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The Map Art Thread - Page 17

Forum Index > SC2 Maps & Custom Games
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Prev 1 15 16 17 18 19 45 Next All
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 24 2012 06:15 GMT
#321
Probably not for everyone though, like it's really dark, not Cloud Kingdom dark but actually pretty darn gloomy. I've seen a lot of complaints about dark maps lately. This is probably one of the bleakest lightening effects ever.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 24 2012 23:54 GMT
#322
From my campaign:

[image loading]
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-12-25 01:25:06
December 25 2012 01:21 GMT
#323
You're making your own single player campaign?

Looks very impressive anyhow
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 25 2012 01:44 GMT
#324
[image loading]

So sue me.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 25 2012 03:35 GMT
#325
I'm not sure if im up to the standards of the thread since im really insecure about my texturing and stuff, but what the heck i will post them anyways :3

+ Show Spoiler +
[image loading]

[image loading]

[image loading]


[image loading]


[image loading]


[image loading]


[image loading]

@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 25 2012 04:39 GMT
#326
I still think those light roads you managed to make are absolutely stunning.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
Last Edited: 2012-12-25 11:45:44
December 25 2012 11:37 GMT
#327
I agree. I love 'em.

On December 25 2012 10:21 SiskosGoatee wrote:
You're making your own single player campaign?

Looks very impressive anyhow


Yep. It's not finished yet, but not far away now. I know most people here make melee maps, but I'm straight campaign. Parts of it can be played already (though not that mission). The tunnels in the picture are actually a small plot point (the heroes send a squad through them to plant C4 under the enemy's base, and the players has to "hold the fort" while waiting for detonation).

On December 25 2012 10:44 SiskosGoatee wrote:
[image loading]

So sue me.


Haha. I thought about using a bio dome as an intersection as well, but it didn't turn out as good as with you. I might try again. Oh: if you want floors with that, you can use the installation roof doodad.

I got the idea from this thread too, btw.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 25 2012 18:49 GMT
#328
On December 25 2012 13:39 SiskosGoatee wrote:
I still think those light roads you managed to make are absolutely stunning.

Yeah, i stole them from the book/movie Cloud Atlas (The map is named after the book too), but i'm not sure i captured all of the epicness of the light roads, i think i could have done a better job, but the only way i see i could have done that would be to have bought a 3d editor and do my own roads, but it would have taked me ages to learn how to use it and then do a proper road, so im happy with this result ^^

Light roads
+ Show Spoiler +
[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 25 2012 22:27 GMT
#329
Is it possible to make them somewhat transparent? That might help.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 25 2012 23:10 GMT
#330
On December 26 2012 07:27 Dante.StarCraft wrote:
Is it possible to make them somewhat transparent? That might help.

Sadly for what i know about the editor that's just not posible :/, that's one of the reasons why i wanted to create my own roads, the other one is to avoid these bright lines where the "blocks" of the road meet.

Anywho, in the future i plan to get a 3editor and do the roads for the map (or other city maps with this kind of road) ^^
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 26 2012 23:52 GMT
#331
Some more from the campaign:

[image loading]

[image loading]
Coppermantis
Profile Joined June 2012
United States845 Posts
December 31 2012 03:02 GMT
#332
The second picture looks really nice, Dante. The first one's pretty too but the second has more stuff in it which makes it more interesting, at least to me.

[image loading]
A continuation of the campaign-style map from my post on the last page with lighting style #4, slightly modified.

[image loading]
Part of a melee map. I based this part off of Hayao Miyazaki's Nausicaa of the Valley of the Wind, what with the Toxic Jungle and so on.

[image loading]
A more green and foresty part of the same map.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 31 2012 11:58 GMT
#333
I like the second picture, though is that building floating in the air?

Was browsing through screenshots from the HOTS page and found these. Looks like a new tileset. The walls look Xel'Naga-ish.

[image loading]

[image loading]

[image loading]
Gfire
Profile Joined March 2011
United States1699 Posts
December 31 2012 20:51 GMT
#334
Yeah, looks like a grayish version of the Protoss Starship cliffs, which would certainly be useful. And lighter versions of the ulaan textures could be cool.

It looks like Xel'Naga but in the last pic it looks like it has some terran doodads so idk.

The other one they have screenshots of but isn't in beta yet is the one from that single player mission. Char swamp or whatever.
all's fair in love and melodies
Coppermantis
Profile Joined June 2012
United States845 Posts
December 31 2012 21:38 GMT
#335
It's not floating, there are pillars. The screenshot is so small it's hard to see; look at the larger version and you can tell that the supports are there.


Those new cliffs are really nice looking. I'm inclined to believe that that's the "prison ship" that you said was Protoss themed when you posted the list of new tilesets. Just a hunch though.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2012-12-31 21:41:32
December 31 2012 21:40 GMT
#336
@Dante if you see closelly you will see that there's a terran cliff filler supporting the structure, quite clever if you ask me.
//EDIT// Sniped -.-

These xel'naga cliff are nice, i would love to play with them in a snow map or in a jungle one. yeah, these green lines on the cliffs looks like these xel'naga doodads as you say Gfire, but it would be awesome if they were cliffs.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 31 2012 23:18 GMT
#337
Something i'm working on ...

From the Main base of my campaign ( like WoL campaign , here you can buy upgrades , choose the units you'll use in the next mission and other , just in classic sc2 visual ) .

+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Thanks to CopperMantis for the last image ... your work looked amazing so i copied it !

Here , a little alpha version about the first mission of the campaign ! A mining station .

Image heavy , so i decided to put it into a Imgur album : http://imgur.com/a/H4SEA#0

And , at the end , a "secondary mission " , this is my first work with the HotS editor , a Terran base in an ice planet : http://imgur.com/a/DWkLD#0

Hope you enjoy , and remember i'm always open for feedbacks

Oh , last thing , Happy new year !!
Author of Coda and Eastwatch.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 01 2013 03:30 GMT
#338
On January 01 2013 06:40 Uvantak wrote:
@Dante if you see closelly you will see that there's a terran cliff filler supporting the structure, quite clever if you ask me.
//EDIT// Sniped -.-

These xel'naga cliff are nice, i would love to play with them in a snow map or in a jungle one. yeah, these green lines on the cliffs looks like these xel'naga doodads as you say Gfire, but it would be awesome if they were cliffs.


Yeah, but I wouldn't focus too much on the doodads as opposed to terrain. It's a melee presentation anyway. I think it maybe might be the "Purifier World", though that's a guess as random as any.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 01 2013 03:33 GMT
#339
@IeZaeL

I thought the Spectre was my main character! :D
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 02 2013 11:39 GMT
#340
Which of these looks better, reworking the aesthetics for Kurald Emurlahn.

[image loading]

[image loading]

[image loading]

I'm thinking I should keep the man-made stuff man-made and keep the natural stuff natural, so 3?
Retired Mapmaker™
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