#1090
On July 25 2012 06:52 OrbitalPlane wrote:
Show nested quote +
On July 25 2012 06:32 morrezor wrote:
lol tempest crappy , don't think so , you can outplay tanks and thor on long range and even vikings , void ray , battle cruiser too. problem with hydra though and marines


Tempests are a joke. They do less damage than a marine. For 300, 300, 6 supply and a expenisve range upgrade you get ~8 dps. You can just heal or repair that amount of damage easily.

I don't like the current toss airforce.
there is no unit that can really fight. i want the carrier back. They should take the void ray out, its useless anways.


I hate the voidray, but it's the only effective counter to a battlehellion/warhound/tank army, so it's not a good idea to take it out.



NewSunshine
Profile Joined July 2011
United States5938 Posts
July 24 2012 22:05 GMT
#1091
On July 25 2012 06:52 OrbitalPlane wrote:
Show nested quote +
On July 25 2012 06:32 morrezor wrote:
lol tempest crappy , don't think so , you can outplay tanks and thor on long range and even vikings , void ray , battle cruiser too. problem with hydra though and marines


Tempests are a joke. They do less damage than a marine. For 300, 300, 6 supply and a expenisve range upgrade you get ~8 dps. You can just heal or repair that amount of damage easily.

I don't like the current toss airforce.
there is no unit that can really fight. i want the carrier back. They should take the void ray out, its useless anways.

I didn't know Marines were getting an upgrade for +16 range, wow.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fig
Profile Joined March 2010
United States1324 Posts
July 24 2012 22:07 GMT
#1092
On July 25 2012 06:52 OrbitalPlane wrote:
Show nested quote +
On July 25 2012 06:32 morrezor wrote:
lol tempest crappy , don't think so , you can outplay tanks and thor on long range and even vikings , void ray , battle cruiser too. problem with hydra though and marines


Tempests are a joke. They do less damage than a marine. For 300, 300, 6 supply and a expenisve range upgrade you get ~8 dps. You can just heal or repair that amount of damage easily.

I don't like the current toss airforce.
there is no unit that can really fight. i want the carrier back. They should take the void ray out, its useless anways.

Agreed. Get that useless void ray outta here. It lost its role over a year ago. People use Carriers more than voids now adays, and that's saying something.

And on the topic of the tempest, has anyone else noticed that blizzard has given Protoss the niche of having high tech units that require a range upgrade to be at all useful?

Colossus: Thermal Lance. You basically can't make colossi without it, because they are fragile and susceptible to all attacks, so you need that range as a buffer zone.

And now we have the Tempest, which is just as fragile, more costly, and doesn't even have the ability to DPS down 3 marines that get close to it. And they think that this unit should require a range upgrade as well. Why would they not just let the tempest spawn with full range? NO ONE will ever use it without the upgrade, ever. Because you can't. The only thing it's good at is picking off units from far away. It makes no sense to have a pointless range upgrade like that.
Can't elope with my cantaloupe
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 24 2012 22:17 GMT
#1093
On July 25 2012 07:07 Fig wrote:
Show nested quote +
On July 25 2012 06:52 OrbitalPlane wrote:
On July 25 2012 06:32 morrezor wrote:
lol tempest crappy , don't think so , you can outplay tanks and thor on long range and even vikings , void ray , battle cruiser too. problem with hydra though and marines


Tempests are a joke. They do less damage than a marine. For 300, 300, 6 supply and a expenisve range upgrade you get ~8 dps. You can just heal or repair that amount of damage easily.

I don't like the current toss airforce.
there is no unit that can really fight. i want the carrier back. They should take the void ray out, its useless anways.

Agreed. Get that useless void ray outta here. It lost its role over a year ago. People use Carriers more than voids now adays, and that's saying something.

And on the topic of the tempest, has anyone else noticed that blizzard has given Protoss the niche of having high tech units that require a range upgrade to be at all useful?

Colossus: Thermal Lance. You basically can't make colossi without it, because they are fragile and susceptible to all attacks, so you need that range as a buffer zone.

And now we have the Tempest, which is just as fragile, more costly, and doesn't even have the ability to DPS down 3 marines that get close to it. And they think that this unit should require a range upgrade as well. Why would they not just let the tempest spawn with full range? NO ONE will ever use it without the upgrade, ever. Because you can't. The only thing it's good at is picking off units from far away. It makes no sense to have a pointless range upgrade like that.

Ridiculous. Marines are practically useless without stim/medivacs. Should they automatically spawn with both at the ready?

Also, if you don't want marines getting close to it, try positioning it somewhere where it can use its Twenty-Two range to avoid a direct fight.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
xPabt
Profile Joined February 2012
226 Posts
July 24 2012 22:18 GMT
#1094
I liked the original design of the tempest way more.
Fig
Profile Joined March 2010
United States1324 Posts
July 24 2012 22:27 GMT
#1095
On July 25 2012 07:17 NewSunshine wrote:
Show nested quote +
On July 25 2012 07:07 Fig wrote:
On July 25 2012 06:52 OrbitalPlane wrote:
On July 25 2012 06:32 morrezor wrote:
lol tempest crappy , don't think so , you can outplay tanks and thor on long range and even vikings , void ray , battle cruiser too. problem with hydra though and marines


Tempests are a joke. They do less damage than a marine. For 300, 300, 6 supply and a expenisve range upgrade you get ~8 dps. You can just heal or repair that amount of damage easily.

I don't like the current toss airforce.
there is no unit that can really fight. i want the carrier back. They should take the void ray out, its useless anways.

Agreed. Get that useless void ray outta here. It lost its role over a year ago. People use Carriers more than voids now adays, and that's saying something.

And on the topic of the tempest, has anyone else noticed that blizzard has given Protoss the niche of having high tech units that require a range upgrade to be at all useful?

Colossus: Thermal Lance. You basically can't make colossi without it, because they are fragile and susceptible to all attacks, so you need that range as a buffer zone.

And now we have the Tempest, which is just as fragile, more costly, and doesn't even have the ability to DPS down 3 marines that get close to it. And they think that this unit should require a range upgrade as well. Why would they not just let the tempest spawn with full range? NO ONE will ever use it without the upgrade, ever. Because you can't. The only thing it's good at is picking off units from far away. It makes no sense to have a pointless range upgrade like that.

Ridiculous. Marines are practically useless without stim/medivacs. Should they automatically spawn with both at the ready?

Also, if you don't want marines getting close to it, try positioning it somewhere where it can use its Twenty-Two range to avoid a direct fight.

Marines are practically useless huh? I don't really think I need to dispute that. You know why? Marines are cost effective, from the beginning of the game. My point is that after teching up to fleet beacon, and getting out a Tempest, what do you have? Nothing. Because it is useless without the range upgrade. You seem to have missed my whole point about the 3 marines. The idea is that 3 marines would probably kill it without the range upgrade.
Can't elope with my cantaloupe
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 24 2012 22:31 GMT
#1096
On July 25 2012 07:27 Fig wrote:
Show nested quote +
On July 25 2012 07:17 NewSunshine wrote:
On July 25 2012 07:07 Fig wrote:
On July 25 2012 06:52 OrbitalPlane wrote:
On July 25 2012 06:32 morrezor wrote:
lol tempest crappy , don't think so , you can outplay tanks and thor on long range and even vikings , void ray , battle cruiser too. problem with hydra though and marines


Tempests are a joke. They do less damage than a marine. For 300, 300, 6 supply and a expenisve range upgrade you get ~8 dps. You can just heal or repair that amount of damage easily.

I don't like the current toss airforce.
there is no unit that can really fight. i want the carrier back. They should take the void ray out, its useless anways.

Agreed. Get that useless void ray outta here. It lost its role over a year ago. People use Carriers more than voids now adays, and that's saying something.

And on the topic of the tempest, has anyone else noticed that blizzard has given Protoss the niche of having high tech units that require a range upgrade to be at all useful?

Colossus: Thermal Lance. You basically can't make colossi without it, because they are fragile and susceptible to all attacks, so you need that range as a buffer zone.

And now we have the Tempest, which is just as fragile, more costly, and doesn't even have the ability to DPS down 3 marines that get close to it. And they think that this unit should require a range upgrade as well. Why would they not just let the tempest spawn with full range? NO ONE will ever use it without the upgrade, ever. Because you can't. The only thing it's good at is picking off units from far away. It makes no sense to have a pointless range upgrade like that.

Ridiculous. Marines are practically useless without stim/medivacs. Should they automatically spawn with both at the ready?

Also, if you don't want marines getting close to it, try positioning it somewhere where it can use its Twenty-Two range to avoid a direct fight.

Marines are practically useless huh? I don't really think I need to dispute that. You know why? Marines are cost effective, from the beginning of the game. My point is that after teching up to fleet beacon, and getting out a Tempest, what do you have? Nothing. Because it is useless without the range upgrade. You seem to have missed my whole point about the 3 marines. The idea is that 3 marines would probably kill it without the range upgrade.

Yes, I'm sure marines would beat unupgraded Tempests in a vacuum.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fig
Profile Joined March 2010
United States1324 Posts
July 24 2012 22:34 GMT
#1097
On July 25 2012 07:31 NewSunshine wrote:
Show nested quote +
On July 25 2012 07:27 Fig wrote:
On July 25 2012 07:17 NewSunshine wrote:
On July 25 2012 07:07 Fig wrote:
On July 25 2012 06:52 OrbitalPlane wrote:
On July 25 2012 06:32 morrezor wrote:
lol tempest crappy , don't think so , you can outplay tanks and thor on long range and even vikings , void ray , battle cruiser too. problem with hydra though and marines


Tempests are a joke. They do less damage than a marine. For 300, 300, 6 supply and a expenisve range upgrade you get ~8 dps. You can just heal or repair that amount of damage easily.

I don't like the current toss airforce.
there is no unit that can really fight. i want the carrier back. They should take the void ray out, its useless anways.

Agreed. Get that useless void ray outta here. It lost its role over a year ago. People use Carriers more than voids now adays, and that's saying something.

And on the topic of the tempest, has anyone else noticed that blizzard has given Protoss the niche of having high tech units that require a range upgrade to be at all useful?

Colossus: Thermal Lance. You basically can't make colossi without it, because they are fragile and susceptible to all attacks, so you need that range as a buffer zone.

And now we have the Tempest, which is just as fragile, more costly, and doesn't even have the ability to DPS down 3 marines that get close to it. And they think that this unit should require a range upgrade as well. Why would they not just let the tempest spawn with full range? NO ONE will ever use it without the upgrade, ever. Because you can't. The only thing it's good at is picking off units from far away. It makes no sense to have a pointless range upgrade like that.

Ridiculous. Marines are practically useless without stim/medivacs. Should they automatically spawn with both at the ready?

Also, if you don't want marines getting close to it, try positioning it somewhere where it can use its Twenty-Two range to avoid a direct fight.

Marines are practically useless huh? I don't really think I need to dispute that. You know why? Marines are cost effective, from the beginning of the game. My point is that after teching up to fleet beacon, and getting out a Tempest, what do you have? Nothing. Because it is useless without the range upgrade. You seem to have missed my whole point about the 3 marines. The idea is that 3 marines would probably kill it without the range upgrade.

Yes, I'm sure marines would beat unupgraded Tempests in a vacuum.

My point, again, is not only do marines beat them, and for that matter everything beats them in a vacuum.

But the real matter is that they are not useful AT ALL without the range upgrade. They can do nothing for you. Why would blizzard make a unit like that, and then give it an upgrade that you can choose to research, knowing full well that you must research it.
Can't elope with my cantaloupe
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 24 2012 22:38 GMT
#1098
On July 25 2012 07:34 Fig wrote:
My point, again, is not only do marines beat them, and for that matter everything beats them in a vacuum.

But the real matter is that they are not useful AT ALL without the range upgrade. They can do nothing for you. Why would blizzard make a unit like that, and then give it an upgrade that you can choose to research, knowing full well that you must research it.

Colossi seem to work just fine.

And you obviously don't get the point of the Tempest. Nobody with any sort of strategic thinking capability is going to use them for direct engagements. That's why I'm going to stop this discussion, and continue working on Howling Peaks.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
StarGalaxy
Profile Joined March 2011
Germany744 Posts
Last Edited: 2012-07-24 22:41:40
July 24 2012 22:39 GMT
#1099
On July 25 2012 07:01 Empirimancer wrote:
Show nested quote +
On July 25 2012 06:52 OrbitalPlane wrote:
On July 25 2012 06:32 morrezor wrote:
lol tempest crappy , don't think so , you can outplay tanks and thor on long range and even vikings , void ray , battle cruiser too. problem with hydra though and marines


Tempests are a joke. They do less damage than a marine. For 300, 300, 6 supply and a expenisve range upgrade you get ~8 dps. You can just heal or repair that amount of damage easily.

I don't like the current toss airforce.
there is no unit that can really fight. i want the carrier back. They should take the void ray out, its useless anways.


I hate the voidray, but it's the only effective counter to a battlehellion/warhound/tank army, so it's not a good idea to take it out.


Yeah terran mech will be really hard to deal with. But i think voidrays are easily outmicroed by vikings. carriers have at least a fighting chance with their big range. Even so they don't trade cost efficient against vikings either.

@NewSunshine
i hope you just didn't read my post correctly and this is not you trying to make an argument.

On July 25 2012 07:07 Fig wrote:

Agreed. Get that useless void ray outta here. It lost its role over a year ago. People use Carriers more than voids now adays, and that's saying something.

And on the topic of the tempest, has anyone else noticed that blizzard has given Protoss the niche of having high tech units that require a range upgrade to be at all useful?

Colossus: Thermal Lance. You basically can't make colossi without it, because they are fragile and susceptible to all attacks, so you need that range as a buffer zone.

And now we have the Tempest, which is just as fragile, more costly, and doesn't even have the ability to DPS down 3 marines that get close to it. And they think that this unit should require a range upgrade as well. Why would they not just let the tempest spawn with full range? NO ONE will ever use it without the upgrade, ever. Because you can't. The only thing it's good at is picking off units from far away. It makes no sense to have a pointless range upgrade like that.


Two very good points. I completely agree.

The carrier has obviously its design flaws, for example it does very little damage against high armor units (and that as a super late game unit when everybody has upgrades...)
But the voidray is even more useless lategame. PvT it gets outmicroed by vikings, PvZ it easily dies to infestors and in PvP you only have to scout it and a move in time.

So well blizzard, pls change the void ray or the carrier. Don't take the less useless unit out.
Adding another air unit whose only use is to force an engagement doesn't really make it better.

EDIT: OMG NewSunshine, i will definitely not argue with you, lol.
Cj hero | Zest
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 24 2012 22:43 GMT
#1100
On July 25 2012 07:39 OrbitalPlane wrote:
@NewSunshine
i hope you just didn't read my post correctly and this is not you trying to make an argument.

I did. If you make a statement without actually thinking about it, I'm going to reply in kind. If you wanna talk about a unit, look at more than DPS.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Prev 1 53 54 55 56 57 85 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
06:30
Best Games of SC
Clem vs SHIN
herO vs SHIN
Serral vs Solar
Clem vs SHIN
Reynor vs TBD
PiGStarcraft466
LiquipediaDiscussion
BSL Open Qualifier
04:00
Pro & Gosu - Last Chance #1
ZZZero.O168
LiquipediaDiscussion
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft466
Nina 187
ViBE129
StarCraft: Brood War
Britney 12857
ZZZero.O 168
910 43
NaDa 36
Terrorterran 1
Dota 2
monkeys_forever538
NeuroSwarm186
Other Games
summit1g8692
FrodaN1649
JimRising 453
Khaldor190
KnowMe178
Organizations
Other Games
gamesdonequick869
[ Show 11 non-featured ]
StarCraft 2
• musti20045 28
• EnkiAlexander 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur516
Upcoming Events
Sparkling Tuna Cup
9h 42m
OSC
12h 42m
IPSL
15h 42m
BSL Open Qualifier
18h 42m
WardiTV Weekly
1d 10h
IntoTheTV X SOOP
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
FEL
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.