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[A] HotS Custom - Page 3
Forum Index > SC2 Maps & Custom Games |
althaz
Australia1001 Posts
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XenoX101
Australia729 Posts
On October 30 2011 20:28 althaz wrote: Replicant can replicate the Tempest, which should be massive. Not sure if this is an issue with the Tempest not being massive or the Replicant ability working on massive units ![]() Thanks for that! Should be fixed now. | ||
XenoX101
Australia729 Posts
This should fix 99% of the issues people have had in the initial release, more will crop up I'm sure but this is very close to a stable release at the moment. Patch Notes - Campaign dependency added - Partially fixed Ultralisk Charge, it won't auto-attack units above or below cliff level - Only one corruptor may syphon a given building at any given time - Mutas & Corruptors no longer disabled when the spire is disabled but you still have a greater spire - Swarm Host locusts fixed so they attack move - Stargate no longer has carriers - Viper's Ocular Parasite is now usable (doesn't cost 5000% of your energy ![]() - Viper's hotkeys no longer overlap with eachother - Shredder now stops dealing damage when it is undeployed - Shredder now deals correct damage of 20 per second as 2 damage every 0.1 seconds - Replicants now 4 supply - Oracle's Phase Shift now displays its energy cost - Locusts now show their weapon - Tempest now 6 supply - Tempest now 75 build time - Tempest splash now only hits air - Tempest splash aoe now 4 - Arc shield cannon now does 5 damage, 20 to light] - Replicant now cant replicate massive units - Battle hellion no longer does friendly damage | ||
Tektos
Australia1321 Posts
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althaz
Australia1001 Posts
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memcpy
United States459 Posts
Bugs: - Thor doesn't get mech upgrades. - Recall is the same as Arc Shield. - Replicant can't control worker. | ||
leBIGcrab
France313 Posts
I'm actually waiting for friend to finish ladder game to start one. I feel like a 8 yr old kid on Christmas eve. | ||
404AlphaSquad
839 Posts
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ProxyKnoxy
United Kingdom2576 Posts
On October 30 2011 21:53 404AlphaSquad wrote: Need this for Europe ![]() I second this! | ||
Strike_
Netherlands704 Posts
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Kambing
United States1176 Posts
Also, the entombed shell isn't auto-attackable (i.e., you have to manually target each one). Is that how it worked at blizzcon? If so, holy crap that spell is annoying. ^_^ | ||
ProxyKnoxy
United Kingdom2576 Posts
On October 30 2011 22:13 Kambing wrote: I believe entombed is suppose to leave the mineral patches mineable but the workers don't actually get anything from them. In the current iteration of the map, they physically block the patches which forces the workers to relocate or go idle if all the patches are entombed. This makes the spell infinitely more annoying than it would be otherwise. Also, the entombed shell isn't auto-attackable (i.e., you have to manually target each one). Is that how it worked at blizzcon? If so, holy crap that spell is annoying. ^_^ No they aren't supposed to be left mineable | ||
Kambing
United States1176 Posts
On October 30 2011 22:16 ProxyKnoxy wrote: No they aren't supposed to be left mineable Then I upgrade annoying to really fucking annoying. Holy shit. >_< | ||
PredY
Czech Republic1731 Posts
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SgtCoDFish
United Kingdom1520 Posts
i can replicate zerg cocoons. They never hatch, they just sit there ![]() | ||
zeross
France310 Posts
we need a proper eu upload ![]() | ||
towers
33 Posts
On October 30 2011 22:16 ProxyKnoxy wrote: No they aren't supposed to be left mineable Stop this right now. The workers are supposed to continue to "pretend" to mine while the minerals are under the Oracle's effects. Yes, the minerals aren't mineable. No, the workers should not go idle and just sit there as is the case currently. | ||
Kambing
United States1176 Posts
On October 30 2011 22:59 towers wrote: Stop this right now. The workers are supposed to continue to "pretend" to mine while the minerals are under the Oracle's effects. Yes, the minerals aren't mineable. No, the workers should not go idle and just sit there as is the case currently. I prefer your viewpoint in the name of sanity. Are the bubbles meant to be auto-attackable then? Having to manually click each patch to remove the bubbles is far worse than having to re-rally your workers. (I suppose if this was true, then you could throw a cannon or spine in each mineral line and negate the whole thing. So the bubbles are probably meant to be neutral structures.) | ||
towers
33 Posts
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TheLight
Australia410 Posts
On October 30 2011 22:59 towers wrote: Stop this right now. The workers are supposed to continue to "pretend" to mine while the minerals are under the Oracle's effects. Yes, the minerals aren't mineable. No, the workers should not go idle and just sit there as is the case currently. The Blizzcon video of the Oracle showed the SCVs going idle when the minerals they were mining were entombed. | ||
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