• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:19
CEST 14:19
KST 21:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)6Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2942 users

[A] HotS Custom - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 85 Next
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
October 31 2011 02:34 GMT
#101
theres a glitch where they can see cloaked units
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
AxelTVx
Profile Joined May 2010
Canada916 Posts
October 31 2011 02:39 GMT
#102
Are the units custom made to look like the respective units or are they just units already placed in the map editor?
Axel 145 Masters Protoss
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-10-31 02:42:21
October 31 2011 02:42 GMT
#103
Thanks everyone and keep up with the feedback! Rest assured I have written down every single one of these bugs and will address them all as time allows, so don't worry they will all be fixed and if they aren't they'll be mentioned in the loading screen as game bugs until I can (hopefully) fix them, though 99.9% of these definitely appear to be fixable.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
October 31 2011 02:43 GMT
#104
On October 31 2011 11:42 XenoX101 wrote:
Thanks everyone and keep up with the feedback! Rest assured I have written down every single one of these bugs and will address them all as time allows, so don't worry they will all be fixed and if they aren't they'll be mentioned in the loading screen as game bugs until I can (hopefully) fix them, though 99.9% of these definitely appear to be fixable.


Thank you for all your hard work!
133 221 333 123 111
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2011-10-31 03:08:49
October 31 2011 02:45 GMT
#105
Locusts don't benefit from upgrades at all =(

Edit: neither do tempests
"You seem to think about this game a lot"
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 31 2011 02:54 GMT
#106
Played a game as zerg now.
Telling a larva to morph into a viper works fine, but tries to trick you into thinking it's a zergling; it says while in egg form that it's morphing into a zergling. Also, the viper has no scan move command, forcing you to tab through units to attack if you want to use an ability of the viper's at the same time.

Banelings(tried to use a baneling cloud attack if you couldn't already tell) don't function normally with the attack command, so I don't think it had one. I had to tell the banelings to just explode.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
October 31 2011 03:05 GMT
#107
are replicated units supposed to get 3/3 upgrades? seems wrong. Also all the building requirements are fucked up - floating buildings (i think) dont count, and warpgates dont fulfill the req for cyber core.
ZJAT
Profile Joined October 2011
United States83 Posts
Last Edited: 2011-10-31 03:38:32
October 31 2011 03:21 GMT
#108
The Oracle has ground sight instead of flying sight, it does however have flying movers. Also I think one ability was missing a cost.

Blizzard's replicant was able to steal workers. To stay true to the HotS showing I think you should make them able. I don't believe stolen units get 3/3, but I didn't see that in the mod anyway, so maybe you reversed that. As for gaining access to abilities with replicate spell, (idk what you already use) but an 'or' - 'replicate buff' could be used to allow individual units to gain access, but only if you gain them from the spell.

Also the Thor didn't have modified data other than cost. The Odin was nice to see, but the Thor does 65x2 from what I heard, with no air attack. Simple fix, just takes an extra minute

As for the shredder, it's really annoying, maybe you could go without the stuff flying out of it. Also when it dies the shrapnel is ridiculously huge.

Oh PS I loved the Tempest attack animation!
"Experimentation is the key to success, though often requisite is failure." -ZG [Zjat's Project Vault] http://zjat.webs.com
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 31 2011 03:24 GMT
#109
On October 31 2011 11:45 Jehct wrote:
Locusts don't benefit from upgrades at all =(

Edit: neither do tempests


Those are fixed on the NA version (see reddit).
http://grooveshark.com/#/deltrus/music
XenoX101
Profile Joined February 2011
Australia729 Posts
October 31 2011 04:10 GMT
#110
On October 31 2011 12:24 DeltruS wrote:
Show nested quote +
On October 31 2011 11:45 Jehct wrote:
Locusts don't benefit from upgrades at all =(

Edit: neither do tempests


Those are fixed on the NA version (see reddit).


He's right actually, the next patch will have upgrades working for all units, but I will wait until I've done more fixes to release it (sometime tomorrow maybe).
JustinL
Profile Joined April 2011
Australia58 Posts
Last Edited: 2011-10-31 05:17:09
October 31 2011 05:14 GMT
#111
I realise it is a bit premature to make judgement on the expansion by playing this map, but from my play as zerg on this map I really enjoy the ideas Blizzard is trying to implement with this race. I'm talking specifically about the things that are not related to values such as damage and cost that will almost certainly be changed once the game reaches beta.

The two new units for zerg open up a lot more micro opportunities to a race that was considered to require the least micro. For example, positioning of swarm hosts is very important because you don't want locusts stuck behind roaches, and you can use blinding cloud and fungal together with some good unit movement to attack with hydras+roaches while the enemy can't attack back.

The burrow charge might end up working a little differently in the expansion but the general idea of getting the ultralisks in an attacking position very quickly is making my choice between brood lords and ultralisks a very interesting one.

Burrowed banelings seem a bit too powerful though. Mineral line without detection and static defence? Dead. Army without detection? Dead. I can't see this making it through beta haha.

Not sure if this was mentioned but I may as well add it to this post: Ultralisk burrow charge has a bit of a graphical bug, after a fight there were what looked like some ultralisks frozen in the air haha.
JinnAxel
Profile Joined September 2011
Canada50 Posts
Last Edited: 2011-10-31 05:28:25
October 31 2011 05:25 GMT
#112
Tempest is supposed to have 2.2 weapon speed versus ground and 3 weapon speed vs air. Range for both is 6.

Replicant build time should be 30.

Baneling burrow research should be 150/150 and take 90 seconds.

Viper's blinding cloud should be 10 seconds.

Got most of this information from This guy's videos. http://www.youtube.com/user/kentliu

Also, I don't think units are supposed to auto agro against the entombed minerals. From the official video, it seemed that the workers just moved to the next nearest mineral patch.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2011-10-31 05:51:09
October 31 2011 05:49 GMT
#113
Colossi Tempest is just lol worthy. So is medivac chargelot if you have a lot of money to spare.

Also pylons blocking the zerg natural is just so hard to deal with now because of arc shield.
What does it matter how I loose it?
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
Last Edited: 2011-10-31 05:53:23
October 31 2011 05:52 GMT
#114
On October 31 2011 07:04 MasterReY wrote:
Show nested quote +
On October 31 2011 05:51 Snorkle wrote:
its not available on EU yet according to the OP which may be why EU people are complaining about stuff are probably not playing this guys work.


Do you think all Europeans are dumb and cant read?
Your not even seeing it yourself and yet you talk about EU?

I said that because the person 2 posts above me and another one a few posts before that from the EU was reporting that the game has missing character models. Did you just only read my post or something? And when I wrote that post it was not up for the EU so the posters before me were obviously not playing his version.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 31 2011 06:08 GMT
#115
- preordain lasts forever
- when a viper is grouped in with everything else it disables the attack command
Administrator~ Spirit will set you free ~
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2011-10-31 06:34:57
October 31 2011 06:32 GMT
#116
On October 31 2011 14:14 JustinL wrote:
I realise it is a bit premature to make judgement on the expansion by playing this map, but from my play as zerg on this map I really enjoy the ideas Blizzard is trying to implement with this race. I'm talking specifically about the things that are not related to values such as damage and cost that will almost certainly be changed once the game reaches beta.

The two new units for zerg open up a lot more micro opportunities to a race that was considered to require the least micro. For example, positioning of swarm hosts is very important because you don't want locusts stuck behind roaches, and you can use blinding cloud and fungal together with some good unit movement to attack with hydras+roaches while the enemy can't attack back.

The burrow charge might end up working a little differently in the expansion but the general idea of getting the ultralisks in an attacking position very quickly is making my choice between brood lords and ultralisks a very interesting one.

Burrowed banelings seem a bit too powerful though. Mineral line without detection and static defence? Dead. Army without detection? Dead. I can't see this making it through beta haha.

Not sure if this was mentioned but I may as well add it to this post: Ultralisk burrow charge has a bit of a graphical bug, after a fight there were what looked like some ultralisks frozen in the air haha.

It's actually kinda cool/insane; both of the new zerg units really require a seperate hotkey/serious control. Lategame zerg micro could be really crazy - Broodlord/corruptor, lings/banes, infestors, swarm hosts & vipers - that's like 5 hotkeys (and bunching them together could cause serious mistakes, aside from maybe infestor/viper). As easy as it is to bitch at Browder and Blizz, it seems like they've learned a lot in terms of making the game complex/interesting. I get the feeling we won't be seeing another colossus or marauder by the time HoTS ships (despite how the warhound looks right now).

Edit: Also banelings with burrow seem like an okay way to punish any lack of detection. It's almost like DT's in BW - no detection/not paying attention and you can just lose. The one thing that worries me is it'll likely be the death of baneling landmines lategame, as ravens will be mandatory (as well as spread turrets).
"You seem to think about this game a lot"
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
October 31 2011 07:00 GMT
#117
This looks so cool! I'll definitely check it out sometime this week. : )
ㅈㅈ
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-10-31 08:58:59
October 31 2011 08:33 GMT
#118
Tempest dont seem to gain any atttack strenght with air attack upgrades.

EDIT: floating terran buildings dont grant tehc
creep turmors are visible witout detection
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-10-31 09:09:35
October 31 2011 09:06 GMT
#119
Epic work, I think, this map will be more and more popular soon Also, some more bugs:

- replicant can't copy ground units. I wasn't able to copy my probes.
- Tempest: no splash vs air, it atacks only one target. Or it's too small?
- Tempest: is air-to-ground weapon has so small range? Isn't it bigger?
- Tempest should be more faster?
- please delete this funny animation from Shredder and recolor blue aura to orange. That will be enought.
- fix baneling atack in unburrowed mode. They don't have "Atack" button
- burrowed banelings don't get speed bonuses on creep and from Centrifugal Hooks
Nefariously
Profile Joined December 2010
277 Posts
October 31 2011 09:08 GMT
#120
On October 31 2011 11:39 AxelTVx wrote:
Are the units custom made to look like the respective units or are they just units already placed in the map editor?

Units in the map editor. It's virtually impossible to get the model files for the new units and put them in.
now ask me if i care
Prev 1 4 5 6 7 8 85 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Spring Champion…
12:00
Group Stage 1 - Group C
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
WardiTV232
TKL 156
LiquipediaDiscussion
GSL
09:30
2026 Season 2: Ro8 Group B
Maru vs ZounLIVE!
SHIN vs Rogue
Ryung 435
IntoTheiNu 293
Rex32
CranKy Ducklings SOOP28
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 435
Lowko342
TKL 156
ProTech71
Rex 32
StarCraft: Brood War
Britney 42808
Calm 5839
Hyuk 624
Horang2 498
Jaedong 462
EffOrt 450
BeSt 329
Mini 305
firebathero 205
Light 195
[ Show more ]
ZerO 181
Leta 161
Soulkey 147
Last 143
ggaemo 123
Pusan 101
Rush 75
ToSsGirL 63
hero 63
Mind 44
JYJ 35
Aegong 35
Sea.KH 34
scan(afreeca) 34
Sharp 30
soO 26
Free 23
Sacsri 20
GoRush 18
JulyZerg 15
Shinee 15
zelot 14
910 13
Barracks 13
sorry 13
ajuk12(nOOB) 12
Terrorterran 12
IntoTheRainbow 11
Sexy 9
Movie 9
Noble 8
Icarus 6
Dota 2
Dendi775
XcaliburYe177
Counter-Strike
olofmeister1807
allub157
markeloff119
kRYSTAL_55
Other Games
B2W.Neo897
Pyrionflax156
DeMusliM153
Mew2King130
hiko73
amsayoshi52
Organizations
Other Games
gamesdonequick550
Counter-Strike
PGL278
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1635
• Jankos1551
Upcoming Events
OSC
6h 41m
Cham vs Percival
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
Replay Cast
11h 41m
Maestros of the Game
1d
Replay Cast
1d 11h
RSL Revival
1d 18h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 22h
IPSL
2 days
ZZZero vs WorsT
Julia vs eOnzErG
BSL
2 days
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
Maestros of the Game
3 days
OSC
3 days
IPSL
3 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
5 days
The PondCast
5 days
Maestros of the Game
6 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.