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[A] HotS Custom - Page 9

Forum Index > SC2 Maps & Custom Games
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Prev 1 7 8 9 10 11 85 Next
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
October 31 2011 21:24 GMT
#161
I thought the tempest did 35 damage (vs ground), why did you change it to 45?
vibeo gane,
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-10-31 21:28:28
October 31 2011 21:26 GMT
#162
On November 01 2011 04:40 Fortuna.424 wrote:
Bug:
Pylons on low ground still can warp in up high ground.


This is next to impossible to fix due to the hard-coded warp-in mechanic.

On November 01 2011 06:24 -NegativeZero- wrote:
I thought the tempest did 35 damage (vs ground), why did you change it to 45?


Was notified that it is in fact 45, which makes sense since it is a single fire relatively low attack speed weapon.

On November 01 2011 06:09 Noocta wrote:
The thing is, will blizzard put an alert on Entomb ? It's not even sure.


Almost certain they will.
BoomChild
Profile Joined September 2010
United States49 Posts
October 31 2011 21:31 GMT
#163
Is anyone else getting raped as Zerg? It feels like they gave T and P more great ways to harass minerals and zerg only has a moderately usefull swarm host, and our quick response detection is gone in favor of the viper. I was originally happy with the announcement of the changes but I am starting to feel that this is a little awkward for zergies...
I like Zerg.
Fuhrmaaj
Profile Joined January 2011
167 Posts
October 31 2011 21:34 GMT
#164
This might have been fixed with the new patch, but I was playing 5 hours ago and my banelings wouldn't aggro on my opponent. I think the enemy didn't aggro on my banelings either. I had to manually detonate my blings in order to get them to do damage. Also, if you lift a barracks then you can't make a factory as if your barracks got destroyed.

It's not a bug, but I heard that the viper might have a building to buy upgrades from. I'm not sure if that's true, can anyone confirm?
Random player
Grapefruit
Profile Joined November 2010
Germany439 Posts
October 31 2011 21:51 GMT
#165
I think you should also make a unit tester.

One similar to "h4rdcounter" would be perfect.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
October 31 2011 21:57 GMT
#166
been having fun with the swarm host (thanks again btw )
I can sorta make it work as a lurker. Deactivate autocast, when opponent is near activate them all together, eat first shots from army and meanwhile run in with the rest of my stuff. If they keep the locusts as strong as they are, and maybe add 1 extra / spawn, I see this becoming really good.
Also works well with slowpushing over the map.
PiLoKo
Profile Joined January 2011
Mexico144 Posts
October 31 2011 21:57 GMT
#167
I was testeing yesterday and it seemed that warhound isn´t doing that mech bonus just right, I lost with a bunch of them with SCVs repairings, 1/2 warhounds vs 0/0/1 stalkers.
I like to troll in-game :)
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
October 31 2011 22:12 GMT
#168
is there a way to play this map with out starting at 1k min 1k gas? as it makes a normal game impossible =/
Xapti
Profile Joined April 2010
Canada2473 Posts
October 31 2011 22:23 GMT
#169
I played this yesterday and under two different scenarios, and blinding cloud didn't do anything.

Isn't it supposed to reduce range to 1? it did not do that to roaches, or the thor.
Isn't it supposed to prevent special abilities being used also, or is it just ones that cost energy?

On a side note, I can't believe blizzard made hydralisk speed a hive tech — so much fr improving the hydralisk (so far).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
SunTzuEU
Profile Blog Joined May 2010
Sweden221 Posts
October 31 2011 22:31 GMT
#170
Dunno if this has been mentioned, but I have no hotkeys on EU :/ any workaround / patch for this?-
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
Last Edited: 2011-10-31 22:36:36
October 31 2011 22:34 GMT
#171
For hotkeys : u can add them manually (I made a HotS setup, I copied my standard setup and configuered for zerg units, still having probs for burrowlurker tho, I want 'R' but it removes the burrow for all my other units, so it has to be set by the map maker)

ALSO : pool doesnt have adrenal glands
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
October 31 2011 22:40 GMT
#172
On November 01 2011 07:34 []Phase[] wrote:
ALSO : pool doesnt have adrenal glands

Apparently that's intentional and adrenal glands are being removed in HotS, though I have absolutely no idea why they would do that...
vibeo gane,
ZJAT
Profile Joined October 2011
United States83 Posts
Last Edited: 2011-10-31 22:49:46
October 31 2011 22:48 GMT
#173
Reapers in Hots have D8 charges removed, so are you allowing them to attack with pistols?

Adrenal glands is removed??

Banelings should have decent movement underground as seen here:
+ Show Spoiler +
http://www.youtube.com/watch?v=fEC5UDkFxTA


Is occular parasite 1 use or energy based in the mod? I don't know which is true from blizzcon. ><

Why does tempest do 45 damage?

Swarm host movespeed should be around 2.25 or 2.5 with 1.3 creep modifier, not sure if using lurker movespeed atm.

Ghost Cloak seems way too cheap, is that verified from blizzcon? seems like 50 for 30 seconds would make more sense as related to current usage. (especially since snipe is 25, and emp being 75, cloak being 50 would make some sense)

Warhound does 4+4 light to air, with 4 attacks I believe.

Just trying to help with data!
Are you balancing this? Or are you copying Blizzcon? I hope the latter.
"Experimentation is the key to success, though often requisite is failure." -ZG [Zjat's Project Vault] http://zjat.webs.com
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
October 31 2011 23:04 GMT
#174
On November 01 2011 06:04 XenoX101 wrote:
Show nested quote +
On November 01 2011 06:02 NormandyBoy wrote:
Oracle is so OP : there is no alert that you can't mine, you have to watch your bases constantly and the worst is that your units don't attack the bubbles automatically, you have to target fire them, its such an APM sink...


Show nested quote +
On November 01 2011 05:26 rigelq wrote:
I found an interesting glitch- locust when loaded into nydus worms become permanent- they dont die over time


Just modfiying it now and publishing some quickfixes now including this one, here are the changes.

- New replicate triggering bug fixed where protoss spells were given to all protoss units
- New centrifugal hooks boost to burrowed baneling movement speed now doesnt apply until tunneling jaws is finished
- Locusts cannot enter Nydus canals or Overlords
- Alerts for Entomb & Phase Shift added


Noooo don't put an alert on phase shift or entomb. pleease.

Mutas kill workers. Drops Kill workers. Oracles don't. If you are alerted about Entomb, there will be zero point in using it since at most the opponent will lose maybe 100 minerals in lost mining time at most (since 14 drones can kill the 70 shared hp tombs in 1 hit). A terrible drop that kills 2 workers does more damage than that. Plus, the idle workers should be sufficient warning.
aka ChillyGonzalo / GnozL
NormandyBoy
Profile Joined May 2010
France200 Posts
Last Edited: 2011-10-31 23:11:29
October 31 2011 23:08 GMT
#175
On November 01 2011 06:57 []Phase[] wrote:
been having fun with the swarm host (thanks again btw )
I can sorta make it work as a lurker. Deactivate autocast, when opponent is near activate them all together, eat first shots from army and meanwhile run in with the rest of my stuff. If they keep the locusts as strong as they are, and maybe add 1 extra / spawn, I see this becoming really good.
Also works well with slowpushing over the map.

He just did this to me and that made me cry a lot...

I wonder if the hosts' speed is right : they seem pretty slow in the vids of blizzard, yet I could barely chase them away with stimmed marines. It's not even worth it to follow them after they unborrow : too much risk and the chances of killing even one are fairly low.
zunova
Profile Joined April 2010
United States83 Posts
October 31 2011 23:09 GMT
#176
Anyone else spawning with 1k/1k resources as Protoss? Happened to me twice.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-10-31 23:23:31
October 31 2011 23:19 GMT
#177
On November 01 2011 08:09 zunova wrote:
Anyone else spawning with 1k/1k resources as Protoss? Happened to me twice.


Ack, seems I forgot to remove that trigger from Metalopolis, sorry about that it's now been removed.
DomiNater
Profile Blog Joined September 2010
United States527 Posts
October 31 2011 23:27 GMT
#178
On November 01 2011 06:31 BoomChild wrote:
Is anyone else getting raped as Zerg? It feels like they gave T and P more great ways to harass minerals and zerg only has a moderately usefull swarm host, and our quick response detection is gone in favor of the viper. I was originally happy with the announcement of the changes but I am starting to feel that this is a little awkward for zergies...


My sentiments exactly.... Detection just seems like such a pain in the ass to get now.

And the Oracle... holy shit is that thing annoying. Good luck killing them even with 2-3 spores and a Queen or two. They'll still manage to freeze your minerals before they die off....
After I captured the elephant in the room, swept her under the rug for the hell of it... I welcome you to the melting through, of a planet that was selfish in its development of a healthy view.
XenoX101
Profile Joined February 2011
Australia729 Posts
October 31 2011 23:30 GMT
#179
On November 01 2011 08:08 NormandyBoy wrote:
Show nested quote +
On November 01 2011 06:57 []Phase[] wrote:
been having fun with the swarm host (thanks again btw )
I can sorta make it work as a lurker. Deactivate autocast, when opponent is near activate them all together, eat first shots from army and meanwhile run in with the rest of my stuff. If they keep the locusts as strong as they are, and maybe add 1 extra / spawn, I see this becoming really good.
Also works well with slowpushing over the map.

He just did this to me and that made me cry a lot...

I wonder if the hosts' speed is right : they seem pretty slow in the vids of blizzard, yet I could barely chase them away with stimmed marines. It's not even worth it to follow them after they unborrow : too much risk and the chances of killing even one are fairly low.


I recently was told their speed is around 2.25 - 2.5, blizzard loves the 2.25 speed as stalkers, marines and roaches are all that speed so I'll be setting it to this now as of this post.
Soulish
Profile Joined April 2010
Canada1403 Posts
October 31 2011 23:35 GMT
#180
Isn't their speed 1.88? correct me if I'm wrong
me all in, he drone drone drone, me win
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