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[A] HotS Custom - Page 15

Forum Index > SC2 Maps & Custom Games
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Prev 1 13 14 15 16 17 85 Next
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-04 13:13:50
November 04 2011 13:09 GMT
#281
New patch up! At this point I think apart from a few bugs (most of which dont affect the gameplay) the map is essentially complete. The biggest things in this patch are that the final ability Preordain now works on Hatcheries and phase shift has been reworked to work in PvP and 2v2s.

Patch Notes 0.88
- Phase Shift reworked to now work in PvP and 2v2's
- Preordain now updated to work on hatcheries (working as intended but might be imbalanced, will change if so)
- Battle Hellions are no longer Light or Armored just Mechanical
- Battle Hellions move speed reduced to 2 (more accurate, actually a buff)
- Entomb AoE reverted to 5 thanks to further information
- Battle Hellion AoE increased to 1.5
- Warhound Attack Speed Decreased to 1.5 (this is accurate)

Also I'll be updating EU with this patch soon.
OminouS
Profile Joined February 2010
Sweden1343 Posts
November 04 2011 13:42 GMT
#282
I think this is a really cool idea, and just further shows the power of the map editor. Good job, I will test this map next time I see my custom map ally online
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Ballistixz
Profile Joined January 2010
United States1269 Posts
November 04 2011 14:08 GMT
#283
terran cant build racks. all games i played today in the Hots custom says they couldnt build a racks.

lolwutfixpls?
XenoX101
Profile Joined February 2011
Australia729 Posts
November 04 2011 14:10 GMT
#284
On November 04 2011 23:08 Ballistixz wrote:
terran cant build racks. all games i played today in the Hots custom says they couldnt build a racks.

lolwutfixpls?


Messed up a requirement, should be fixed on Metalopolis for now, going to bed will fix the rest tomorrow.
gulden
Profile Joined July 2010
Germany205 Posts
November 04 2011 14:38 GMT
#285
On November 04 2011 22:09 XenoX101 wrote:
[...]
Also I'll be updating EU with this patch soon.

thanks man! looking forward to it!
Iatrik
Profile Joined August 2010
Germany159 Posts
November 04 2011 14:40 GMT
#286
Day9 said in state of the game, that the build time for the replicant is only 30 secounds atm.
Feed me more
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2011-11-04 14:48:41
November 04 2011 14:46 GMT
#287
Why does Phase Shift only work in PvP and 2v2? I understand Arc Shield being changed, but why continue to make balance patches? We should play it how it is so Blizzard sees what's up.

Maybe remove the stupid tech block out component of the spell and make only the building disruption web thing work.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
November 04 2011 15:47 GMT
#288
On November 04 2011 23:40 Iatrik wrote:
Day9 said in state of the game, that the build time for the replicant is only 30 secounds atm.



This, i beleive it is the only thing that makes it potentially worth building
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
November 04 2011 17:11 GMT
#289
On November 05 2011 00:47 Cyro wrote:
Show nested quote +
On November 04 2011 23:40 Iatrik wrote:
Day9 said in state of the game, that the build time for the replicant is only 30 secounds atm.



This, i beleive it is the only thing that makes it potentially worth building

Agreed, it basically has no place in PvP at all. Anything longer than 30 secs would be in the area of "why not just make a void ray?"
Knowing is half the battle... the other half is lasers.
Holophonist
Profile Joined December 2010
United States297 Posts
November 04 2011 19:01 GMT
#290
On November 05 2011 02:11 tehemperorer wrote:
Show nested quote +
On November 05 2011 00:47 Cyro wrote:
On November 04 2011 23:40 Iatrik wrote:
Day9 said in state of the game, that the build time for the replicant is only 30 secounds atm.



This, i beleive it is the only thing that makes it potentially worth building

Agreed, it basically has no place in PvP at all. Anything longer than 30 secs would be in the area of "why not just make a void ray?"


If you replicated a colossus wouldn't it come with the range upgrade??
Just like my Grandpa used to say, "Never forget that the... thing.. and there was like.... a guy with this. Hmmm......"
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
November 04 2011 19:22 GMT
#291
On November 05 2011 04:01 Holophonist wrote:
Show nested quote +
On November 05 2011 02:11 tehemperorer wrote:
On November 05 2011 00:47 Cyro wrote:
On November 04 2011 23:40 Iatrik wrote:
Day9 said in state of the game, that the build time for the replicant is only 30 secounds atm.



This, i beleive it is the only thing that makes it potentially worth building

Agreed, it basically has no place in PvP at all. Anything longer than 30 secs would be in the area of "why not just make a void ray?"


If you replicated a colossus wouldn't it come with the range upgrade??

You can't cuz colo is massive
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Asday
Profile Joined November 2010
United Kingdom388 Posts
November 04 2011 21:30 GMT
#292
I apologise for my previous aggressive style of posting.

I don't have an excuse; I just have a lot of hate stored up.
Holophonist
Profile Joined December 2010
United States297 Posts
November 04 2011 22:25 GMT
#293
On November 05 2011 04:22 Superiorwolf wrote:
Show nested quote +
On November 05 2011 04:01 Holophonist wrote:
On November 05 2011 02:11 tehemperorer wrote:
On November 05 2011 00:47 Cyro wrote:
On November 04 2011 23:40 Iatrik wrote:
Day9 said in state of the game, that the build time for the replicant is only 30 secounds atm.



This, i beleive it is the only thing that makes it potentially worth building

Agreed, it basically has no place in PvP at all. Anything longer than 30 secs would be in the area of "why not just make a void ray?"


If you replicated a colossus wouldn't it come with the range upgrade??

You can't cuz colo is massive


ah ok. didn't know you couldn't do massive.
Just like my Grandpa used to say, "Never forget that the... thing.. and there was like.... a guy with this. Hmmm......"
HaIf
Profile Joined January 2010
Canada234 Posts
Last Edited: 2011-11-04 22:25:45
November 04 2011 22:25 GMT
#294
Nexus Recall is WAYYY OP In lategame, thanks for this great map :D
life of lively to live to life of full life thx to shield battery
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-11-04 23:32:46
November 04 2011 23:00 GMT
#295
Had a 3/3 Mech army against a 1/1 Zealot/Stalker + 3 Tempest where i was at 200 supply and he was at around 160.

He attacks me while sieged and still wins =/. Our Army values where about the same, but still mech felt much stronger in BW ^^

Honestly thinks the warhound seems a little weak for it's cost.

Haven't tested the shredder enough though, it's a little tricky .

How does battle-hellions fair straight up against Zealots btw? couldn't really tell in the battle, although the zealots managed to churn my force down =/

EDIT: Is their anywhere i can download this?! When i log onto battle net on the SC2 Editor it doesn't have any of the maps T_T
Want to test out how different unit mixes fair against eachother....
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
emc
Profile Joined September 2010
United States3088 Posts
November 05 2011 00:01 GMT
#296
can something be done about arc shield or has that already been dealt with? I know you aren't trying to balance this mod since it's what was shown at blizzcon, but for the sake of fighting against protoss, just fricking nerf that shit.

either 1.) arc shield available after cyber
or 2.) can't be cast on assimilators/pylons

It's ruining any match up I play against protoss now, they just seem to think it's hilarious to arc rush without trying any new units.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-05 01:24:25
November 05 2011 01:23 GMT
#297
On November 04 2011 23:46 Tump wrote:
Why does Phase Shift only work in PvP and 2v2? I understand Arc Shield being changed, but why continue to make balance patches? We should play it how it is so Blizzard sees what's up.

Maybe remove the stupid tech block out component of the spell and make only the building disruption web thing work.



On November 05 2011 02:11 tehemperorer wrote:
Show nested quote +
On November 05 2011 00:47 Cyro wrote:
On November 04 2011 23:40 Iatrik wrote:
Day9 said in state of the game, that the build time for the replicant is only 30 secounds atm.



This, i beleive it is the only thing that makes it potentially worth building

Agreed, it basically has no place in PvP at all. Anything longer than 30 secs would be in the area of "why not just make a void ray?"


No no it still works in all the other matchups and 1v1, it just now also works in PvP and 2v2.

On November 05 2011 09:01 emc wrote:
can something be done about arc shield or has that already been dealt with? I know you aren't trying to balance this mod since it's what was shown at blizzcon, but for the sake of fighting against protoss, just fricking nerf that shit.

either 1.) arc shield available after cyber
or 2.) can't be cast on assimilators/pylons

It's ruining any match up I play against protoss now, they just seem to think it's hilarious to arc rush without trying any new units.


Has been fixed a few patches ago on the other servers, will update EU as soon as I can
Demacry
Profile Blog Joined April 2011
United States27 Posts
November 05 2011 04:09 GMT
#298
While I very much appreciate the enormous amount of effort going into this project I have to ask why are you deviating from the known stats of the units. As far as I know blizz hasnt announced any changes to the units shown at blizzcon so why are things like the tempest's rate of fire changed to be faster and the swarm host's spawn every 30 seconds instead of 15.

I can appreciate trying to balance the game in your own customs but do you think you could have a set of maps where the stats are going to be the same as used in the initial beta? Id rather not get to comfortable or distant with some of the units if their stats are going to be dramatically different once teh beta is open.

As negative as this comment is I really also want to just add how thankful I am for all of your efforts. I cant begin to imagine the amount of time and dedication youve given to this so thank you very much.
"Creativity comes from constraint; sometimes we forget we play this game to have fun." -Day[9]
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-11-05 06:48:25
November 05 2011 06:44 GMT
#299
On November 05 2011 13:09 Demacry wrote:
While I very much appreciate the enormous amount of effort going into this project I have to ask why are you deviating from the known stats of the units. As far as I know blizz hasnt announced any changes to the units shown at blizzcon so why are things like the tempest's rate of fire changed to be faster and the swarm host's spawn every 30 seconds instead of 15.

I can appreciate trying to balance the game in your own customs but do you think you could have a set of maps where the stats are going to be the same as used in the initial beta? Id rather not get to comfortable or distant with some of the units if their stats are going to be dramatically different once teh beta is open.

As negative as this comment is I really also want to just add how thankful I am for all of your efforts. I cant begin to imagine the amount of time and dedication youve given to this so thank you very much.


fuck it, I think he should balance it because it's going to be changed anyways. Might as well see how it would turn out if it was community balanced. There are clearly things that need to change and I commend the creator for attempting this mod, if he thinks things should change (which they should) then power to him, it's his project.

While I agree that it's interesting to see the blizzcon HotS, I can't say that it's very fun with the amount of bullshit in it. Maybe we can get a blizzcon version and a community balanced version?

But you shouldn't be using this mod as a way to practice for HotS because it's ALL going to change in the beta. Even if you managed to practice 1000 build orders and got something perfect, the beta will change constantly and those build orders will be ruined one way or the other. So don't get too worked up about it or believe that this mod should be a perfect representation of blizzcon hots because it's not worth practicing for just yet.
SolidZeal
Profile Joined October 2010
United States393 Posts
Last Edited: 2011-11-05 07:40:59
November 05 2011 07:40 GMT
#300
I'm not sure about some of the balance changes he's made, like the swarm host being that slow doesn't seem good, maybe it wasn't intended? But, for example the change to arc shield to not target assimilators is just needed, so taking some liberties is not bad in my opinion.
In the clearing stands a boxer and a figher by his trade
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