The Map Art Thread - Page 15
Forum Index > SC2 Maps & Custom Games |
SiskosGoatee
Albania1482 Posts
| ||
eTcetRa
Australia822 Posts
![]() ![]() ![]() ![]() | ||
SiskosGoatee
Albania1482 Posts
| ||
Fatam
1986 Posts
On December 09 2012 22:15 eTcetRa wrote: Some more screens of a map I am working on, this texturing is a tiring process: ![]() ![]() ![]() ![]() This is really top-notch stuff. The texturing on the small tiles in the 2nd pic looks incredibly time-consuming, I think it would drive me mad lol | ||
Aelonius
Netherlands432 Posts
If I wore a hat, I'd take it off for you. | ||
crbox
Canada1180 Posts
| ||
eTcetRa
Australia822 Posts
On December 09 2012 23:06 SiskosGoatee wrote: Looks interesting, do you have a full shot? Do you mean an overview? | ||
Syphon8
Canada298 Posts
![]() From a map I've been working on for months, and can't finish. | ||
SiskosGoatee
Albania1482 Posts
| ||
IveReturned
Turkey258 Posts
On December 11 2012 14:42 Syphon8 wrote: Think I forgot to post this ![]() From a map I've been working on for months, and can't finish. Wow this really looks BW-like.. lovely. | ||
Uvantak
Uruguay1381 Posts
Imgur album Overview + Show Spoiler + ![]() The upper right main texturing isn't finished yet, and im thinking in re texturing the left bottom one The map is 160X160 and it takes around 55 seconds from a main to another, and ~62 in cross positions, i have another version of the map without the xel`nagas since i think that without them the map would play out better | ||
a176
Canada6688 Posts
at the same time i would advise you not to go too overboard on the texturing and save yourself some sanity, because in the end, people don't play maps to ogle at your ability to use size 0.5 brushes ![]() | ||
a176
Canada6688 Posts
im talking about the the cliff doodads here in particular, as most of the others are missing ![]() | ||
Uvantak
Uruguay1381 Posts
btw 0.5 is waaaay to big man, 0.25 al the way! (god these tyrador bricks where a pain in the ass) Oh yeah i totally agree with the cliffs, props to the artists that did them, i have been messing around a little and these are trully amazing i can't wait to have a bit more time and make an ice map just so i can use them | ||
SiskosGoatee
Albania1482 Posts
On December 16 2012 11:00 Uvantak wrote: How did you make that rollercoaster in the background?Well i have been working on this map for a while now and i still don't feel that i have finish with it, the biggest part about this map is that i'm not sure about the texturing of it, i just don't know what to do with it, it just doesn`t feel right, i have retexturized the map a couple of times but i just keep feeling that it isn't right, and i would love if you guys can give me some advice for it or at least tell me that i`m going mad or something. Imgur album Overview + Show Spoiler + ![]() The upper right main texturing isn't finished yet, and im thinking in re texturing the left bottom one The map is 160X160 and it takes around 55 seconds from a main to another, and ~62 in cross positions, i have another version of the map without the xel`nagas since i think that without them the map would play out better | ||
Uvantak
Uruguay1381 Posts
| ||
Coppermantis
United States845 Posts
+ Show Spoiler + I agree with the Kaldir cliff doodads being awesome. | ||
RamboxAnyonomos
United States31 Posts
| ||
EatThePath
United States3943 Posts
![]() i agree a1. | ||
Daumen
Germany1073 Posts
| ||
| ||