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You need the stats and nobody from the thousands of blizzcon even wrote down the cost of the warhound, for example.
You would also need splash areas for the warhound and tempest and those can't be seen anywhere in the game and you don't know not only the area, but % damage as well, since some splash weapons/abilities deal 100% in the full aoe, while others deal 100%/50%/25% in 3 different areas.
If you try to guess the missing stats, then you'd have no idea how strong the actual unit would be.
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Since we have the stats, does everyone want to just grab 1 unit and go for it?
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Got two question about replicas: -Should Corruptors be able to morph into Broodlords? (Same with Overlords->Overseers (even though Overseers gonna get cut)); -Should Overlords be able to generate Creep?
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well replicants cant morph into massive units so I dont think they will be able to morph into brood lords
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I'm thinking Corruptor but not brood lord but you can morph. After all you can do a worker and build them the hard way.
Overlords still generate creep. Viper builds out of eggs or at hatch?
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probably need greater spire for rep to morph into brood
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On October 26 2011 00:06 DuckyTheDuck wrote: Got two question about replicas: -Should Corruptors be able to morph into Broodlords? (Same with Overlords->Overseers (even though Overseers gonna get cut)); -Should Overlords be able to generate Creep?
I'm pretty sure the current dogma is "Sure, why not", more is definitely better at this stage.
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Working on the same. Getting no help from Bnet forums, glad to see this here. I'm compiling a list of all the data I can on units, movement, damage, abilities, durations, etc
As for splash on warhound, I did a .5 radius with a 50% damage; compared to thor's 1 radius and 50% I have't attempted to make the shredder (abilities are my weakness currently), but I have my guesses from watching the video over and over that it has a range of 6-7, and only damages bio units, since it is radiation, and I'm basing that assumption from Irradiate.
I will be uploading my information as "Zjat's HotS" and in a .mod form, probably later this week, if anyone wants to use the information in it. I will be slow as a one man team, but I <3 modding melee. I also suggest that anyone else that works on this project upload their work publicly, to share with the community. It is a suggestion, nothing more.
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I don't know how to use triggers... But a suggestion for Viper's pull - Neural parasite copy, turns unit invunerable for 1-2 seconds while being turned into an air mover, until it lands. As for the phase shift ability or w/e it is on the oracle - turn the building into neutral. Set a tick to every x seconds to reset this until timer dies... possibly to avoid add on recovery. However, making the unit non-targetable may also solve this.
{Edit} Also, I have seen both those data sources. Thanks though, if you see more, send them here :D @munky Vipers spawn from eggs, as do hosts from what I've heard. {e} http://us.battle.net/sc2/en/forum/topic/3430935454 <<Swarm Host extra
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Hmmm. Can you make the pull using recall?
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not hard to do with triggers, so a unit tester map should be no problem :p. But i don't really see a need to bother with it, as some of the mechanical changes aren't possible in WoL, atleast to work out on a melee map, that goes above one base play.
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I think using triggers for abilities is the wrong way to go, will lead to lots of bugs and possibly lag.
Someone's going to have to man up and learn to use the Data Editor, MissileMover, etc
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On October 24 2011 17:48 DuckyTheDuck wrote: After trying to remake abilities I came to conclusion that it's not as easy as it would seem at first glance. In fact Abduct/Replicate/PhaseShift/Entomb and Preodrain seem to be pretty hard in current editor. GL to whoever will try to recreate them.
Entomb makes use of Conjoined behaviours to link the health of each of the mineral patch shields. Other than that, it's just a simple search effect that applies a behaviour which stops harvesters from accessing the patches (probably flags then as in stasis).
The Phase Shift probably changes the target unit's owner to neutral for the duration (like a reverse Neural Parasite) and flags the target as invulnerable.
Abduct applies a behaviour that disables collision and a force effect that draws the target to the caster.
Replicate I believe uses new tech. It's easy in triggers (replace unit with target unit), but impossible in data as far as I know. However, this won't apply upgrades to the replicated units. I'm not sure how they did that.
I'd make it myself but I have my own UMS project.
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Zjat's HotS is up! Okay, it's really crap atm, but you might be able to test burrowed banelings, hellion morph (it doesn't change model yet, but I'll get it to change into firebat eventually), War Hound (missing projectile to ground units, but damage to ground and air should be accurate...) Mass recall unchanged and moved to nexus so far... Hydra movespeed is in
Some notes: Hellions require blue flame, I saw this as 'obvious' based on the damage of a BFH (8+11) compared to Battle mode Goliath/War Hound requires armory and tech lab, as far as I could guess this made sense. Nothing is perfect, I've only spent like 2 hours on this! But it is up, see what works and what doesn't and say something eh?
Ps. I'm building this as a mod, so you can use it for what you want, the mod is also public. I don't plan on building a 'test map' I'm just using xel naga caverns with dependency. Search zjat or hots.
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I just played ZJAT's Mod, its the only one of three with actual unit stats lol, and I have to say, i hope the Warhound's AA gets buffed, cause its a joke lol. Here is a rep of them vs carriers.
But as for your map ZJAT, pretty good work so far, the battlemode seems to work fine, but you may want to make battlemode a separate upgrade, i think thats how it was at Blizzcon. Warhounds worked fine.
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pretty good work so far It's terrible... imo. War hound does 50% dmg to armored, also the hellion battle mode... is well not visual, but yes it works pretty well. Idk about it requiring an extra tech, can you link that info? Or did you go to blizzcon / have a good source?
Hydras are broken, banelings don't work... (I have both these fixed, but not uploaded) Soooo... yeah... Working on it, but abilities are my weakness. There is another HotS mod uploaded to bnet, and it's public... I will be using it to see how to do some stuff, it's got most of the spells, but some dmg's are missing on stuff. {e} http://www.sc2mapster.com/forums/general/team-recruitment/27450-heart-of-the-swarm-community-created-melee-game Apparently we aren't the only ones ^
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FIIIIIIIIIIINE, I'll try and make something.
Gonna try and make the viper. Stuff like removing overseers and carriers 'n' shit will be easy, so I'll do that too.
Ok, I wanna know some things: I saw the Shredder doesn't deactivate in range of other deployed shredders; does the shredding stack? If so, is it a normal attack reducable by armour? If so if so, what's its duration?
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I'm currently working on this with a friend, so far I've done
Shredder Warhound Battle Hellion Swarmhost 1/2 Viper
Still need to do all the upgrades and protoss units, PM me if you're interested in collaborating, especially if you've figured out a clean way to implement the Oracle .
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