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[A] HotS Custom - Page 13

Forum Index > SC2 Maps & Custom Games
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ssartor
Profile Joined February 2011
United States129 Posts
November 02 2011 11:48 GMT
#241
The viper pull ability doesn't work on medivacs.
"If you don't know, the thing to do is not to get scared, but to learn." — Ayn Rand (Atlas Shrugged)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2011 12:42 GMT
#242
Is it real, that Speedralisk (hydra wih speed) and Roanelings (banes with burrowed while moving, like Roaches) are available after Hive?
zelgadissan
Profile Joined October 2010
United States389 Posts
November 02 2011 13:34 GMT
#243
On November 02 2011 21:42 Existor wrote:
Is it real, that Speedralisk (hydra wih speed) and Roanelings (banes with burrowed while moving, like Roaches) are available after Hive?

Yup. Costs/times of the upgrades are still estimated to the best of my knowledge, but they are definitely upgrades that were revealed at Blizzcon.
"It's like Detroit in there" "Lots of shootings and damaged buildings" - Artosis/Tasteless
YRUSirius
Profile Joined August 2011
4 Posts
November 02 2011 14:37 GMT
#244
Some suggestions:

Regarding the Arc Shield; consider a Dustin Bowder suggestion: Only activate it on the nexus and maybe production buildings like gateway, stargate and robo factory to balance it out and to prevent assimilator gas steal shenanigans.

Regarding the Locust model: I'd replace the smaller Hydralisk models with normal Broodling models. It just feels more appropriate for me to use Broodling models.

Regarding the Oracle: During the Blizzcon SC2 design panels they said that the Oracle's model evolved out of the model of the canceled Star Relict (which later evolved into Zeratul's ship named Void Seeker). Why not use this Void Seeker model (http://starcraft.wikia.com/wiki/Void_Seeker)? Maybe a little bit smaller, with its landing position as it's standard model - so it flys vertical (kinda like Boba Fett's Slave II, hard for me to explain, sorry).

Regarding the Replicant: Maybe still another model can be found for this unit?

-YRUSirius
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-02 14:56:37
November 02 2011 14:40 GMT
#245
New Patch up! Lots of new things such as Arc Shield no longer working on Pylons & Assimilators, Preordain now working fully and Entomb being reworked with minerals now being attackable. I have written an explanation for some of the big changes on reddit but will cross-post the text here if you're interested along with the patch notes. See below.

Patch Notes 0.87
- Preordain works properly on all except hatcheries due to larva use
- Preordain no longer gives full vision and is no longer permanent
- Arc Shield no longer works on pylons and assimilators
- Recall now just like the mothership (nearly instant)
- Entomb slightly reworked
- Entomb now has 4 AoE range (still uncertain as to exact range, but think that it doesnt cover all minerals)
- Entomb mineral blocks are owned by player casting them (give slight vision)
- Entombed minerals no longer disappear from minimap
- Thor damage now displays correctly, is affected by upgrades
- Infernal preigniter now affects battle hellions
- Blinding cloud fixed to affect all players
- Now all playable 2v2
- MULE now has timed life on replication
- Arc Shield and Recall hotkeys now S and R respectively
- Phase Shift on gas now blocks mining
- Phase Shift on turrets, cannons, spine&spore now stops weapons
- Warhound now costs 150/75
- Shredder now costs 150/150
- Swarm Host now 40s build time
- Swarm Host now regenerates cooldown when unburrowed
- Burrowed Banelings no longer benefit from centrifugal hooks
- Battle hellions are now light

+ Show Spoiler +
The most notable is that Arc Shield no longer works on pylons or assimilators, early game arc shield rushes were seen as game-breaking by a number of people and Blizzard have stated that they didn't intend for the ability to be used offensively, so I concluded that this would be the best course of action.

Secondly Entomb now casts barriers under that person's control and has 1 less AoE. The control change means they can be attack moved by any unit of the opponent's. This was apparently the real way it functioned at BlizzCon, despite the drones never attacking the minerals in the teaser videos (which is what led me to believe they were neutral). The AoE change is to be more consistent with the teaser that shows slightly less than all 8 minerals blocked

Thirdly Preordain now works against all buildings except for hatcheries due to their larva, with 3 range as I was recently told its range is quite short. However I also believe there may be some balance issues with having full view of a hatcheries' production cycle for 2 minutes. It also no longer provides vision of anything but the building itself and times out appropriately when the preordain finishes. But the biggest thing about this change is that with this spell done the map has 100% of the abilities and units from the teaser in the game. This means that the 'only' updates that need to be made are balance-related with the values that we don't know for sure.

Here is a current spreadsheet on how similar the current unit stats are to the real HotS

[image loading]
Fulla
Profile Joined January 2011
United Kingdom519 Posts
November 02 2011 14:53 GMT
#246
Could you please localize it? On the EU server alot of the tooltips are broken because of this.
New Hearthstone Cards ----> www.youtube.com/FullasGames
XenoX101
Profile Joined February 2011
Australia729 Posts
November 02 2011 14:58 GMT
#247
On November 02 2011 23:53 Fulla wrote:
Could you please localize it? On the EU server alot of the tooltips are broken because of this.


I will try to do this sometime tomorrow
YRUSirius
Profile Joined August 2011
4 Posts
Last Edited: 2011-11-02 15:27:45
November 02 2011 15:07 GMT
#248
Oh, got another idea for the Replicant model: Use the Mothership model, but shrink it in size if it's possible and feasible. The Mothership model has many moving parts and kinda rotates like the Replicant. Waddy'all think?

EDIT: Found some other SC2 beta stuff that might be usable for the Oracle - if this model is still somewhere hidden in the code of the SC2 editor: http://starcraft.wikia.com/wiki/Monolith

-YRUSirius
Zic
Profile Joined June 2011
Canada32 Posts
November 02 2011 15:12 GMT
#249
Entomb can hit all patches of minerals if you aim it right.
XenoX101
Profile Joined February 2011
Australia729 Posts
November 02 2011 15:17 GMT
#250
On November 03 2011 00:12 Zic wrote:
Entomb can hit all patches of minerals if you aim it right.


I remember someone saying it is still able to a get all minerals in the test, but in this case it is at least harder than it was before to cover all the minerals.
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
November 02 2011 15:44 GMT
#251
please someone make a tournament of hots custom! its to cool!
Blacklizard
Profile Joined May 2007
United States1194 Posts
November 02 2011 18:59 GMT
#252
On November 02 2011 10:44 XenoX101 wrote:
Show nested quote +
On November 02 2011 09:51 avilo wrote:
Battle hellions are not supposed to change to armored in battle hellion form. Blizzard never said they changed armor type, so i'd keep them light.

And also, just remove the arc shield thing from this or put it on twilight tech or some shit, because it's fundamentally broken even with gateway pre-req, and people actually wanna try out the game without dying in less than 2 minutes (even faster than a 6 pool you can die to this thing lol).


I don't think it makes much sense that the Battle Hellion wouldn't be armored, since it gains those physical shields, has more health and is meant to be sturdier. I would be very surprised if Blizzard didn't make this have any armor or be an armored unit, but if anyone can confirm whether it is armored or light that would be the best.

As for arc shield, I haven't yet seen this issue occur but this is something I may take the liberty to change outside of the existing HotS balance if I can see conclusive evidence that assimilator rushes can't be stopped without blind countering. I would probably change it to core tech though rather than twilight since its closer to Blizzard's balance and is in line with what seems to be its purpose of early game defense (it can stop numerous early game rushes etc).

Show nested quote +
On November 02 2011 10:29 domovoi wrote:
I don't know how you implemented entomb in this mod (haven't had time to test it), but some of the comments are describing it wrong.

The shields do not have shared hp. They should each have 75 hp.

If you entomb all patches, your workers will go idle. I believe, but I'm not certain, they will try going to any available patch, so if you entomb all but one, they will all move to that remaining patch.

Workers will not automatically attack the shields, because workers do not autoattack in general. However, other units will automatically attack.

Source: tested it at blizzcon.


Thanks for this, this is what I've heard and this is what it looks so I'm glad you are able to confirm this further.

I'm curious though as to what the actual AoE was in the test however, one person said it covered all mineral patches but I'm not too sure since the HotS preview shows it missing 3 mineral patches. However Browder said it would cost the player around 500 minerals, which means it must cover more than the 5 that were shown since each mineral gives 100 minerals per minute yet entomb only lasts 45 seconds, meaning a full entomb with 5 minerals would only cost them 375 minerals not 500. I think it might cover 7 minerals with a 4 AoE range because that equates to 525 minerals lost (700 * 0.45) if the opponent does nothing about it, but it would be great to have some confirmation on this.


Arc Shield probably should only be castable on non pylon / non assimilator buildings. That is more in line with what they want. Cybercore is even too high, because it's supposed to be anti-6 pool, etc. They spoke about possibly limiting range to only your base, or possibly only castable on gateways/nexus.

Entomb should be as the commenter says from my Blizzcon sources as well.

According to friends at Blizzcon, regular hellions lost some of their speed... not sure if that was implemented in your maps yet.

Blacklizard
Profile Joined May 2007
United States1194 Posts
November 02 2011 19:00 GMT
#253
On November 03 2011 00:07 YRUSirius wrote:
Oh, got another idea for the Replicant model: Use the Mothership model, but shrink it in size if it's possible and feasible. The Mothership model has many moving parts and kinda rotates like the Replicant. Waddy'all think?

EDIT: Found some other SC2 beta stuff that might be usable for the Oracle - if this model is still somewhere hidden in the code of the SC2 editor: http://starcraft.wikia.com/wiki/Monolith

-YRUSirius


Yeah, I like the crystal/monolith/dark pylon model if it is shrunken down.
Blacklizard
Profile Joined May 2007
United States1194 Posts
November 02 2011 19:05 GMT
#254
Supply on replicant should be 4 right? I thought I noticed it 4 in the maps, but on your graph is says 2.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
November 02 2011 19:12 GMT
#255
you can replicate mules? oh god...
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
ZJAT
Profile Joined October 2011
United States83 Posts
November 02 2011 20:31 GMT
#256
Baneling burrow move is called "Tunneling Jaws" Not sure if that's in there, just here to help :D
150m/150g/90sec
I need to try this out again to see what all has been updated :o
"Experimentation is the key to success, though often requisite is failure." -ZG [Zjat's Project Vault] http://zjat.webs.com
NormandyBoy
Profile Joined May 2010
France200 Posts
November 02 2011 21:08 GMT
#257
Can you upload the EU version ?
Arc shield on assimilators and pylons still work....and we all know what that means...
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 02 2011 21:44 GMT
#258
On November 03 2011 06:08 NormandyBoy wrote:
Can you upload the EU version ?
Arc shield on assimilators and pylons still work....and we all know what that means...

EU doesn't even have 0.86 version.
jjllama
Profile Blog Joined October 2010
United States72 Posts
November 02 2011 22:57 GMT
#259
I Phase Shifted my opponent's (Was a computer) Cybernetics Core in a PvP, and it made it so I couldn't create stalkers or sentries. I am not sure if this was intended or a glitch. If it was a glitch, hope it gets fixed in next patch! Thanks!
KimJongChill
Profile Joined January 2011
United States6429 Posts
November 02 2011 23:03 GMT
#260
On November 03 2011 05:31 ZJAT wrote:
Baneling burrow move is called "Tunneling Jaws" Not sure if that's in there, just here to help :D
150m/150g/90sec
I need to try this out again to see what all has been updated :o


heh, I really like the name for it.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
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