On November 01 2011 03:26 SECONDCIRCLE wrote:
When will this be live on US?
When will this be live on US?
Live in 5.
Forum Index > SC2 Maps & Custom Games |
XenoX101
Australia729 Posts
On November 01 2011 03:26 SECONDCIRCLE wrote: When will this be live on US? Live in 5. | ||
XenoX101
Australia729 Posts
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SECONDCIRCLE
17 Posts
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Paladia
802 Posts
On November 01 2011 03:51 XenoX101 wrote: Make that another 5 sorry. Ah, nice. And on EU? | ||
XenoX101
Australia729 Posts
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Existor
Russian Federation4295 Posts
Adrenal glands is removed Why? | ||
XenoX101
Australia729 Posts
Part of HotS apparently, all the fixes are with respect to HotS no personal intervention of any sort. | ||
JinnAxel
Canada50 Posts
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Slaptoast
Canada134 Posts
On November 01 2011 04:10 XenoX101 wrote: Part of HotS apparently, all the fixes are with respect to HotS no personal intervention of any sort. Wasn't that confirmed to be a rumor or was it actually like that in the blizzcon build? | ||
Fortuna.424
Germany174 Posts
Pylons on low ground still can warp in up high ground. | ||
crms
United States11933 Posts
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L4mppu
Finland40 Posts
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rigelq
United States230 Posts
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Jacob666
United States285 Posts
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Antares777
United States1971 Posts
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Sea_Food
Finland1612 Posts
On November 01 2011 05:30 Antares777 wrote: I thought that Locusts had 90HP like Hydralisks? I believe that was what was said about them in the video preview. True, but the ones at blizzcon have said that in the alfa version they had 110 health. There are some conflicting infromation. | ||
Jacob666
United States285 Posts
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NormandyBoy
France200 Posts
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XenoX101
Australia729 Posts
On November 01 2011 06:02 NormandyBoy wrote: Oracle is so OP : there is no alert that you can't mine, you have to watch your bases constantly and the worst is that your units don't attack the bubbles automatically, you have to target fire them, its such an APM sink... On November 01 2011 05:26 rigelq wrote: I found an interesting glitch- locust when loaded into nydus worms become permanent- they dont die over time Just modfiying it now and publishing some quickfixes now including this one, here are the changes. - New replicate triggering bug fixed where protoss spells were given to all protoss units - New centrifugal hooks boost to burrowed baneling movement speed now doesnt apply until tunneling jaws is finished - Locusts cannot enter Nydus canals or Overlords - Alerts for Entomb & Phase Shift added | ||
Noocta
France12578 Posts
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