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The Map Art Thread - Page 15

Forum Index > SC2 Maps & Custom Games
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Prev 1 13 14 15 16 17 45 Next All
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 06 2012 12:09 GMT
#281
Well, I always make sure the lighting is as clear as possible on lowest settings, everyone who cares about clarity plays on lowest settings anyway. Abyssal City also has a clarity problem on high settings but on low settings it turns out fine.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
eTcetRa
Profile Joined November 2010
Australia822 Posts
December 09 2012 13:15 GMT
#282
Some more screens of a map I am working on, this texturing is a tiring process:

[image loading]
[image loading]
[image loading]
[image loading]
Retired Mapmaker™
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 09 2012 14:06 GMT
#283
Looks interesting, do you have a full shot?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-12-09 14:33:52
December 09 2012 14:33 GMT
#284
On December 09 2012 22:15 eTcetRa wrote:
Some more screens of a map I am working on, this texturing is a tiring process:

[image loading]
[image loading]
[image loading]
[image loading]


This is really top-notch stuff. The texturing on the small tiles in the 2nd pic looks incredibly time-consuming, I think it would drive me mad lol
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
December 09 2012 17:40 GMT
#285
Really, I wish I had the patience to even make one tenth of that quality that Etcetera blasts out.
If I wore a hat, I'd take it off for you.
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
crbox
Profile Joined August 2010
Canada1180 Posts
December 09 2012 17:56 GMT
#286
Wow those maps from OP "Best of the best" are really insanely neat!
eTcetRa
Profile Joined November 2010
Australia822 Posts
December 10 2012 12:57 GMT
#287
On December 09 2012 23:06 SiskosGoatee wrote:
Looks interesting, do you have a full shot?


Do you mean an overview?
Retired Mapmaker™
Syphon8
Profile Joined July 2010
Canada298 Posts
December 11 2012 05:42 GMT
#288
Think I forgot to post this

[image loading]

From a map I've been working on for months, and can't finish.
',:/
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 11 2012 10:50 GMT
#289
On December 10 2012 21:57 eTcetRa wrote:
Show nested quote +
On December 09 2012 23:06 SiskosGoatee wrote:
Looks interesting, do you have a full shot?


Do you mean an overview?
Yes.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
December 11 2012 17:32 GMT
#290
On December 11 2012 14:42 Syphon8 wrote:
Think I forgot to post this

[image loading]

From a map I've been working on for months, and can't finish.


Wow this really looks BW-like.. lovely.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2012-12-16 02:00:50
December 16 2012 02:00 GMT
#291
Well i have been working on this map for a while now and i still don't feel that i have finish with it, the biggest part about this map is that i'm not sure about the texturing of it, i just don't know what to do with it, it just doesn`t feel right, i have retexturized the map a couple of times but i just keep feeling that it isn't right, and i would love if you guys can give me some advice for it or at least tell me that i`m going mad or something.


Imgur album

Overview
+ Show Spoiler +
[image loading]
The upper right main texturing isn't finished yet, and im thinking in re texturing the left bottom one


The map is 160X160 and it takes around 55 seconds from a main to another, and ~62 in cross positions, i have another version of the map without the xel`nagas since i think that without them the map would play out better
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2012-12-16 02:14:54
December 16 2012 02:13 GMT
#292
its probably the fact you are using alot of different designs in the map. it kind of looks like a mess in overview, but at game level, you don't see the whole map, so the way you flow the designs into each other here will look pretty cool. i like it alot.

at the same time i would advise you not to go too overboard on the texturing and save yourself some sanity, because in the end, people don't play maps to ogle at your ability to use size 0.5 brushes
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 16 2012 02:18 GMT
#293
while im here, the ice world doodads are in hots are probably some of the best blizzard has done for all the tilesets
im talking about the the cliff doodads here in particular, as most of the others are missing

[image loading]
starleague forever
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2012-12-16 02:26:29
December 16 2012 02:23 GMT
#294
That's kinda what i was trying to achieve with this map, give the feeling of areas on the map, it's nice to see that i achieved that even as you say it messes with the overview of the map.

btw 0.5 is waaaay to big man, 0.25 al the way! (god these tyrador bricks where a pain in the ass)


Oh yeah i totally agree with the cliffs, props to the artists that did them, i have been messing around a little and these are trully amazing i can't wait to have a bit more time and make an ice map just so i can use them
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 16 2012 02:30 GMT
#295
On December 16 2012 11:00 Uvantak wrote:
Well i have been working on this map for a while now and i still don't feel that i have finish with it, the biggest part about this map is that i'm not sure about the texturing of it, i just don't know what to do with it, it just doesn`t feel right, i have retexturized the map a couple of times but i just keep feeling that it isn't right, and i would love if you guys can give me some advice for it or at least tell me that i`m going mad or something.


Imgur album

Overview
+ Show Spoiler +
[image loading]
The upper right main texturing isn't finished yet, and im thinking in re texturing the left bottom one


The map is 160X160 and it takes around 55 seconds from a main to another, and ~62 in cross positions, i have another version of the map without the xel`nagas since i think that without them the map would play out better
How did you make that rollercoaster in the background?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2012-12-16 02:40:32
December 16 2012 02:39 GMT
#296
Yeah these light roads are force fields that i redimentioned in the data editor, it was fairly easy, just a little messy, and now im trying to learn how to make cars go around in the freeways, i hope i manage to make them work and not just crash and burn :$
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Coppermantis
Profile Joined June 2012
United States845 Posts
December 16 2012 07:27 GMT
#297
Here's a substantial number of screenshots from a map I'm currently working on. The lighting isn't where I'd like it to be but I think that the terrain is pretty.
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


I agree with the Kaldir cliff doodads being awesome.





RamboxAnyonomos
Profile Joined June 2011
United States31 Posts
December 16 2012 08:24 GMT
#298
This stuff is amazing. Keep up the good work guys!
aSfSteve.188. Its not a team, not a clan, its a fellowship. A goddamn fellowship.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 16 2012 08:51 GMT
#299
looks sexy, etc. still want to see that map one day syphon.

i agree a1.
Comprehensive strategic intention: DNE
Daumen
Profile Joined July 2011
Germany1073 Posts
December 16 2012 20:08 GMT
#300
Why didnt I know anything about this thread? omg so nice stuff here
President of the ReaL Fan Club.
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