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this is really great, thanks!
off topic, i just played some random guy in it, and he got me so pissed because he was toss and just did a normal fucking build with stalker/zealot/prism/colossus. i was like seriously dude? i fucking played this to test out the new units and you do a fucking normal build and just waste my time? took him 20 mins to kill me, all i had was swarm hosts rofl.
just venting lol
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On November 01 2011 19:15 Silidons wrote: this is really great, thanks!
off topic, i just played some random guy in it, and he got me so pissed because he was toss and just did a normal fucking build with stalker/zealot/prism/colossus. i was like seriously dude? i fucking played this to test out the new units and you do a fucking normal build and just waste my time? took him 20 mins to kill me, all i had was swarm hosts rofl.
just venting lol
lol something similar happened to me. i was playing with a dude, he was zerg. i told him it would be funny if he`d 6 pool (my point ofc being that this wouldnt really show of the new units). he replied that yes, 6 pool was indeed strongest vs protoss.
he then went for a baneling/ roach bust! which failed miserably because his banelings didnt explode (might be a bug in this mod). then he went for mass corruptor/ broodlord without even scouting me once. after his entire fleet died within 2 seconds to my 10 tempest or so, he told me he just wanted to see how fast they would die. moral of the story: i dont believe him.
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Few more bugs I noticed: - Thors still don't get attack upgrades. - Strike cannon upgrade is still in the game.
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On November 01 2011 20:15 memcpy wrote: Few more bugs I noticed: - Thors still don't get attack upgrades. - Strike cannon upgrade is still in the game.
Hm is this on EU? I'm sure I fixed both of those in the recent patch, what map and server was it on?
EDIT: Ah the upgrade doesn't show on the weapon, it does actually affect the damages though, the damage shown is a 'dummy' damage that combines both cannon attacks (this also seems to only show one of the cannons' damage).
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sry if this has been asked before, but is there a right version on the eu servers now?
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On November 01 2011 20:29 BlazingSonic wrote: sry if this has been asked before, but is there a right version on the eu servers now?
It should be fairly up to date now, I'm currently relying on someone else to update it so it will be another day or so before its fully up to date.
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EU version lacks hotkeys atm, and i could unburrow with r, but not burrom Swarm Hosts. If that helps.
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This map is just amazing. Thanks a lot
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can you make a teammap ? My friends don'T play 1v1.
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A 2v2 map would be awesome
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On November 01 2011 22:43 Gyro_SC2 wrote: can you make a teammap ? My friends don'T play 1v1.
You can play 2v2 on all the maps
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I have just updated the map to fully work with 2v2 play, two of the abilities were player specific previously (entomb and blinding cloud) but have been updated to work with up to 4 players. Enjoy .
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Banelings don't blow up when you amove.
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Russian Federation4295 Posts
On November 01 2011 21:54 leBIGcrab wrote: EU version lacks hotkeys atm, and i could unburrow with r, but not burrom Swarm Hosts. If that helps. Use Grid hotkey scheme
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so awesome this map, thanks a lot xenox101! but hotkeys are still broke for me, is there a chance this get's fixed, though I don't use the hotkey scheme?
also every new unit got strange names, something like "/Protoss/Unit/Tempest"? is this a bug, or a client problem?
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Wait, so why did you think tempest ground damage was 45 for a while? It was initially 35, then you changed it to 45, now it's back at 35...
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On November 01 2011 19:15 Silidons wrote: this is really great, thanks!
off topic, i just played some random guy in it, and he got me so pissed because he was toss and just did a normal fucking build with stalker/zealot/prism/colossus. i was like seriously dude? i fucking played this to test out the new units and you do a fucking normal build and just waste my time? took him 20 mins to kill me, all i had was swarm hosts rofl.
just venting lol
Well.... a big part of testing stuff is to test it in a real game, so i don't know why you got upset. If I want to test drive the units I play against the AI
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This is so fantastic. Anyway when you feel like you have kinda finished during the HOTS mod and fixed all bugs, I wonder if it could be an idea to come up with "balance patches" for another HOTS mod type, that could fix the most glaring imbalances in HOTS. Perhaps you could do this with some user feedback.
(btw I dont want to replace the original HOTS units, but just would like to see another balanced HOTS mod).
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Thank you so much for the awsome MOD. Here are a few problems i encountered while playing:
Oracle Entomb
- Entomb-field can not be attacked by scv's - Marines have to be set to attack every patch individualy, this might be as intended but i'm not sure
*I was playing 0.85, not 0.86 on the EU server. Because the patchnotes say slightly reworked entomb, i'm not sure if this issue still excist.
Phase shift - Phase shifted turrets still attack. - Phase shifting a geyser, assimilator or extractor doens't stop mining
Finaly, as other people have noted there are some issues with hotkeys. For me the most problematic one was that setting a building hotkey to A, overwrites the general attack hotkey.
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hey, its a great map (regardless of how many bugs exist).
I am sure all of us will be excited to try it out. Big thanks from me =). (im sure the community also appreciates your effort)
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