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[A] HotS Custom - Page 7

Forum Index > SC2 Maps & Custom Games
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Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2011-10-31 09:19:50
October 31 2011 09:15 GMT
#121
On October 31 2011 11:34 SoKHo wrote:
theres a glitch where they can see cloaked units


IDK if this applies for other cloaked units, but I was definitely able to see and shoot creep tumors without observers around. Also, minerals that are entombed seem to disappear off the minimap until you gain sight again.

Also, someone already mentioned that oracles move like flying units but don't have flying vision.

I think the viper's cloud spell is bugged, because my blink stalker army was carpeted with it, but I was still able to blink. Is it supposed to only deactivate energy based abilities?

Lastly, I thought arc shield required a gateway to use or something, but as it stands it can be cast with the first 25 energy and no other buildings.

EDIT: I was thinking about the entombed minerals again, and they actually don't seem to draw any aggro from attacking units, that's a bit of a problem.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
CortoMontez
Profile Joined October 2010
Australia608 Posts
October 31 2011 09:24 GMT
#122
-The oracle vision seems to work like a ground unit, not allowing it to see up cliffs which it is next to.
-Also, the spell casters don't have an attack command, which severely hinders my ability to 1A.
-Also, replicants can't copy workers, which I believe was enabled at blizzcon.
-The energy cost for the phase ability of oracle isn't displayed
-The units which are recalled were meant to be frozen AFTER they arrive at the nexus, not before.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
Fortuna.424
Profile Joined May 2011
Germany174 Posts
October 31 2011 13:08 GMT
#123
Can i somehow do custom hotkeys?
Because most hotkeys for the units are missing.
I like Zerglings... and Banelings... and also Roaches... well, i like ZERG
BMM
Profile Joined January 2011
United Kingdom50 Posts
October 31 2011 13:35 GMT
#124
On October 31 2011 18:24 CortoMontez wrote:
-The oracle vision seems to work like a ground unit, not allowing it to see up cliffs which it is next to.
-Also, the spell casters don't have an attack command, which severely hinders my ability to 1A.
-Also, replicants can't copy workers, which I believe was enabled at blizzcon.
-The energy cost for the phase ability of oracle isn't displayed
-The units which are recalled were meant to be frozen AFTER they arrive at the nexus, not before.

yep all of this is true can please change it. thanks for an awesome map though, will be playing this later definatly get the replicants to copy workers coz i really really want to try this
"Show me the money"
nocrA
Profile Joined August 2011
Italy27 Posts
October 31 2011 13:55 GMT
#125
The Nexus Arc Shield ability should require a gateway as seen in [image loading]
(╯°□°)╯︵ ┻━┻
fantasysan
Profile Joined April 2011
Germany41 Posts
October 31 2011 14:32 GMT
#126
LOL AT THE NEW THOR!!!!!!
hahahahHAHAAAgagagaghahahagaahazhauhuahuauhaha
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 31 2011 14:52 GMT
#127
On October 31 2011 22:08 Fortuna.424 wrote:
Can i somehow do custom hotkeys?
Because most hotkeys for the units are missing.

Use Grid hotkey scheme
BMM
Profile Joined January 2011
United Kingdom50 Posts
October 31 2011 14:53 GMT
#128
also Arc shield is completly imba
"Show me the money"
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
October 31 2011 16:20 GMT
#129
I find some bug.
1. why the creep tumor is visible ?
2. why locus from host swarm dont have attack animation?
Tppz!
Profile Joined October 2010
Germany1449 Posts
Last Edited: 2011-10-31 16:26:57
October 31 2011 16:26 GMT
#130
Another Bug:

If you only have 1 Rax and it is flying around you cant build a factory.
&
Goliath doesnt get upgrades from Armory

Gj though
BMM
Profile Joined January 2011
United Kingdom50 Posts
October 31 2011 16:40 GMT
#131
On November 01 2011 01:20 Gyro_SC2 wrote:
2. why locus from host swarm dont have attack animation?


yer can't these be broodlings or somthing as it looks close to the actual swarmhost
"Show me the money"
Antares777
Profile Joined June 2010
United States1971 Posts
October 31 2011 16:46 GMT
#132
Despite the bugs, this is a really cool game. Great job!
gulden
Profile Joined July 2010
Germany205 Posts
October 31 2011 16:52 GMT
#133
got it deleted? I can't find it on EU anymore?
my bookmark of the map also disapperead

maybe you should change the name of the map?!
Slaptoast
Profile Joined May 2010
Canada134 Posts
October 31 2011 17:36 GMT
#134
Some bugs, sorry if they were mentioned before;

-Ultras have their model get stuck in the air mid animation
-reapers cant attack buildings
-no hotkey for burrow on the swarm host
-Shredders can be seen through the fow
-super thor still has air attack

Last thing I don't know why it bothers me so much but please change the model of the battle hellion to maybe some goliath merc/hellion model hack or really anything mech like.

On November 01 2011 01:40 BMM wrote:
Show nested quote +
On November 01 2011 01:20 Gyro_SC2 wrote:
2. why locus from host swarm dont have attack animation?


yer can't these be broodlings or somthing as it looks close to the actual swarmhost


He used the hydra as a base there is no reason why he cant use it's melee attack animation.

Flash! Aaaahhhhh!….He'll kill every one of us!
catid
Profile Blog Joined February 2011
United Kingdom47 Posts
October 31 2011 17:41 GMT
#135
Was the Swarm Host this fast at Blizzcon? it's pretty speedy
goswser
Profile Blog Joined May 2009
United States3548 Posts
October 31 2011 17:48 GMT
#136
if buildings are floating as terran, for tech purposes they are counted as nonexistent
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Goken
Profile Joined July 2010
Sweden36 Posts
October 31 2011 18:08 GMT
#137
You can use graviton beam on entombed minerals.

(and i havent read the whole thread but your own units auto attacks your own entombs, don't know if that is intended)
xi Tempest x
Profile Joined July 2011
Scotland340 Posts
October 31 2011 18:18 GMT
#138
On October 31 2011 12:05 gogogadgetflow wrote:
are replicated units supposed to get 3/3 upgrades? seems wrong. Also all the building requirements are fucked up - floating buildings (i think) dont count, and warpgates dont fulfill the req for cyber core.


Units get 3/3 upgrades, and all researchable abilities upon replication, i believe
XenoX101
Profile Joined February 2011
Australia729 Posts
October 31 2011 18:21 GMT
#139
New patch going up, this should fix almost all the current issues, if you still notice any bugs new or old please do let me know .

Patch Notes 0.85
+ Workers can now be replicated
+ Phase Shift & Siphon now allowed on gas buildings
+ Upgrades on all units
+ Subgroup Priorities updated
+ Replicant & Oracle now have unique icons (no longer sentry)
+ Locust now has an attack animation against structures
+ Creep tumors no longer visible to all
+ Viper abduct no long works in space
+ No aggro caused by entombed minerals
+ Baneling burrow now costs 150/150 with 90 second build time
+ Blinding cloud now lasts 10 seconds
+ Tempest now has 3 air weapon speed, 2.2 ground weapon speed
+ Replicant build time is now 30s
+ Swarm host burrow hotkey fixed
+ Replicating burrowed swarm hosts now works
+ Floating buildings now count to tech requirement
+ Added scan move to all spellcasters
+ Added Baneling attack structure to burrowed
+ Fixed Baneling normal attack move for unburrowed
+ Battle Hellions now show weapon damage
+ Burrowed baneling speed now the same as unburrowed
+ Locusts can no longer burrow
+ Warhound now does 4 damage, +3 to light x 4 attacks
+ Thor now has 800 hp, weapon of 65 damage x 2, spell barrage 300 damage +200 buildings
+ Ghost cloak is now 25 energy for 30 seconds
+ Reapers can attack buildings again
+ Replicants gain upgrades of the unit they are replicating
+ Battlecruiser redline reactor cooldown set to 30
+ Arc shield now works on forge, warp gate and fleet beacon
+ Oracle now has 3.75 move speed
+ Tempest now does 45 damage
+ Oracle now has normal flying line of sight
+ viper speed increased to 3
+ Adrenal glands is removed
+ Arc shield now requires gateway
+ Corruptor no longer keeps green tint if morphing into Brood lord
+ Shredder range indicator more accurate
+ Warpgates fixed to still count as Gateways for tech purposes
+ Arc shield and Recall hotkeys fixed to not interfere
+ Forcefield now works on battle hellion, warhound & swarm host
+ Add-ons no longer destroyed when a building is phase-shifted
+ Battle hellion weapon improved to deal appropriate splash
+ Thor hero icon fixed
+ Warhound splash increased to 2
+ Burrow research time back to 100 seconds
+ Thor no longer attacks air
+ Ocular implant no longer works on enemy units
+ Battle hellion damage fixed
+ Ultralisk charge autocast now overrides attack move
SECONDCIRCLE
Profile Joined October 2011
17 Posts
October 31 2011 18:26 GMT
#140
When will this be live on US?
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