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The Map Art Thread - Page 18

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 16 17 18 19 20 45 Next All
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 02 2013 12:29 GMT
#341
I like the second one. The variation heightens the dynamics.
Coppermantis
Profile Joined June 2012
United States845 Posts
January 02 2013 22:55 GMT
#342
3 looks best in my opinion. The place where the rectangular tiles meet the dirt could use some more blending, though.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 03 2013 02:21 GMT
#343
I like the second and third one, but the one i like the most is the second one, i think you still use the third one for some parts of the map tho
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 03 2013 02:25 GMT
#344
I definitely like #3 the best. Pretty much what you said, it's man-made so keep it man-made looking. #2 doesn't look that bad though. Don't do #1 though!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-01-04 06:57:16
January 04 2013 06:54 GMT
#345
ICE IS THE NEW DESERT!
I guess everyone will use this tileset so i figured i had to be quick as i join the party late.

Working on a frozen shore theme right now.
The idea is to have a sea-green to grey fog that blends various water textures one would not use together in most cases.

which adds some variation while you do not have to go texture/doodad crazy (beside cliffs). this creates (imho) a nice soft color range that is easy to look at and play on, no distraction, etc. the spectrum is a medium-range, neither grey in grey (XNCaverns), nor strong contrast (lava + jungle, old favorite of mine).

think of areas of open water or packed between ice drift and frozen to a different degree.

edit: i tried the ice night lighting setup, but toss units have a bit too much 'light emission'/glow and units in general tend to be too dark.

[image loading]
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-01-04 11:16:56
January 04 2013 10:42 GMT
#346
[image loading]

The best idea I've ever stolen.

[image loading]
What's the name of the pipes used here, they look awesome?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
January 04 2013 11:18 GMT
#347
Samro// it looks ok, but since ive seem that cliff so much it already got old.

The water being green is really awkward though, and unpleasant imo.
Mapmaker of Frost, Fruitland and Bridgehead
Samro225am
Profile Joined August 2010
Germany982 Posts
January 04 2013 11:33 GMT
#348
On January 04 2013 20:18 Semmo wrote:
Samro// it looks ok, but since ive seem that cliff so much it already got old.

The water being green is really awkward though, and unpleasant imo.


you've never seen green water?
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2013-01-04 13:22:23
January 04 2013 11:49 GMT
#349
On January 04 2013 20:33 Samro225am wrote:
Show nested quote +
On January 04 2013 20:18 Semmo wrote:
Samro// it looks ok, but since ive seem that cliff so much it already got old.

The water being green is really awkward though, and unpleasant imo.


you've never seen green water?


It looks awkward with the icecaps. What are you tryin to achieve by saying this anyways

edit: I shouldve said nice things too, sorry. I like how you made it less man-made, that's really good.
Mapmaker of Frost, Fruitland and Bridgehead
Samro225am
Profile Joined August 2010
Germany982 Posts
January 04 2013 14:09 GMT
#350
On January 04 2013 20:49 Semmo wrote:
Show nested quote +
On January 04 2013 20:33 Samro225am wrote:
On January 04 2013 20:18 Semmo wrote:
Samro// it looks ok, but since ive seem that cliff so much it already got old.

The water being green is really awkward though, and unpleasant imo.


you've never seen green water?


It looks awkward with the icecaps. What are you tryin to achieve by saying this anyways

edit: I shouldve said nice things too, sorry. I like how you made it less man-made, that's really good.



you made fruitland, right? and you comment on colors not matching?
sometimes water looks very greenish, and imho green and violet-blue looks quite good in this context. so if you find it unpleasant that is okay really, yet my point is such color appearance exist in real life and so i think it is viable.

i prefer such a combination over grey-grey or very strong contrasts as i wrote earlier and think it is easier to look at on streams and ingame.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
January 04 2013 16:14 GMT
#351
On January 04 2013 23:09 Samro225am wrote:
Show nested quote +
On January 04 2013 20:49 Semmo wrote:
On January 04 2013 20:33 Samro225am wrote:
On January 04 2013 20:18 Semmo wrote:
Samro// it looks ok, but since ive seem that cliff so much it already got old.

The water being green is really awkward though, and unpleasant imo.


you've never seen green water?


It looks awkward with the icecaps. What are you tryin to achieve by saying this anyways

edit: I shouldve said nice things too, sorry. I like how you made it less man-made, that's really good.



you made fruitland, right? and you comment on colors not matching?
sometimes water looks very greenish, and imho green and violet-blue looks quite good in this context. so if you find it unpleasant that is okay really, yet my point is such color appearance exist in real life and so i think it is viable.

i prefer such a combination over grey-grey or very strong contrasts as i wrote earlier and think it is easier to look at on streams and ingame.


Hey, when I made fruitland, I was high.. err I mean creative.

Yeah I guess. Like you said, violet blue is more normal, but I guess you make sense too.
Mapmaker of Frost, Fruitland and Bridgehead
Gfire
Profile Joined March 2011
United States1699 Posts
January 04 2013 18:30 GMT
#352
I think green water with ice does look weird, but it's sci-fi so I have no problem with in.
all's fair in love and melodies
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 04 2013 18:48 GMT
#353
I think the water contrasts nicely. The problem is the same as with Polaris, ice cliffs everywhere, no further doodads.

I used them before it was cool and I did use other doodads with it. So yeah, I'm totally more hip than you guys.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-01-04 19:05:08
January 04 2013 19:01 GMT
#354
Well, I did this ages ago.

+ Show Spoiler +
[image loading]


Sadly after one of the patches the HDR multiplier stopped working so a lot of those doodads look all dark. Anyone else having that problem? Maybe I can use tint color or something to get something like what I had before.

I kind of agree, though. I'm not sure I like the look of just glacier cliffs without anything else.
all's fair in love and melodies
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 04 2013 19:10 GMT
#355
Who care if the colors match? There are no rules for the creative soul.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-01-04 21:09:50
January 04 2013 21:08 GMT
#356
On January 05 2013 04:01 Gfire wrote:
Well, I did this ages ago.

+ Show Spoiler +
[image loading]


Sadly after one of the patches the HDR multiplier stopped working so a lot of those doodads look all dark. Anyone else having that problem? Maybe I can use tint color or something to get something like what I had before.

I kind of agree, though. I'm not sure I like the look of just glacier cliffs without anything else.


Well, I noticed that any kind of major color/brightness manipulation on doodads sadly looks AWFUL when you play on low graphics or sometimes medium. The SC2 engine will simplify it to really dark or really light depending on which side of the average lighting it falls on. Which is why I (begrudgingly) stopped doing this.. a really high % of people play on Low (including a lot of pros) so I saw no reason to make something that will look nice in the screenshots and on high, but shitty to all those people. Same reason I stopped using decals on space station maps and such.. half the people won't even see them, the game doesn't even show them on low settings lol
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Coppermantis
Profile Joined June 2012
United States845 Posts
January 05 2013 00:57 GMT
#357
[image loading]


Just experimenting with non-melee aesthetics.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-01-05 05:22:11
January 05 2013 05:21 GMT
#358
On January 05 2013 04:10 Dante.StarCraft wrote:
Who care if the colors match? There are no rules for the creative soul.

Sure, but lets go deeper how about no colors??

+ Show Spoiler +
[image loading]


there are four different white textures here, lets see if you guys can name them all

[this is an older version of the map, the new one is even uglier :s]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Meltage
Profile Joined October 2010
Germany613 Posts
January 05 2013 12:39 GMT
#359
On January 05 2013 09:57 Coppermantis wrote:
[image loading]


Just experimenting with non-melee aesthetics.


Nice .. do you use doodads for lighting?
http://mentalbalans.se/aggedesign
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 06 2013 10:50 GMT
#360
On January 04 2013 19:42 SiskosGoatee wrote:
[image loading]

The best idea I've ever stolen.

Show nested quote +
[image loading]
What's the name of the pipes used here, they look awesome?


They are Heart of the Swarm pipes. Don't remember the exact name, but if you search that...
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