|
http://www.reddit.com/r/starcraft/comments/lmg3u/hots_lowground_pylons_do_not_grant_power_to_high/
http://i.imgur.com/dvlb8.jpg
Surprised no one mentioned this. No one seems to be discussing it as well. This means not only will you not be able to build from low ground to high ground, You also can't warp in from low ground to high ground.
I feel this is a terrible change. We've already gotten the pylon radius change, vision up ramp change, and warpgate change to stop 4 gate. I feel like it removes a few tactics that the protoss can do. For example, I remember watching a GSL game on Xel'Naga Caverns where a pylon was placed on the low ground near the opponents main, and using a hallucination, gave vision to warp into the high ground to attack the main base. With this change, that tactic would no longer be usable by the Protoss.
I feel like the Protoss are being unfairly punished for a PvP issue in PvT and PvZ. This also stops some creative placement and simcitying such as placing a pylon the low ground, and then placing gateways on the high ground to make it difficult to unpower.
A very very recent game I played today in fact, would unfairly be affected by this. I was cross positions on Antiga Shipyard, and I took the bottom gold. I put pylons on the low ground right near the gold mineral patches. Then I placed cannons up onto the high ground to help cover the watchtower.
Another non cheese, non gimmick example I thought of: When you're going blink stalkers and you blink into the main, you can reinforce your blink stalkers by having a nearby pylon with power radius onto the high ground. Now you can't do that without having to use up a blink. You also cant use zealots of sentries for warp in reinforcements.
P.S. This change still won't stop PvP on Taldarim from being 4 gate vs 4 gate.
P.P.S I also think people need to realize this hurts Protoss harass way more than Protoss cheese. Cheese is reliant on lack of scouting, if you don't scout well, you're still going to get cheesed. Regardless of this change or not.
|
If they did this, but fixed toss, I wouldn't mind. Strange how they keep beating a dead horse though lol.
|
I just want my pylon range back...a single hex can fuck up a wall now and that totally sucks
|
I like that change, the only thing it really affects are "abusive"/gimmicky strategies like 4gate and cannon rushes and there is never a need to place a lowground pylon to power highground buildings in a normal game.
Good change, now they just need to remove the space behind the minerals on all maps to make me as a Zerg happy
|
haha they must really hate the protoss reace or something. Maybe they will do lots of balancing so this change wont be so bad, we will see.
|
Even though I think Protoss is being screwed overall... I think that this is a good design change.
What's lacking is consistency - this good design decision is happening to a race that is riddled with terrible design decisions.
|
I'm guessing if this stays they'll revert the radious change back.
|
mh... I dont like it. the only good thing i see is that cannon rush is going to be pretty bad.
|
I think that's just silly. Not only were highground warp ins very cool (and very defendable if you have vision of your base like you should) it also gave certain maps very exciting canon rush cheese tactics which I personally enjoy watching.
|
Lol, finally thei did this normal change. Use Warp Prizms now more
|
|
Great change! Takes away boring gimmick play.
|
Oh, that's a great change! Makes sense.
|
NOOOOOOOOOOOO, what am I going to do against terran on XNC now?
|
This might make it possible for them to buff the Protoss gateway units because there is a bigger defenders advantage. It's basically the only reason for this nerf.
Btw, I think Blizzard did a god job fixing PvP, it great fun to watch and on the same level as TvT. (at least what was shown in the GSL oct finals).
|
Cmon. low-highround cannon rush was always inbalanced. hurray as a zerg
|
I am seriously surprised how many of you guys think this will just get rid of gimmicky play. There are many many non gimmicky applications that'll be affected by this.
|
Really silly change. Completely eliminates a lot of Protoss strats that involves warping in on the high ground.
(void ray builds, some phoenix plays, and obviously early gateway cheese)
Why do this?
|
No, it doesnt remove new tatics from the game.
They are bringing back the PvP. Its obvious that blizzard does not want 4 gate vs 4 gate all the time. The ramp nerf already made people start using builds like 2 gate robo. This will make FF 100% safe vs protoss 4gate.
|
They really have no idea, what Protoss should be like, do they?
|
|
|
|