No, it is not intended. Haywire Missiles only work against mechanical units, not against every kind of unit, and you obviously can cast them on everything, if I understood hit correctly.
[A] HotS Custom - Page 55
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Ramiz1989
12124 Posts
No, it is not intended. Haywire Missiles only work against mechanical units, not against every kind of unit, and you obviously can cast them on everything, if I understood hit correctly. | ||
morrezor
Sweden99 Posts
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Jetaap
France4814 Posts
On July 25 2012 04:54 morrezor wrote: ultra burrow charge is not bugged , ultra burrow charge do damage , I tested it self on 2 probes and 2 stalkers both went hited by the charge and got low heatlh. So the charge do aoe to close units that are in teh location like if 1 stalker is behind the first stalker both get damaged. Yeah sorry about that, it works against units, but it looks like it doesn't work against building. | ||
morrezor
Sweden99 Posts
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Big J
Austria16289 Posts
![]() ![]() Na, just kidding, I know that's not a final version, but damn... those things are sooo strong. I mean, they aren't even bad vs Battlecruisers in the lategame etc ![]() I'm grinning, because I'm playing zerg, and it feels sooo goood, to just play a timing and see how the opponent dies to it ![]() | ||
NewDawn
Canada120 Posts
I played a game and I had a drop shut down by nothing more than Locusts.. It was two medivacs with 1/1 Marines too D; | ||
archonOOid
1983 Posts
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morrezor
Sweden99 Posts
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StarGalaxy
Germany744 Posts
On July 25 2012 06:32 morrezor wrote: lol tempest crappy , don't think so , you can outplay tanks and thor on long range and even vikings , void ray , battle cruiser too. problem with hydra though and marines Tempests are a joke. They do less damage than a marine. For 300, 300, 6 supply and a expenisve range upgrade you get ~8 dps. You can just heal or repair that amount of damage easily. I don't like the current toss airforce. there is no unit that can really fight. i want the carrier back. They should take the void ray out, its useless anways. | ||
Empirimancer
Canada1024 Posts
On July 25 2012 06:52 OrbitalPlane wrote: Tempests are a joke. They do less damage than a marine. For 300, 300, 6 supply and a expenisve range upgrade you get ~8 dps. You can just heal or repair that amount of damage easily. I don't like the current toss airforce. there is no unit that can really fight. i want the carrier back. They should take the void ray out, its useless anways. I hate the voidray, but it's the only effective counter to a battlehellion/warhound/tank army, so it's not a good idea to take it out. | ||
NewSunshine
United States5938 Posts
On July 25 2012 06:52 OrbitalPlane wrote: Tempests are a joke. They do less damage than a marine. For 300, 300, 6 supply and a expenisve range upgrade you get ~8 dps. You can just heal or repair that amount of damage easily. I don't like the current toss airforce. there is no unit that can really fight. i want the carrier back. They should take the void ray out, its useless anways. I didn't know Marines were getting an upgrade for +16 range, wow. | ||
Fig
United States1324 Posts
On July 25 2012 06:52 OrbitalPlane wrote: Tempests are a joke. They do less damage than a marine. For 300, 300, 6 supply and a expenisve range upgrade you get ~8 dps. You can just heal or repair that amount of damage easily. I don't like the current toss airforce. there is no unit that can really fight. i want the carrier back. They should take the void ray out, its useless anways. Agreed. Get that useless void ray outta here. It lost its role over a year ago. People use Carriers more than voids now adays, and that's saying something. And on the topic of the tempest, has anyone else noticed that blizzard has given Protoss the niche of having high tech units that require a range upgrade to be at all useful? Colossus: Thermal Lance. You basically can't make colossi without it, because they are fragile and susceptible to all attacks, so you need that range as a buffer zone. And now we have the Tempest, which is just as fragile, more costly, and doesn't even have the ability to DPS down 3 marines that get close to it. And they think that this unit should require a range upgrade as well. Why would they not just let the tempest spawn with full range? NO ONE will ever use it without the upgrade, ever. Because you can't. The only thing it's good at is picking off units from far away. It makes no sense to have a pointless range upgrade like that. | ||
NewSunshine
United States5938 Posts
On July 25 2012 07:07 Fig wrote: Agreed. Get that useless void ray outta here. It lost its role over a year ago. People use Carriers more than voids now adays, and that's saying something. And on the topic of the tempest, has anyone else noticed that blizzard has given Protoss the niche of having high tech units that require a range upgrade to be at all useful? Colossus: Thermal Lance. You basically can't make colossi without it, because they are fragile and susceptible to all attacks, so you need that range as a buffer zone. And now we have the Tempest, which is just as fragile, more costly, and doesn't even have the ability to DPS down 3 marines that get close to it. And they think that this unit should require a range upgrade as well. Why would they not just let the tempest spawn with full range? NO ONE will ever use it without the upgrade, ever. Because you can't. The only thing it's good at is picking off units from far away. It makes no sense to have a pointless range upgrade like that. Ridiculous. Marines are practically useless without stim/medivacs. Should they automatically spawn with both at the ready? Also, if you don't want marines getting close to it, try positioning it somewhere where it can use its Twenty-Two range to avoid a direct fight. | ||
xPabt
226 Posts
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Fig
United States1324 Posts
On July 25 2012 07:17 NewSunshine wrote: Ridiculous. Marines are practically useless without stim/medivacs. Should they automatically spawn with both at the ready? Also, if you don't want marines getting close to it, try positioning it somewhere where it can use its Twenty-Two range to avoid a direct fight. Marines are practically useless huh? I don't really think I need to dispute that. You know why? Marines are cost effective, from the beginning of the game. My point is that after teching up to fleet beacon, and getting out a Tempest, what do you have? Nothing. Because it is useless without the range upgrade. You seem to have missed my whole point about the 3 marines. The idea is that 3 marines would probably kill it without the range upgrade. | ||
NewSunshine
United States5938 Posts
On July 25 2012 07:27 Fig wrote: Marines are practically useless huh? I don't really think I need to dispute that. You know why? Marines are cost effective, from the beginning of the game. My point is that after teching up to fleet beacon, and getting out a Tempest, what do you have? Nothing. Because it is useless without the range upgrade. You seem to have missed my whole point about the 3 marines. The idea is that 3 marines would probably kill it without the range upgrade. Yes, I'm sure marines would beat unupgraded Tempests in a vacuum. | ||
Fig
United States1324 Posts
On July 25 2012 07:31 NewSunshine wrote: Yes, I'm sure marines would beat unupgraded Tempests in a vacuum. My point, again, is not only do marines beat them, and for that matter everything beats them in a vacuum. But the real matter is that they are not useful AT ALL without the range upgrade. They can do nothing for you. Why would blizzard make a unit like that, and then give it an upgrade that you can choose to research, knowing full well that you must research it. | ||
NewSunshine
United States5938 Posts
On July 25 2012 07:34 Fig wrote: My point, again, is not only do marines beat them, and for that matter everything beats them in a vacuum. But the real matter is that they are not useful AT ALL without the range upgrade. They can do nothing for you. Why would blizzard make a unit like that, and then give it an upgrade that you can choose to research, knowing full well that you must research it. Colossi seem to work just fine. And you obviously don't get the point of the Tempest. Nobody with any sort of strategic thinking capability is going to use them for direct engagements. That's why I'm going to stop this discussion, and continue working on Howling Peaks. | ||
StarGalaxy
Germany744 Posts
On July 25 2012 07:01 Empirimancer wrote: I hate the voidray, but it's the only effective counter to a battlehellion/warhound/tank army, so it's not a good idea to take it out. Yeah terran mech will be really hard to deal with. But i think voidrays are easily outmicroed by vikings. carriers have at least a fighting chance with their big range. Even so they don't trade cost efficient against vikings either. @NewSunshine i hope you just didn't read my post correctly and this is not you trying to make an argument. On July 25 2012 07:07 Fig wrote: Agreed. Get that useless void ray outta here. It lost its role over a year ago. People use Carriers more than voids now adays, and that's saying something. And on the topic of the tempest, has anyone else noticed that blizzard has given Protoss the niche of having high tech units that require a range upgrade to be at all useful? Colossus: Thermal Lance. You basically can't make colossi without it, because they are fragile and susceptible to all attacks, so you need that range as a buffer zone. And now we have the Tempest, which is just as fragile, more costly, and doesn't even have the ability to DPS down 3 marines that get close to it. And they think that this unit should require a range upgrade as well. Why would they not just let the tempest spawn with full range? NO ONE will ever use it without the upgrade, ever. Because you can't. The only thing it's good at is picking off units from far away. It makes no sense to have a pointless range upgrade like that. Two very good points. I completely agree. The carrier has obviously its design flaws, for example it does very little damage against high armor units (and that as a super late game unit when everybody has upgrades...) But the voidray is even more useless lategame. PvT it gets outmicroed by vikings, PvZ it easily dies to infestors and in PvP you only have to scout it and a move in time. So well blizzard, pls change the void ray or the carrier. Don't take the less useless unit out. Adding another air unit whose only use is to force an engagement doesn't really make it better. EDIT: OMG NewSunshine, i will definitely not argue with you, lol. | ||
NewSunshine
United States5938 Posts
On July 25 2012 07:39 OrbitalPlane wrote: @NewSunshine i hope you just didn't read my post correctly and this is not you trying to make an argument. I did. If you make a statement without actually thinking about it, I'm going to reply in kind. If you wanna talk about a unit, look at more than DPS. | ||
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