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[A] HotS Custom - Page 8

Forum Index > SC2 Maps & Custom Games
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XenoX101
Profile Joined February 2011
Australia729 Posts
October 31 2011 18:47 GMT
#141
On November 01 2011 03:26 SECONDCIRCLE wrote:
When will this be live on US?


Live in 5.
XenoX101
Profile Joined February 2011
Australia729 Posts
October 31 2011 18:51 GMT
#142
Make that another 5 sorry.
SECONDCIRCLE
Profile Joined October 2011
17 Posts
October 31 2011 18:54 GMT
#143
Okay, looking foward to testing this some more, been playing .82 alot.
Paladia
Profile Joined August 2003
802 Posts
October 31 2011 18:57 GMT
#144
On November 01 2011 03:51 XenoX101 wrote:
Make that another 5 sorry.

Ah, nice.

And on EU?
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
XenoX101
Profile Joined February 2011
Australia729 Posts
October 31 2011 19:05 GMT
#145
Up now! EU coming in 30 or so, maybe a bit later depending on friend
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 31 2011 19:06 GMT
#146
Adrenal glands is removed

Why?
XenoX101
Profile Joined February 2011
Australia729 Posts
October 31 2011 19:10 GMT
#147
On November 01 2011 04:06 Existor wrote:
Show nested quote +
Adrenal glands is removed

Why?


Part of HotS apparently, all the fixes are with respect to HotS no personal intervention of any sort.
JinnAxel
Profile Joined September 2011
Canada50 Posts
October 31 2011 19:30 GMT
#148
Entomb on gas buildings doesn't actually stop mining.
Slaptoast
Profile Joined May 2010
Canada134 Posts
October 31 2011 19:33 GMT
#149
On November 01 2011 04:10 XenoX101 wrote:
Show nested quote +
On November 01 2011 04:06 Existor wrote:
Adrenal glands is removed

Why?


Part of HotS apparently, all the fixes are with respect to HotS no personal intervention of any sort.


Wasn't that confirmed to be a rumor or was it actually like that in the blizzcon build?
Flash! Aaaahhhhh!….He'll kill every one of us!
Fortuna.424
Profile Joined May 2011
Germany174 Posts
October 31 2011 19:40 GMT
#150
Bug:
Pylons on low ground still can warp in up high ground.
I like Zerglings... and Banelings... and also Roaches... well, i like ZERG
crms
Profile Joined February 2010
United States11933 Posts
October 31 2011 19:41 GMT
#151
while this is far from perfect, i applaud your efforts. I played a quick game ZvT vs. the computer just for shits and it was really fun going heavy upgraded ling/swarmhost with viper support. Almost felt like lurker, ling, defiler. :D
http://i.imgur.com/fAUOr2c.png | Fighting games are great
L4mppu
Profile Joined October 2011
Finland40 Posts
October 31 2011 19:51 GMT
#152
I tried it out and it was pretty good =D
rigelq
Profile Joined May 2010
United States230 Posts
October 31 2011 20:26 GMT
#153
I found an interesting glitch- locust when loaded into nydus worms become permanent- they dont die over time
Jacob666
Profile Joined January 2011
United States285 Posts
October 31 2011 20:29 GMT
#154
Locust are overpowerd, nerf them please. 14damage at .83 speed with 15 sec and 110hp is too strong for free.
Antares777
Profile Joined June 2010
United States1971 Posts
October 31 2011 20:30 GMT
#155
I thought that Locusts had 90HP like Hydralisks? I believe that was what was said about them in the video preview.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 31 2011 20:38 GMT
#156
On November 01 2011 05:30 Antares777 wrote:
I thought that Locusts had 90HP like Hydralisks? I believe that was what was said about them in the video preview.


True, but the ones at blizzcon have said that in the alfa version they had 110 health. There are some conflicting infromation.
Jacob666
Profile Joined January 2011
United States285 Posts
October 31 2011 20:42 GMT
#157
Well im playing with them at 110hp and they are completly overpowered. maybe thats why they said 90hp
NormandyBoy
Profile Joined May 2010
France200 Posts
October 31 2011 21:02 GMT
#158
Oracle is so OP : there is no alert that you can't mine, you have to watch your bases constantly and the worst is that your units don't attack the bubbles automatically, you have to target fire them, its such an APM sink...
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-10-31 21:06:52
October 31 2011 21:04 GMT
#159
On November 01 2011 06:02 NormandyBoy wrote:
Oracle is so OP : there is no alert that you can't mine, you have to watch your bases constantly and the worst is that your units don't attack the bubbles automatically, you have to target fire them, its such an APM sink...


On November 01 2011 05:26 rigelq wrote:
I found an interesting glitch- locust when loaded into nydus worms become permanent- they dont die over time


Just modfiying it now and publishing some quickfixes now including this one, here are the changes.

- New replicate triggering bug fixed where protoss spells were given to all protoss units
- New centrifugal hooks boost to burrowed baneling movement speed now doesnt apply until tunneling jaws is finished
- Locusts cannot enter Nydus canals or Overlords
- Alerts for Entomb & Phase Shift added
Noocta
Profile Joined June 2010
France12578 Posts
October 31 2011 21:09 GMT
#160
The thing is, will blizzard put an alert on Entomb ? It's not even sure.
" I'm not gonna fight you. I'm gonna kick your ass ! "
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