The Map Art Thread - Page 17
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SiskosGoatee
Albania1482 Posts
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Dante.StarCraft
Norway170 Posts
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SiskosGoatee
Albania1482 Posts
Looks very impressive anyhow | ||
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Uvantak
Uruguay1381 Posts
+ Show Spoiler + | ||
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SiskosGoatee
Albania1482 Posts
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Dante.StarCraft
Norway170 Posts
On December 25 2012 10:21 SiskosGoatee wrote: You're making your own single player campaign? Looks very impressive anyhow Yep. It's not finished yet, but not far away now. I know most people here make melee maps, but I'm straight campaign. Parts of it can be played already (though not that mission). The tunnels in the picture are actually a small plot point (the heroes send a squad through them to plant C4 under the enemy's base, and the players has to "hold the fort" while waiting for detonation). Haha. I thought about using a bio dome as an intersection as well, but it didn't turn out as good as with you. I might try again. Oh: if you want floors with that, you can use the installation roof doodad. I got the idea from this thread too, btw. | ||
Uvantak
Uruguay1381 Posts
On December 25 2012 13:39 SiskosGoatee wrote: I still think those light roads you managed to make are absolutely stunning. Yeah, i stole them from the book/movie Cloud Atlas (The map is named after the book too), but i'm not sure i captured all of the epicness of the light roads, i think i could have done a better job, but the only way i see i could have done that would be to have bought a 3d editor and do my own roads, but it would have taked me ages to learn how to use it and then do a proper road, so im happy with this result ^^ Light roads + Show Spoiler + ![]() | ||
Dante.StarCraft
Norway170 Posts
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Uvantak
Uruguay1381 Posts
On December 26 2012 07:27 Dante.StarCraft wrote: Is it possible to make them somewhat transparent? That might help. Sadly for what i know about the editor that's just not posible :/, that's one of the reasons why i wanted to create my own roads, the other one is to avoid these bright lines where the "blocks" of the road meet. Anywho, in the future i plan to get a 3editor and do the roads for the map (or other city maps with this kind of road) ^^ | ||
Dante.StarCraft
Norway170 Posts
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Coppermantis
United States845 Posts
![]() A continuation of the campaign-style map from my post on the last page with lighting style #4, slightly modified. ![]() Part of a melee map. I based this part off of Hayao Miyazaki's Nausicaa of the Valley of the Wind, what with the Toxic Jungle and so on. ![]() A more green and foresty part of the same map. | ||
Dante.StarCraft
Norway170 Posts
Was browsing through screenshots from the HOTS page and found these. Looks like a new tileset. The walls look Xel'Naga-ish. ![]() ![]() | ||
Gfire
United States1699 Posts
It looks like Xel'Naga but in the last pic it looks like it has some terran doodads so idk. The other one they have screenshots of but isn't in beta yet is the one from that single player mission. Char swamp or whatever. | ||
Coppermantis
United States845 Posts
Those new cliffs are really nice looking. I'm inclined to believe that that's the "prison ship" that you said was Protoss themed when you posted the list of new tilesets. Just a hunch though. | ||
Uvantak
Uruguay1381 Posts
//EDIT// Sniped -.- These xel'naga cliff are nice, i would love to play with them in a snow map or in a jungle one. yeah, these green lines on the cliffs looks like these xel'naga doodads as you say Gfire, but it would be awesome if they were cliffs. | ||
IeZaeL
Italy991 Posts
From the Main base of my campaign ( like WoL campaign , here you can buy upgrades , choose the units you'll use in the next mission and other , just in classic sc2 visual ) . + Show Spoiler + Thanks to CopperMantis for the last image ... your work looked amazing so i copied it ! ![]() Here , a little alpha version about the first mission of the campaign ! A mining station . Image heavy , so i decided to put it into a Imgur album : http://imgur.com/a/H4SEA#0 And , at the end , a "secondary mission " , this is my first work with the HotS editor , a Terran base in an ice planet : http://imgur.com/a/DWkLD#0 Hope you enjoy , and remember i'm always open for feedbacks ![]() Oh , last thing , Happy new year !! | ||
Dante.StarCraft
Norway170 Posts
On January 01 2013 06:40 Uvantak wrote: @Dante if you see closelly you will see that there's a terran cliff filler supporting the structure, quite clever if you ask me. //EDIT// Sniped -.- These xel'naga cliff are nice, i would love to play with them in a snow map or in a jungle one. yeah, these green lines on the cliffs looks like these xel'naga doodads as you say Gfire, but it would be awesome if they were cliffs. Yeah, but I wouldn't focus too much on the doodads as opposed to terrain. It's a melee presentation anyway. I think it maybe might be the "Purifier World", though that's a guess as random as any. | ||
Dante.StarCraft
Norway170 Posts
I thought the Spectre was my main character! :D | ||
eTcetRa
Australia822 Posts
![]() ![]() ![]() I'm thinking I should keep the man-made stuff man-made and keep the natural stuff natural, so 3? | ||
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