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Heart of the Swarm Units & Changes Compilation

Forum Index > Closed
Post a Reply
ZJAT
Profile Joined October 2011
United States83 Posts
Last Edited: 2011-10-30 04:09:34
October 30 2011 03:35 GMT
#1
Protoss

Replicant - Cost 200/200/4 Life 60/60 (hp/shields)
Hover, Mechanical - Build Time 30 seconds (Robo Facility)
Replicate: Cast on any visible unit (Global), transforms into targeted unit.
This ability can be used on player owned units, but cannot be used on Massive targets.

Oracle - Cost 200/200/4 Life 80/20
flying, caster - Build Time 40? (Stargate)
Phase Shift 50E: Target structure is phased out of existance for 45 secs. It cannot be attacked, use abilities, provide power, or provide tech. Range 9?
Preordain 50E: Target an enemy structure to gain vision and knowledge of what it is building for 2 mins. Range 9?
Entomb 75E: Blocks minerals from harvesting. Can be attacked to be destroyed. Duration 45 seconds.
Entomb has 75hp. 1 cast of entomb can cover all mineral patches. Range 9?

Tempest - 300/300/6 Life 300/150
flying, anti-air - Build Time 75 (Stargate)
Air attack: 22 damage, 3.0 attack speed, Range 6, AoE 2.0? radius
Ground attack: 35 damage, 2.2 attack speed, Range 6, single target

Nexus
Arc Shield 25E: adds an anti-light weapon on target building. Duration 20 seconds.
Mass Recall 75E: Same spell as mothership. Smaller radius.

Mothership: Removed
Carrier: Removed

Pylons: Cannot power buildings 'uphill'

Zerg

Viper: 100/200/3 Life 120
flying, caster - Build Time 37? seconds
Occular Parasite 25E: Target unit gains permanent detection.
Blinding Cloud 75E: Units in target area are silenced and have their range reduced to 1.
(abilities that do not cost energy can be used)
Abduct 100E: Target unit is pulled to the location of the viper. Can be used on enemy and allied units.

Swarm Host: 200/100/3 Life 120
Burrow, Map control - Build Time 40 Seconds
Spawn Locusts: 25 second cooldown ability, Summons 2 locusts, Summons only while burrowed. Attack-rally from the SH
Locusts: 80 life, 14 damage, .86 atk speed, last for 15 secs.

Baneling:
Tunneling Jaws Upgrade: Allows banelings to move while burrowed.
Cost 150/150 Time 100?
Movespeed: Faster than burrow roaches. ~1.88+

Ultralisk:
Burrow Charge Ability: Auto-cast ability that allows ultralisks to burrow ~7+ range from a target, and charge toward the enemy target at ludicrus speed.
Unlike normal Charge, this ability actually goes past the target and pushes units away upon surfacing.
Also, seems Much faster than normal charge.

Hydralisk:
Muscular Augments? Upgrade: Grants Hydras +50% movement speed off creep. This makes hydralisk movespeed equal on and off creep.
Movespeed: 2.25 + 1.125 = 3.38 in-game

Overseer: Removed

Terran

Warhound: 150?/75?/4? Life 260
anti-mech, anti-air - Build Time 45? (Factory)
Ground attack: 10/+10 Mech damage, 1.5? Attack speed, Range 7, single target
Air Attack: 4/+4 Light damage, ?? attack speed, Range 7?, AoE .5? radius, No. of missiles ??
Movement Speed: 2.25?

Shredder: 150/150/2? Life 180
mech, map control - Build time 30? seconds
Ground attack: 20dps (in ticks?), AoE 3.0? radius, Radius origin: self
The shredder deals damage as an aura around itself, and shuts off if friendly units enter its aura.
The shredder may also damage air units, it is unknown if it only hurts/shuts off near, bio units.
Movespeed: 2.25?
(May work like new Pylons, and be elevation specific in some way)

Hellion (Battle): Research cost? Life 135?
mech, anti-infantry - Morph time 4? seconds
Ground attack: Same as Hellion's, Aoe changed to cone < instead of a line --
Hellion morphs into a battle-bot, using its flamethrower differently and gaining durability from dual shields
Movement Speed: 2.25?

Thor: 600?/300?/6? Life 800
super unit, limit 1 - Build time 160? (Factory? - Requires fusion core and armory)
Ground attack: 65x2?, Single target?
Barrage: Target area receives 500 damage over 12 seconds, 2 second setup time, 2 second restore time, channeling

Other

Graphical Updates: New Creep edging and building edging
Textures also updated to be cleaner, multi-layer, and use equal or less resources
Physics Update: Completely new engine
Editor Update: 3D Modelling tools, some other stuff

All the research has been done solely by myself through links gathered by myself and others.
Stats with a ? beside it means that it is an educated guess from relationship to other units and/or visual estimates from youtube, etc.
If anything above is incorrect, please help me to correct it. I will be adding anything that is accurate enough to liquipedia.
"Experimentation is the key to success, though often requisite is failure." -ZG [Zjat's Project Vault] http://zjat.webs.com
edc
Profile Blog Joined May 2011
United States666 Posts
October 30 2011 03:42 GMT
#2
Thanks for posting this, it really is convenient .
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
fezvez
Profile Blog Joined January 2011
France3021 Posts
October 30 2011 03:52 GMT
#3
Overseer is removed (can't find source though)
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 30 2011 03:54 GMT
#4
Can we get a confirmation that occular parasite isn't a one time use?
http://grooveshark.com/#/deltrus/music
B.I.G.
Profile Blog Joined August 2010
3251 Posts
October 30 2011 03:56 GMT
#5
im starting to like the idea behind these new units, except for the replicator though. it still seems weird to me. im also shitting my pants for the idea of marauder/warhound combos. poor poor toss units. gj on listing all this stuff.
DjRetro
Profile Blog Joined December 2010
Chile309 Posts
October 30 2011 03:59 GMT
#6
Great recopilation dude. Thanks for posting
SpaceSynth-ItaloDisco-HiNRG http://www.radiostaddenhaag.com/
ZJAT
Profile Joined October 2011
United States83 Posts
October 30 2011 04:03 GMT
#7
@DeltruS I've seen a hover of the skill costing 25 Energy, this makes it seem unquestionable to me. This also potentially means that the Viper can spawn with 2 casts of detection. I've personally seen people attest to both equally.
@fezvez Yes, I'll add that. Source for that would be right on Blizzard's forums/sites. (Though, personally I'd rather have overseer at lair and viper at hive :| )
"Experimentation is the key to success, though often requisite is failure." -ZG [Zjat's Project Vault] http://zjat.webs.com
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 30 2011 04:08 GMT
#8
If it is 4 seconds on the helion to transform that's pretty dumb. It cuts down the dynamic and the way you can use the unit into 2 non overlapping sections and is basically the same thing as either having archons or having dts/hts. They should work on increasing micro potential and balancing the game around that.
terranghost
Profile Joined May 2010
United States980 Posts
October 30 2011 04:13 GMT
#9
Not saying it is a bad thing the shredder needs some sort of weakness but I like the concept (would like to see the PF weakened if the terran has these but thats my opinion) At blizzcon when they were showing off the shredder I was like this thing has a horrible range its gonna hold back zealots and lings and thats it. I dont know if the roaches were taking damage at the beggining of this battle but it looks to me that they were attacking the shredders without taking damage back. If the radius right now is 3 as you say then that would make sense. That means your gonna have to have a bunker or siege tank behind them or at the bare minimum your army ready to move in and help out. Because the way it seems is anything that is ranged can kill it (well not mutas as they are 3 on range but mutas can ignore them to a degree and just fly around them)

terran units at blizzcon The shredder vs the roaches that I am talking about appears at ~12:30
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
blindsniper
Profile Joined July 2010
United States143 Posts
Last Edited: 2011-10-30 04:19:40
October 30 2011 04:18 GMT
#10
Don't forget

Battlecruiser

Redline Reactor: cooldown ability, gives bc a speed boost (moves almost as fast as a muta) for a few seconds. Like a controlled charge I think

(frantically searches for source)

On October 30 2011 12:54 DeltruS wrote:
Can we get a confirmation that occular parasite isn't a one time use?

It's been confirmed by the people who went to blizzcon.
"Video games are bad for you? That's what they said about rock and roll." - Shigeru Miyamoto
ZJAT
Profile Joined October 2011
United States83 Posts
October 30 2011 04:28 GMT
#11
@terranghost Actually, I forgot I watched this video before and knew that it was much more than 3 radius... I fail. This is clearly 6 or 7. See how the Roaches are attacking at 4? And and entire line of Roaches is still able to fit into the radius, And there is still just a smidge of space behind the second line? 7 is the range of I believe all turrets/static D. So it very well may be 7 Radius O.o

@blindsniper Thank you! Any cooldown info?
"Experimentation is the key to success, though often requisite is failure." -ZG [Zjat's Project Vault] http://zjat.webs.com
JWD
Profile Blog Joined October 2007
United States12607 Posts
October 30 2011 04:30 GMT
#12
Yeah let's stick to 200 threads on this topic instead of 201. If you think the already-existing thread is missing something, PM the OP please.
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