[A] HotS Custom - Page 9
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-NegativeZero-
United States2141 Posts
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XenoX101
Australia729 Posts
On November 01 2011 04:40 Fortuna.424 wrote: Bug: Pylons on low ground still can warp in up high ground. This is next to impossible to fix due to the hard-coded warp-in mechanic. On November 01 2011 06:24 -NegativeZero- wrote: I thought the tempest did 35 damage (vs ground), why did you change it to 45? Was notified that it is in fact 45, which makes sense since it is a single fire relatively low attack speed weapon. On November 01 2011 06:09 Noocta wrote: The thing is, will blizzard put an alert on Entomb ? It's not even sure. Almost certain they will. | ||
BoomChild
United States49 Posts
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Fuhrmaaj
167 Posts
It's not a bug, but I heard that the viper might have a building to buy upgrades from. I'm not sure if that's true, can anyone confirm? | ||
Grapefruit
Germany439 Posts
One similar to "h4rdcounter" would be perfect. | ||
[]Phase[]
Belgium927 Posts
![]() I can sorta make it work as a lurker. Deactivate autocast, when opponent is near activate them all together, eat first shots from army and meanwhile run in with the rest of my stuff. If they keep the locusts as strong as they are, and maybe add 1 extra / spawn, I see this becoming really good. Also works well with slowpushing over the map. | ||
PiLoKo
Mexico144 Posts
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KiF1rE
United States964 Posts
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Xapti
Canada2473 Posts
Isn't it supposed to reduce range to 1? it did not do that to roaches, or the thor. Isn't it supposed to prevent special abilities being used also, or is it just ones that cost energy? On a side note, I can't believe blizzard made hydralisk speed a hive tech — so much fr improving the hydralisk (so far). | ||
SunTzuEU
Sweden221 Posts
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[]Phase[]
Belgium927 Posts
ALSO : pool doesnt have adrenal glands | ||
-NegativeZero-
United States2141 Posts
On November 01 2011 07:34 []Phase[] wrote: ALSO : pool doesnt have adrenal glands Apparently that's intentional and adrenal glands are being removed in HotS, though I have absolutely no idea why they would do that... | ||
ZJAT
United States83 Posts
Adrenal glands is removed?? Banelings should have decent movement underground as seen here: + Show Spoiler + http://www.youtube.com/watch?v=fEC5UDkFxTA Is occular parasite 1 use or energy based in the mod? I don't know which is true from blizzcon. >< Why does tempest do 45 damage? Swarm host movespeed should be around 2.25 or 2.5 with 1.3 creep modifier, not sure if using lurker movespeed atm. Ghost Cloak seems way too cheap, is that verified from blizzcon? seems like 50 for 30 seconds would make more sense as related to current usage. (especially since snipe is 25, and emp being 75, cloak being 50 would make some sense) Warhound does 4+4 light to air, with 4 attacks I believe. Just trying to help with data! Are you balancing this? Or are you copying Blizzcon? I hope the latter. | ||
Fishgle
United States2174 Posts
On November 01 2011 06:04 XenoX101 wrote: Just modfiying it now and publishing some quickfixes now including this one, here are the changes. - New replicate triggering bug fixed where protoss spells were given to all protoss units - New centrifugal hooks boost to burrowed baneling movement speed now doesnt apply until tunneling jaws is finished - Locusts cannot enter Nydus canals or Overlords - Alerts for Entomb & Phase Shift added Noooo don't put an alert on phase shift or entomb. pleease. Mutas kill workers. Drops Kill workers. Oracles don't. If you are alerted about Entomb, there will be zero point in using it since at most the opponent will lose maybe 100 minerals in lost mining time at most (since 14 drones can kill the 70 shared hp tombs in 1 hit). A terrible drop that kills 2 workers does more damage than that. Plus, the idle workers should be sufficient warning. | ||
NormandyBoy
France200 Posts
On November 01 2011 06:57 []Phase[] wrote: been having fun with the swarm host (thanks again btw ![]() I can sorta make it work as a lurker. Deactivate autocast, when opponent is near activate them all together, eat first shots from army and meanwhile run in with the rest of my stuff. If they keep the locusts as strong as they are, and maybe add 1 extra / spawn, I see this becoming really good. Also works well with slowpushing over the map. He just did this to me and that made me cry a lot... I wonder if the hosts' speed is right : they seem pretty slow in the vids of blizzard, yet I could barely chase them away with stimmed marines. It's not even worth it to follow them after they unborrow : too much risk and the chances of killing even one are fairly low. | ||
zunova
United States83 Posts
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XenoX101
Australia729 Posts
On November 01 2011 08:09 zunova wrote: Anyone else spawning with 1k/1k resources as Protoss? Happened to me twice. Ack, seems I forgot to remove that trigger from Metalopolis, sorry about that it's now been removed. | ||
DomiNater
United States527 Posts
On November 01 2011 06:31 BoomChild wrote: Is anyone else getting raped as Zerg? It feels like they gave T and P more great ways to harass minerals and zerg only has a moderately usefull swarm host, and our quick response detection is gone in favor of the viper. I was originally happy with the announcement of the changes but I am starting to feel that this is a little awkward for zergies... My sentiments exactly.... Detection just seems like such a pain in the ass to get now. And the Oracle... holy shit is that thing annoying. Good luck killing them even with 2-3 spores and a Queen or two. They'll still manage to freeze your minerals before they die off.... | ||
XenoX101
Australia729 Posts
On November 01 2011 08:08 NormandyBoy wrote: He just did this to me and that made me cry a lot... I wonder if the hosts' speed is right : they seem pretty slow in the vids of blizzard, yet I could barely chase them away with stimmed marines. It's not even worth it to follow them after they unborrow : too much risk and the chances of killing even one are fairly low. I recently was told their speed is around 2.25 - 2.5, blizzard loves the 2.25 speed as stalkers, marines and roaches are all that speed so I'll be setting it to this now as of this post. | ||
Soulish
Canada1403 Posts
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