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[D]Anyone want to make a map with HotS Units? - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
ooni
Profile Blog Joined March 2010
Australia1498 Posts
October 24 2011 14:29 GMT
#21
On October 24 2011 16:49 Dudemeister wrote:
Show nested quote +
On October 24 2011 05:39 Siretu wrote:
On October 24 2011 03:21 Cheekio wrote:although there are a couple of new abilities that seem difficult to mod in (the viper's unit grab being the first that comes to mind).


The viper grab wouldn't be that hard to make. Worst-case scenario: do it in the trigger editor.


How else would you do it?

Data -> Periodic Effect -> Apply Force
O-o; Actually it's quite easy to program that through data editor

The problem is, we need to know the cost, and weapon cool down =_=;; Two of the most important stats...
Hi!
Siretu
Profile Blog Joined April 2010
151 Posts
October 24 2011 15:07 GMT
#22
On October 24 2011 17:48 DuckyTheDuck wrote:
After trying to remake abilities I came to conclusion that it's not as easy as it would seem at first glance. In fact Abduct/Replicate/PhaseShift/Entomb and Preodrain seem to be pretty hard in current editor.
GL to whoever will try to recreate them.

I disagree :D I'll give it and try and see if I'll share your opinion after trying.

On October 24 2011 23:29 ooni wrote:
Show nested quote +
On October 24 2011 16:49 Dudemeister wrote:
On October 24 2011 05:39 Siretu wrote:
On October 24 2011 03:21 Cheekio wrote:although there are a couple of new abilities that seem difficult to mod in (the viper's unit grab being the first that comes to mind).


The viper grab wouldn't be that hard to make. Worst-case scenario: do it in the trigger editor.


How else would you do it?

Data -> Periodic Effect -> Apply Force
O-o; Actually it's quite easy to program that through data editor

The problem is, we need to know the cost, and weapon cool down =_=;; Two of the most important stats...


That's smarter than what I had in mind. I was thinking about some missile with return(like spine crawler's attack) with some teleport effect teleporting to the location of the missile. I wasn't really sure it would work though.

On October 24 2011 20:47 Dudemeister wrote:
It would not be very hard but I don't have the time :/


This, but after thinking about it, I think it wont take that much time. I'll give it a try.

So, if I do this. What map should I do it on?
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
October 24 2011 15:08 GMT
#23
Go for it. :D Just hope you can publish on NA or something.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Apoo
Profile Joined January 2011
413 Posts
October 24 2011 15:28 GMT
#24
I would play this the whole freaking day :D

Offtopic: Blizzards Hype is too strong :'(
Siretu
Profile Blog Joined April 2010
151 Posts
October 24 2011 16:28 GMT
#25
Eh, I just remembered I have to get my other custom map playable within a week. I can't do this right now.

If someone else wants to try, PM me and I'll send what I did.

Here's a google document showing what I've done. The finished things are in green.
https://docs.google.com/document/d/1H8-CeeYSzOTQkr_xbVX_HhnzwpVOgwXuIwVRnJ1jvKQ/edit?hl=en_US

If there is no map within 2 weeks, I'll start working on it again, but I think someone else will have finished it by then.
Asday
Profile Joined November 2010
United Kingdom388 Posts
October 24 2011 18:04 GMT
#26
Might I suggest people collaborate on this instead of trying to race to have the first HotS map out.

If you're bored at home with the editor, just make one of the units, or one of the abilities, and upload the map somewhere, and people can put them all together. :D
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
October 24 2011 18:42 GMT
#27
Well if people want to do that, I can try and keep track of stuff in the OP.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
DuckyTheDuck
Profile Joined August 2011
14 Posts
October 24 2011 18:43 GMT
#28
Working on Replicant. Damn that mechanic is amusing.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
October 24 2011 21:46 GMT
#29
HAHAHHAAHAH, I am so amused, warhammer will be extremely easy to make. Just put in the goliath and your set. I think it even has the same damage stats. Vipers can be done with behaviors, and an ability that gives behaviors for giving other units detect. Automaton can be used as the model for the shredder. Size up the corsair for the new toss capital ship. Oracle seems like the most tricky to do in the data editor.
SeanShepard
Profile Joined September 2010
United States48 Posts
October 24 2011 22:10 GMT
#30
plz do this!
Freeze967
Profile Joined August 2011
United States230 Posts
October 24 2011 23:01 GMT
#31
Over the weekend I'll try to work on some of this. I have a little experience with the map editor. Any place we should try and post all of our works so far?
Conquerer67
Profile Joined May 2011
United States605 Posts
October 24 2011 23:08 GMT
#32
On October 24 2011 03:13 Sea_Food wrote:
Show nested quote +
On October 24 2011 03:10 GinDo wrote:
The issue is that nobody has any of the stats written down -_-.


Yeah. Srsly wtf people at blizzcon with accsess to beta there but wont write down stats.


If you want to be a technicalities whiner, it's alpha at this point.

/trollface

Also, just remember that that most of the stuff they showed they said was still under construction, in that they are basically making tweaks to it in their play testing almost every day, but if you want to go with the blizzcon stats, then go ahead.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
MindBreaker
Profile Blog Joined March 2011
United States574 Posts
October 24 2011 23:25 GMT
#33
This would be pretty epic its time like these i wished that i knew more about the map editor
Is it weird that I play most of my online games at work? And that it's a pizza place??
Freeze967
Profile Joined August 2011
United States230 Posts
October 24 2011 23:31 GMT
#34
Also, based off the shadow the Replicant makes I think that it's a flying unit, not a ground unit.
MindBreaker
Profile Blog Joined March 2011
United States574 Posts
October 24 2011 23:39 GMT
#35
On October 25 2011 08:31 Freeze967 wrote:
Also, based off the shadow the Replicant makes I think that it's a flying unit, not a ground unit.

Probably more of a hovering unit also it comes out of the robo
Is it weird that I play most of my online games at work? And that it's a pizza place??
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
October 25 2011 02:11 GMT
#36
Cool, don't forget stuff like this:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=278806
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Cheekio
Profile Joined October 2011
United States34 Posts
October 25 2011 08:14 GMT
#37
Just bumping with high hopes and plenty of encouragement. Should be awesome to play alpha units first hand, regardless of how balanced they are.
Rocketship to Vomit town
blAke139
Profile Blog Joined February 2011
Switzerland199 Posts
October 25 2011 09:22 GMT
#38
So, are all you mappers now working together or not? You guys should totally set up something that you can make this happen! It should then be up in no time
Check out my original SC2 Songs: http://www.youtube.com/user/blAkeMusic4Life
Apoo
Profile Joined January 2011
413 Posts
October 25 2011 10:21 GMT
#39
it will have such a big useage, i hope you can get that work
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 25 2011 10:32 GMT
#40
Going to be really interesting once it finished, we should have some track status in the op
Flying, sOs, free, Light, Soulkey & ZerO
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