[D]Anyone want to make a map with HotS Units? - Page 5
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Antisocialmunky
United States5912 Posts
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ZJAT
United States83 Posts
As for the map, someone pm'd me with some very specific stats on the new toss units, build times everything. Including video. Is someone willing to download my map and post to EU? I can post it to my vault later if not. I'll be uploading my map tonight sometime. And @munky - my ultra has zealot charge, the other map uses blink. + Show Spoiler + + Show Spoiler + + Show Spoiler + + Show Spoiler + http://www.youtube.com/watch?v=XS1UCftGo9c Info: Arc Shield 25: adds an anti-light weapon on target building. Basically turns your building into a cannon for 20 seconds. Mass Recall 75: Same spell as mothership. This improves Protoss' ability to harass/attack without getting counter attacked. Oracle - 200/200/4 flying caster: 80hp 20shield Phase Shift 50: Target structure is phased out of existance for 45 secs. It cannot be attacked, use abilities, provide power, or provide tech. Preordain 50: Target an enemy structure to gain vision and knowledge of what it is building for 2 mins. Entomb 75: prevents harvesting from target mineral field for 45 secs. Can be attacked to be removed. (note: the shield around minerals have 75hp. 1 cast of entomb can cover all mineral patches). Viper: 100/200/3 - 40s build time 120HP Spells 25E 75 100 respectively swarm host Locusts (~.86 atkspeed and ~14 damage). Summons a pair every 25 secs and they last for 15 secs. Summons only while burrowed. attack-rally spawned | ||
Longerhin
Poland3 Posts
Is someone willing to download my map and post to EU? I haven't done it yet, but it can't be too hard so i'm up for it. If you post a link for download i can do it later today. | ||
RoKetha
United States211 Posts
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ZJAT
United States83 Posts
I will post my mod + a map to the Vault later today if I can, I will also update the NA server with the same. | ||
Tetl
United States4 Posts
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Freeze967
United States230 Posts
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MrKenji
Germany4 Posts
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ZJAT
United States83 Posts
For those in EU try downloading this: http://zjat.webs.com/Zjat's HotS.SC2Mod Upload it to EU and then take a ladder map (I used xelnaga caverns) and goto dependencies, bnet, search zjat and click the mod, save and publish. If you would name it "Zjat's HotS [mapname]" so that we can keep the map consistent on both realms. thx | ||
Sea_Food
Finland1612 Posts
On October 30 2011 01:10 ZJAT wrote: Well I updated last night, burrow charge is cool... when it works... lol For those in EU try downloading this: http://zjat.webs.com/Zjat's HotS.SC2Mod Upload it to EU and then take a ladder map (I used xelnaga caverns) and goto dependencies, bnet, search zjat and click the mod, save and publish. If you would name it "Zjat's HotS [mapname]" so that we can keep the map consistent on both realms. thx Uploaded into EU using map Shakuras Plateu EDIT: althou now that I have tested it, it isnt at all what you said. Here is complete list of changes I could see your mod did to the game: -Mass recall for nexus -Mother ship cost increased by 200 minerals -Carrier removed -Thor buildable by scvs costing right aumont and have correct stats, but requieres no tech. -Warhounds exist (goliaths) -Helion battle mode -Baneling burrow movement uprade -Hydralisk speed upgrade -Ultralisk burrow charge (but it has 0 range T.T EDIT: 1 range EDIT: it works REALLY WEIRD!) So its missing quite alot of stuff. | ||
ZJAT
United States83 Posts
The mothership is a for fun change, not part of hots. Burrow charge is super finicky cause it's jerry-rigged auto-burrow+zealotcharge+autounburrow I'm working on it being more consistent, but I'm still learning the editor. | ||
MrKenji
Germany4 Posts
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ZJAT
United States83 Posts
I do not currently plan on making new animations or anything, there's plenty of unit animations in the game to use. But I will personally do my best to use what's in there for animations and attacks such. My next update will remove the 'special' mommaship I made, I'll be using the momma ship for the Tempest. -> actually scratch that I'll use urun. | ||
MrKenji
Germany4 Posts
With all together I think we should nearly have a playable HotS. | ||
ZJAT
United States83 Posts
I will probably keep mine up though, for testing/editing the individual changes. I wish I knew art stuff in the editor... Tempest is almost done... Uploading may be a different subject atm tho... crappy net [e] BTW... I see that someone uploaded my mod a 2nd time to NA. Whoever theRealRaRas is, please take it down, no need for it to be double posted. Only need for uploading is on EU, not NA. [e]I'm going to see if I can extract Tetl's map into a .mod, and sync it to my mod. (Don't do this..nvm) [e] Weird, temporary files like to reuse themselves in the editor... Looks like everything I made for my map is auto loading thru the editor, lol. Blizzard programming fail... [e]if you ever link a dependency and then can't get rid of it... delete the dependency, lol @tetl - Your replicate isn't global like Blizzcon's. And the replicator is a ground unit. @others - I would suggest using my map for units, damages and costs. The Thor may need to be redone, I'll put it back in the factory, next update. (I hate the uber thor concept tho now) I'll try to build some more units in the meantime as well. (Swarm host) @all about combining, I have seriously destroyed some of my work in trying to link stuff. Becareful! Units are using references and if they conflict they will overwrite! Luckily I've only lost about an hour of changes, and most were just figuring things out, but be warned for yourselves! Data Compilation: http://www.teamliquid.net/forum/viewmessage.php?topic_id=280746 (Although the thread got closed...) Also someone else randomly came out of the woodwork with "HotS Custom" Aside from a few obvious tooltip/model bugs, it looks 100% better than anything I can do. I haven't tested Tetl's map lately, but this map is very well done. http://www.teamliquid.net/forum/viewmessage.php?topic_id=280751 | ||
ItsTheFark
United States158 Posts
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prOpSnuffe
Sweden241 Posts
On July 04 2012 05:45 ItsTheFark wrote: So now that the majority of the expected HotS stuff is known, is there any way someone could update the maps with the current form of the game? IE No replicant, and so on? http://www.teamliquid.net/forum/viewmessage.php?topic_id=280751¤tpage=32#631 XenoX101 is already on it ![]() | ||
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