The HOTS Custom 2 maps have been taken down from all servers as of Monday, September 3rd at 3:00am PST due to notice from Blizzard about potential conflicts with the upcoming HOTS Beta. Thank you to everyone who supported the map.
On August 31 2012 17:46 XenoX101 wrote:
Hey everyone, got a bit of sad news about the mod. Blizzard emailed me today about some concerns they have of the mod becoming too similar to the Closed Beta, the potential for confusion and conflict between the custom and beta versions of Heart of the Swarm, and how in being so similar my map technically will allow people to bypass the Closed aspect of the Beta. As such, the maps will be taken down from all servers as of Monday, 3rd of September 2012. I say this now so that people can make the most of the limited time left on the maps before it goes down.
So I guess this will be it for the mod, I will say though that it's been a good run, and much of where the mod is today is thanks to all the feedback you guys were able to provide. I hope that everyone made the most of the opportunity they had, and looks forward to doing the same thing in the real Heart of the Swarm some time in the near future. I am glad that I was able to work on such a project and provide people this great opportunity to experience Heart of the Swarm.
...
Hey everyone, got a bit of sad news about the mod. Blizzard emailed me today about some concerns they have of the mod becoming too similar to the Closed Beta, the potential for confusion and conflict between the custom and beta versions of Heart of the Swarm, and how in being so similar my map technically will allow people to bypass the Closed aspect of the Beta. As such, the maps will be taken down from all servers as of Monday, 3rd of September 2012. I say this now so that people can make the most of the limited time left on the maps before it goes down.
So I guess this will be it for the mod, I will say though that it's been a good run, and much of where the mod is today is thanks to all the feedback you guys were able to provide. I hope that everyone made the most of the opportunity they had, and looks forward to doing the same thing in the real Heart of the Swarm some time in the near future. I am glad that I was able to work on such a project and provide people this great opportunity to experience Heart of the Swarm.
...
![[image loading]](http://i.imgur.com/VZC8E.png)
Latest Version: 1.12 (patch notes)
Map Names:
HOTS Custom 2 Map Rotation (Rotate* for KR server)
HOTS Custom 2 - 2v2 Map Rotation
HOTS Custom 2 - 3v3 Map Rotation
HOTS Custom 2 - 4v4 Map Rotation
HOTS Custom 2 - FFA Map Rotation
HOTS Custom 2 - <Individual map name> (e.g. Daybreak, Entombed Valley)
HOTS Custom 2 Unit Tester (currently bugged, will fix sometime in the future)
Chat Channel: HOTS
Regions: NA, SEA, EU, KR
HOTS Custom 2 is the second version of the popular Heart of the Swarm conversion mod HOTS Custom*. The HOTS Custom 2 mod replicates all the new units and changes in the upcoming Heart of the Swarm expansion. This new version of the HOTS Custom mod adds all the new changes recently announced at MLG Anaheim. There is also a HOTS Custom 2 Unit Tester which is a modded version of XGDragon's Unit Tester map, allowing you to test all the units on a variety of predetermined arenas.
![[image loading]](http://i.imgur.com/eQTED.png)
Some of the new units in the most recent version of Heart of the Swarm include the long-range firing Protoss Tempest, the mech-piercing walker unit the Warhound, and the deadly burrowing Swarm Host and its locust minions. For an overview of all the new units feel free to view the HOTS Custom 2 infographic below.
Infographic
For all the specific stats I used in this map for every new unit, change and ability, please see the updated HOTS Custom 2 Unit Stat Spreadsheet below.
Unit Stats: Image, XLS
Although I have almost all the information about the changes in HOTS, there are some discrepencies that I haven't been able to figure out from the information I researched and was given. See below for these discrepencies.
Discrepencies
- Specific armor values of Warhound, Widow Mine, Oracle, Swarm Host and Viper (I have a good idea but not certain)
- Impact of weapon/armor upgrades on new units (have a reasonable idea but not precise values)
- Unit radiuses (how tightly units bunch up, have estimated pretty well from battle reports but still don't know exact values)
- Increased Locust Lifetime upgrade may have either 100 build time, or 120 build time (currently set to 120)
- Reaper build time may be either 40 or 45 (currently 40)
- Mothership Stasis AoE not known (currently same as mass recall at 6.5), energy not known (currently same as vortex at 100), and cooldown not known (currently same as duration at 20)
- Widow Mine AoE may be 3 or 4, range may be 5 or 6
- Oracle Cloaking field range is 'around' 7
![[image loading]](http://i.imgur.com/DRKlE.png)
HOTS Custom 2 will be primarily running on a 'map rotation' system similar to peepmode's map of the day, where there will be a Map Rotation map on the server that changes map every few days.
Current 1v1 map:
![[image loading]](http://i.imgur.com/j6RWV.png)
1v1 Individual map pool:
Antiga Shipyard
Cloud Kingdom
Daybreak
Entombed Valley
Metropolis
Ohana
Howling Peaks (Unofficial Remake)
Current 2v2 map:
![[image loading]](http://i.imgur.com/x40fl.png)
Current 3v3 map:
![[image loading]](http://i.imgur.com/aNl8R.png)
Current 4v4 map:
![[image loading]](http://i.imgur.com/24lAm.png)
Current FFA map:
![[image loading]](http://i.imgur.com/bxFqj.png)
![[image loading]](http://i.imgur.com/j6RWV.png)
1v1 Individual map pool:
Antiga Shipyard
Cloud Kingdom
Daybreak
Entombed Valley
Metropolis
Ohana
Howling Peaks (Unofficial Remake)
Current 2v2 map:
![[image loading]](http://i.imgur.com/x40fl.png)
Current 3v3 map:
![[image loading]](http://i.imgur.com/aNl8R.png)
Current 4v4 map:
![[image loading]](http://i.imgur.com/24lAm.png)
Current FFA map:
![[image loading]](http://i.imgur.com/bxFqj.png)
FFA Individual Maps:
Toxic Slums
The most notable feature of this map is the new Constructible Rocks, rocks that *create* barriers at choke points instead of removing them like Destructible Rocks. This remake was made using the HOTS Battle Reports and is extremely accurate to the original. There may however be some balance issues I'm unaware of due to my inexperience in melee mapmaking, though I will do my best to fix these.
![[image loading]](http://i.imgur.com/NO37m.png)
Recently there was a donation run to purchase EU and KR accounts for uploading the map on these servers, thanks to the donations from the community I will be purchasing these accounts and uploading the map on them soon.
Proof of purchase receipts: EU Account, TW/KR Account
-------------------------
Past donation run
+ Show Spoiler +
The map is currently published on NA and SEA. Most people, myself included, would like to release it on the other regions too. Unfortunately, I have found in the past that when relying on others generosity, it is difficult to maintain the map properly (correct versions on each region), and with the new map rotation system the upkeep of the maps will make this, in my opinion, virtually impossible.
So, instead of this, I was thinking if people are interested enough in getting the map on the EU and KR servers (which I know you are!), perhaps we could collectively donate enough to purchase the two accounts for publishing the map. I think it is fair that if people enjoy the map enough, that they can help others have the chance to play it as they do, keeping in mind too that the map is otherwise 100% free.
With that said I have set up a donation page on ChipIn to get the funds for a new account on both the EU and KR servers. Now as for trusting me with the money, apart from my continuous presence on this subreddit, if I do manage to get the funding for these accounts, I will be sure to post the receipts of the purchases; if not enough money is donated, it will be setup to refund the amounts to the doners. At the end of the day though this is for you guys, not for me, as I exclusively play on the SEA & NA servers, so I am only asking for your help on behalf of others.
So if you would like to support this cause, the breakdown of costs for the extra accounts is as follows.
Europe Version: 48.80 AU (39.99 EU)
Taiwan (KR) Version: 59.90 AU
48.80 + 59.90 = 108.70
Adding 3% paypal fee to total: 108.7 * (1 + .03) = 111.96 = 112~
Total: $112
The total comes to $112 including PayPal fees though not including $0.30 transaction fees (I am happy to pay these).
You can donate through my ChipIn Page here.
So, instead of this, I was thinking if people are interested enough in getting the map on the EU and KR servers (which I know you are!), perhaps we could collectively donate enough to purchase the two accounts for publishing the map. I think it is fair that if people enjoy the map enough, that they can help others have the chance to play it as they do, keeping in mind too that the map is otherwise 100% free.
With that said I have set up a donation page on ChipIn to get the funds for a new account on both the EU and KR servers. Now as for trusting me with the money, apart from my continuous presence on this subreddit, if I do manage to get the funding for these accounts, I will be sure to post the receipts of the purchases; if not enough money is donated, it will be setup to refund the amounts to the doners. At the end of the day though this is for you guys, not for me, as I exclusively play on the SEA & NA servers, so I am only asking for your help on behalf of others.
So if you would like to support this cause, the breakdown of costs for the extra accounts is as follows.
Europe Version: 48.80 AU (39.99 EU)
Taiwan (KR) Version: 59.90 AU
48.80 + 59.90 = 108.70
Adding 3% paypal fee to total: 108.7 * (1 + .03) = 111.96 = 112~
Total: $112
The total comes to $112 including PayPal fees though not including $0.30 transaction fees (I am happy to pay these).
You can donate through my ChipIn Page here.
![[image loading]](http://i.imgur.com/uyOvj.png)
Creator
XenoX101
Icons
SoulFilcher
XenoX101
Models
GhostNova
Main Testers
MorroW:
special thanks to Morrow for providing a ton of insightful feedback on the map
Existor
morrezor
Pre-release Testers
htpkSEDUCE
Limitless
Contraband
PianoMan
Tydrokos
shmoo
Warpath
Trozz
AlmostLiquid
UloseTheGame
Special Thanks
Howling Peaks Niflheim Tileset: gurluas
TheAlmaity:
for helping me fix the Unit Tester triggers
SC2Mapster.com for being an invaluable resource on map-making
-------------------------
*Original HOTS Custom Thread (includes original HOTS Custom map pool, balance stats & video)[/center]
+ Show Spoiler +
![[image loading]](http://i.imgur.com/khXrw.png)
The new patch should fix almost all of the prior bugs, let me know if you see any new ones or any of these return.
Patch 1.27 notes (latest)
Patch 1.26 notes
Patch 1.25b notes
Patch 1.25 notes
Patch 1.24 notes
Patch 1.23 notes
Patch 1.22 notes
Patch 1.21 notes
Patch 1.2 notes
Patch 1.11 notes
Patch 1.1 notes
Patch 1.0 notes (complete)
Patch 0.88 notes
Patch 0.87 notes
Patch 0.86 notes
Patch 0.85 notes (Major fixes)
Patch 0.82 notes
-------------------------
Hey everyone,
Since HotS was announced at BlizzCon the first thought on my and - looking at this subforum - many others' mind was the ability to recreate the units with the SC2 Editor. So only a few days after the reveal after finding out a number of stats for the units I realised that this was very much a possibility, even though it might not be the most exact of arts. I went to making this HotS Custom map for Battle.net and some 50-60 work hours later I came up with this, a 99% complete version of all the units and abilities save for one ability which half-way works but will eventually work fully, the pre-ordain tech-viewing ability (it still works at a basic level against terran and protoss, but not against zerg, if bothersome for now I can remove it altogether at player's request).
I did my best to make this as polished a version as possible, adding actors where I can and hoping to mimic what we saw at Blizzcon the best you can with the editor. There are still definitely a few things I would like to improve on (apart from the natural progression of bug fixing) such as the Tempest's attack and balancing the statistics in an alternate non-vanilla version, but for now I think it's close enough to completion that it is worth releasing, especially for the feedback I can get.
Currently I have the mod running on the following 4 maps.
![[image loading]](http://i.imgur.com/C2YXF.png)
Shakuras Plateau by Blizzard ..... Tal'Darim Altar by LSPrime
![[image loading]](http://i.imgur.com/kkSDG.png)
Antiga Shipyard by Blizzard ..... Metalopolis by Blizzard
![[image loading]](http://i.imgur.com/TgCNb.png)
Daybreak by WinparkPrime ..... Bel'Shir Beach (Winter) by LSPrime
![[image loading]](http://i.imgur.com/PrA65.png)
Sanshorn Mist by Superouman ..... Twilight Peaks by Ragoo
![[image loading]](http://i.imgur.com/edR2c.png)
![[image loading]](http://i.imgur.com/C2YXF.png)
Shakuras Plateau by Blizzard ..... Tal'Darim Altar by LSPrime
![[image loading]](http://i.imgur.com/MLn6H.png)
![[image loading]](http://i.imgur.com/kkSDG.png)
Antiga Shipyard by Blizzard ..... Metalopolis by Blizzard
![[image loading]](http://i.imgur.com/VB9mw.png)
![[image loading]](http://i.imgur.com/TgCNb.png)
Daybreak by WinparkPrime ..... Bel'Shir Beach (Winter) by LSPrime
![[image loading]](http://i.imgur.com/Upf8n.png)
![[image loading]](http://i.imgur.com/PrA65.png)
Sanshorn Mist by Superouman ..... Twilight Peaks by Ragoo
The current version is 1.27, most bugs have been rectified so if you notice any issues please let me know as if it isn't fixed it's entirely likely I'm unaware of it.
And I have currently uploaded it to the following servers.
Name: HotS Custom - <Map>
AM
SEA
EU
KR
New Chat channel: HotS on every server
Please note this map also includes the recent PTR changes of EMP having a 1.5 radius and protoss upgrades costing less, and of course these are subject to change based on Blizzard.
As for how accurate this is to HotS, please see the image and video below to see roughly how the values pan out, with green being definitive values we know, yellow values we can assume from the videos, and orange only values we can guess.
HOTS Custom Unit Stats [Image]
If you'd like it on your server, don't hesitate to PM me.
Please let me know what you think of my map, if you find any bugs, any issues at all that you may come across in the game and I will do my best to fix them.
Also note: This map isn't accurate enough to make any claims about the balance of HotS, nor does it try to aim for balance by changing the values we were given, it is simply an exact replica of what we know so far about the HotS units and their stats.
Thanks and enjoy!
![](/mirror/smilies/smile.gif)
- XenoX