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Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 5 83 84 85 Next
althaz
Profile Joined May 2010
Australia1001 Posts
October 30 2011 11:28 GMT
#41
Replicant can replicate the Tempest, which should be massive. Not sure if this is an issue with the Tempest not being massive or the Replicant ability working on massive units .
The first rule we don't talk about race conditions. of race conditions is
XenoX101
Profile Joined February 2011
Australia729 Posts
October 30 2011 11:34 GMT
#42
On October 30 2011 20:28 althaz wrote:
Replicant can replicate the Tempest, which should be massive. Not sure if this is an issue with the Tempest not being massive or the Replicant ability working on massive units .


Thanks for that! Should be fixed now.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-10-30 13:03:36
October 30 2011 11:35 GMT
#43
Patch 0.82 Released
This should fix 99% of the issues people have had in the initial release, more will crop up I'm sure but this is very close to a stable release at the moment.

Patch Notes
- Campaign dependency added
- Partially fixed Ultralisk Charge, it won't auto-attack units above or below cliff level
- Only one corruptor may syphon a given building at any given time
- Mutas & Corruptors no longer disabled when the spire is disabled but you still have a greater spire
- Swarm Host locusts fixed so they attack move
- Stargate no longer has carriers
- Viper's Ocular Parasite is now usable (doesn't cost 5000% of your energy )
- Viper's hotkeys no longer overlap with eachother
- Shredder now stops dealing damage when it is undeployed
- Shredder now deals correct damage of 20 per second as 2 damage every 0.1 seconds
- Replicants now 4 supply
- Oracle's Phase Shift now displays its energy cost
- Locusts now show their weapon
- Tempest now 6 supply
- Tempest now 75 build time
- Tempest splash now only hits air
- Tempest splash aoe now 4
- Arc shield cannon now does 5 damage, 20 to light]
- Replicant now cant replicate massive units
- Battle hellion no longer does friendly damage
Tektos
Profile Joined November 2010
Australia1321 Posts
October 30 2011 11:51 GMT
#44
The thor attacks air :O
althaz
Profile Joined May 2010
Australia1001 Posts
October 30 2011 11:56 GMT
#45
btw, I didn't say it before but me and my brother were just playing this. It's frickin' awesome .
The first rule we don't talk about race conditions. of race conditions is
memcpy
Profile Blog Joined April 2010
United States459 Posts
October 30 2011 12:30 GMT
#46
Just played, thanks for making it.
Bugs:
- Thor doesn't get mech upgrades.
- Recall is the same as Arc Shield.
- Replicant can't control worker.
leBIGcrab
Profile Joined February 2011
France313 Posts
October 30 2011 12:33 GMT
#47
So excited by this.

I'm actually waiting for friend to finish ladder game to start one. I feel like a 8 yr old kid on Christmas eve.
404AlphaSquad
Profile Joined October 2011
839 Posts
October 30 2011 12:53 GMT
#48
Need this for Europe
aka Kalevi
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
October 30 2011 13:05 GMT
#49
On October 30 2011 21:53 404AlphaSquad wrote:
Need this for Europe


I second this!
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
October 30 2011 13:08 GMT
#50
Eu please! ;D
Kambing
Profile Joined May 2010
United States1176 Posts
October 30 2011 13:13 GMT
#51
I believe entombed is suppose to leave the mineral patches mineable but the workers don't actually get anything from them. In the current iteration of the map, they physically block the patches which forces the workers to relocate or go idle if all the patches are entombed. This makes the spell infinitely more annoying than it would be otherwise.

Also, the entombed shell isn't auto-attackable (i.e., you have to manually target each one). Is that how it worked at blizzcon? If so, holy crap that spell is annoying. ^_^
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
Last Edited: 2011-10-30 13:16:53
October 30 2011 13:16 GMT
#52
On October 30 2011 22:13 Kambing wrote:
I believe entombed is suppose to leave the mineral patches mineable but the workers don't actually get anything from them. In the current iteration of the map, they physically block the patches which forces the workers to relocate or go idle if all the patches are entombed. This makes the spell infinitely more annoying than it would be otherwise.

Also, the entombed shell isn't auto-attackable (i.e., you have to manually target each one). Is that how it worked at blizzcon? If so, holy crap that spell is annoying. ^_^


No they aren't supposed to be left mineable
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Kambing
Profile Joined May 2010
United States1176 Posts
October 30 2011 13:34 GMT
#53
On October 30 2011 22:16 ProxyKnoxy wrote:
Show nested quote +
On October 30 2011 22:13 Kambing wrote:
I believe entombed is suppose to leave the mineral patches mineable but the workers don't actually get anything from them. In the current iteration of the map, they physically block the patches which forces the workers to relocate or go idle if all the patches are entombed. This makes the spell infinitely more annoying than it would be otherwise.

Also, the entombed shell isn't auto-attackable (i.e., you have to manually target each one). Is that how it worked at blizzcon? If so, holy crap that spell is annoying. ^_^


No they aren't supposed to be left mineable


Then I upgrade annoying to really fucking annoying. Holy shit. >_<
PredY
Profile Joined September 2009
Czech Republic1731 Posts
October 30 2011 13:48 GMT
#54
i really wanna try this, if theres any high master/grandmaster who wanna play, PM me (US/EU)
http://www.twitch.tv/czelpredy
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
October 30 2011 13:49 GMT
#55
I played a version I found on EU (seemed legit, might be an old version though) and I found a bug:

i can replicate zerg cocoons. They never hatch, they just sit there
zeross
Profile Joined September 2010
France310 Posts
October 30 2011 13:56 GMT
#56
just tested a version i found on EU uploaded by "alwin" but was like bugged like hell with no units graphics, no icons.. was horrible.

we need a proper eu upload
towers
Profile Joined September 2010
33 Posts
October 30 2011 13:59 GMT
#57
On October 30 2011 22:16 ProxyKnoxy wrote:
Show nested quote +
On October 30 2011 22:13 Kambing wrote:
I believe entombed is suppose to leave the mineral patches mineable but the workers don't actually get anything from them. In the current iteration of the map, they physically block the patches which forces the workers to relocate or go idle if all the patches are entombed. This makes the spell infinitely more annoying than it would be otherwise.

Also, the entombed shell isn't auto-attackable (i.e., you have to manually target each one). Is that how it worked at blizzcon? If so, holy crap that spell is annoying. ^_^


No they aren't supposed to be left mineable


Stop this right now.

The workers are supposed to continue to "pretend" to mine while the minerals are under the Oracle's effects. Yes, the minerals aren't mineable. No, the workers should not go idle and just sit there as is the case currently.
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-10-30 14:08:26
October 30 2011 14:07 GMT
#58
On October 30 2011 22:59 towers wrote:
Show nested quote +
On October 30 2011 22:16 ProxyKnoxy wrote:
On October 30 2011 22:13 Kambing wrote:
I believe entombed is suppose to leave the mineral patches mineable but the workers don't actually get anything from them. In the current iteration of the map, they physically block the patches which forces the workers to relocate or go idle if all the patches are entombed. This makes the spell infinitely more annoying than it would be otherwise.

Also, the entombed shell isn't auto-attackable (i.e., you have to manually target each one). Is that how it worked at blizzcon? If so, holy crap that spell is annoying. ^_^


No they aren't supposed to be left mineable


Stop this right now.

The workers are supposed to continue to "pretend" to mine while the minerals are under the Oracle's effects. Yes, the minerals aren't mineable. No, the workers should not go idle and just sit there as is the case currently.


I prefer your viewpoint in the name of sanity. Are the bubbles meant to be auto-attackable then? Having to manually click each patch to remove the bubbles is far worse than having to re-rally your workers.

(I suppose if this was true, then you could throw a cannon or spine in each mineral line and negate the whole thing. So the bubbles are probably meant to be neutral structures.)
towers
Profile Joined September 2010
33 Posts
October 30 2011 14:12 GMT
#59
I don't know. Someone who tested these things at Blizzcon would need to answer. A spine could always be D-web'd before the fields are placed, so it may be a factor.
TheLight
Profile Joined August 2010
Australia410 Posts
October 30 2011 14:56 GMT
#60
On October 30 2011 22:59 towers wrote:
Show nested quote +
On October 30 2011 22:16 ProxyKnoxy wrote:
On October 30 2011 22:13 Kambing wrote:
I believe entombed is suppose to leave the mineral patches mineable but the workers don't actually get anything from them. In the current iteration of the map, they physically block the patches which forces the workers to relocate or go idle if all the patches are entombed. This makes the spell infinitely more annoying than it would be otherwise.

Also, the entombed shell isn't auto-attackable (i.e., you have to manually target each one). Is that how it worked at blizzcon? If so, holy crap that spell is annoying. ^_^


No they aren't supposed to be left mineable


Stop this right now.

The workers are supposed to continue to "pretend" to mine while the minerals are under the Oracle's effects. Yes, the minerals aren't mineable. No, the workers should not go idle and just sit there as is the case currently.


The Blizzcon video of the Oracle showed the SCVs going idle when the minerals they were mining were entombed.
A marine walks into a bar and asks: Where's the counter?
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